﻿namespace = regula_holy_site_event

# Choose our Holy Sites
# This event is run after the initial conversion, it should only ever run once as it does other setup stuff as well
regula_holy_site_event.0001 = {
	type = character_event
	title = regula_holy_site_event.0001.t
	desc = regula_holy_site_event.0001.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	immediate = {
		play_music_cue = "regula_keeper_released"
		remove_character_flag = regula_decision_taken

		faith = {
			# Seems to be needed by game code to clean up old faith content on
			# the character. Unclear why this isn't handled by the game code in
			# this situation.
			save_scope_as = old_faith
		}

		set_global_variable = {
			name = regula_initialized
			value = yes
		}
	}

	# Europe
	option = {
		name = regula_holy_site_event.0001.a
		flavor = regula_holy_site_event.0001.a.tt

		trigger_event = regula_holy_site_event.0010

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:europe
			}
		}
	}

	# Mediterranean
	option = {
		name = regula_holy_site_event.0001.b
		flavor = regula_holy_site_event.0001.b.tt

		trigger_event = regula_holy_site_event.0020

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:mediterranean
			}
		}
	}

	# Asia
	option = {
		name = regula_holy_site_event.0001.c
		flavor = regula_holy_site_event.0001.c.tt

		trigger_event = regula_holy_site_event.0030

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:asia
			}
		}
	}

	# East-Asia
	option = {
		name = regula_holy_site_event.0001.c_east
		flavor = regula_holy_site_event.0001.c_east.tt

		trigger_event = regula_holy_site_event.0031

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:east_asia
			}
		}
	}

	# Africa
	option = {
		name = regula_holy_site_event.0001.d
		flavor = regula_holy_site_event.0001.d.tt

		trigger_event = regula_holy_site_event.0040

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:africa
			}
		}
	}

	# Special
	option = {
		name = regula_holy_site_event.0001.e
		flavor = regula_holy_site_event.0001.e.tt

		trigger_event = regula_holy_site_event.0050

		hidden_effect = {
			set_global_variable = {
				name = regula_region
				value = flag:special
			}
		}
	}
}

# Choose a European Holy Site
regula_holy_site_event.0010 = {
	type = character_event
	title = regula_holy_site_event.0010.t
	desc = regula_holy_site_event.0010.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0010.a
		custom_tooltip = regula_holy_site_event.0010.a.tooltip

		set_character_faith = faith:regula_europe
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.b
		custom_tooltip = regula_holy_site_event.0010.b.tooltip

		set_character_faith = faith:regula_britannia
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.c
		custom_tooltip = regula_holy_site_event.0010.c.tooltip

		set_character_faith = faith:regula_francia
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.d
		custom_tooltip = regula_holy_site_event.0010.d.tooltip

		set_character_faith = faith:regula_hispania
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.e
		custom_tooltip = regula_holy_site_event.0010.e.tooltip

		set_character_faith = faith:regula_baltic
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.f
		custom_tooltip = regula_holy_site_event.0010.f.tooltip

		set_character_faith = faith:regula_scandinavia
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0010.g
		custom_tooltip = regula_holy_site_event.0010.g.tooltip

		set_character_faith = faith:regula_europe_pirate
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

# Choose Mediterranean Holy Site
regula_holy_site_event.0020 = {
	type = character_event
	title = regula_holy_site_event.0020.t
	desc = regula_holy_site_event.0020.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0020.a
		custom_tooltip = regula_holy_site_event.0020.a.tooltip

		set_character_faith = faith:regula_mediterranean
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0020.b
		custom_tooltip = regula_holy_site_event.0020.b.tooltip

		set_character_faith = faith:regula_byzantine
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

# Choose Asia Holy Site
regula_holy_site_event.0030 = {
	type = character_event
	title = regula_holy_site_event.0030.t
	desc = regula_holy_site_event.0030.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0030.a
		custom_tooltip = regula_holy_site_event.0030.a.tooltip

		set_character_faith = faith:regula_asia
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0030.b
		custom_tooltip = regula_holy_site_event.0030.b.tooltip

		set_character_faith = faith:regula_rajasthan
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0030.c
		custom_tooltip = regula_holy_site_event.0030.c.tooltip

		set_character_faith = faith:regula_persia
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

