-- Path of Building
--
-- Spectre active skills
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...

#skill AxisCasterGlacialCascade
#flags spell area
#baseMod skill("radius", 12)
#mods

#skill AxisDoubleStrikeTrigger
#flags attack melee
#baseMod skill("dpsMultiplier", 2)
#mods

#skill BanditExplosiveArrowAtAnimationSpeed Explosive Arrow
#flags cast projectile area duration
	statMap = {
		["minimum_fire_damage_per_fuse_arrow_orb"] = {
			skill("FireMin", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
		["maximum_fire_damage_per_fuse_arrow_orb"] = {
			skill("FireMax", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
		["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"] = {
			skill("radiusExtra", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
	},
#baseMod skill("radius", 15)
#baseMod skill("showAverage", true)
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 1, 0, 0)
#mods

#skill BanditChampionBlastRainSpectre Blast Rain
#flags attack projectile area
#baseMod skill("radius", 24)
#baseMod skill("dpsMultiplier", 4)
#mods

#skill GABeastCleave Cleave
#flags attack melee area
#mods

#skill BirdmanBloodProjectileMortar Blood Projectile
#flags attack projectile area
#mods

#skill BirdmanConsumeCorpse Consume Corpse
#flags spell
#mods

#skill BoneStalkerEarthquake
#flags attack melee area duration
#mods

#skill BreachCleave
#flags attack melee area
	statMap = {
		["active_skill_merged_damage_+%_final_while_dual_wielding"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }),
		},
	},
#mods

#skill BullCharge Charge
#flags attack melee
#mods

#skill CageSpiderCycloneTriggerSandstorms
#flags attack melee area
#mods

#skill CageSpiderSandSpark Sandstorm
#flags spell projectile duration
#mods

#skill ChaosDegenAura Chaos Aura
#flags spell aura area
#mods

#skill DelayedBlastSpectre Delayed Blast
#flags spell area
#mods

#skill DelveProtovaalWhirlingCharge Whirling Charge
#flags attack melee area hit
#mods

#skill DemonFemaleRangedProjectile Ranged Attack
#flags attack projectile
#mods

#skill DemonFemaleRangedProjectile2 Ranged Attack
#flags attack projectile
#mods

#skill DemonModularBladeVortexSpectre Blade Vortex
#flags spell area duration
#baseMod skill("hitTimeOverride", 1)
#mods

#skill ElementalHitSkeletonKnight Elemental Hit Fire
#flags attack projectile melee
#baseMod flag("DealNoPhysical")
#baseMod flag("DealNoChaos")
#baseMod flag("DealNoCold")
#baseMod flag("DealNoLightning")
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Scorched" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Brittle" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Sapped" })
#baseMod mod("Damage", "MORE", 10, 0, 0, { type = "Multiplier", var = "ElementalHitAilmentOnEnemy" })
#mods

#skill ElementalHitSkeletonKnightIncursion
#flags attack melee area
#mods

#skill ExperimenterDetonateDead Detonate Dead
#flags cast area
#mods

#skill FireballIncursionChaos Chaos Ball
#flags spell projectile area
#mods

#skill FireballIncusionFire Fireball
#flags spell projectile area
#mods

#skill FireballIncusionLightning Lightning Ball
#flags spell projectile area
#mods

#skill FireMonsterWhirlingBlades Fire Roll
#flags attack melee movement duration
	statMap = {
		["whirling_blades_base_ground_fire_damage_to_deal_per_minute"] = {
			skill("FireDot", nil),
			div = 60,
		},
	},
#mods

#skill FlamebearerFlameBlue Blue Flame
#flags spell projectile duration
#mods

#skill GhostPirateBladeVortexSpectre Blade Vortex
#flags spell duration area
#baseMod skill("hitTimeOverride", 1)
#mods

#skill GoatmanEarthquake
#flags attack melee area duration
#mods

#skill GoatmanFireMagmaOrb Magma Orb
#flags spell area projectile chaining
#mods

#skill GoatmanMoltenShell Molten Shell
#flags spell area duration
#mods

#skill GoatmanMonsterSlam Slam
#flags attack melee area
#mods

#skill GroundEffectsSlamDockworkerChampion Slam
#flags attack melee area duration
#mods

#skill GuardianArc Arc
#flags spell chaining
#mods

#skill HalfSkeletonPuncture Puncture
#flags attack melee projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods

#skill HolyFireElementalFireball
#flags spell projectile area
#mods

#skill IguanaProjectile Barrage
#flags attack projectile
#mods

#skill IguanaProjectileChrome Barrage
#flags attack projectile
#mods

#skill IncaMinionProjectile Chaos Projectile
#flags spell projectile
#mods

#skill IncursionLeapSlamChampion
#flags attack melee area
#mods

#skill IncursionMeteorUpheaval Chaos Spikes
#flags spell area
#mods

#skill InsectSpawnerSpit Spit
#flags attack projectile
#mods

#skill KaomFireBeamTotemSpectre Scorching Ray Totem
#flags spell totem duration
	statMap = {
		["fire_beam_enemy_fire_resistance_%_per_stack"] = {
			mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectStackVar = "KaomFireBeamTotemStage", effectStackLimit = 24 }),
		},
	},
#baseMod mod("Damage", "MORE", 60, 0, 0, { type = "Multiplier", actor = "parent", var = "KaomFireBeamTotemStage", base = -60, limit = 8 })
#mods

#skill KaomWarriorGroundSlam Ground Slam
#flags attack melee area
#mods

#skill KaomWarriorMoltenStrike Molten Strike
#flags attack melee
#mods

#skill KitavaDemonLeapSlam
#flags attack melee area
#mods

#skill KitavaDemonCleave
#flags attack melee area
#mods

#skill KitavaDemonWhirlingBlades
#flags attack melee 
#mods

#skill KitavaDemonXMortar Mortar
#flags spell projectile area
#mods

#skill MassFrenzy Mass Frenzy
#flags spell area
#mods

#skill MassPower Mass Power
#flags spell area
#mods

#skill MinerThrowFireSpectre Throw Fire
#flags spell projectile area duration
#mods

#skill MonsterArc Arc
#flags spell chaining
#mods

#skill MonsterCausticArrow Caustic Arrow
#flags attack projectile area duration
#mods

#skill MonsterCausticArrowAtAnimationSpeed Caustic Arrow
#flags attack projectile area duration
#mods

#skill MonsterCausticBomb Caustic Bomb
#flags spell trap area duration
#mods

#skill MonsterDischarge Discharge
#flags spell area
#mods

#skill MonsterEnduringCry Enduring Cry
#flags warcry area duration
#mods

#skill AxisEnfeeble Enfeeble
#flags spell curse area duration
	statMap = {
		["enfeeble_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
		["accuracy_rating_+%"] = {
			mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill MonsterFireballContactPos Fireball
#flags spell projectile area
#mods

