sub_units = {

	yzc_artillery_brigade = {
		abbreviation = "YZCART"
		sprite = artillery
		map_icon_category = infantry
		priority = 1198
		ai_priority = 100
		active = no
		is_artillery_brigade = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		combat_width = 3
		can_be_parachuted = yes
		manpower = 1000
		#Offensive Abilities
		soft_attack = 0.25
		hard_attack = 0.2
		need = {
			artillery_equipment = 36
			motorized_equipment = 42
			support_equipment = 15
		}
		
		max_strength = 15
		max_organisation = 10
		default_morale = 0.45
		training_time = 100
		weight = 0.3
		supply_consumption = 0.1
		suppression = 10
		#Line artillery bonuses
		# soft_attack = 0.25
		plains = {
			movement = 0.15
		}
	}

	yzc_self_propelled_artillery_brigade = {
		abbreviation = "YZCSPA"
		sprite = artillery
		map_icon_category = infantry
		priority = 11983
		ai_priority = 100
		active = no
		is_artillery_brigade = yes
		
		type = {
			infantry
			artillery
			armor
		}

		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_artillery
			category_tanks
			category_front_line
		}
		can_be_parachuted = yes

		combat_width = 3
		suppression = 10
		manpower = 1000
		need = {
			medium_tank_artillery_chassis = 36
			motorized_equipment = 42
			support_equipment = 15
		}
		
		#Offensive Abilities
		soft_attack = 0.2
		hard_attack = 0.25
		armor_value = 0.02
		
		max_strength = 30
		max_organisation = 30
		default_morale = 0.5
		training_time = 100
		weight = 0.5
		supply_consumption = 0.12

		plains = {
			movement = 0.1
		}
		urban = {
			attack = 0.3
		}
		fort = {
			attack = 0.35
		}
		amphibious = {
			attack = 0.5
		}
	}
}