# Choose East Asia Holy Site
regula_holy_site_event.0031 = {
	type = character_event
	title = regula_holy_site_event.0031.t
	desc = regula_holy_site_event.0031.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0031.a
		custom_tooltip = regula_holy_site_event.0031.a.tooltip

		set_character_faith = faith:regula_china
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0031.b
		custom_tooltip = regula_holy_site_event.0031.b.tooltip

		set_character_faith = faith:regula_japan
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0031.c
		custom_tooltip = regula_holy_site_event.0031.c.tooltip

		set_character_faith = faith:regula_nusantara
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

# Choose Africa Holy Site
regula_holy_site_event.0040 = {
	type = character_event
	title = regula_holy_site_event.0040.t
	desc = regula_holy_site_event.0040.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0040.a
		custom_tooltip = regula_holy_site_event.0040.a.tooltip

		set_character_faith = faith:regula_africa
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0040.b
		custom_tooltip = regula_holy_site_event.0040.b.tooltip

		set_character_faith = faith:regula_mali
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

# Choose Special Holy Site
regula_holy_site_event.0050 = {
	type = character_event
	title = regula_holy_site_event.0050.t
	desc = regula_holy_site_event.0050.desc

	theme = regula_theme

	override_background = {
		reference = regula_kos_reborn
	}

	option = {
		name = regula_holy_site_event.0050.a
		custom_tooltip = regula_holy_site_event.0050.a.tooltip

		set_character_faith = faith:regula_no_holy_sites
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0050.b
		custom_tooltip = regula_holy_site_event.0050.b.tooltip

		set_character_faith = faith:regula_world
		regula_faith_setup_inital_effect = yes
	}

	option = {
		name = regula_holy_site_event.0001.back
		flavor = regula_holy_site_event.0001.back.tt

		trigger_event = regula_holy_site_event.0001
	}
}

#########################################################################
# Decision point for demigod.
regula_holy_site_event.1001 = {
	type = character_event
	title = regula_holy_site_event.1001.t

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					faith = {
						controls_holy_site = reg_gotland
					}
				}
				desc = regula_holy_site_event.1001.european
			}
			triggered_desc = {
				trigger = {
					faith = {
						controls_holy_site = reg_carthage
					}
				}
				desc = regula_holy_site_event.1001.mediterranean
			}
			triggered_desc = {
				trigger = {
					faith = {
						controls_holy_site = reg_yazd
					}
				}
				desc = regula_holy_site_event.1001.alexandrian
			}
			triggered_desc = {
				trigger = {
					faith = {
						controls_holy_site = reg_jara
					}
				}
				desc = regula_holy_site_event.1001.west_africa
			}
			desc = regula_holy_site_event.1001.european
		}
	}

	theme = regula_theme
	override_background = {
		reference = throne_room
	}
	right_portrait = {
		character = scope:recipient
		animation = personality_content
	}

	option = { # Go ahead with it
		name = regula_holy_site_event.1001.a
		flavor = regula_holy_site_event.1001.tt
		trigger_event = {
			id = regula_holy_site_event.1002
			days = { 7 14 }
		}
	}

	option = { # Abort
		name = regula_holy_site_event.1001.b

		hidden_effect = {
			add_prestige_no_experience = regula_sanctifica_serva_interaction_prestige_cost
			add_piety_no_experience = regula_sanctifica_serva_interaction_piety_cost
		}

