Name:Rune of Might
ManaCost:1 G
Types:Enchantment Aura Rune
K:Enchant permanent
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Permanent | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, draw a card.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
S:Mode$ Continuous | Affected$ Equipment.EnchantedBy | AddStaticAbility$ RuneMightST | Description$ As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
SVar:RuneMightST:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +1/+1 and has trample.
Oracle:Enchant permanent\nWhen Rune of Might enters, draw a card.\nAs long as enchanted permanent is a creature, it gets +1/+1 and has trample.\nAs long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