#skill MonsterFireBomb Fire Bomb
#flags spell trap area duration
#mods

#skill MonsterFlickerStrike Flicker Strike
#flags attack melee movement
#mods

#skill MonsterFlameRedCannibal Incinerate
#flags spell projectile
#mods

#skill MonsterIceShot Ice Shot
#flags attack projectile area duration
#mods

#skill MountainGoatmanIceSpear
#flags spell projectile
#mods

#skill MonsterLeapSlam Leap Slam
#flags attack melee area
#mods

#skill MonsterLeapSlamFoothills Leap Slam
#flags attack melee area
#mods

#skill MonsterLesserMultiFireballSpectre Lesser Multi Fireball
#flags spell projectile area
#mods

#skill MonsterLesserMultiIceSpear Lesser Multi Ice Spear
#flags spell projectile
#mods

#skill MonsterLightningArrow Lightning Arrow
#flags attack projectile area
#mods

#skill SkeletonArcherLightningArrow Lightning Arrow
#flags attack projectile area
#mods

#skill MonsterLightningThorns Lightning Thorns
#flags spell duration
#mods

#skill MonsterMultiFireballSpectre Multi Fireball
#flags spell projectile area
#mods

#skill MonsterMultiIceSpear Multi Ice Spear
#flags spell projectile
#mods

#skill MonsterProjectileWeakness Projectile Weakness
#flags spell curse area duration
	statMap = {
		["projectile_damage_taken_+%"] = {
			mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill MonsterProximityShield Proximity Shield
#flags spell area duration
#mods

#skill MonsterPuncture Puncture
#flags attack melee projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods

#skill MonsterRighteousFireWhileSpectred Unrighteous Fire
#flags spell area
#mods

#skill MonsterShockNova Shock Nova
#flags spell area
#mods

#skill MonsterSpark Spark
#flags spell projectile duration
#mods

#skill MonsterSplitFireballSpectre Split Fireball
#flags spell projectile area
#mods

#skill MonsterSplitIceSpear Split Ice Spear
#flags spell projectile
#mods

#skill MonsterViperStrike Viper Strike
#flags attack melee duration
#mods

#skill MonsterWarlordsMark Warlord's Mark
#flags spell curse area duration
	statMap = {
		["life_leech_on_any_damage_when_hit_by_attack_permyriad"] = {
			mod("SelfDamageLifeLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["mana_leech_on_any_damage_when_hit_by_attack_permyriad"] = {
			mod("SelfDamageManaLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["enemy_rage_regeneration_on_stun"] = {
			flag("Condition:CanGainRage", { type = "GlobalEffect", effectType = "Buff" } ),
		},
	},
#mods

#skill MotherOfFlamesMagmaOrb3
#flags spell projectile area chaining
#mods

#skill NecromancerConductivity Conductivity
#flags spell curse area duration
	statMap = {
		["base_lightning_damage_resistance_%"] = {
			mod("LightningResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["chance_to_be_shocked_%"] = {
			mod("SelfShockChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerElementalWeakness Elemental Weakness
#flags spell curse area duration
	statMap = {
		["base_resist_all_elements_%"] = {
			mod("ElementalResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerEnfeeble Enfeeble
#flags spell curse area duration
	statMap = {
		["enfeeble_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
		["accuracy_rating_+%"] = {
			mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerFlammability Flammability
#flags spell curse area duration
	statMap = {
		["base_fire_damage_resistance_%"] = {
			mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["chance_to_be_ignited_%"] = {
			mod("SelfIgniteChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerFrostbite Frostbite
#flags spell curse area duration
	statMap = {
		["base_cold_damage_resistance_%"] = {
			mod("ColdResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["chance_to_be_frozen_%"] = {
			mod("SelfFreezeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerProjectileWeakness Projectile Weakness
#flags spell curse area duration
	statMap = {
		["projectile_damage_taken_+%"] = {
			mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill NecromancerRaiseZombie Raise Zombie
#flags spell minion
#mods

#skill NecromancerVulnerability Vulnerability
#flags spell curse area duration
	statMap = {
		["receive_bleeding_chance_%_when_hit_by_attack"] = {
			mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["physical_damage_taken_+%"] = {
			mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill PyroChaosFireball Chaos Fireball
#flags spell projectile area
#mods

#skill PyroFireball Fireball
#flags spell projectile area
#mods

#skill PyroSuicideExplosion Suicide Explosion
#flags spell area
#mods

#skill RevenantSpellProjectileSpectre Lightning Projectile
#flags spell projectile 
#mods

#skill SeawitchFrostbolt Frostbolt
#flags spell projectile
#mods

#skill SeaWitchScreech Screech
#flags spell duration area
#mods

#skill SeawitchVulnerability Vulnerability
#flags spell curse area duration
	statMap = {
		["receive_bleeding_chance_%_when_hit_by_attack"] = {
			mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["physical_damage_taken_+%"] = {
			mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill SkeletonBlackAbyssBoneLance Unearth
#flags spell projectile area
#mods

#skill SkeletonCannonMortar Mortar
#flags spell projectile area
#mods

#skill SkeletonCannonBoneMortar
#flags spell projectile area duration
#mods

#skill SkeletonCannonBoneNova Bone Nova
#flags attack projectile
#mods

#skill SkeletonMassBowProjectile Puncture
#flags attack projectile
#baseMod mod("BleedChance", "BASE", 100)
#mods

#skill SkeletonProjectileBlack
#flags spell projectile
#mods

#skill SkeletonSoldierTornadoShot Tornado Shot
#flags attack projectile
#mods

#skill SkeletonSpark Spark
#flags spell projectile duration
#mods

#skill AxisTemporalChains Temporal Chains
#flags spell curse area duration
	statMap = {
		["temporal_chains_action_speed_+%_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["temporal_chains_action_speed_+%_vs_rare_or_unique_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
		["buff_time_passed_+%_other_than_temporal_chains"] = {
			mod("BuffExpireFaster", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill SkeletonVulnerability Vulnerability
#flags spell curse area duration
	statMap = {
		["receive_bleeding_chance_%_when_hit_by_attack"] = {
			mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["physical_damage_taken_+%"] = {
			mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#mods

#skill SlavedriverFlameWhip Lightning Surge
#flags spell area
#baseMod skill("radius", 30)
#mods

#skill KitavaSlavedriverFlameWhip
#flags spell area
#baseMod skill("radius", 30)
#mods

#skill SnakeSpineProjectile Spine Attack
#flags attack projectile
#mods

#skill SolarisChampionFlameVortex Flame Vortex
#flags spell projectile duration
#mods

