﻿# Regula Goddess Portraits
regula_goddess_portrait = {
	usage = game
    selection_behavior = max
    priority = 3

	diplomacy = {
		dna_modifiers = {
			accessory = {
				mode = replace
				gene = eye_accessory
				template = regula_violet_eyes
				value = 1.0

			}
			accessory = {
				mode = add
				gene = hairstyles
				template = western_hairstyles_straight

				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = regula_goddess_diplomacy_trait
			}
			modifier = {
				add = -1000
				has_game_rule = regula_portraits_goddess_disabled
			}
		}
	}

	intrigue = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = hairstyles
				template = indian_hairstyles_curly

				value = 1.0
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = bloodshot_eyes
				value = 1.0

			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = regula_goddess_intrigue_trait
			}
			modifier = {
				add = -1000
				has_game_rule = regula_portraits_goddess_disabled
			}
		}
	}

	learning = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = hairstyles
				template = sub_saharan_hairstyles_straight
				value = 0.5
			}
			accessory = {
				mode = modify
				gene = eye_accessory
				template = no_eyes
				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = regula_goddess_learning_trait
			}
			modifier = {
				add = -1000
				has_game_rule = regula_portraits_goddess_disabled
			}
		}
	}

	martial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = hairstyles
				template = mena_hairstyles_wavy
				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = regula_goddess_martial_trait
			}
			modifier = {
				add = -1000
				has_game_rule = regula_portraits_goddess_disabled
			}
		}
	}

	stewardship = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = hairstyles
				template = mena_hairstyles_straight

				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = regula_goddess_stewardship_trait
			}
			modifier = {
				add = -1000
				has_game_rule = regula_portraits_goddess_disabled
			}
		}
	}
}
