"lang"
{
"Language""english"
"Tokens"
{
//Neccessities
"CaptionMod_GameSaved"		"Observation Recorded..."
"HalfLife_Hologram"			"[Hologram] "
"HalfLife_Scientist"		"[Scientist] "
"HalfLife_VOX"		"[Announcer] "
"HalfLife_HECU"		"[HECU] "
"HalfLife_Radio"		"[Radio] "
"HalfLife_Security"	"[Security Officer] "
"HalfLife_Train"		"[Train] "
"Echoes_Seer"	"[Seer] "
"Echoes_Agamemnon"		"[Janitor] "
"HalfLife_Eli"		"[Eli Vance] "
"HalfLife_Alyx"		"[Alyx Vance] "
"HalfLife_HEV"		"[HEV Suit] "
"HalfLife_Collette"	"[Collette Green] "
"HalfLife_Gina"	"[Gina Cross] "

//All sound effect captions added by Gabi Gibson as well as all Echoes original lines
//Made using the Half-Life 1 captions as a baseline with a goal of subtitling every line of dialog in the files of HL1 and Echoes,
//unused or not because Echoes and many other mods use those lines, and captioning important SFX
//dictionary[ClosedCaptioned].csv provides the sound effect captions while the default dictionary.csv covers all dialog and mouth noises from characters including yawning, inhaling, and screaming, and an HEV flatline.
//For now you can try them out by removing or renaming the dictionary.csv to something else and renaming dictionary[ClosedCaptioned].csv to dictionary.csv
//I regard the Closed Captions as requiring testing by others,
//Music is not covered by it as that is outside of the sound folder,
//Near all weapon noises and details indicated by a HUD pop up are excluded under an assumption that would be redundant and cause caption overload.

//To layout potential issue points:
//Since this same file is used for both dictionaries, English lines with sound effects in them will include captions for those sounds within those lines
//Some words are bookended by asterisks for emphasis and occasional pitch shifting.
//Instances where the NATO Phonetic alphabet appears to be used have an asterisk after the first letter to try and increase ease of reading.
//There are a few examples of allcaps being used for some lines.

//Messages - Echoes

"GAMESAVED"	"Observation archived..."
"GAMETITLE"	"Echoes"
"INTRO_1"	"SUBJECT:\n\nCandidate #12"
"INTRO_2"	"STATUS:\n\nEvaluation Commencing"
"INTRO_LOCATION"	"LOCATION:\n\nBlack Mesa Research Facility\nBlack Mesa, New Mexico"
"INTRO_DATE"	"DATE:\n\n05 / 16 / (REDACTED)"
"INTRO_TIME"	"TIME:\n\n08:57"
"CR32"	"CLEARANCE:\nLevel 3"
"CR33"	"ADMINISTRATIVE SPONSOR:\nClassified"
"CR34"	"DISASTER RESPONSE PRIORITY:\nDiscretionary"
"GAMEOVER_1"	"SUBJECT:  \n\nCANDIDATE #12\n\n\nSTATUS:  EVALUATION TERMINATED\n\n\nPOSTMORTEM:\n\nSubject failed to effectively utilize\nhuman assets in achievement of goal."
"GAMEOVER_2"	"SUBJECT:  \n\nCANDIDATE #12\n\n\nSTATUS:  EVALUATION TERMINATED\n\n\nPOSTMORTEM:\n\nSubject demonstrated exceedingly poor\njudgement prior to containment failure."
"GAMEOVER_3"	"SUBJECT:  \n\nCANDIDATE #12.222222222222222\n\n\nnull:\n\n3VHL%££ION "£"%$^&*'##ED\n\n\nERroR... stACk OVeRFloW:\n\nUNF0RS35N CON8&Q£NCE5"
"CHAPTER1"	"Sequence 1\n\nFOUNDATION"
"CHAPTER2"	"Sequence 2\n\nCOLLAPSE"
"CHAPTER3"	"Sequence 3\n\nRUIN"
"CHAPTER4"	"Sequence 4\n\nSURGE"
"CHAPTER5"	"Sequence 5\n\nLIBERATION"
"CHAPTER6"	"Sequence 6\n\nTABULA RASA"
"CHAPTER7"	"Sequence 7\n\nASHES"
"CHAPTER8"	"Sequence 8\n\nDUST"
"CHAPTER9"	"Sequence 9\n\nECHOES"
"ENDING1"	"SUBJECT:\n\nCandidate #12\n\n\n\nSTATUS:\n\nEvaluation period complete."
"ENDING2"	"OUTCOME:\n\nSubject unsuitable for employment.\n\n\n\nRATIONALE:\n\nCandidate #12 demonstrated keen ability \nbut was susceptible to external influence."
"ENDING3"	"POSTSCRIPT:\n\nCandidate #01\nExtracted.\n\nCandidate #03\nHired.\n\nCandidate #07\nDetained.\n\n\nAll other candidates dismissed.\nAwaiting further instructions..."
"CREDITS_1"	"HALF-LIFE: ECHOES\n\n\nCreated by\nJames Coburn"
"CREDITS_2"	"SUPPORT AND BETA TESTING\n\nThe Whole Half-Life\nhttp://twhl.info/\n\nThe Beta Testers Collective\nhttp://betatesterscollective.com/\n\nLewis Anderson\nDoug Maclean\nRoss Mathieson\n\nThe following users at Moddb.com\nTrempler\nGunship_Mark_II\nUrbaNebula\nQwertyus\nCrypt\nBurnerMan\nUnq\nSolokiller\nGeckonCZ\nAleKK"
"CREDITS_3"	"ENGINE AND EDITING TOOLS\n\nSpirit of Half-Life 1.5\n(With various edits to source code by myself)\nhttp://www.moddb.com/mods/spirit-of-half-life\n\nVHLT compiling tools\nhttps://forums.svencoop.com/forumdisplay.php/217-Vluzacn-s-Map-Compile-Tools\n\nJackhammer editor\nhttp://jackhammer.hlfx.ru/en/"
"CREDITS_4"	"TEXTURES AND SPRITES\n\nNightwatch Textures\nhttp://www.moddb.com/games/half-life/addons/nightwatch-texture-pack\n\nBlood Decals\nhttp://gamebanana.com/sprites/253\n\nHD Skyboxes\nhttps://gamebanana.com/textures/download/406\n\nAdditional Sprites\nhttps://gamebanana.com/effects/download/5753"
"CREDITS_5"	"MODELS\n\nValve Software / Gearbox Software / Rewolf Software\nWornz\nAmbient.Impact\nRomka\narahu01\nMarphy Black\nDecay team \nEnfield\nSuper Definition\nArachnid-X\nChubby\nFury_161\nGaming Lord\nSzarak\nS@bre\nRomka\nBesli\nCro-man / Davor\nQwertyus\n\nPlease read the credits.txt in the\nREADME folder for a more detailed list."
"CREDITS_6"	"SOUNDTRACK\n\nVarious replacement sounds by Valve Software, Gearbox Software\nMany edited / remixed by myself\n\nAdditional sounds from \nhttp://www.soundjay.com/\nhttp://www.freesound.org/browse/\n\n\nAll music created by Kevin MacLeod - Incompetech.com \n\nVery Low Note\nAnxiety\nMechanolith\nControlled Chaos - no percussion \nControlled Chaos\nIt is Lost\nAftermath\nRedletter\nUnseen Horrors\nJunkyard Tribe\nDeep Noise\nSpacial Winds\nBump in the Night\nHush\nBent and Broken\nStatic Motion\n\nAll Licensed under Creative Commons: By Attribution 3.0 License\nhttp://creativecommons.org/licenses/by/3.0/"
"CREDITS_7"	"\nDedicated to Sam and Emma.\nWith you, anything is possible.\n\nMy gratitude to Valve Software, Gearbox Software\nand to all who support the modding community.\n\nThank you for playing."



