﻿regula_theme = {
	icon = {
		reference = "gfx/interface/icons/event_types/regula_frame.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_faith"
	}
	background = {
		reference = godless_shrine
	}
}

regula_orgy_theme = {
	icon = {
		reference = "gfx/interface/icons/event_types/regula_frame.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_faith"
	}
	background = {
		reference = regula_orgy
	}
}

regula_council_theme = {
	icon = {
		reference = "gfx/interface/icons/event_types/regula_frame.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_domain"
	}
	background = {
		reference = council_chamber
	}
}

# Based on seduce_scheme
fascinare_scheme = {
	icon = {
		reference = "gfx/interface/icons/event_types/regula_frame.dds"
	}
	header_background = {
		reference = "gfx/interface/window_event/event_header_purple.dds"
	}
	sound = {
		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_faith"
	}
	background = { # Landless Adventurer
		trigger = { government_has_flag = government_is_landless_adventurer }
		reference = bp1_bonfire
	}
	background = {
		trigger = {
			OR = {
				location.culture ?= { has_graphical_india_culture_group_trigger = yes }
				location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
				location.culture ?= { has_graphical_african_culture_group_trigger = yes }
				location.culture ?= { has_graphical_steppe_culture_group_trigger = yes }
			}
		}
		reference = relaxing_room
	}
	background = {
		reference = sitting_room
	}
}