﻿regula_change_birth_rate_decision = {
	# Text
	title = regula_change_birth_rate_decision.t
	desc = {
		desc = regula_change_birth_rate_decision.desc
		first_valid = {
			triggered_desc = {
				trigger = {
					global_var:regula_female_offspring_holy_site_chance = 99
				}
				desc = regula_change_birth_rate.0001.female_99
			}
			triggered_desc = {
				trigger = {
					global_var:regula_female_offspring_holy_site_chance = 90
				}
				desc = regula_change_birth_rate.0001.female_90
			}
			triggered_desc = {
				trigger = {
					global_var:regula_female_offspring_holy_site_chance = 75
				}
				desc = regula_change_birth_rate.0001.female_75
			}
			triggered_desc = {
				trigger = {
					global_var:regula_female_offspring_holy_site_chance = 49
				}
				desc = regula_change_birth_rate.0001.natural
			}
		}
	}
	confirm_text = regula_change_birth_rate_decision.a
	
	# Art
	picture = {
		reference = "gfx/interface/illustrations/decisions/regula_initialize_decision.dds"
	}

	# Grouping
	decision_group_type = regula
	sort_order = 1

	# AI
	# This is player only
	ai_check_interval = 0
	ai_potential = { always = no }
	ai_will_do = { base = 0 }

	# Triggers for showing
	is_shown = {
		is_ai = no
		is_regula_trigger = yes
		character_has_regula_holy_effect_female_offspring = yes
	}

	# Cooldown
	cooldown = { years = 5 }

	# Cost
	cost = {
		piety = regula_change_birth_rate_piety_cost
	}

	# Effect
	effect = {
		trigger_event = {
			id = regula_change_birth_rate.0001
		}
	}
}
