Name:Wanderwine Prophets
ManaCost:4 U U
Types:Creature Merfolk Wizard
PT:4/4
K:Champion:Merfolk
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
SVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Merfolk | RememberSacrificed$ True | SubAbility$ DBAddTurn
SVar:DBAddTurn:DB$ AddTurn | NumTurns$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:Random
Oracle:Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