//Vox - Original train:
"c0a0_tr_gmorn"	"Good morning and welcome to the Black Mesa Transit System. This automated train is provided for the security and convenience of the Black Mesa Research Facility personnel."
"c0a0_tr_time"	"The time is 08:47 AM. Current topside temperature is 93 degrees, with an estimated high of one hundred and five. The Black Mesa compound is maintained at a pleasant 68 degrees at all times."
"c0a0_tr_dest"	"This train is inbound from Level 3 Dormitories to Sector C Test Labs and Control Facilities. If your intended destination is a high-security area beyond Sector C, you will need to return to the Central Transit Hub in Area 9 and board a high security train. If you have not yet submitted your identity to the retinal clearance system, you must report to Black Mesa Personnel for processing before you will be permitted into the high security branch of the transit system."
"c0a0_tr_noeat"	"Due to the high toxicity of material routinely handled in the Black Mesa compound, no smoking, eating, or drinking are permitted within the Black Mesa Transit System."
"c0a0_tr_emerg"	"Please keep your limbs inside the train at all times. Do not attempt to open the doors until the train has come to a complete halt at the station platform. In the event of an emergency, passengers are to remain seated and await further instruction. If it is necessary to exit the train, disabled personnel should be evacuated first. Please stay away from electrified rails, and proceed to an emergency station until assistance arrives."
"c0a0_tr_tourn"	"A reminder that the Black Mesa Hazard Course decathlon will commence this evening at nineteen hundred hours in the Level 3 Facility. The semifinals for high-security personnel will be announced in a separate Secure Access transmission. Remember, more lives than your own may depend on your fitness."
"c0a0_tr_jobs"	"Do you have a friend or relative who would make a valuable addition to the Black Mesa team? Immediate openings are available in the areas of Materials Handling and Low-Clearance Security. Please contact Black Mesa Personnel for further information. If you have an associate with a background in the areas of theoretical physics, biotechnology or other high tech disciplines, please contact our Civilian Recruitment Division. The Black Mesa Research Facility is an equal opportunity employer."
"c0a0_tr_haz"	"A reminder to all Black Mesa Personnel: Regular radiation and biohazard screenings are a requirement of continued employment in the Black Mesa Research Facility. Missing a scheduled urinalysis or radiation check-up is grounds for immediate termination. If you feel you have been exposed to radioactive or other hazardous materials in the course of your duties, contact your Radiation Safety Officer immediately. Work safe, work smart. Your future depends on it."
"c0a0_tr_arrive"	"Now arriving at Sector C Test Labs and Control Facilities."
"c0a0_tr_exit"	"Please stand back from the automated door and wait for the security officer to verify your identity. Before exiting the train, be sure to check your area for personal belongings. Thank you and have a very safe and productive day."