#skill SpecialBeamCannon Beam
#flags spell area
#mods

#skill TarMortarTaster Tar Projectile
#flags spell projectile area
#mods

#skill UndyingWhirlingBlades Whirling Blades
#flags attack melee movement
#mods

#skill WalkingDoubleSlash Double Slash
#flags attack melee area
#mods

#skill WickerManMoltenStrike
#flags attack melee
#mods

#skill VaalincursionMortar Physical Mortar
#flags spell projectile area
#mods

#skill VaalIncursionFirestorm Firestorm
#flags spell area duration
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Fireball explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Fireballs fall:")
#mods

#skill VaalIncursionSpecialBeamCannonBlood Physical Beam
#flags spell area
#mods

#skill MeleeEyrieArrow Default Attack
#flags attack melee projectile
#mods

#skill AtlasEyrieArcherMortar Mortar
#flags spell hit projectile area triggerable
#mods

#skill AtlasEyrieArcherSnipe Snipe
#flags attack hit projectile triggerable
#mods

#skill AtlasEyrieArcherCrystalImpact Crystal Impact
#flags spell hit triggerable
#mods

#skill AtlasExilesCrusaderMageguardProjectile Projectile Spell
#flags spell projectile triggerable
#mods

#skill AtlasExileCrusaderMageguardBombExplodeSpectre Bombs
#flags spell hit triggerable
#mods

#skill AtlasCrusaderMageguardBeam Beam
#flags spell hit triggerable
#mods

#skill AtlasCrusaderSisterMortarSpectre Mortar
#flags spell hit triggerable area projectile
#mods

#skill BreachLightningWhip Breach Lightning Whip
#flags spell area
#baseMod skill("radius", 30)
#baseMod skill("showAverage", true)
#mods

#skill BreachArc Breach Arc
#flags spell chaining
#mods

#skill BreachTeamWarp Breach Team Warp
#flags spell area
#baseMod skill("showAverage", true)
#mods

#skill BreachLightningOrbsCommander Breach Lightning Orbs Commander
#flags spell
#baseMod skill("showAverage", true)
#mods

#skill SandLeaperDodgeLeft Sand Leaper Dodge Left
#mods

#skill SandLeaperDodgeRight Sand Leaper Dodge Right
#mods

#skill SynthesisSoulstealerProjectileLightning Lightning Projectile
#flags spell triggerable projectile
#mods

#skill SynthesisSoulstealerLaser Lightning Laser
#flags spell hit area triggerable
#mods

#skill SynthesisSoulstealerBolt Lightning Bolt
#flags spell hit area triggerable
#mods

#skill MeleeCold Default Attack
#flags attack melee projectile
#mods

#skill AtlasCrusaderJudgeBallLightning Ball Lightning
#flags spell hit triggerable area projectile
#mods

#skill AtlasCruasderJudgeFadingNova Nova Spell
#flags spell projectile triggerable
#mods

#skill GAHarvestCrabDashSlam Dash Slam
#flags attack hit area triggerable
	levels = {
		[1] = { 50, -30, baseMultiplier = 2, cooldown = 4, levelRequirement = 1, statInterpolation = { 1, 2, }, cost = { }, },
		[2] = { 50, 0, baseMultiplier = 2, cooldown = 4, levelRequirement = 19, statInterpolation = { 1, 2, }, cost = { }, },
		[3] = { 50, 1, baseMultiplier = 2, cooldown = 4, levelRequirement = 20, statInterpolation = { 1, 2, }, cost = { }, },
		[4] = { 50, 60, baseMultiplier = 2, cooldown = 4, levelRequirement = 84, statInterpolation = { 1, 2, }, cost = { }, },
	},
#baseMod skill("showAverage", true)
#mods noLevels

#skill HarvestCrabAbyssSlam Slam Attack
#flags attack hit area triggerable
#baseMod skill("showAverage", true)
#mods

#skill HarvestNessaCrabScreech Screech
#flags spell hit area triggerable
#mods

skills["HarvestNessaCrabScreechDebuff"] = {
	name = "Frigid Roar",
	hidden = true,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
	statMap = {
		["frigid_roar_cold_damage_taken_+%"] = {
			mod("ColdDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Frigid Roar" }),
		},
	},
	baseFlags = {
		spell = true,
		area = true,
		duration = true,
	},
	stats = {
		"frigid_roar_cold_damage_taken_+%",
	},
	levels = {
		[1] = { 20, cooldown = 12, levelRequirement = 0, statInterpolation = { 1, }, cost = { }, },
	},
}

#skill HarvestRhexLeapSlam Leap Slam
#flags attack melee area
#baseMod skill("showAverage", true)
#mods

#skill GAHarvestRhexDashSlash Dash Slash
#flags attack hit area triggerable
	levels = {
		[1] = { 50, -30, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 1, statInterpolation = { 1, 2, }, cost = { }, },
		[2] = { 50, 0, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 19, statInterpolation = { 1, 2, }, cost = { }, },
		[3] = { 50, 1, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 20, statInterpolation = { 1, 2, }, cost = { }, },
		[4] = { 50, 60, baseMultiplier = 2.2, cooldown = 4, levelRequirement = 84, statInterpolation = { 1, 2, }, cost = { }, },
	},
#baseMod skill("showAverage", true)
#mods noLevels

#skill GSHarvestRhexScreech Screech
#flags spell hit area triggerable
	levels = {
		[1] = { 2, 7, critChance = 5, duration = 4, cooldown = 8, levelRequirement = 1, statInterpolation = { 1, 1, }, cost = { }, },
	},
#mods noLevels

skills["HarvestRhexScreechDebuff"] = {
	name = "Thunderous Roar",
	hidden = true,
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, },
	statMap = {
		["thunderous_roar_lightning_damage_taken_+%"] = {
			mod("LightningDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Thunderous Roar" }),
		},
	},
	baseFlags = {
		spell = true,
		area = true,
		duration = true,
	},
	stats = {
		"thunderous_roar_lightning_damage_taken_+%",
	},
	levels = {
		[1] = { 10, cooldown = 8, levelRequirement = 0, statInterpolation = { 1, }, cost = { }, },
	},
}

#skill LegionTemplarJudgeBallLightning Ball Lightning
#flags spell hit triggerable area projectile
#mods

#skill LegionTemplarJudgeStormCall Storm Call
#flags spell area duration
#mods

#skill MPWHeistThugRangedBurningArrow Burning Arrow
#flags attack projectile hit triggerable
#mods

#skill MPSHeistRobotClockworkGolemBasicProjectile Frost Projectile
#flags spell projectile triggerable
#mods

#skill MMSHeistRobotClockworkGolemMortarSpectre Frost Mortar
#flags spell hit triggerable area projectile
#mods