		remove_variable = regula_sanctifica_serva_in_progress
	}
}

# Preparations complete
regula_holy_site_event.1002 = {
	type = character_event
	title = regula_holy_site_event.1002.t
	desc = {
		desc = regula_holy_site_event.1002.desc_intro
		triggered_desc = {
			trigger = {
				exists = scope:regula_goddess_diplomacy
			}
			desc = regula_holy_site_event.1002.diplomacy_goddess
		}
		triggered_desc = {
			trigger = {
				exists = scope:regula_goddess_martial
			}
			desc = regula_holy_site_event.1002.martial_goddess
		}
		triggered_desc = {
			trigger = {
				exists = scope:regula_goddess_stewardship
			}
			desc = regula_holy_site_event.1002.stewardship_goddess
		}
		triggered_desc = {
			trigger = {
				exists = scope:regula_goddess_intrigue
			}
			desc = regula_holy_site_event.1002.intrigue_goddess
		}
		triggered_desc = {
			trigger = {
				exists = scope:regula_goddess_learning
			}
			desc = regula_holy_site_event.1002.learning_goddess
		}
		desc = regula_holy_site_event.1002.desc_outro
	}
	theme = regula_theme
	override_background = {
		reference = regula_ritual_site  ### UPDATE - Ritual site. Thomas chapel or Max procession?
	}
	right_portrait = {
		character = scope:recipient
		animation = personality_zealous
	}

	immediate = {
		# Grab our Goddesses for Loc
		random_in_global_list = {
			variable = regula_undying_character_list
			limit = {
				is_alive = yes
				has_character_flag = regula_goddess_diplomacy_trait
			}
			save_scope_as = regula_goddess_diplomacy
		}
		random_in_global_list = {
			variable = regula_undying_character_list
			limit = {
				is_alive = yes
				has_character_flag = regula_goddess_martial_trait
			}
			save_scope_as = regula_goddess_martial
		}
		random_in_global_list = {
			variable = regula_undying_character_list
			limit = {
				is_alive = yes
				has_character_flag = regula_goddess_stewardship_trait
			}
			save_scope_as = regula_goddess_stewardship
		}
		random_in_global_list = {
			variable = regula_undying_character_list
			limit = {
				is_alive = yes
				has_character_flag = regula_goddess_intrigue_trait
			}
			save_scope_as = regula_goddess_intrigue
		}
		random_in_global_list = {
			variable = regula_undying_character_list
			limit = {
				is_alive = yes
				has_character_flag = regula_goddess_learning_trait
			}
			save_scope_as = regula_goddess_learning
		}
	}


	# Diplomacy
	option = {
		name = regula_holy_site_event.1002.diplomacy
		flavor = regula_holy_site_event.1002.tt
		add_internal_flag = dangerous

		trigger = {
			faith = {
				has_regula_holy_effect_mulsa_fascinare = yes
			}
			# No duplicate Goddesses!
			NOT = { exists = scope:regula_goddess_diplomacy }
		}

		add_character_modifier = {
			modifier = regula_sanctifica_serva_penalty
			years = 5
		}

		show_as_tooltip = {
			scope:recipient = {
				add_diplomacy_skill = 10
				regula_turn_character_into_one_with_book = yes
				give_nickname = regula_nickname_avatar_diplomacy
				add_character_flag = {
					flag = regula_goddess_diplomacy_trait
				}
			}
		}
		trigger_event = {
			id = regula_holy_site_event.1011
		}
	}

	# Martial
	option = {
		name = regula_holy_site_event.1002.martial
		flavor = regula_holy_site_event.1002.tt
		add_internal_flag = dangerous

		trigger = {
			faith = {
				has_regula_holy_effect_abice_martius = yes
			}
			# No duplicate Goddesses!
			NOT = { exists = scope:regula_goddess_martial }
		}

		add_character_modifier = {
			modifier = regula_sanctifica_serva_penalty
			years = 5
		}

		show_as_tooltip = {
			scope:recipient = {
				add_martial_skill = 10
				add_prowess_skill = 15
				regula_turn_character_into_one_with_book = yes
				give_nickname = regula_nickname_avatar_martial
				add_character_flag = {
					flag = regula_goddess_martial_trait
				}
			}
		}
		trigger_event = {
			id = regula_holy_site_event.1012
		}
	}