//Vox - Echoes (VOX_TRAM lines taken directly taken from HL1)
//Announcments
"VOX_TRAM0"	"[DADEDA]\nAgent Coomer, report to Topside Tactical Operations Center."
"VOX_TRAM1"	"[DADEDA]\nInspection team to Radioactive Materials Handling Bay."
"VOX_TRAM2"	"[DADEDA]\nAgent 16, report to Administration Sub-Level 2."
"VOX_TRAM3"	"[DOOP]\nDr. Johnson, please call Observation Tank 1."
"VOX_TRAM4"	"[DOOP]\nDr. West, please report to Lambda Reactor Complex."
"VOX_TRAM5"	"[DOOP]\nDr. Cross, call 729 please."
"VOX_TRAM6"	"[DOOP]\nSergeant Bailey to Topside Checkpoint B*ravo."
"VOX_TRAM7"	"[DADEDA]\nCryogenic Safety Crew, report status at 11:00 please."
"VOX_TRAM8"	"[DADEDA]\nCoded message for Captain Black, Command and Communication Center."
"VOX_TRAM9"	"[DADEDA]\nSector C science personnel, report to Anomalous Materials test laboratory."
"VOX_TRAM10"	"[DOOP]\nDr. Freeman to Anomalous Materials test laboratory immediately."
"VOX_TRAM11"	"[BLOOP]\nAttention. Experimental Propulsion Laboratory test fire in 90 minutes."
"VOX_TRAM12"	"[BLOOP]\nHydro Plant now operating at 60%."
"VOX_TRAM13"	"[BLOOP]\nBlack Mesa topside temperature is 93 degrees."
"VOX_TRAM14"	"[BLOOP]\nLaunch officer reports Alpha Satellite deploy is nominal."
"VOX_TRAM15"	"[BLOOP]\nDr. Birdwell reports superconducting interchange is activated."
"VOX_TRAM16"	"[BLOOP]\nAttention. Report any security violation to Administration Sub-Level 1."
"VOX_TRAM17"	"[BLOOP]\nAttention. Service personnel, please clear Helicopter Hangar 1."
"VOX_TRAM18"	"[BLOOP]\nShield Inspection Crew reports primary reactor nominal."
"VOX_TRAM19"	"[DADEDA]\nDr. Victor, report to Supercooled Laser Laboratory please."
"VOX_TRAM20"	"[DADEDA]\nSergeant Guthrie, report to Topside Motorpool immediately."
"VOX_TRAM21"	"[Dial BOOP]\nUranium Shipment Inspection Team to Sector D."
"VOX_RC0"	"[Siren][Siren][Siren]\nWarning. High energy detonation detected in Materials Laboratory."
"VOX_RC1"	"[BUZZ][BUZZ]\nAttention. Security personnel to Sector C immediately."
"VOX_RC2"	"[BUZZ][BUZZ]\nWarning. Unauthorized biological forms detected in Sector C."
"VOX_RC3"	"[BUZZ][BUZZ]\nWarning. Unauthorized biological forms detected in Coolant Maintenance Area."
"VOX_RC4"	"[Siren][Siren]\nAny Damage Control Team to Sector C immediately."
"VOX_RC5"	"[BUZZ][BUZZ]\nWarning. Sector C elevator failure. Do not use."
"VOX_RC6"	"[Siren][Siren]\nBiohazard warning in Sector B and C."
"VOX_RC7"	"[BUZZ][BUZZ]\nAttention. Sector C science personnel, evacuate area immediately."
"VOX_RC8"	"[BUZZ][BUZZ]\nWarning. Flooding detected on Sub-Level 3, Sector B."
"VOX_RC9"	"[Siren][Siren]\nWarning. Anomalous energy field detected in Administration Center."
"VOX_RC10"	"[Dial BOOP][Dial BOOP]\nAttention. Any Sector C science personnel, please report status."
"VOX_RC11"	"[Dial BOOP][Dial BOOP]\nAttention. Sector C science personnel, please report status immediately."
"VOX_RC12"	"[Dial BOOP]\nEmergency cleanup team to biological processing plant."
"VOX_RC13"	"[BUZZ][BUZZ]\nAttention, administration personnel evacuate Sector D immediately. "
"VOX_RC14"	"[Dial BOOP][Dial BOOP]\nAttention, security personnel to Sector D."
"VOX_RC15"	"[Dial BOOP]\nService team, check Elevator 1, Sector C."
"VOX_RC16"	"[BUZZ][BUZZ]\nWarning, unauthorized biological forms detected in ventillation system."
"VOX_RC17"	"[Dial BOOP]\nLieutenant Backman and cleanup team, to Sub-Level 3."
"VOX_RC18"	"[Dial BOOP][Dial BOOP]\nSecurity Officer reports men down in Sector D, medical help required."
"VOX_RC19"	"[Dial BOOP][Dial BOOP]\nAttention. Electric shock hazard detected in Administration Center."
"VOX_RC20"	"[BUZZ][BUZZ]\nSecurity Officer reports medical emergency, Administration Center."
"VOX_MIL0"	"[BUZZ][BUZZ]\nAttention. All science personnel report topside for immediate questioning."
"VOX_MIL1"	"[BUZZ][BUZZ]\nAll personnel evacuate high security materials storage facility."
"VOX_MIL2"	"[Siren][Siren]\nEmergency uranium containment team, to Sector D."
"VOX_MIL3"	"[Dial BOOP]\nTurret maintenance team, to Central Command and Communication Center."
"VOX_MIL4"	"[BUZZ][BUZZ]\nMilitary personnel, prosecute K*ilo-I*ndia-L*ima with extreme force."
"VOX_MIL5"	"[Siren][Siren][Siren]\nAttention. Alarm warning in Lambda Lab."
"VOX_MIL6"	"[BUZZ][BUZZ]\nSearch and destroy Force B*ravo, reports secondary objective terminated."
"VOX_MIL7"	"[BUZZ]\nB*ravo Force reports H*otel-S*ierra-M*ike Facility is secured."
"VOX_MIL8"	"[Siren][Siren]\nAttention. All military personnel, atomic biological chemical alert."
"VOX_MIL9"	"[Siren][Siren]\nAttention. All military personnel, extreme atomic biological chemical alert."
"VOX_MIL10"	"[Siren][Siren][Siren]\nAttention. Black Mesa Announcement System now under military command."
"VOX_MIL11"	"[BUZZ][BUZZ]\nMedical Team to Materials Storage Facility, Team B*ravo reports men down."
"VOX_MIL12"	"[BUZZ][BUZZ]\nAttention. Gordon Freeman report to military personnel for immediate security check."
"VOX_MIL13"	"[BUZZ][BUZZ]\nWarning, hostile biological forms detected in track control Sector E."
"VOX_MIL14"	"[Siren][Siren]\nHostile alien breach, Topside Checkpoint A*lpha, Checkpoint D*elta."
"VOX_MIL15"	"[BUZZ][BUZZ]\nSearch and destroy Force K*ilo, Central Command reports hostile alien force inside perimeter."
"VOX_MIL16"	"[BUZZ][BUZZ]\nClear topside motorpool for emergency medical helicopter."
"VOX_MIL17"	"[BUZZ][BUZZ]\nWarning, topside armory security bypass detected."
"VOX_MIL18"	"[BUZZ][BUZZ]\nAttention, hostile alien military force detected, advanced biological research lab."
"VOX_MIL19"	"[BUZZ][BUZZ]\nSearch and destroy force reports back up required, engaged with extreme resistance."
"VOX_MIL20"	"[BUZZ][BUZZ]\nMedical team to Sector E echo team squad failed to reach checkpoint."
//Doors
"NA0"	"Access denied."
"NA1"	"Access is denied."
"NA2"	"Unauthorized access."
"NA3"	"Illegal access."
"NA4"	"This door is locked."
"NA5"	"Unauthorized access."
"NA6"	"Entry forbidden."
"NA7"	"Entry not permitted."
"NA8"	"No unauthorized personnel."
"NA9"	"You do not have access to this facility."
"EA0"	"Access granted."
"EA1"	"Access permitted."
"EA2"	"Entry granted."
"EA3"	"Entry permitted."
"EA4"	"Access authorized."
"EA5"	"Entry is permitted."
"EA6"	"Access authorized."
"EA7"	"Access to facility, granted."
"EA8"	"Access granted."
"ND0"	"Security lock is engaged."
"ND1"	"Secure area, no entry."
"ND2"	"Security lockout, no entry."
"ND3"	"Secure door, no entry."
"ND4"	"Security system in force."
"ND5"	"Security system armed, no entry."
"ND6"	"Door is secured."
"ND7"	"Illegal access, move away."
"ED0"	"Security lock disengaged."
"ED1"	"Security clear, proceed."
"ED2"	"Security lockout, released."
"ED3"	"Secure override accepted."
"ED4"	"Security access acknowledged."
"ED5"	"Secutity system disengaged."
"ED6"	"Door security disengaged."
"NF0"	"Emergency blast door activated."
"NF1"	"Emergency blast shield activated."
"NF3"	"The blast containment shield is down."
"EF0"	"Emergency blast door, open."
"EF1"	"Emergency blast shield, deactivated."
"EF3"	"Blast containment shield is, open."
"NFIRE0"	"Fire containment door is down."
"EFIRE0"	"Fire containment door, open."
"NRAD0"	"Radiation containment door activated."
"ERAD0"	"Radiation containment door, open."
"NCON0"	"Emergency containment door engaged."
"ECON0"	"Emergency containment door disengaged."
"NG0"	"Sorry, this door is inoperative."
"NG1"	"Sorry, door out of service."
"NG2"	"Door damage detected, please call service personnel."
"NH0"	"No access, maintenance area."
"NH1"	"No personnel permitted in maintenance area."
"EH0"	"Maintenance area access granted."
"EH1"	"Maintenance area door open"
//Hazard warnings:
"T0"	"Extreme hazard, defense system is armed in "
"T1"	"Hazard area, defense system activated."
"T2"	"Danger, turret perimeter defense system armed."
"T3"	"Extreme hazard, nearest defense system engaged."
"T4"	"Danger, base defense turret system may power up."
"T5"	"Danger, automatic defense system activated."
"DR0"	"Danger, radiation leak detected."
"DR1"	"Danger, radiation hazard detected."
"DR2"	"Danger, high radiation level detected."
"DR3"	"Danger, severe radiation hazard, evacuate area immediately."
"DR4"	"Danger, safety violation, extreme radiation level detected."
"DC0"	"Danger, chemical leak, area now a high health hazard."
"DC1"	"Danger, chemical coolant leak, health hazard zone."
"DC2"	"Danger, chemical containment breach, all personnel evacuate this area."
"DC3"	"Danger, supercooled chemical leak."
"DC4"	"Danger, supercooled helium leak."
"DB0"	"Danger, liquid biohazard leak in immediate area."
"DB1"	"Danger, coolant leak, severe biohazard now in this area."
"DB2"	"Danger, liquid biohazard released, evacuate area."
"DB3"	"Danger, biohazard detected in immediate area."

//Voxlines - Echoes
"MAP3_INDOOR0"	"[DOOP]\nAttention. Train to leave in 8 minutes from Platform B. \n[DOOP]"	//Echoes
"MAP4_VOX1"	"[Dial BOOP]\nWarning. Extreme electromagnetic field hazard in Sector C. \n[Dial BOOP]"	//Echoes
"MAP4_VOX2"	"[Siren][Siren]\nDanger. Danger. All personnel evacuate facility immediately. This is not a test."	//Echoes
"MAP4_VOX3"	"[Siren][Siren]\nEmergency. System Failure. Fail-ure... fail-ure... failure... [buzz]"	//Echoes
"MAP9_BRIDGE1"	"[Siren]\nDanger. Approaching train accelerating. Severe hazard."	//Echoes
"MAP9_BRIDGE2"	"[Dial BOOP]\nEmergency override access granted."	//Echoes
"MAP9_BRIDGE3"	"[DOOP]\nNorth fire door released."	//Echoes
"MAP9_BRIDGE4"	"[DOOP]\nSouth fire door released."	//Echoes
"MAP12_VOX1"	"[Dial BOOP][Dial BOOP]\nHello- there- amigo- up here- in the- Control Room."	//Echoes
"MAP12_VOX2"	"[BOOP]\nQuick- mister- head down- to the- Lower Elevator. We will be- safe- up- here."	//Echoes
"MAP12_VOX3"	"[Siren]\nSomething- has got- in. [gunshots] Help.\n [Siren]-HElp. HELp. HELP. HEL- [distorted siren]"	//Echoes
"MAP12_VOX4"	"[DOOP]\nAll personnel. Surface Supply Elevator engaged. Please clear the platform."	//Echoes
"MAP12_VOX5"	"[DOOP]\nAll personnel. The Surface Supply Elevator override has been engaged. Please clear the platform. "	//Echoes
"MAP12_VOX6"	"[Siren]\nClose- call- Amigo."	//Echoes
"MAP14_ALERT1"	"[Siren]\nDanger. High energy breach. -high energy breach... [distorted siren]"	//Echoes
"MAP15_VOXLIFT"	"[Siren]\nElevator worm override released."	//Echoes
"MILCOM"	"[Siren]\nAttention. This announcement system is now under military command."	//Echoes
"VOX_SHUTDOWN"	"[DOOP]\nAnnouncement system shutdown in progress. [Siren] -power failure..."	//Echoes