#skill HeistThugRangedExplosiveArrow Explosive Arrow (20 Fuses)
#flags attack projectile hit area duration triggerable
	statMap = {
		["explosive_arrow_explosion_minimum_added_fire_damage"] = {
			mod("FireMin", "BASE", nil),
		},
		["explosive_arrow_explosion_maximum_added_fire_damage"] = {
			mod("FireMax", "BASE", nil),
		},
		["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"] = {
			skill("radiusExtra", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
		["explosive_arrow_explosion_base_damage_+permyriad"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment)),
			div = 100,
		},
		["explosive_arrow_hit_and_ailment_damage_+%_final_per_stack"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
	},
#baseMod skill("radius", 15)
#baseMod skill("showAverage", true)
#baseMod mod("Damage", "MORE", 100, 0, 0, { type = "Multiplier", var = "ExplosiveArrowFuse", base = -100 })
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 20)
#mods

#skill EmptyActionAttackSecretPoliceDaggers Dagger Trigger Attack
#flags attack
#mods

#skill BetrayalSecretPoliceCurveDagger1 Secret Police Daggers
#flags attack projectile triggerable
#mods

#skill AtlasEyrieKiwethMortarSpectre Mortar
#flags spell hit area projectile triggerable
#mods

#skill AtlasEyrieKiwethMortarShards Mortar Shards
#flags spell hit projectile triggerable
#mods

#skill GAHeistThugRangedArrowShotgun Arrow Shotgun
#flags attack hit area triggerable
#mods

#skill GAHeistThugRangedShotgun Ranged Shotgun
#flags attack hit area triggerable
#mods

#skill GSHeistRobotPyreBeamBlast Beam Blast
#flags spell hit area triggerable
#mods

#skill GSHeistRobotPyreNukeBeam Nuke Beam
#flags spell hit area triggerable
#mods

#skill GSHeistRobotPyreNukeBeamChannelled Nuke Beam Channelled
#flags spell hit area triggerable
#mods

#skill GSHeistRobotPyreBeamSweepBeam Beam Sweep
#flags spell hit area triggerable
#mods

#skill MeleeEyrieBird Knockback Attack
#flags attack melee projectile
#mods

#skill AtlasEyrieBirdBreath Chilling Breath
#flags spell hit area triggerable
#mods

#skill SecretDesecrateMonsterEarthquakeTriggered Earthquake
#flags attack hit melee area duration triggerable
#mods

#skill SecretDesecrateMonsterMultiSlash Multi Slash
#flags attack hit area triggerable
#mods

#skill UltimatumGuardMeleeCold Cold Arrow
#flags attack projectile melee
#mods

#skill UltimatumGuardConeArrowCold Cone Arrow
#flags attack hit area triggerable
#mods

#skill MPWVaalGuardBarrage Barrage
#flags attack projectile triggerable
#mods

#skill MeleeAtAnimationSpeed Default Attack
#flags attack melee projectile
#mods

#skill MeleeKaruiArcher Cold Arrow
#flags attack projectile melee
#mods

#skill LegionKaruiArcherSnipe Snipe
#flags attack projectile hit
#mods

#skill MeleeAtAnimationSpeedFire Default Attack
#flags attack projectile melee
#mods

#skill GAHellscapeDemonElite1DashSlash Dash Slash
#flags attack hit area triggerable
#mods

#skill GSHellscapeDemonElite1Screech Screech
#flags spell hit area triggerable
#mods

#skill TBHellscapePaleLightningBoltSpammableLeft Lightning Bolt
#flags spell hit triggerable
#mods

#skill GSHellscapePaleEliteBoltImpact Bolt Impact
#flags spell area hit triggerable
#mods

#skill GSHellscapePaleEliteOmegaBeam Omega Beam
#flags spell area hit triggerable
#mods

#skill MMSHellscapeDemonEliteTripleMortar Triple Mortal
#flags spell hit triggerable area projectile
#mods

#skill MMSHellscapeDemonEliteVomitMortar Vomit Mortar
#flags spell hit triggerable area projectile
#mods

#skill GSHellscapeDemonEliteBeamNuke Beam Nuke
#flags spell hit triggerable area
#mods

#skill DTTHellscapeStabWeb Thunder Web
#flags spell hit movement
	statMap = {
		["action_speed_-%"] = {
			mod("ActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Thunder Web" }),
		},
		["base_damage_taken_+%"] = {
			mod("DamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Thunder Web" }),
		},
	},
	stats = {
		"walk_emerge_extra_distance",
		"leap_slam_minimum_distance",
		"spell_maximum_action_distance_+%",
		"action_speed_-%",
		"base_damage_taken_+%",
	},
	levels = {
		[1] = { 20, 40, -50, -15, 15, cooldown = 6, levelRequirement = 0, statInterpolation = { 1, 1, 1, 1, 1 }, cost = { }, },
	},
#mods noStats noLevels

#skill GAHellscapeStabbyCleave1 Cleave
#flags attack hit triggerable area
#mods

#skill GAHellscapePaleEliteSkyStab Stab Attack
#flags attack hit triggerable area
#mods

#skill HellscapeFleshFodderArc Scourge Arc
#flags spell chaining triggerable
#mods

#skill SynthesisSoulstealerProjectilePhysical Projectile
#flags spell projectile
#mods

#skill SynthesisPhysicalTripleMortar Triple Mortar
#flags area spell projectile
#mods

#skill SynthesisSoulstealerQuicksand Quicksand
#flags area
#mods

#skill SynthesisPhysicalVolatileSlam Volatile Slam
#flags attack area
#mods

#skill HellionRallyingCry Rallying Cry
#flags area duration
#mods

#skill EmptyActionSpellWarlordGrandmaster Arena Master's Presence
#flags spell buff area duration cooldown
	skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, },
	statMap = {
		["auras_grant_damage_+%_to_you_and_your_allies"] = {
			mod("Damage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Arena Master's Presence" }),
		},
		["cast_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Arena Master's Presence" }),
		},
		["attack_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Arena Master's Presence" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Arena Master's Presence" }),
		},
	},
	stats = {
		"auras_grant_damage_+%_to_you_and_your_allies",
		"attack_speed_+%_granted_from_skill",
		"cast_speed_+%_granted_from_skill",
		"base_movement_velocity_+%",
	},
	levels = {
		[1] = { 20, 20, 20, 20, duration = 4, cooldown = 12, levelRequirement = 0, statInterpolation = { 1, 1, 1, 1 }, cost = { }, },
	},
#baseMod skill("buffAllies", true)
#baseMod skill("buffMinions", true)
#mods noStats noLevels

