Name:Patient Naturalist
ManaCost:2 G
Types:Creature Human Scout
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
SVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Land.YouOwn+IsImprinted | RememberChanged$ True | Hidden$ True | Mandatory$ True | SubAbility$ DBTreasure
SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
DeckHas:Ability$Graveyard|Mill|Counters|Token & Type$Treasure|Artifact
Oracle:When Patient Naturalist enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
