=====================
Gamification Template
=====================

.. contents:: Table of Contents
   :depth: 2
   :local:

.. warning::

   This section is **placeholder documentation** supplied by the CS Capstone
   team. Replace every *TODO* marker as soon as the implementation details are
   finalised.

Overview
--------

*TODO* – High-level description of the gamified training paradigm and its
motivational rationale.

Architecture Diagram
--------------------

*TODO* – Describe data flow between the exoskeleton, game engine, and GUI.

API Endpoints
-------------

+-------------------+-----------+---------------------------------------------+
| Endpoint          | Method    | Description                                 |
+===================+===========+=============================================+
| ``/game/start``   | ``POST``  | Begin a new gamified training session       |
+-------------------+-----------+---------------------------------------------+
| ``/game/stop``    | ``POST``  | Terminate the active game                   |
+-------------------+-----------+---------------------------------------------+
| ``/game/status``  | ``GET``   | Query current game state & metrics          |
+-------------------+-----------+---------------------------------------------+
| ``/game/score``   | ``GET``   | Retrieve real-time score / progress values  |
+-------------------+-----------+---------------------------------------------+

Extending the GUI
-----------------

*TODO* – Step-by-step instructions for adding new gamified modes to the GUI,
including widget layout, event handlers, and data-binding.

Future Work
-----------

*TODO* – Proposed enhancements, e.g., adaptive difficulty, VR integration, or
multiplayer support.
