﻿councillor_harem_manager = {
	skill = stewardship

	name = councillor_harem_manager
	tooltip = game_concept_harem_manager_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_harem_manager
		monthly_prestige = 0.05
	}

	portrait_animation = flirtation_left
}

councillor_raid_leader = {
	skill = martial

	name = councillor_raid_leader
	tooltip = game_concept_raid_leader_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_raid_leader
		monthly_prestige = 0.05
	}

	portrait_animation = marshal
}

councillor_high_priestess = {
	skill = learning

	name = councillor_high_priestess
	tooltip = game_concept_high_priestess_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_high_priestess
		monthly_prestige = 0.05
	}

	portrait_animation = personality_zealous
}

councillor_inquisitor = {
	skill = intrigue

	name = councillor_inquisitor
	tooltip = game_concept_inquisitor_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_inquisitor
		monthly_prestige = 0.05
	}

	portrait_animation = personality_rational
}

councillor_contubernalis_supervisor = {
	skill = prowess

	name = councillor_contubernalis_supervisor
	tooltip = game_concept_contubernalis_supervisor_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_contubernalis_supervisor
		monthly_prestige = 0.05
	}

	portrait_animation = personality_callous
}

councillor_chief_ambassador = {
	skill = diplomacy

	name = councillor_chief_ambassador
	tooltip = game_concept_chief_ambassador_desc

	can_fire = yes
	can_reassign = yes

	valid_position = {
		has_regula_council = yes
	}

	valid_character = {
		has_trait = devoted_trait_group
	}

	on_get_position = {
		got_council_position_effect = yes
	}

	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}

	modifier = {
		name = councillor_chief_ambassador
		monthly_prestige = 0.05
	}

	portrait_animation = personality_bold
}