	# Stewardship
	option = {
		name = regula_holy_site_event.1002.stewardship
		flavor = regula_holy_site_event.1002.tt
		add_internal_flag = dangerous

		trigger = {
			faith = {
				has_regula_holy_effect_female_offspring = yes
			}
			# No duplicate Goddesses!
			NOT = { exists = scope:regula_goddess_stewardship }
		}

		add_character_modifier = {
			modifier = regula_sanctifica_serva_penalty
			years = 5
		}

		show_as_tooltip = {
			scope:recipient = {
				add_stewardship_skill = 10
				regula_turn_character_into_one_with_book = yes
				give_nickname = regula_nickname_avatar_stewardship
				add_character_flag = {
					flag = regula_goddess_stewardship_trait
				}
			}
		}
		trigger_event = {
			id = regula_holy_site_event.1013
		}
	}

	# Intrigue
	option = {
		name = regula_holy_site_event.1002.intrigue
		flavor = regula_holy_site_event.1002.tt
		add_internal_flag = dangerous

		trigger = {
			faith = {
				has_regula_holy_effect_regula_virus = yes
			}
			# No duplicate Goddesses!
			NOT = { exists = scope:regula_goddess_intrigue }
		}

		add_character_modifier = {
			modifier = regula_sanctifica_serva_penalty
			years = 5
		}

		show_as_tooltip = {
			scope:recipient = {
				add_intrigue_skill = 10
				regula_turn_character_into_one_with_book = yes
				give_nickname = regula_nickname_avatar_intrigue
				add_character_flag = {
					flag = regula_goddess_intrigue_trait
				}
			}
		}
		trigger_event = {
			id = regula_holy_site_event.1014
		}
	}

	# Learning
	option = {
		name = regula_holy_site_event.1002.learning
		flavor = regula_holy_site_event.1002.tt
		add_internal_flag = dangerous

		trigger = {
			# No faith holy site trigger because you need the learning holy site to do this interaction
			# No duplicate Goddesses!
			NOT = { exists = scope:regula_goddess_learning }
		}

		add_character_modifier = {
			modifier = regula_sanctifica_serva_penalty
			years = 5
		}

		show_as_tooltip = {
			scope:recipient = {
				add_learning_skill = 10
				regula_turn_character_into_one_with_book = yes
				give_nickname = regula_nickname_avatar_learning
				add_character_flag = {
					flag = regula_goddess_learning_trait
				}
			}
		}

		trigger_event = {
			id = regula_holy_site_event.1015
		}
	}

	option = { # Abort
		name = regula_holy_site_event.1002.b

		hidden_effect = {
			add_prestige_no_experience = regula_sanctifica_serva_interaction_prestige_cost
			add_piety_no_experience = regula_sanctifica_serva_interaction_piety_cost
		}

		# Coming this far but backing out is bad and you should feel bad
		scope:recipient = {
			add_opinion = {
				target = root
				modifier = impious_opinion
				opinion = -20
			}
		}
	}

	after = {
		remove_variable = regula_sanctifica_serva_in_progress
	}
}

# No longer used
# regula_holy_site_event.1003 = {  ### UPDATE - Sound: Verdi Requiem, Dies irae  https://youtu.be/ZDFFHaz9GsY?t=30
# 	type = character_event
# 	title = regula_holy_site_event.1003.t
# 	desc = {
# 		desc = regula_holy_site_event.1003.desc.intro
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					scope:recipient = {
# 						highest_skill = diplomacy
# 					}
# 				}
# 				desc = regula_holy_site_event.1003.desc.diplomacy
# 			}
# 			triggered_desc = {
# 				trigger = {
# 					scope:recipient = {
# 						highest_skill = martial
# 					}
# 				}
# 				desc = regula_holy_site_event.1003.desc.martial
# 			}
# 			triggered_desc = {
# 				trigger = {
# 					scope:recipient = {
# 						highest_skill = stewardship
# 					}
# 				}
# 				desc = regula_holy_site_event.1003.desc.stewardship
# 			}
# 			triggered_desc = {
# 				trigger = {
# 					scope:recipient = {
# 						highest_skill = intrigue
# 					}
# 				}
# 				desc = regula_holy_site_event.1003.desc.intrigue
# 			}
# 			triggered_desc = {
# 				trigger = {
# 					scope:recipient = {
# 						highest_skill = learning
# 					}
# 				}
# 				desc = regula_holy_site_event.1003.desc.learning
# 			}
# 		}
# 	}

