sub_units = {
	atri_recon = { #mounted cav

		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		special_forces = yes

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength = 30
		max_organisation = 45
		default_morale = 0.3
		manpower = 150
		training_time = 10

		#Misc Abilities
		weight = 0.02
		supply_consumption = 0.01
		recon = 10
		can_be_parachuted = yes

		# Support nerfs to combat abilities
		defense = 1
		breakthrough = 1
		soft_attack = -0.75
		hard_attack = -0.8

		maximum_speed = 2 # move at horsie speeds
		
		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 5
			support_equipment = 1
			ATRI_equipment = 55
		}
		
		battalion_mult = {
			category = category_artillery
			soft_attack = 0.3
			breakthrough = 0.15
		}
		battalion_mult = {
			category = category_front_line
			soft_attack = 0.25
			breakthrough = 0.3
			hard_attack = 0.3
		}
		battalion_mult = {
			category = category_all_infantry
			soft_attack = 0.1
			breakthrough = 0.15
			hard_attack = 0.1
		}
		battalion_mult = {
			category = category_all_armor
			soft_attack = 0.1
			breakthrough = 0.15
			hard_attack = 0.15
		}
		
		forest = {
			movement = 0.2
		}
		hills = {
			movement = 0.2
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.15
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.3
		}
		desert = {
			movement = 0.15
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}

}