#addSkillTypes Buff
#skill BreachBlizzardSpectre Snow Cloak
#flags spell buff area duration cooldown
	statMap = {
		["avoid_damage_%"] = {
			mod("AvoidPhysicalDamageChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Snow Cloak" }),
			mod("AvoidLightningDamageChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Snow Cloak" }),
			mod("AvoidColdDamageChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Snow Cloak" }),
			mod("AvoidFireDamageChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Snow Cloak" }),
			mod("AvoidChaosDamageChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Snow Cloak" }),
		},
	},
#baseMod skill("buffAllies", true)
#baseMod skill("buffMinions", true)
#mods

#skill DelveWraithScreechChaos Chaos Screech
#flags spell area
#mods

skills["MonsterChanceToTemporalChainsOnHit1"] = {
	name = "Temporal Chains",
	hidden = true,
	color = 2,
	baseEffectiveness = 0,
	description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, },
	statDescriptionScope = "curse_skill_stat_descriptions",
	castTime = 0.5,
	statMap = {
		["temporal_chains_action_speed_+%_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["buff_time_passed_+%_other_than_temporal_chains"] = {
			mod("BuffExpireFaster", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["curse_effect_+%_final_vs_players"] = {
			mod("CurseEffectAgainstPlayer", "MORE", nil),
		},
		["temporal_chains_action_speed_+%_vs_rare_or_unique_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
	},
	baseFlags = {
		spell = true,
		curse = true,
		area = true,
		duration = true,
		hex = true,
	},
	baseMods = {
		skill("debuff", true),
		skill("radius", 22),
	},
	stats = {
		"base_skill_effect_duration",
		"active_skill_base_radius_+",
		"temporal_chains_action_speed_+%_final",
		"buff_time_passed_+%_other_than_temporal_chains",
		"curse_effect_+%_final_vs_players",
		"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
		"base_deal_no_damage",
	},
	levels = {
		[1] = { 5000, 0, -20, -40, -50, -10, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, 1, 1, }, cost = { }, },
	},
}

#skill WraithEtherealKnives Ethereal Knives
#flags spell projectile
#mods

skills["DelveMonsterEnfeebleOnHit"] = {
	name = "Enfeeble",
	hidden = true,
	color = 3,
	baseEffectiveness = 0,
	description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
	skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, },
	statDescriptionScope = "curse_skill_stat_descriptions",
	castTime = 0.5,
	statMap = {
		["enfeeble_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
		["accuracy_rating_+%"] = {
			mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
	baseFlags = {
		spell = true,
		curse = true,
		area = true,
		duration = true,
		hex = true,
	},
	baseMods = {
		skill("debuff", true),
		skill("radius", 22),
	},
	stats = {
		"base_skill_effect_duration",
		"active_skill_base_radius_+",
		"accuracy_rating_+%",
		"enfeeble_damage_+%_final",
		"enfeeble_damage_+%_vs_rare_or_unique_final",
		"base_deal_no_damage",
	},
	levels = {
		[8] = { 9700, 4, -13, -24, -12, levelRequirement = 1, statInterpolation = { 1, 1, 1, 1, 1, 1, }, cost = { }, },
	},
}

skills["MonsterVulnerabilityOnHit1"] = {
	name = "Vulnerability",
    color = 1,
    baseEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    statMap = {
        ["receive_bleeding_chance_%_when_hit_by_attack"] = {
            mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
        },
        ["physical_damage_taken_+%"] = {
            mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
        },
    },
    baseFlags = {
        spell = true,
        curse = true,
        area = true,
        duration = true,
        hex = true,
    },
    baseMods = {
        skill("debuff", true),
        skill("radius", 22),
    },
    constantStats = {
        { "receive_bleeding_chance_%_when_hit_by_attack", 25 },
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "base_deal_no_damage",
    },
    levels = {
        [3] = { 9200, 1, 31, levelRequirement = 1, statInterpolation = { 1, 1, 1, }, cost = { }, },
    },
}

#skill CrucibleIceStormTrap Ice Storm
#flags area spell duration
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Ice explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Ice fall:")
#mods

#skill MMSPyromaniacIceMortar Ice Mortar
#flags area spell projectile
#mods

#skill AzmeriHailrakeGlacialCascade
#flags spell area
#mods

#skill AzmeriHailrakeArcticArmour
#flags spell duration
#mods

#skill AzmeriHailrakeGlacialHammer
#flags attack melee
#mods

#skill GSAzmeriHailrakeIceNova Ice Nova
#flags spell area
#mods

#skill IceCrashAzmeriHailrake
#flags attack area melee
#mods

#skill AzmeriHailrakeColdResistAura Purity of Ice
#flags spell area aura
	statMap = {
		["base_cold_damage_resistance_%"] = {
			mod("ColdResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_maximum_cold_damage_resistance_%"] = {
			mod("ColdResistMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriFireFuryMoltenStrike
#flags attack projectile area melee
#mods

#skill FemaleCannibalBossFireStorm
#flags spell area duration
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Fireball explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Fireballs fall:")
#mods

#skill FemaleCannibalBossFlameDash
#flags spell movement duration
#mods

#skill AzmeriFirefuryCremation
#flags spell area duration projectile
	statMap = {
		["cremation_base_fires_projectile_every_x_ms"] = {
			skill("hitTimeOverride", nil),
			div = 1000
		},
	},
#mods

#skill AzmeriFirefuryFireResistAura Purity of Fire
#flags spell area aura
	statMap = {
		["base_fire_damage_resistance_%"] = {
			mod("FireResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_maximum_fire_damage_resistance_%"] = {
			mod("FireResistMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriHydraDoomArrow Doom Arrow
#flags attack projectile area
#mods

#skill AzmeriHydraBarrage Barrage
#flags attack projectile
	preDamageFunc = function(activeSkill, output)
		activeSkill.skillData.dpsMultiplier = output.ProjectileCount
	end,
#mods

#skill AzmeriHydraForkArrow Fork Arrow
#flags attack projectile
#mods

#skill AzmeriHydraHatred
#flags spell area aura
	statMap = {
		["physical_damage_%_to_add_as_cold"] = {
			mod("PhysicalDamageGainAsCold", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["hatred_aura_cold_damage_+%_final"] = {
			mod("ColdDamage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

skills["DarkMarionetteExplode"] = {
	name = "On Death Explode",
	hidden = true,
	color = 4,
	baseFlags = {
		area = true,
	},
	skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true },
	baseMods = {
		skill("FireMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("FireMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("PhysicalMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("PhysicalMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("LightningMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("LightningMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("showAverage", true),
		skill("radius", 22),
	},
	stats = {
	},
	levelMods = {
	},
	levels = {
		[1] = { cost = { } },
	},
}

