﻿### Descriptions
# desc = event_message_effect
# desc = event_message_text
# desc = event_message_text_and_effect
# desc = event_message_effect_and_text

######################
### REGULA
######################

## Servitude Wars
regula_servitude_faction_created = {
	icon = "prison"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_servitude_war_messages
}

regula_servitude_war_declared = {
	icon = "prison"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_servitude_war_messages
}

regula_servitude_war_won = {
	icon = "prison"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_servitude_war_messages
}

regula_servitude_war_lost = {
	icon = "prison"
	title = event_message_title
	desc = event_message_effect_and_text
	style = bad
	message_filter_type = regula_servitude_war_messages
}

## Fascinare
regula_fascinare_charm_success = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect
	style = good
	message_filter_type = regula_fascinare_events
}

regula_fascinare_charm_invalid = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect
	style = neutral
	message_filter_type = regula_fascinare_events
}

regula_fascinare_ward_charm_success = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect
	style = good
	message_filter_type = regula_fascinare_ward_events
}

regula_fascinare_ward_charm_failure = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect
	style = bad
	message_filter_type = regula_fascinare_ward_events
}

# Paelex
regula_domina_created = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect
	style = good
	message_filter_type = regula_paelex_events
}

## Mutare Corpus
regula_mutare_corpus_outcome_good = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_mutare_corpus_outcome
}

regula_mutare_corpus_outcome_bad = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect_and_text
	style = bad
	message_filter_type = regula_mutare_corpus_outcome
}

## Exhaurire Vitale
regula_exhaurire_vitale_outcome_good = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_exhaurire_vitale_outcome
}

regula_exhaurire_vitale_outcome_bad = {
	icon = "regula"
	title = event_message_title
	desc = event_message_effect_and_text
	style = bad
	message_filter_type = regula_exhaurire_vitale_outcome
}

# Bloodlines
regula_bloodline_achieved = {
	icon = "dynasty"
	title = event_message_title
	desc = event_message_effect_and_text
	style = good
	message_filter_type = regula_bloodline_good
}

# Famuli MAA
regula_famuli_maa_changed = {
	icon = "soldier"
	title = event_message_title
	desc = event_message_effect
	style = good
	message_filter_type = regula_famuli_maa_usage
}