"C1A1_0"	"Warning. High energy detonation detected in Materials Laboratory."
"C1A1_1"	"Attention. Security personnel to Sector C immediately."
"C1A1_2"	"Warning. Unauthorized biological forms detected in Sector C."
"C1A1_3"	"Warning. Unauthorized biological forms detected in Coolant Maintenance Area."
"C1A1_4"	"Any Damage Control Team to Sector C immediately."
"C1A1_5"	"Warning. Sector C elevator failure. Do not use."
"C1A1_6"	"Biohazard warning in Sector B and C."
"C1A1_7"	"Attention. Sector C science personnel, evacuate area immediately."
"C1A1_8"	"Warning. Flooding detected on Sub-Level 3, Sector B."
"C1A1_9"	"Warning. Anomalous energy field detected in Administration Center."
"C1A1_10"	"Attention. Any Sector C science personnel, please report status."
"C1A1_11"	"Attention. Sector C science personnel, please report status immediately."
"C1A3_0"	"Attention. All science personnel, report topside for immediate questioning."
"C1A3_1"	"All personnel evacuate High Security Materials Storage Facility."
"C1A3_2"	"Emergency Uranium Containment Team to Sector D."
"C1A3_3"	"Turret maintenance team to Central Command and Communication Center."
"C1A3_4"	"Military personnel, prosecute Kilo-India-Lima with extreme force."
"C1A3_5"	"Attention. This announcement system now under military command."
"C1A3_6"	"Search and Destroy Force Bravo reports secondary objective terminated."
"C1A3_7"	"Bravo Force reports Hotel-Sierra-Mike facility is secured."
"C1A3_8"	"Attention. All military personnel, atomic biological chemical alert."
"C1A3_9"	"Attention. All military personnel, extreme atomic biological chemical alert."
"C1A3_10"	"Attention. Black Mesa Announcement System now under military command."
"C1A3_warn"	"Attention. Security lockout alert. Security door will engage."
"C1A3_lock	"	"Security door engaged. Five. Four. Three. Two. One. Lockout activated."
"POWER_OFF"	"Main power is not on."
"C3A1_8"	"All personnel evacuate Lambda Complex, extreme dimensional malfunction detected."
"C3A2_0"	"Warning. Cross-dimensional power field activity detected."
"C3A2_1"	"Warning. Unauthorized biological force detected in cross-dimensional power field."
"C3A2_2"	"All personnel evacuate Lambda Complex, extreme dimensional malfunction detected."
"C3A2_3"	"Unauthorized activity detected in Main Reactor Core."
"C3A2_4"	"Danger. High energy exchange detected in Radioactive Materials Handling Bay."
"C3A2_5"	"Biological force detected in Primary Coolant System."
"C3A2_6"	"Lambda Complex reports dimensional contamination."
"C3A2_7"	"Lambda Complex reports dimensional containment system failure."
"DC0"	"Danger. Chemical leak. Area now a high health hazard."
"DC1"	"Danger. Chemical coolant leak. Health hazard zone."
"DC2"	"Danger. Chemical containment breach. All personnel evacuate this area."
"DC3"	"Supercooled chemical leak."
"DC4"	"Danger. Supercooled helium leak."
"DR0"	"Danger. Radiation leak detected."
"DR1"	"Danger. Radiation hazard detected."
"DR2"	"Danger. High radiation level detected."
"DR3"	"Danger. Severe radiation hazard. Evacuate area immediately."
"DR4"	"Danger. Safety violation. Extreme radiation level detected."
"NA0"	"Access denied."
"NA1"	"Access is denied."
"NA2"	"Unauthorized access."
"NA3"	"Illegal access."
"NA4"	"This door is locked."
"NA5"	"Unauthorized access."
"NA6"	"Entry forbidden."
"NA7"	"Entry not permitted."
"NA8"	"No unauthorized personnel."
"NA9"	"You do not have access to this facility."
"NA10"	"Sorry, you may not enter."
"NA11"	"Sorry, this door is locked."
"NA12"	"Please, move away from this area."
"NA13"	"Please, move away from door."
"NA14"	"You will not get in."
"NA15"	"Entry is not an option."
"NA16"	"Will we do this all day?"
"NA17"	"Move on immediately."
"NA18"	"No, no, and no."
"NF0"	"Emergency blast door activated."
"NF1"	"Emergency blast shield activated."
"NG0"	"Sorry, this door is inoperative."
"NG1"	"Sorry, door out of service."
"NG2"	"Door damage detected. Please call service personnel."
"NFIRE0"	"Fire containment door is down"
"NCON0"	"Emergency containment door engaged."

//Eli Vance - Echoes
"intro_eli_1"	"Unforeseen consequences..."
"intro_eli_2"	"The last time I heard those words was back at Black Mesa..."
"intro_eli_3"	"when he whispered them in my ear."
"intro_eli_4"	"The whole world went to hell that day."
"intro_eli_5"	"When he brought in that crystal I knew I..."
"intro_eli_6"	"You know who I'm talking about."
"intro_eli_7"	"Our mutual friend."
"eli_basehouse"	"We were living in base housing, you know."
"eli_ohalyx"	"Oh Alyx..."
"eli_rememberwife"	"You remember my wife Azian, don't you?"
"eli_rescuedher"	"I should have known when he rescued her it was for his own damn reasons..." 
"eli_whathappened"	"I can still only guess what might have happened to my wife."

//Alyx Vance - Echoes
"alyx-gordon"	"Gordon-"
"baby1"	"[Baby crying]"

// Decay protags - Echoes
"colette_stop2"	"[Loud grunt] Uh... I'm stuck."
"excuseme"	"Ex-cuse me!" //Colette
"gina_mad1"	"Hey, watch it!"

