Name:Bloodchief Ascension
ManaCost:B
Types:Enchantment
T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigPut | OptionalDecider$ You | CheckSVar$ X | SVarCompare$ GE2 | TriggerDescription$ At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on CARDNAME. (Damage causes loss of life.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+OppOwn | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE3_QUEST | Execute$ TrigLoseLife | OptionalDecider$ You | TriggerDescription$ Whenever a card is put into an opponent's graveyard from anywhere, if CARDNAME has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
SVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2
SVar:X:PlayerCountRegisteredOpponents$HighestLifeLostThisTurn
SVar:MaxQuestEffect:3
DeckHas:Ability$Counters|LifeGain
Oracle:At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)\nWhenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