--Scorch is not showing up as a config option
skills["DarkMarionetteExplodePerfect"] = {
	name = "On Death Explode",
	hidden = true,
	color = 4,
	baseFlags = {
		area = true,
	},
	skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true },
	baseMods = {
		skill("FireMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("FireMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("PhysicalMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("PhysicalMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("LightningMin", 1, { type = "PerStat", stat = "Life", div = 20 }),
		skill("LightningMax", 1, { type = "PerStat", stat = "Life", div = 20 }),
		mod("EnemyScorchChance", "BASE", 100),
		skill("showAverage", true),
		skill("radius", 22),
	},
	stats = {
	},
	levelMods = {
	},
	levels = {
		[1] = { cost = { } },
	},
}

#skill AzmeriArgusMeleeAtAnimationSpeed
#flags attack melee projectile
#mods

#skill GAAzmeriRobotArgusSlam Slam
#flags attack area
#mods

#skill AzmeriKudukuShockNova
#flags spell area
#mods

#skill AzmeriKudukuSparkExtraProj
#flags spell projectile duration
#mods

#skill AzmeriKudukuWarp
#flags spell area duration
#mods

#skill AzmeriKudukuWrath
#flags spell aura area
	statMap = {
		["attack_minimum_added_lightning_damage"] = {
			mod("LightningMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_maximum_added_lightning_damage"] = {
			mod("LightningMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["wrath_aura_spell_lightning_damage_+%_final"] = {
			mod("LightningDamage", "MORE", nil, ModFlag.Spell, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill MeleeAtAnimationSpeedCold
#flags attack melee projectile
#mods

#skill AzmeriAdmiralDoubleStrikeTriggered Double Strike
#flags attack
#mods

#skill AzmeriAdmiralDashThrustTriggered Dash thrust
#flags attack
#mods

#skill AzmeriAdmiralGeyserDamage Geyser Damage
#flags spell area  hit
#mods

#skill AzmeriAdmiralTidalWave Tidal Wave
#flags spell triggerable
#mods

#skill AzmeriAdmiralDashMortars Dash Mortars
#flags spell area projectile triggerable
#mods

#skill GSAzmeriAdmiralCannonball Cannonball
#flags spell area hit
#mods

#skill AzmeriAdmiralPrecision
#flags spell area aura
	statMap = {
		["accuracy_rating"] = {
			mod("Accuracy", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["skill_buff_grants_critical_strike_chance_+%"] = {
			mod("CritChance", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriSawbladeAnimatedWeaponCyclone
#flags attack area melee movement
#mods

#skill AzmeriDoubleSlashAnimatedWeapon
#flags attack area melee
#mods

#skill AzmeriSwordStormCascade Sword Cascade
#flags spell area triggerable
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Sword explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Swords fall:")
#mods

#skill AzmeriBarrageDemonSpineProjectile Spine Projectile
#flags attack projectile triggerable
#mods

#skill AzmeriBarrageDemonRainOfSpines
#flags attack area projectile triggerable
#mods

#skill AzmeriBarrageDemonSpinestorm
#flags spell area duration triggerable
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Spine explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Spines fall:")
#mods

#skill MeleeAtAnimationSpeedChaos
#flags attack projectile melee
#mods

#skill AzmeriBasiliskShoulderMortar Mortar
#flags spell area projectile triggerable
#mods

#skill AzmeriBasiliskComboThrust Combo Thrust
#flags attack area triggerable
#mods

#skill AzmeriBasiliskComboSlam Combo Slam
#flags attack area triggerable
#mods

#skill AzmeriBasiliskDecapitateRightToLeft Decapitate
#flags attack area triggerable
#mods

#skill AzmeriBasiliskDecapThrust Decapitate Thrust
#flags attack area triggerable
#mods

#skill AzmeriBasiliskWyvernFlight Wyvern Flight
#flags attack projectile triggerable
#mods

#skill AzmeriBasiliskDualProjectile Dual Projectile
#flags attack projectile triggerable
#mods

#skill AzmeriBasiliskDualProjectileImpact Projectile Impact
#flags attack area triggerable
#mods

#skill AzmeriBasiliskWyvernGroundCollide Ground Slam
#flags attack area triggerable
#mods

#skill AzmeriBasiliskShoulderMortar2 Mortar 2
#flags spell area projectile triggerable
#mods

#skill ABTTAzmeriBasaliskShroud Poison DoT
#flags spell buff duration triggerable
	statMap = {
		["base_chaos_damage_taken_per_minute"] = {
			skill("ChaosDot", nil),
			div = 60,
		},
	},
#mods

#skill AzmeriCasterDemonProjectile Default Attack
#flags spell projectile triggerable
#mods

#skill DeceleratingProjectileAzmeriCasterDemon Projectile
#flags spell projectile triggerable
#mods

#skill DeceleratingProjectileAzmeriCasterDemonExplode Explode
#flags spell projectile triggerable hit
#mods

#skill AzmeriCasterDemonSpellDamageAura
#flags spell area aura
	statMap = {
		["spell_damage_aura_spell_damage_+%_final"] = {
			mod("Damage", "MORE", nil, ModFlag.Spell, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["spell_critical_strike_chance_+%"] = {
			mod("CritChance", "INC", nil, ModFlag.Spell, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriCycloneDemonCleave Cleave
#flags attack area melee
#mods

#skill AzmeriCycloneDemonDesecratedGroundCyclone
#flags attack area melee movement
#baseMod mod("CooldownRecovery", "OVERRIDE", 0)
#mods

#skill GAExpeditionDeathKnightSlam Slam
#flags attack area triggerable
#mods

#skill GSExpeditionDeathKnightNova Nova Spell
#flags spell area triggerable hit
#mods

#addSkillTypes Buff
#skill AzmeriDualStrikeDemonFireEnrage Enrage
#flags spell hit
	statMap = {
		["physical_damage_%_to_add_as_fire"] = {
			mod("PhysicalDamageGainAsFire", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Enrage" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Enrage" }),
		},
		["attack_speed_+%"] = {
			mod("Speed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Enrage" }),
		},
		["minimum_fire_damage_to_return_when_hit"] = {
			mod("FireMin", "BASE", nil),
		},
		["maximum_fire_damage_to_return_when_hit"] = {
			mod("FireMax", "BASE", nil),
		},
	},
#mods

#skill AzmeriDualStrikeDemonDualStrike
#flags attack melee
#mods

#addSkillTypes Projectile ProjectilesFromUser
#skill GSAncestralDruidFlaskExplode Poisonous Concoction
#flags spell projectile area
#mods

