﻿# Regula Innovations

@virgo = "gfx/interface/icons/culture_innovations/innovation_regula_virgo_training.dds"
@toxotai = "gfx/interface/icons/culture_innovations/innovation_regula_toxotai.dds"
@gallowlasses = "gfx/interface/icons/culture_innovations/innovation_regula_gallowlasses.dds"
@valkyries = "gfx/interface/icons/culture_innovations/innovation_regula_valkyries.dds"
@phylanx = "gfx/interface/icons/culture_innovations/innovation_regula_phylanx.dds"

# Tribal Era
innovation_regula_virgo_training = {
	group = culture_group_military
	culture_era = culture_era_tribal
	icon = @virgo

	potential = {
		has_cultural_tradition = tradition_famuli_warriors
	}

	can_progress = {
		has_cultural_pillar = martial_custom_regula
	}

	county_modifier = {
		monthly_county_control_growth_add = 0.2
		development_growth_factor = 0.1
	}

	custom = reg_unlock_virgo_innovation_tooltip
	custom = reg_unlock_spartiate_innovation_tooltip

	flag = global_regular
	flag = tribal_era_regular
}

innovation_regula_toxotai = {
	group = culture_group_regional
	culture_era = culture_era_tribal
	region = world_steppe
	icon = @toxotai

	potential = {
		has_cultural_tradition = tradition_famuli_warriors
	}

	can_progress = {
		has_cultural_pillar = martial_custom_regula
	}

	character_modifier = {
		movement_speed = 0.1
		character_travel_speed_mult = 0.25
		character_travel_safety = 10
	}

	custom = reg_unlock_toxotai_innovation_tooltip

	flag = global_regional
	flag = tribal_era_regional
	flag = global_maa
}

innovation_regula_gallowlasses = {
	group = culture_group_regional
	culture_era = culture_era_tribal
	region = ghw_region_britannia
	icon = @gallowlasses

	potential = {
		has_cultural_tradition = tradition_famuli_warriors
	}

	can_progress = {
		has_cultural_pillar = martial_custom_regula
	}

	character_modifier = {
		attacker_advantage = 5
		prowess = 3
	}

	custom = reg_unlock_gallowlasses_innovation_tooltip

	flag = global_regional
	flag = tribal_era_regional
	flag = global_maa
}

# Early Medieval Era
innovation_regula_valkyries = {
	group = culture_group_regional
	culture_era = culture_era_early_medieval
	region = world_europe_north
	icon = @valkyries

	potential = {
		has_cultural_tradition = tradition_famuli_warriors
	}

	can_progress = {
		has_cultural_pillar = martial_custom_regula
	}

	character_modifier = {
		raid_speed = 0.25
		hostile_county_attrition_raiding = -0.25
		movement_speed_land_raiding = 0.25
	}

	custom = reg_unlock_valkyries_innovation_tooltip

	flag = global_regional
	flag = early_medieval_era_regional
	flag = global_maa
}

innovation_regula_phylanx = {
	group = culture_group_regional
	culture_era = culture_era_early_medieval
	region = world_europe_south_east
	icon = @phylanx

	potential = {
		has_cultural_tradition = tradition_famuli_warriors
	}

	can_progress = {
		has_cultural_pillar = martial_custom_regula
	}

	character_modifier = {
		knight_limit = 3
		knight_effectiveness_mult = 0.1
	}

	custom = reg_unlock_phylanx_innovation_tooltip

	flag = global_regular
	flag = early_medieval_era_regional
	flag = global_maa
}