//Agamemnon lines (Mostly original with one generic scientist line sci_fear 13) - Echoes

"ag_abandon"	"Condolences!"
"ag_comeon0"	"[Gasp]"
"ag_comeon1"	"Over here!"
"ag_comeon2"	"I need help! At Once!"
"ag_comeon3"	"Assist me!"
"ag_comeon4"	"I believe you have something important to do."
"ag_comeon5"	"You have a task to attend to."
"ag_comeon6"	"I'll wait."
"ag_comeon7"	"I will be here."
"ag_comeon8"	"Have you lost your senses!?"
"ag_comeon9"	"I know you are, sir, but what exactly am I?"
"ag_comeon10"	"Screw you! I'm leaving!"
"ag_damn"	"Damnation!"
"ag_headroll"	"I promise you. When this is over, heads will roll."
"ag_leavemealone"	"Please leave me alone... I don't want them to hear us... If you want to escape, go through the canal."
"ag_meet0"	"Ah, hello there."
"ag_meet1"	"Would you mind opening this door for me?"
"ag_meet2"	"This situation has become unreasonable..."
"ag_meet3"	"Here there be monsters."
"ag_meet4"	"You're going to have to locate a security guard before we leave this place. They're the only ones who know the codes we need."
"ag_meet5"	"We don't have time for this foolishness. Get in there and find a guard."
"ag_meet6"	"Don't return until you've found a guard who has the code!"
"ag_meet7"	"On your way then."
"ag_mic"	"[Microphone feedback]"	//shortsfx
"ag_music"	"[Ominous notes play]"
"ag_paymess"	"Someone will pay for this mess..."
"ag_tv1_0testing"	"Test... testing."
"ag_tv1_1yesgood"	"Yes, good."
"ag_tv1_2anywhere"	"Excellent, I'll be able to communicate with you anywhere in the facility."
"ag_tv1_3lift"	"Let me activate the service lift."
"ag_tv1_military"	"But there's no time to wait for the military."
"ag_tv1_otherside"	"See you on the other side."
"ag_tv2_0gladalive"	"Glad to see you're still alive... but your mission isn't complete until you bring a security guard to me."
"ag_tv3_0destroy"	"You must destroy that thing at once!"
"ag_tv4_0foundguard"	"Ah, you found a guard. Good job."
"ag_tv4_1codes"	"I presume you've got the all clear codes."
"ag_tv4_2await"	"Excellent. I shall await your return."
"ag_tv5wrong"	"Something's wrong... I think something is interfering from the-"


//Hazard Course
"tr_sci_goodwork"	"Good work! Those new suits can be tricky. Please proceed to the next area."
"tr_sci_hardlynoticed"	"Very good! I hardly noticed you. Move on to the next area."
"tr_sci_nextstation"	"Good work! You look prepared for the next station."
"tr_sci_use"	"Yes. I will follow you, if you wish."
"tr_sci_unuse"	"Okay. I will wait here."
"tr_ba_use"	"Sure! I'll follow you."
"tr_ba_unuse"	"OK, I'll wait here."
"tr_ba_lightson"	"Let me get the lights, and you can try that again."	//Unused

