Name:Goblin Shrine
ManaCost:1 R R
Types:Enchantment Aura
K:Enchant land
A:SP$ Attach | Cost$ 1 R R | ValidTgts$ Land | AITgts$ Mountain.Basic | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.Goblin | AddPower$ 1 | IsPresent$ Land.AttachedBy+Basic+Mountain | Description$ If enchanted land is a basic Mountain, Goblin creatures get +1/+0.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME leaves the battlefield, it deals 1 damage to each Goblin creature.
SVar:TrigDealDamage:DB$ DamageAll | ValidCards$ Creature.Goblin | NumDmg$ 1
SVar:PlayMain1:TRUE
AI:RemoveDeck:Random
DeckNeeds:Type$Goblin
Oracle:Enchant land\nAs long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.\nWhen Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
