﻿# Returns the skill factor of the scoped character on a scale from
# 0 (min skill) to 1 (most skill) based on intrigue. In terms of intrigue
# level this translates to [10, 50].
character_intrigue_skill_factor = {
	value = intrigue
	subtract = 10
	divide = 40
	min = 0
	max = 1
}
