Name:Squad Commander
ManaCost:3 W
Types:Creature Kor Warrior
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_kor_warrior | TokenOwner$ You
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ4 | Execute$ TrigPumpAll | TriggerDescription$ At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
SVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Indestructible
SVar:X:Count$Party
SVar:PlayMain1:TRUE
DeckHas:Ability$Party
DeckHints:Type$Cleric|Rogue|Wizard
Oracle:When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nAt the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
