﻿rapta_maritus = {
	# Basic Setup
	skill = intrigue
	desc = rapta_maritus_desc_general
	success_desc = "RAPTA_MARITUS_SUCCESS_DESC"
	discovery_desc = "RAPTA_MARITUS_DISCOVERY_DESC"
	icon = icon_scheme_abduct
	illustration = "gfx/interface/illustrations/event_scenes/regula_cell.dds"
	category = hostile
	target_type = character
	is_secret = yes
	maximum_breaches = 5
	cooldown = { years = 3 }
	is_secret = yes
	base_secrecy = 25 # No one expects their own spouse.

	# Parameters
	speed_per_skill_point = t2_spsp_owner_value
	speed_per_target_skill_point = t2_spsp_target_value
	base_progress_goal = t2_base_phase_length_value
	maximum_secrecy = 85
	base_maximum_success = t2_base_max_success_value
	phases_per_agent_charge = 1
	success_chance_growth_per_skill_point = t2_scgpsp_value

	# Core Triggers
	allow = {
		is_adult = yes
		is_imprisoned = no
		is_married = yes
	}

	valid = {
		scope:target = {
			is_imprisoned = no
		}
	}

	# Agents
	agent_leave_threshold = -25
	agent_join_chance = {
		base = 0

		ai_agent_join_chance_basic_suite_modifier = yes
		ai_agent_join_chance_hostile_grievous_modifier = yes
	}
	agent_groups_owner_perspective = { courtiers guests scripted_relations }
	agent_groups_target_character_perspective = { courtiers vassals }
	valid_agent = { is_valid_agent_standard_trigger = yes }

	odds_prediction = {
		add = hostile_scheme_base_odds_prediction_target_is_char_value
		add = odds_skill_contribution_intrigue_value
		add = agent_groups_owner_perspective_value
		add = agent_groups_target_character_perspective_value
		add = odds_abduct_scheme_misc_value 
		min = 0
	}

	# Base Chances
	base_success_chance = {
		base = 0
		scheme_type_skill_success_chance_modifier = { SKILL = INTRIGUE }

		hostile_scheme_base_chance_modifier = yes

		# Countermeasures.
		apply_calculated_scheme_success_chance_adjustments_modifier = yes

		# You found their escape tunnel
		modifier = {
			add = 100
			desc = "SCHEME_DISCOVERED_ESCAPE_TUNNEL"
			scope:owner = {
				exists = var:discovered_escape_tunnel_of
				var:discovered_escape_tunnel_of = scope:target
			}
		}
		
		# Spiritual Head of Faith
		modifier = {
			add = -50
			desc = "SCHEME_VS_SPIRITUAL_HOF"
			scope:target = {
				faith = scope:owner.faith
				faith = {
					has_doctrine = doctrine_spiritual_head
				}
				faith = {
					exists = religious_head
					religious_head = {
							this = scope:target
						}
				}
			}
		}

		# Sponsored Inspiration
		modifier = {
			add = -25
			desc = target_has_sponsored_inspiration
			scope:target = {
				exists = inspiration
				inspiration = { exists = inspiration_sponsor }
			}
		}

		# Family Feud
		house_feud_hostile_scheme_success_modifier = yes

		# At War
		first_valid = {
			modifier = {
				add = -200
				desc = "SCHEME_AT_WAR"
				scope:target = {
					is_at_war_with = scope:owner
				}
			}
			modifier = {
				add = -150
				scope:target = {
					is_playable_character = no
					exists = liege
					liege = {
						is_at_war_with = scope:owner
					}
				}
				desc = "SCHEME_AT_WAR_WITH_LIEGE"
			}
			modifier = {
				add = -100
				scope:target = {
					is_playable_character = yes
					exists = liege
					liege = {
						is_at_war_with = scope:owner
					}
				}
				desc = "SCHEME_AT_WAR_WITH_LIEGE"
			}
		}

		# Diarchs are better at schemes within their liege's realm
		diarch_scheming_within_realm_bonus_modifier = yes
		
		# You have a secret tunnel yourself
		modifier = {
			add = 25
			desc = "SCHEME_SECRET_DOMICILE_TUNNEL"
			scope:owner = {
				exists = var:ep3_secret_tunnels_var
			}
		}

		# Tailor
		modifier = {
			add = 10
			scope:owner = {
				has_character_modifier = tournament_tailor_mixup_scheme_modifier
				exists = var:tailor_mixup_house
				exists = scope:target.house
				var:tailor_mixup_house = scope:target.house
			}
			desc = "tournament_tailor_mixup_scheme_modifier_value"
		}
	}
	base_secrecy = {
		add = secrecy_base_value
		add = countermeasure_apply_secrecy_maluses_value
	}

	# On Actions
	on_start = {
		set_variable = {
			name = apply_countermeasures
			value = flag:calculating
		}
		add_scheme_starting_opportunities_intrigue_effect = yes
		# Fallback agents — a balanced config if you start the scheme from script.
		if = {
			limit = {
				scheme_owner = {
					NOT = { has_variable = agents_added }
				}
			}
			add_agent_slot = agent_thug
			add_agent_slot = agent_thug
			add_agent_slot = agent_muscle
			add_agent_slot = agent_footpad
			add_agent_slot = agent_lookout
		}
	}
	on_phase_completed = {
		scheme_owner = {
			if = {
				limit = {
					has_character_flag = is_in_event_rapta_maritus_outcome_0001
				}
				trigger_event = {
					id = rapta_maritus_outcome.0001
					days = 1
				}
			}
			else = {
				trigger_event = rapta_maritus_outcome.0001
			}
		}
	}
	on_monthly = {
		hostile_scheme_monthly_discovery_chance_effect = yes

		if = {
			limit = {
				NOT = { exists = scope:discovery_event_happening }
			}
			scheme_owner = {
				trigger_event = {
					on_action = rapta_maritus_ongoing
					days = { 1 30 }
				}
			}
		}
	}
	on_invalidated = {
		scheme_target_character = {
			save_scope_as = target
		}
		scheme_owner = {
			save_scope_as = owner
		}
		if = {
			limit = {
				scope:target = { is_alive = no }
			}
			global_var:magister_character = {
				send_interface_toast = {
					title = rapta_maritus_scheme_invalidated_title
					left_icon = scope:owner
					right_icon = scope:target
					custom_description_no_bullet = {
						object = scope:target
						text = scheme_target_died
					}
				}
			}
		}
		else_if = {
			limit = {
				scope:target = {
					is_imprisoned = yes
					imprisoner = scope:owner
				}
				scope:owner = {
					NOT = { has_character_flag = is_in_event_rapta_maritus_outcome_0001 } #You probably abducted them
				}
			}
			global_var:magister_character = {
				send_interface_message = {
					title = rapta_maritus_scheme_invalidated_title
					type = abduct_invalidated_i_imprisoned_message
					desc = rapta_maritus_scheme_i_imprisoned_them_message
					left_icon = scope:target
				}
			}
		}
		else_if = {
			limit = {
				scope:target = { is_imprisoned = yes }
			}
			scope:target.imprisoner = {
				save_scope_as = other_imprisoner
			}
			global_var:magister_character = {
				send_interface_toast = {
					title = rapta_maritus_scheme_invalidated_title
					left_icon = scope:target
					right_icon = scope:other_imprisoner
					custom_description_no_bullet = {
						subject = scope:other_imprisoner
						object = scope:target
						text = scheme_target_imprisoned_by_other
					}
				}
			}
		}
		else_if = {
			limit = {
				magister_alive_trigger = yes
			}
			scope:scheme = {
				end_scheme = yes
			}
		}
	}
}