# 	theme = regula_theme

# 	override_background = { ### UPDATE - Depending on how the triggered desc work these may have to be arranged back to front.
# 		trigger = {
# 			scope:recipient = {
# 				highest_skill = diplomacy
# 			}
# 		}
# 		reference = regula_goddess_diplomacy # bastien-grivet-thenaiade-sd - pallet switch to red?
# 	}

# 	override_background = {
# 		trigger = {
# 			scope:recipient = {
# 				highest_skill = martial
# 			}
# 		}
# 		reference = regula_goddess_martial # SamWhiteArt - Black angel
# 	}

# 	override_background = {
# 		trigger = {
# 			scope:recipient = {
# 				highest_skill = stewardship
# 			}
# 		}
# 		reference = regula_goddess_stewardship # eduardo-pena-2-bird-goddess - forehead has Isis symbol.  OR ilya-vatutin-shailen-keeper-of-the-way
# 	}

# 	override_background = {
# 		trigger = {
# 			scope:recipient = {
# 				highest_skill = intrigue
# 			}
# 		}
# 		reference = regula_goddess_intrigue # nina-is-curse-us
# 	}

# 	override_background = {
# 		trigger = {
# 			scope:recipient = {
# 				highest_skill = learning
# 			}
# 		}
# 		reference = regula_goddess_learning # adrian-virlan-daily-sketch-30-process1
# 	}

# 	immediate ={
# 		play_music_cue = "regula_dies_irae"
# 		scope:recipient = {
# 			add_to_global_variable_list = {
# 				name = regula_undying_character_list
# 				target = scope:recipient
# 			}
# 			if = {
# 				limit = {
# 					highest_skill = diplomacy
# 				}
# 				give_nickname = regula_nickname_avatar_diplomacy
# 				add_character_flag = {
# 					flag = regula_goddess_diplomacy_trait
# 				}
# 			}
# 			else_if = {
# 				limit = {
# 					highest_skill = martial
# 				}
# 				give_nickname = regula_nickname_avatar_martial
# 				add_character_flag = {
# 					flag = regula_goddess_martial_trait
# 				}
# 			}
# 			else_if = {
# 				limit = {
# 					highest_skill = stewardship
# 				}
# 				give_nickname = regula_nickname_avatar_stewardship
# 				add_character_flag = {
# 					flag = regula_goddess_stewardship_trait
# 				}
# 			}
# 			else_if = {
# 				limit = {
# 					highest_skill = intrigue
# 				}
# 				give_nickname = regula_nickname_avatar_intrigue
# 				add_character_flag = {
# 					flag = regula_goddess_intrigue_trait
# 				}
# 			}
# 			else_if = {
# 				limit = {
# 					highest_skill = learning
# 				}
# 				give_nickname = regula_nickname_avatar_learning
# 				add_character_flag = {
# 					flag = regula_goddess_learning_trait
# 				}
# 			}
# 			carn_remove_all_wounds_effect = yes
# 			carn_remove_all_major_disfigurements_effect = yes
# 			carn_recover_from_all_diseases_effect = yes
# 			carn_remove_all_minor_disfigurements_effect = yes
# 		}
# 	}

