Name:Angel of Destiny
ManaCost:3 W W
Types:Creature Angel Cleric
PT:2/6
K:Flying
K:Double Strike
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
SVar:TrigGain:DB$ GainLife | Defined$ You & TriggeredTarget | LifeAmount$ X
SVar:X:TriggerCount$DamageAmount
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GEY | Execute$ TrigLose | TriggerDescription$ At the beginning of your end step, if you have at least 15 life more than your starting life total, each player CARDNAME attacked this turn loses the game.
SVar:TrigLose:DB$ LosesGame | Defined$ Player.attackedBySourceThisTurn
SVar:Z:Count$YourLifeTotal
SVar:Y:Count$YourStartingLife/Plus.15
DeckHas:Ability$LifeGain
Oracle:Flying, double strike\nWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.\nAt the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
