Name:Incendiary
ManaCost:R
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a fuse counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ FUSE | CounterNum$ 1
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, CARDNAME deals X damage to any target, where X is the number of fuse counters on CARDNAME.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
SVar:X:Count$CardCounters.FUSE
Oracle:Enchant creature\nAt the beginning of your upkeep, you may put a fuse counter on Incendiary.\nWhen enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
