Name:Lost Auramancers
ManaCost:2 W W
Types:Creature Human Wizard
PT:3/3
T:Mode$ ChangesZone | ValidCard$ Card.Self+counters_EQ0_TIME | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBReturn | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
SVar:DBReturn:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 | ShuffleNonMandatory$ True
K:Vanishing:3
AI:RemoveDeck:Random
DeckNeeds:Type$Enchantment
Oracle:Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