//Scientist
//The SC_SCREAMs should be separated from the sci_fears because they are used for npcs in general
//They can all be handled on the table.
"absolutely"	"Absolutely."
"absolutelynot"	"Absolutely not."
"administrator"	"I suspected this could happen but the Administrator just would not listen."
"advance"	"Killing me will in no way advance this situation..."	//Echoes
"afellowsci"	"A fellow scientist."
"ahfreeman"	"Ah, Freeman."
"alienappeal"	"Do you think we should appeal to the alien authorities?"
"alientrick"	"Do you suspect some alien subterfuge behind this failure?"
"allnominal"	"Yes, this all looks nominal."
"alright"	"Alright."
"analysis"	"I am rather looking forward to this analysis, aren't you?"
"announcer"	"Did you understand that last announcement?"
"areyouthink"	"Are you thinking what I'm thinking?"
"asexpected"	"As I expected."
"b01_sci01_whereami"	"Where am I? I've got to get out of here!"	//Echoes 
"b01_sci02_briefcase"	"You, with the briefcase! You've got to help me out of here!" //Echoes
"b01_sci03_sirplease"	"Hello, where are you going? Sir, please!"	//Echoes
"beenaburden"	"Have I been that much of a burden?"
"beverage"	"Have you been able to get the beverage machine to work yet?"
"bloodsample"	"Wouldn't you like to get one of these blood samples under a microscope?"
"breakthings"	"This is madness!"	//Echoes
"c1a0_sci_bigday"	"Big day today, Freeman."
"c1a0_sci_crit1a"	"Quick! It's about to go critical!"
"c1a0_sci_crit2a"	"What the hell is going on with our equipment?"
"c1a0_sci_crit3a"	"It wasn't meant to do this in the first place!"
"c1a0_sci_ctrl1a"	"Ah, Gordon, here you are. We just sent the sample down to the Test Chamber."
"c1a0_sci_ctrl2a"	"We've boosted the Anti-Mass Spectrometer to 105 percent. Bit of a gamble, but we need the extra resolution."
"c1a0_sci_ctrl3a"	"The Administrator is very concerned that we get a conclusive analysis of today's sample. I gather they went to some lengths to get it."
"c1a0_sci_ctrl4a"	"They're waiting for you, Gordon. In the Test Chamber."
"c1a0_sci_dis1a"	"All right, Gordon, your suit should keep you comfortable through all this. The specimen will be delivered to you in a few moments. If you would be so good as to climb up and start the rotors, we can bring the Anti-Mass Spectrometer to eighty percent and hold it there until the carrier arrives."
"c1a0_sci_dis1b"	"Gordon, are you not hearing me? Climb up and start the rotors, please."
"c1a0_sci_dis1c"	"Climb up and start the rotors."
"c1a0_sci_dis1d"	"Very good. We'll take it from here."
"c1a0_sci_dis2a"	"Power to stage one emitters in three... two... one..."
"c1a0_sci_dis3a"	"I'm seeing predictable phase arrays."
"c1a0_sci_dis4a"	"Tell him to stand back from the focal stage. That suit won't do him any good if he wanders into the beam."	//Unused Line
"c1a0_sci_dis5a"	"Stage two emitters activating... now."
"c1a0_sci_dis6a"	"I have just been informed that the sample is ready, Gordon. It should be coming up to you any moment now. Look to the delivery system for your specimen."
"c1a0_sci_dis7a"	"Standard insertion for a nonstandard specimen. Go ahead, Gordon. Slot the carrier into the analysis port."
"c1a0_sci_dis9a"	"Overhead capacitors to one oh five percent."
"c1a0_sci_dis10a"	"Gordon, we cannot predict how long the system can operate at this level, nor how long the reading will take. Please work as quickly as you can."
"c1a0_sci_dis11a"	"Uh... it's probably not a problem... probably... but I'm showing a small discrepancy in... well, no, it's well within acceptable bounds again. Sustaining sequence."
"c1a0_sci_dis12a"	"Nothing you need to worry about, Gordon. Go ahead."
"c1a0_sci_dis13a"	"Wha-what's he doing in there?"
"c1a0_sci_dis14a"	"Get him out of there! Shut down the equipment and someone get him out!"
"c1a0_sci_dis15a"	"Shutting down. Attempting shut down. It's not... it's-it's not... it's not shutting down... it's not..."
"c1a0_sci_dis16a"	"Gordon! Get away from the beams!"
"c1a0_sci_dis17a"	"He waited too long! We can't contain it!"	//Unused Line
"c1a0_sci_disa"	"Testing... testing... Everything seems to be in order."
"c1a0_sci_getaway"	"Get away from there, Freeman! I'm expecting an important message!"
"c1a0_sci_gm"	"Good morning, Gordon."
"c1a0_sci_gm1"	"Good morning, Gordon."
"c1a0_sci_itsyou"	"Oh, it's you. I thought it might be another of the Administrator's men. They're everywhere this morning."	//Unused line
"c1a0_sci_lock1a"	"I'm afraid we'll be deviating a bit from standard analysis procedures today, Gordon."
"c1a0_sci_lock2a"	"Yes, but with good reason. This is a rare opportunity for us. This is the purest sample we've seen yet."
"c1a0_sci_lock3a"	"And potentially the most unstable!"
"c1a0_sci_lock4a"	"Now, now, if you follow standard insertion procedures, everything will be fine."
"c1a0_sci_lock5a"	"I don't know how you can say that. Although I will admit that the possibility of a resonance cascade scenario is extremely unlikely..."	//Duration extended 
"c1a0_sci_lock6a"	"Gordon doesn't need to hear all this. He's a highly trained professional. We have assured the Administrator that nothing will go wrong."
"c1a0_sci_lock7a"	"Ah yes, you're right. Gordon, we have complete confidence in you."
"c1a0_sci_lock8a"	"Well, go ahead. Let's let him in now"
"c1a0_sci_samp"	"The sample was just delivered to the test chamber."
"c1a0_sci_scanrpt"	"You'll need me to activate the retinal scanner."	//Unused
"c1a0_sci_stall"	"[Clears throat]"
"c1a0_sci_stayback"	"No, stay back! Gordon!"
"c1a1_sci_1scan"	"Why didn't they listen!"
"c1a1_sci_2scan"	"We tried to warn them."
"c1a1_sci_3scan"	"I never thought I'd see a Resonance Cascade, let alone create one."
"c1a1_sci_4scan"	"Gordon, you're alive! Thank God for that hazard suit. I'm afraid to move him, and all our phones are out. Please, get to the surface as soon as you can, and let someone know we're stranded down here. You'll need me to activate the retinal scanners. I'm sure the rest of the science team will gladly help you."	//Duration extended
"c1a1_sci_5scan"	"Be careful, Gordon!"
"c1a2_sci_1zomb"	"Get out of there! Run, man, run!"	//Unused
"c1a2_sci_3zomb"	"Don't be a fool!"	//Unused
"c1a2_sci_5zomb"	"No..."	//Unused
"c1a2_sci_6zomb"	"Don't just stand there! Pick up that gun and shoot it!"	//Unused
"c1a2_sci_dangling"	"I... I can't hold on much... longer..."
"c1a2_sci_darkroom"	"I'm not so sure I want to get to the surface. What if the world finds out what we were doing down here?"
"c1a2_sci_elevator"	"If you can make it up the elevator shaft... you should be able to get to the surface... Try to send help and let the world know what has happened..."	//Unused
"c1a2_sci_lounge"	"Gordon! If I'd known it was you, I'd have let you in! Everyone's heading for the surface, but I think they're crazy not to stay put. Someone is bound to come by and rescue us."
"c1a2_sci_transm"	"I just overheard a secure access transmission... soldiers have arrived and they're coming to rescue us. Of course, I have my doubts that we'll live long enough to greet them."
"c1a3_sci_1man"	"Take me with you! I'm the one man who knows everything!"
"c1a3_sci_atlast"	"Rescued at last!"	//Unused
"c1a3_sci_rescued"	"Rescued at last! Thank God you're here!"
"c1a3_sci_silo1a"	"For God's sake, open the silo door! They're coming for us! It's our only way out!"
"c1a3_sci_silo2a"	"Oh my God... we're doomed!"
"c1a3_sci_team"	"Don't shoot! I'm with the science team!"
"c1a3_sci_thankgod"	"Thank God you're here!"	//Unused
"c1a4_sci_blind"	"Is someone there? I... I can't see a thing..."	//Unused and Uplink
"c1a4_sci_gener"	"This is my hiding spot, and I'm not moving until the situation is drastically improved. Now go away and don't tell anyone I'm here."
"c1a4_sci_pwr"	"Excellent! Someone has restored all power! We'll have the engine up again in no time!"
"c1a4_sci_pwroff"	"I hope no one expects me to start up the generator. Smithers went down there and never came back."
"c1a4_sci_rocket"	"Fire the... rocket engine. Destroy the damned thing before it grows any larger!"
"c1a4_sci_tent"	"No... No! No! Get it off me! Get it off! Get it off!"
"c1a4_sci_trainend"	"Have you heard? They're killing scientists... Our own race turning against us... I think I'll stay here and take my chances with the creatures..."	//Unused
"c1a4_sci_trust"	"Well, so much for the government. Their idea of containment is to kill everyone associated with the project! Judging from your hazard suit, I'd say you were part of what went wrong—isn't that right? Now look... if anyone can end this catastrophe, it's the science team in the Lambda Complex, at the opposite end of the base. With the transit system out, I couldn't tell you how to get there. But there's an old decommissioned rail system somewhere through here—beyond the silo complex. If you can make it through the rocket test labs, you might be able to worm your way through the old tunnels to track down whatever's left of the Lambda team. You can trust them. You can trust all of us. Good luck."
