Name:Military Discipline
ManaCost:W
Types:Enchantment Aura
K:Flash
K:Enchant creature
A:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters, enchanted creature gains first strike until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ First Strike
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.
SVar:PlayMain1:TRUE
Oracle:Flash\nEnchant creature\nWhen Military Discipline enters, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +1/+0.
