﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 3.5
@cultural_maa_extra_ai_score = 60 # Equivalent to having 6 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

accolade_maa_virgo = {  # Upgraded version reserved for the magister only!
	type = heavy_infantry
	icon = virgo_accolade

	can_recruit = {
		culture = { has_innovation = innovation_regula_virgo_training }
		custom_description = {
			text = magister_trait_6_required_trigger
			has_trait_rank = {
				trait = magister_trait_group
				rank >= 6
			}
		}
		regula_maa_magister_only_trigger = yes
	}

	damage = 58
	toughness = 46
	pursuit = 5
	screen = 24

	counters = {
		pikemen = 2
		archers = 2
		heavy_infantry = 2
	}

	buy_cost = { 
		piety = virgo_recruitment_cost_piety
	}
	low_maintenance_cost = { 
		piety = virgo_low_maint_cost_piety
	}
	high_maintenance_cost = { 
		piety = virgo_high_maint_cost_piety
	}
	provision_cost = @provisions_cost_special_expensive

	max_regiments = 1

	stack = 100
	ai_quality = { value = 1000 }	# If the magister is an ai player then this should be built.
}