"c2a3_sci_icky"	"Did you see it? They said it was hauled from the Challenger Deep, but I'm positive that beast never swam in terrestrial waters until a week ago. There's a tranquilizer gun in the shark cage, but I'm not sure it would work on this species. You're welcome to try."
"c2a3_sci_track"	"Gordon Freeman—it is you, isn't it? The science team has been tracking your progress with the Black Mesa security system. Unfortunately, so has the military. That suit of yours is full of tracking devices. Still, it's better than going naked in this place. It's cold in there and you'll have to hurry. It could sap your suit power in a matter of moments. If you're bent on reaching the Lambda complex, then you'll want to keep to the older industrial areas, where the security system is full of holes. It's worked for me so far."
"c2a4_sci_2tau"	"Put that down—it's a prototype."
"c2a4_sci_4tau"	"It's much too unpredictable. Don't let it overcharge!"
"c2a4_sci_alldie"	"If you let us all die, Freeman, you'll never get out of here!"	//Unused
"c2a4_sci_arg2a"	"It's not our fault, I tell you."	//Unused
"c2a4_sci_arg4a"	"Nature made them, we were only studying them!"	//Unused
"c2a4_sci_letout"	"Well, I'll let you out, but I'm warning you... it's hell out there. It's completely under military control. You'll have to sneak and fight your way from one end to the other, and I don't expect you'll meet many of our peers along the way. But if you do survive and somehow make it across the base, you'll end up at the Lambda Complex, where the rest of the science team has taken shelter. I wouldn't venture there myself, but I will let them know that you are coming."
"c2a4_sci_scanner"	"We all have retinal scanner access. Escort us to the lobby, and we can get out of the lab."
"c2a4_sci_sugicaloff"	"You'll have to shut down the surgical unit first. Peters switched it on but I'm afraid he never made it back."
"c2a4_sci_surgury"	"A scientist, thank God! Get us out of here before those military drones figure out where we're hiding!"
"c2a5_sci_boobie"	"You're heading for the Lambda Complex, aren't you? I was heading there myself, until I wound up here and... well, simply lost my nerve. Take one look through that door and you'll see what I mean. I'm just going to wait out the catastrophe in here. If you intend to go on, then I beg of you... proceed with extreme caution."
"c2a5_sci_lebuz"	"Thank you, Mr. Freeman... you are Gordon Freeman, aren't you? The one they're expecting in the lambda complex? If you can figure a way past that Gargantua on the landing field and through the bunker door out there, you'll find yourself at the Lambda Lab's doorstep!"	//Unused
"c3a1_sci_2sat"	"I'm sorry, but those doors will not open until we send the all clear."	//Unused and Uplink
"c3a1_sci_4sat"	"I would love to do that, but the aerial bombardment has made a wreck of my transmitter. The cables are severed. We'd have to aim it by hand... and I'm getting high radiation levels in the transmitter dome. Nobody but a fool would go in there!"	//Unused and Uplink
"c3a1_sci_6sat"	"Yes. You could survive in that suit of yours... Very well. I will lower security on the satellite access elevator, and you can go up into the dome. I'll try to help you over the intercom."	//Unused and Uplink
"c3a1_sci_dome"	"Freeman, you'll want to work quickly! Tune the transmitter to the USNRC. I repeat. Tune to the USNRC!"	//Unused and Uplink
"c3a1_sci_done"	"Excellent! I'm sending the all clear and the doors should be open now. We'll meet you down below."	//Unused and Uplink
"c3a2_sci_1glu"	"[Whispered] Pssst! Over here."	//Unused
"c3a2_sci_1surv"	"Gordon Freeman! You finally found us!"
"c3a2_sci_2glu"	"Were you in weapons research, too? I built the Gluon Gun, but I just can't bring myself to use it on a living creature. You don't look as if you have any trouble killing things."
"c3a2_sci_3glu"	"I see you found the Gluon Gun. I hope it serves you better than it has me. I built the thing... but I can't bring myself to use it on a living creature."	//Unused
"c3a2_sci_3surv"	"This is the supply depot for our first survey team. Quite a few handsome specimens were collected from the borderworld and brought back this way—uhh, before the survey members started being collected themselves, that is. We suspect there is an immense portal over there, created by the intense concentration of a single powerful being. You will know it when you see it. I hate to say this, Gordon, but you must kill it, if you can."
"c3a2_sci_5surv"	"Of course, you owe us nothing, Mr. Freeman. But you've come this far. You know as much about these creatures as anyone."
"c3a2_sci_7surv"	"Yes. So... if you're willing, my colleague is waiting for you at the main portal controls. He will open the gates for you, Mr. Freeman. Do hurry."
"c3a2_sci_flood"	"Freeman, isn't it? You'll need to activate both pumps to flood the reactor, and then that access pipe down there will take you to the core. Time is short!"
"c3a2_sci_fool"	"Freeman, you fool!"
"c3a2_sci_forever"	"Hurry up, Freeman, I can't keep it open forever!"
"c3a2_sci_linger"	"Don't linger, Mr. Freeman! You've turned on the pumps. Now take the access pipe, flood the core, and get on up to the labs without delay!"
"c3a2_sci_ljump"	"This, Mr. Freeman, is a Long Jump Module, created expressly for navigation in the world beyond. I certainly hope you received Long-Jump Training, because once you're in Xen, you will need it. I would advise you to practice before crossing over."
"c3a2_sci_notyet"	"Not yet, Freeman!"
"c3a2_sci_portal"	"All right, I can open the portal now. The process is complicated, and once it's begun I must not be interrupted or I will have to start all over again. Don't enter the beam until I give the okay, understood? I will begin."
"c3a2_sci_portopen"	"It's ready! You must go! Now!"
"c3a2_sci_position"	"We're almost there, Freeman. Get yourself in position."
"c3a2_sci_shower"	"Freeman! What a relief to see you! We've been tracking your progress. I stayed behind to let you into the reactor complex. You'll need me to activate the retinal scanner."	//Unused
"c3a2_sci_straws"	"I apologize, Mr. Freeman, but I couldn't risk opening that door until I was sure you'd scoured the area. This is the last entrance to the Lambda Complex—every other has been sealed off to contain the invasion. When we realized that you might actually make it here, we drew straws to see who should stay behind to let you through. Obviously, I drew the short one. My colleagues are waiting at the tip of the Lambda reactor... waiting for you, I mean. The reactor is shut down right now, but you can activate it on your way up. You'll have to flood the core anyway to get into the teleportation labs. You're not authorized to know about those... but I can see you already know a great deal more than any one man is supposed to."
"c3a2_sci_uphere"	"Hello, Freeman—I'm up here. Practice your Long-Jump if you must, but hurry up!"
"cantbeserious"	"You can't be serious."
"cantbeworse"	"It can't get any worse than this."
"canttakemore"	"I can't take much more of this."
"cascade"	"Aren't you a bit worried about that exponential cascade scenario we discussed?"
"catchone"	"Shouldn't we try to capture a specimen?"
"chaostheory"	"Do you still say there's nothing to chaos theory?"
"checkatten"	"Are you sure you checked the Eigen attenuators?"
"completelywrong"	"You are completely wrong."
"containfail"	"It appears the containment system has completely failed."
"correcttheory"	"Are you one hundred percent sure that theory of yours is correct?"
"cough"	"[Sickly cough]"	//Duration extended
"crowbar"	"Do you think that perhaps, I could have a crowbar of my own? Perhaps then an automatic rifle?" //Echoes
"d01_sci10_interesting"	"Interesting..." //Echoes
"d01_sci14_right"	"Right." //Echoes
"d06_sci01_lambdalabs"	"...can anyone read me? I say again: this is Lambda Labs, can anyone read me?"	//Echoes
"d08_sci01_idnumber"	"Um... I only know the ID number to Gordon's safety research, no others. Couldn't you just... let me go?"	//Echoes
"d08_sci02_scientists"	"Scientists! I'm saved!	//Echoes
"dangerous"	"That way looks dangerous. I'm staying here"	//Echoes
"darkkill"	"Nooo! NO, NO! [Crunch and thud]"	//Echoes
"delayagain"	"Do you think we should delay for another recalibration?"
"didyouhear"	"Did you hear that?"
"dinner"	"Are you seriously suggesting that all of these beings are here to dine on us?"
"dontconcur"	"I don't concur."
"dontgothere"	"No, don't go that way!"
"dontkillme"	"Please, don't kill me..."	//Echoes
"dontknow"	"I really don't know."
"dontwantdie"	"No, I don't want to die!"
"donuteater"	"Do you know who ate all the donuts?"
"doyousmell"	"Do you smell what I smell?"
"drunk"	"[Tired drunk babbling]"	//Echoes
"dweller_help"	"Someone help!"	//Echoes