#skill GAHeistRobotHoundStomp Stomp
#flags attack area
#mods

#skill GSRoboHoundBellyDamage Slam
#flags spell area hit
#mods

#skill AzmeriGeofriSlam Slam
#flags attack area
#mods

#skill TalismanT2EnfeebleAura
#flags spell curse area duration hex
	statMap = {
		["enfeeble_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["enfeeble_damage_+%_vs_rare_or_unique_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
		["accuracy_rating_+%"] = {
			mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#baseMod mod("CooldownRecovery", "OVERRIDE", 15)
#mods

#skill TalismanT1Vulnerability
#flags spell curse area duration hex
	statMap = {
        ["receive_bleeding_chance_%_when_hit_by_attack"] = {
            mod("SelfBleedChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
        },
        ["physical_damage_taken_+%"] = {
            mod("PhysicalDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
        },
    },
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#baseMod mod("CooldownRecovery", "OVERRIDE", 15)
#mods

#skill TalismanT1TemporalChains
#flags spell curse area duration hex
	statMap = {
		["temporal_chains_action_speed_+%_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["buff_time_passed_+%_other_than_temporal_chains"] = {
			mod("BuffExpireFaster", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["temporal_chains_action_speed_+%_vs_rare_or_unique_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
	},
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#baseMod mod("CooldownRecovery", "OVERRIDE", 15)
#mods

#skill AzmeriGeofriSmite
#flags attack melee area duration aura buff
	statMap = {
		["minimum_added_lightning_damage_from_skill"] = {
			mod("LightningMin", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }, { type = "Condition", neg = true, var = "AffectedByVaalSmite" }),
		},
		["maximum_added_lightning_damage_from_skill"] = {
			mod("LightningMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }, { type = "Condition", neg = true, var = "AffectedByVaalSmite" }),
		},
	},
#mods

#skill AzmeriGoddessSpiritMortar Mortar
#flags projectile spell area hit
#mods

#skill AzmeriGoddessOfferingOfJudgement Fire Pillar
#flags spell duration area
#mods

#skill AzmeriGoddessOfferingOfJudgementChaos Chaos Pillar
#flags spell duration area
#mods

#skill AzmeriGoddessBeam
#flags spell duration area
#mods

#skill ABTTAzmeriGoddessAura Skeleton Buff
#flags spell duration buff
	statMap = {
		["attack_minimum_added_fire_damage"] = {
			mod("FireMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Skeleton" }),
		},
		["attack_maximum_added_fire_damage"] = {
			mod("FireMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Skeleton" }),
		},
		["attack_minimum_added_chaos_damage"] = {
			mod("ChaosMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Skeleton" }),
		},
		["attack_maximum_added_chaos_damage"] = {
			mod("ChaosMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Skeleton" }),
		},
	},
#baseMod skill("buffMinions", true)
#mods

#skill AzmeriGoddessDiscipline
#flags spell area aura
	statMap = {
		["energy_shield_recharge_rate_+%"] = {
			mod("EnergyShieldRecharge", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_maximum_energy_shield"] = {
			mod("EnergyShield", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill MeleeAtAnimationSpeedLightning
#flags attack projectile melee
#mods

#skill AzmeriBirdBeam Beam
#flags spell hit
#mods

#skill AzmeriBirdScreechExposure Screech
#flags spell hit
	statMap = {
		["lightning_exposure_on_hit_magnitude"] = {
			mod("LightningExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Lightning Exposure" }),
		},
	},
#mods

#skill GSAzmeriBirdDashZap Zap
#flags spell area hit
#mods

#skill AzmeriBirdGrace
#flags spell area aura
	statMap = {
		["grace_aura_evasion_rating_+%_final"] = {
			mod("Evasion", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_evasion_rating"] = {
			mod("Evasion", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriLightningMelee
#flags attack projectile melee
#mods

#skill AzmeriPhantasmExplode Explode
#flags spell area hit
#mods

--Sap is not showing up as a config option
#skill AzmeriPhantasmExplodeSap Explode
#flags spell area hit
	statMap = {
		["chance_to_inflict_sapped_%"] = {
			mod("EnemySapChance", "BASE", nil),
		},
	},
#mods

#skill AzmeriPhantasmClarity
#flags spell area aura
	statMap = {
		["base_mana_regeneration_rate_per_minute"] = {
			mod("ManaRegen", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
			div = 60,
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriMegaSkeletonHeavyMelee Heavy Melee
#flags attack projectile melee
#mods

#skill AzmeriMegaSkeletonCleave Cleave
#flags attack projectile melee
#mods

#skill AzmeriOakSweep
#flags attack area melee
#mods

#skill AzmeriOakLeapSlam
#flags attack area melee movement
#mods

#skill AzmeriOakVitality
#flags spell area aura
	statMap = {
		["base_life_regeneration_rate_per_minute"] = {
			mod("LifeRegen", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
			div = 60,
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriReaperMelee
#flags attack projectile melee
#mods

#skill GAAzmeriReaperLacerate Lacerate
#flags attack area
#mods

#skill GAAzmeriReaperComboRightSlash Slash
#flags attack area
#mods

#skill GAAzmeriReaperComboWhirl Whirl
#flags attack area
#mods

#skill MMSAzmeriShepherdTripleMortar Mortar
#flags spell area projectile
#mods

#skill MMSAzmeriShepherdVomitMortar Vomit Mortar
#flags spell area projectile
#mods

#skill GSAzmeriShepherdBeamNuke Beam Nuke
#flags spell area hit
#mods

#skill ABTTAzmeriShepherdSpellDamage Damage Buff
#flags spell duration buff
#mods

#skill MonsterViperStrikeAtAnimationSpeed
#flags attack melee duration
#mods

#skill AzmeriSpiderLeaderMortar Mortar
#flags spell projectile
#mods

#skill ABTTAzmeriSpiderLeaderAura Spider Buff
#flags spell duration buff
	statMap = {
		["attack_minimum_added_chaos_damage"] = {
			mod("ChaosMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Spider" }),
		},
		["attack_maximum_added_chaos_damage"] = {
			mod("ChaosMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff", effectName = "Judgemental Spirit" }, { type = "MonsterTag", monsterTag = "Spider" }),
		},
	},
#baseMod skill("buffMinions", true)
#mods

#skill AzmeriZombieCausticGroundWhenHit Caustic Ground
#flags spell area duration
#baseMod skill("dotIsArea", true)
#baseMod flag("dotIsCausticGround")
#mods

#skill ElderTentacleMinionProjectile Projectile
#flags spell projectile
#mods

#skill ElderTentacleMinionProjectileEpic Projectile Large
#flags spell projectile
#mods

#skill GSAzmeriTentacleMonsterBeam Beam
#flags spell projectile hit
#mods

#skill GSAzmeriTentacleMonsterShockExplode Shock Explode
#flags spell area hit
#mods

