sub_units = {
	YZ_field_hospital = {
		picture = GFX_unit_YZ_field_hospital_icon_small
		abbreviation = "YZHOS"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength = 10
		max_organisation = 20
		default_morale = 0.5
		manpower = 750
		training_time = 250

		#Misc Abilities
		weight = 0.12
		supply_consumption = 0.08
		can_be_parachuted = yes

		# Important Ability
		casualty_trickleback = 0.721
		experience_loss_factor = -0.45
		attrition = -0.2
		army_morale_factor = 0.15

		forest = {	#森林
			defence = 0.05
			movement = 0.1
			attack = 0.1
		}

		hills = {	#丘陵
			defence = 0.05
			movement = 0.05
			attack = 0.05
		}

		jungle = {	#丛林
			defence = 0.05
			movement = 0.1
			attack = 0.05
		}

		marsh = {	#沼泽
			defence = 0.1
			movement = 0.1
			attack = 0.05
		}

		river = {
			movement = 0.1
			attack = 0.05
		}

		snow = {
			movement = 0.15
			attack = 0.1
			defence = 0.15
		}

		own_equipment_fuel_consumption_mult = 0.0 # no fuel use
		
		battalion_mult = {
			category = category_all_infantry
			max_strength = 0.1	#HP
			
		}
		
		essential = {
			support_equipment
			motorized_equipment
		}
		
		need = {
			support_equipment = 40
			motorized_equipment = 75
		}
	}
}


