﻿story_regula_infecta_chain = {
    on_setup = {
        # Handled in the Fascinare Success effect.
    }

    on_end = {
        # In regula_virus_events
    }

	on_owner_death = {
		if = {
			limit = { exists = story_owner.player_heir }
			make_story_owner = story_owner.player_heir
		}
		else = {
			debug_log = "Regula infecta chain fizzled."
			end_story = yes
		}
	}
}