#skill AzmeriTentacleMinionLightningResistAura Purity of Lightning
#flags spell area aura
	statMap = {
		["base_lightning_damage_resistance_%"] = {
			mod("LightningResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_maximum_lightning_damage_resistance_%"] = {
			mod("LightningResistMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#mods

#skill AzmeriTigerSpiritFangs Bite
#flags attack area
#mods

#skill AzmeriTigerSpiritLacerate lacerate
#flags attack area
#mods

#skill AzmeriTigerSpiritTeleportSlam Teleport Slam
#flags attack area
#mods

#skill AzmeriStampedeTiger Stampede
#flags attack
#mods

#skill AzmeriTigerGeometryAttackStrafe Strafe Attack
#flags attack
#mods

#skill AzmeriTigerHaste
#flags spell area aura
	statMap = {
		["cast_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill ABTTAzmeriTurtleInvulnerability Damage Immunity Buff
#flags buff duration spell
#mods

#skill AzmeriTurtleDetermination
#flags spell area aura
	statMap = {
		["determination_aura_armour_+%_final"] = {
			mod("Armour", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_physical_damage_reduction_rating"] = {
			mod("Armour", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill AzmeriOversoulRocksTriggered Rain of Boulders
#flags spell area
	statMap = {
		["fire_storm_fireball_delay_ms"] = {
			skill("hitTimeOverride", nil ),
			div = 1000,
		},
		["firestorm_base_area_of_effect_+%"] = {
			mod("AreaOfEffectPrimary", "INC", nil),
		},
	},
#baseMod skill("radiusLabel", "Rock explosion:")
#baseMod skill("radiusSecondary", 25)
#baseMod skill("radiusSecondaryLabel", "Area in which Rocks fall:")
#mods

#addSkillTypes Attack
#skill AzmeriOversoulExplosionIgnite Slam
#flags attack area hit
#mods

#skill AzmeriOversoulLaserMaxShock Laser
#flags spell area hit
#mods

#skill AzmeriOversoulColdSnapTriggered
#flags spell area duration
#mods

#skill AzmeriVikingCyclone
#flags attack area melee movement
#baseMod skill("dpsMultiplier", 2)
#mods

#skill AzmeriVikingUpheaval Sunder
#flags attack
#mods

#skill AfflictionMinionPhysSlamCircleSmall Small Circle
#flags attack area
#mods

#skill AfflictionMinionPhysSlamCircleBig Big Circle
#flags attack area
#mods

#skill AfflictionMinionPhysSlamCircleRectangle Rectangle
#flags attack area
#mods

#skill GSHeistLightningVolatileExplode Volatile
#flags spell area hit
#mods

#skill HeistCultistLightningBolt Lightning Bolt
#flags spell area hit
#mods

#skill GSHeistLightningWaterfallHit Waterfall
#flags spell area hit
#mods

#skill MPSHeistCultistStaffProjectileGreen Green Projectile
#flags spell projectile
#mods

#skill GSHeistScienceLightningDashImpact Dash
#flags spell area hit
#mods

#skill AzmeriDemonTeethShot Projectile
#flags spell projectile
#mods

#skill GAAzmeriDemonLeapSlamDamage Leap Slam
#flags attack area
#mods

#skill GAAzmeriDemonMeleeMiniSlam1 Claw Slam
#flags attack area
#mods

#skill MMSAzmeriDemonBloodVomitSmall Small Vomit
#flags spell projectile hit
#mods

#skill MMSAzmeriDemonBloodVomitMedium Medium Vomit
#flags spell projectile hit
#mods

#skill MMSAzmeriDemonBloodVomitLarge Large Vomit
#flags spell projectile hit
#mods

#skill GSAzmeriDemonBossCorruptExplode Corrupted Blood Explode
#flags spell area hit
#mods

#skill AzmeriDemonPhysicalDamageAura
#flags spell area aura
	statMap = {
		["physical_damage_aura_nearby_enemies_physical_damage_taken_+%"] = {
			mod("PhysicalDamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff", modCond = "PrideMinEffect" }),
			--This mod does not work as it it looking at the wrong actor
		},
		["physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max"] = {
			mod("PhysicalDamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "AuraDebuff" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill EmptyActionAttackAzmeriGolemVSlam Slam
#flags attack
#mods

#skill AzmeriGolemVTurretProjectile Turret Projectile
#flags spell projectile hit
#mods

#skill AzmeriGuardian4Slam Unpowered Slam
#flags attack area
#mods

#skill AzmeriGuardian4BeamGun Spinning Beam
#flags spell area hit
#mods

#skill AzmeriGolemLeapSlam Leap Slam
#flags attack area melee movement
#mods

#skill AzmeriGolemBossWhipLeft Turn Attack
#flags attack area
#mods

#skill AzmeriBossShockRifleSingle Lightning Beam
#flags spell projectile area
#mods

#skill AzmeriGolemRotateZap Spinning Zap
#flags spell area hit
#mods

#skill RevenantBossSpellProjectile Lightning Projectile
#flags spell projectile triggerable
#mods

#skill MeleeFire Basic Attack
#flags attack melee
#mods

#skill LegionKaruiMeleeLeapSlam
#flags attack area melee
#mods

skills["LegionKaruiMeleeCombo2"] = {
	name = "Combo Attack",
	hidden = true,
	color = 4,
	skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, },
	statDescriptionScope = "skill_stat_descriptions",
	castTime = 1,
	baseFlags = {
		attack = true,
		melee = true,
		area = true,
	},
	constantStats = {
		{ "skill_physical_damage_%_to_convert_to_fire", 75 },
	},
	stats = {
		"active_skill_damage_+%_final",
		"is_area_damage",
	},
	levels = {
		[1] = { 0, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = { 2, }, },
		[2] = { 0, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = { 2, }, },
		[3] = { 1, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = { 2, }, },
		[4] = { 200, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = { 2, }, },
	},
}

#skill LegionMonsterProximityShield Proximity Shield
#flags spell area duration
#mods

#skill EmpoweringHowlSpectre Empowering Howl
#flags buff area duration cooldown warcry
	statMap = {
		["empowering_cry_physical_damage_added_as_fire_damage_%"] = {
			mod("PhysicalDamageGainAsFire", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Empowering Howl" }),
		},
	},
#baseMod skill("buffAllies", true)
#baseMod skill("buffMinions", true)
#mods

#skill DelveMelee Default Attack (Cold DoT)
#flags attack melee
#mods

#skill DelveMeleeCold Default Attack (Cold Hit)
#flags attack melee
#mods

#skill DelveSpiderFlickerStrike Flicker Strike (Cold Hit)
#flags attack melee movement
#mods

#skill MeleeAtAnimationSpeedLightning Default Attack
#flags attack melee
#mods

#skill CrucibleVendigoFlickerStrike Flicker Strike
#flags attack melee movement
#mods