# 	option = { # It is done.
# 		name = regula_holy_site_event.1003.a
# 	}
# }

# Diplomacy
regula_holy_site_event.1011 = {
	type = character_event
	title = regula_holy_site_event.1003.t
	desc = {
		desc = regula_holy_site_event.1003.desc.intro
		desc = regula_holy_site_event.1003.desc.diplomacy
	}

	theme = regula_theme

	override_background = {
		reference = regula_goddess_diplomacy # bastien-grivet-thenaiade-sd - pallet switch to red?
	}

	immediate ={
		play_music_cue = "regula_dies_irae"
		scope:recipient = {
			add_diplomacy_skill = 10
			regula_turn_character_into_one_with_book = yes
			give_nickname = regula_nickname_avatar_diplomacy
			add_character_flag = {
				flag = regula_goddess_diplomacy_trait
			}
		}
	}

	option = { # It is done.
		name = regula_holy_site_event.1003.a
	}
}

# Martial
regula_holy_site_event.1012 = {
	type = character_event
	title = regula_holy_site_event.1003.t
	desc = {
		desc = regula_holy_site_event.1003.desc.intro
		desc = regula_holy_site_event.1003.desc.martial
	}

	theme = regula_theme

	override_background = {
		reference = regula_goddess_martial # SamWhiteArt - Black angel
	}
	override_effect_2d = {
		reference = smoke	
	}

	immediate ={
		play_music_cue = "regula_dies_irae"
		scope:recipient = {
			add_martial_skill = 10
			add_prowess_skill = 15
			regula_turn_character_into_one_with_book = yes
			give_nickname = regula_nickname_avatar_martial
			add_character_flag = {
				flag = regula_goddess_martial_trait
			}
		}
	}

	option = { # It is done.
		name = regula_holy_site_event.1003.a
	}
}

# Stewardship
regula_holy_site_event.1013 = {
	type = character_event
	title = regula_holy_site_event.1003.t
	desc = {
		desc = regula_holy_site_event.1003.desc.intro
		desc = regula_holy_site_event.1003.desc.stewardship
	}

	theme = regula_theme

	override_background = {
		reference = regula_goddess_stewardship # eduardo-pena-2-bird-goddess - forehead has Isis symbol.  OR ilya-vatutin-shailen-keeper-of-the-way
	}

	immediate ={
		play_music_cue = "regula_dies_irae"
		scope:recipient = {
			add_stewardship_skill = 10
			regula_turn_character_into_one_with_book = yes
			give_nickname = regula_nickname_avatar_stewardship
			add_character_flag = {
				flag = regula_goddess_stewardship_trait
			}
		}
	}

	option = { # It is done.
		name = regula_holy_site_event.1003.a
	}
}

# Intrigue
regula_holy_site_event.1014 = {
	type = character_event
	title = regula_holy_site_event.1003.t
	desc = {
		desc = regula_holy_site_event.1003.desc.intro
		desc = regula_holy_site_event.1003.desc.intrigue
	}

	theme = regula_theme

	override_background = {
		reference = regula_goddess_intrigue # nina-is-curse-us
	}

	override_effect_2d = {
		reference = fog	
	}

	immediate ={
		play_music_cue = "regula_dies_irae"
		scope:recipient = {
			add_intrigue_skill = 10
			regula_turn_character_into_one_with_book = yes
			give_nickname = regula_nickname_avatar_intrigue
			add_character_flag = {
				flag = regula_goddess_intrigue_trait
			}
		}
	}

	option = { # It is done.
		name = regula_holy_site_event.1003.a
	}
}

# Learning
regula_holy_site_event.1015 = {
	type = character_event
	title = regula_holy_site_event.1003.t
	desc = {
		desc = regula_holy_site_event.1003.desc.intro
		desc = regula_holy_site_event.1003.desc.learning
	}

	theme = regula_theme

	override_background = {
		reference = regula_goddess_learning # adrian-virlan-daily-sketch-30-process1
	}

	immediate ={
		play_music_cue = "regula_dies_irae"
		scope:recipient = {
			add_learning_skill = 10
			regula_turn_character_into_one_with_book = yes
			give_nickname = regula_nickname_avatar_learning
			add_character_flag = {
				flag = regula_goddess_learning_trait
			}
		}
	}

	option = { # It is done.
		name = regula_holy_site_event.1003.a
	}
}