"dweller_notagain"	"No! Not again!"	//Echoes
"escapecanal"	"Please leave me alone... I don't want *them* to hear us... If you want to escape, go through the canal!"	//Echoes
"evergetout"	"Will we ever make it out of here?"
"everseen"	"Have you ever seen anything like this?"
"excellentteam"	"With my brains and your brawn we'll make an excellent team."
"excuse"	"Excuse me, Gordon."
"faller_stayback"	"No! Stay back!"	//Echoes
"fallinsane"	"Are you insane!?"	//Echoes
"fascinating"	"Don't you find this all rather fascinating?"
"fellowscientist"	"Glad to oblige a fellow scientist."
"fine"	"Fine. You won't even know I'm here."
"fork_impossible"	"You know, theoretically, this is impossible."	//Echoes
"fork_phd"	"Fat lot of good that PhD does me now, hm..."	//Echoes
"fork_theoretically"	"Theoretically..."	//Echoes
"freeman"	"Freeman."
"freemanalive"	"Freeman! Who would have thought you'd still be alive?"
"funny_toilet1"	"Hey! HEY! Alright, which one of you guys locked me in here?"	//Echoes
"funny_toilet2"	"I'm serious now! This has become quite annoying!"	//Echoes
"funny_toilet3"	"Hello? HELLO? Come on guys..."	//Echoes
"fusionshunt"	"I certainly hope those backup fusion shunts are in good shape today."
"getoutalive"	"I just want to get out of this alive."
"getoutofhere"	"I've got to get out of here!"
"goodpaper"	"I believe this will make for a notable paper, don't you?"
"goodtoseeyou"	"Ah, it's good to see you."
"gottogetout"	"I've got to get out of here!"
"greetings"	"Greetings!"
"greetings2"	"Greetings."
"guardknows"	"I suppose a security guard should know what he's doing."	//Echoes
"headcrab"	"These crab creatures have a unique parasitic strategy, don't you think?"
"heal1"	"Let me take care of that wound for you."
"heal2"	"This should make you feel better."
"heal3"	"Allow me to treat that injury."
"heal4"	"I can give you something for the pain."
"heal5"	"Don't worry, I am a doctor."
"scientisthearsomething"	"Did you hear something?" //tag
"hello"	"Hello."
"hello2"	"Hello."
"hellofreeman"	"Ah, hello, Gordon Freeman. It's good to see you."
"hellofromlab"	"You are from the Anomalous Materials Lab. Yes, I recognize you."
"hellothere"	"Hello there."
"hideglasses"	"Someone has hidden my glasses again."
"holdstill"	"Hold still, this won't hurt a bit."
"hopenominal"	"I hope those containment parameters are still nominal."
"hopeyouknow"	"I certainly hope you know what you're doing."
"howinteresting"	"How interesting, just look at that."
"hungryyet"	"Is anyone else getting hungry?"
"ibelieveso"	"I believe so."
"icanhelp"	"I suppose *I* can help."	//Echoes
"idontthinkso"	"I don't think so."
"ihearsomething"	"I hear something."
"scientistillwait"	"I'll wait." //tag
"illwaithere"	"I'll wait right here."
"importantspecies"	"Another important species revealed in action."
"improbable"	"A failure of this magnitude is extremely improbable."
"imsure"	"I'm sure of it."	//Duration extended
"inconclusive"	"It's inconclusive."
"inmesstoo"	"Ah, Freeman. I see you are in this mess too."
"ipredictedthis"	"I predicted all of this, you know. All of it!"
"istay"	"I'll stay here."
"iwounded"	"I seem to be wounded... but I can keep going."
"iwounded2"	"Well, I seem to be seriously wounded."
"iwoundedbad"	"I don't think I can last much longer."
"justasked"	"Didn't you just ask me that?"
"lambdalab"	"I hope those people in the Lambda Lab can get this under control."
"leadtheway"	"Lead the way."
"leavingme"	"What? You're leaving me here?"
"letmehelp"	"Let me help you."
"scientistletsgo"	"Let's go." //tag
"letstrythis"	"Let's try this."
"letyouin"	"Wait a minute and I'll let you in."
"limitsok"	"This is all within theoretical limits."
"lowervoice"	"Kindly lower your voice."
"luckwillchange"	"It's highly probable that our luck will change, don't you agree?"
"madness"	"This is madness! I'm getting out of here!"
"needsleep"	"I'd give my right hemisphere for a few hours of sleep."
"neverseen"	"Fascinating. I never suspected such things could be."
"newhevsuit"	"Ah, you have one of the new HEV suits. That should be very useful."
"newsample"	"Any ideas on the origin of that new sample?"
"nodoubt"	"I have no doubt."
"nogrant"	"Well, there goes our grant money."	//Duration extended
"noguess"	"I couldn't even venture a guess."
"noidea"	"You have no idea what is going on, do you?"
"noo"	"No."
"nooo"	"No!"
"noplease"	"No! Please!"
"notcertain"	"I'm not certain."
"nothostile"	"The alien species can't possibly all be hostile, can they?"
"notsure"	"I am not at all sure."
"odorfromyou"	"I hope that odor isn't coming from you."
"of1a1_sc01"	"Three... four... five... [heavy breathing] One... two..."	//Echoes
"of1a1_sc02"	"Three, Four, Five! [heavy breathing]"	//Echoes
"of2a3_sc01"	"When the fighting started, I hid myself here. I don't think any of them above have survived."	//Echoes
"ofcourse"	"Of course!"
"ofcoursenot"	"Of course not!"
"okgetout"	"Okay, let's get out of here."
"okihope"	"Okay, I hope you know what you're doing."
"organicmatter"	"Well, the dimensional breach is definitely transmitting organic matter."
"overhere"	"[Whispered] Psst, over here!"	//Unused
"peculiarmarks"	"Why just look at those peculiar markings."
"peculiarodor"	"Hm, what a peculiar odor."
"perfectday"	"This analysis is going to run perfectly today, don't you think?"	//Duration extended
"perhaps"	"Perhaps."
"positively"	"Positively."
"protectme"	"I can get you some valuable supplies if you protect me."	//Unused and Echoes
"purereadings"	"Wouldn't it be fantastic to get some pure readings for a change?"
"ramble_1"	"Excuse me, but I think the Xena convention is back down the hall to the left."	//Echoes
"ramble_2"	"Ah, hello, ladies. It's good to see you."	//Echoes
"ramble_3"	"Someone help! She's gone mad!"	//Echoes
"ramble_4"	"While this may be your idea of fun,\nI prefer long walks on a sandy beach as the sun sets."	//Echoes
"recalculate"	"Don't you think we should recalculate those resonance dampening factors again?"
"reconsider"	"I don't suppose you'd reconsider?"
"repeat"	"You know, you repeat yourself sometimes."
"reportflux"	"I must remember to report that fluctuation."
"rescueus"	"Surely someone will come and rescue us."
"ridiculous"	"Don't be ridiculous!"
"right"	"Right!"
"rightwayout"	"Are you sure this is the right way?"
"rumorclean"	"The military cleanup is just a paranoid rumor, isn't it?"
"runtest"	"I wonder if I should run that test again."
"safetyinnumbers"	"Haven't you heard of safety in numbers?"	//Echoes
"saved"	"A soldier! I'm saved at last."	//Echoes
"sc_accident2"	"Oh no... It's probably those Anomalous Materials people again.\nAlways pushing their equipment too hard, dabbling in who knows what.\nI'd be surprised if there is one good brain among them."	//Echoes from Blue Shift
"sc_accident3"	"W-well, don't just stand there! Do something!"	//Echoes
"sc_canals3"	"No, it's too late! I can't do it! I can't! We'll never make it!"	//Echoes
"sc_coming"	"They're coming for us!"	//Echoes
"sc_guardknows"	"A security guard should know what he's doing. Let's go."	//Echoes
"sc_hello1"	"Thank God! Someone with a weapon!"	//Echoes
"sc_hello2"	"It's good to see another living human being..."	//Echoes
"sc_hello3"	"Can you help me get out of here?"	//Echoes
"sc_hello4"	"Excellent! Someone who knows how to use a gun!"	//Echoes
"sc_hello5"	"Oh my! For a second I thought you were one of... them."	//Echoes
"sc_holdyourself"	"Hold yourself together!"	//Echoes
"sc_leavemealone"	"Please leave me alone... I don't want of *them* to hear us..."
"sc_maint"	"If you're waiting for the tram to Sector G,\n then you're probably better off walking it.\nI overheard someone say that all the trams on this end of the facility are having *problems.*"	//Echoes
"sc_ok0"	"Yes! You seem like someone I can trust."	//Echoes
"sc_ok2"	"I'll be right behind you."	//Echoes
"sc_ok3"	"Well, if you think I can help."	//Echoes
"sc_outofhere"	"Get out of here!"	//Echoes
"sc_please"	"Please!"	//Echoes
"sc_pok1"	"Don't you have your *own* job to be doing?"	//Echoes
"sc_pok2"	"Excuse me, but I'm rather busy right now."	//Echoes
"sc_pok3"	"Don't you have more important things to be doing\nthan keeping me from my work?"	//Echoes
"sc_power1"	"Those... things! They're everywhere! We have to get out of here!"	//Echoes
"sc_power2"	"Look out!"	//Echoes
"sc_sec2_admin1"	"I can't access my files,\n I can't answer my mail,\nI haven't even been able to get into my office!"	//Echoes
"sc_stop3"	"You're going to have to leave me here."	//Echoes
"sc_yard_box3"	"Help! Someone let us out of here!"	//Echoes
"sc_yard_box4"	"Hello... can anyone hear me?"	//Echoes
"sc_yard_wound1"	"I appreciate your help, but I'm afraid those bastards did their damage already...[cough] If you are trying to reach the freight yards in hope of escaping, then just forget about it. The military is rounding up everyone and everything they can find and either killing them or bringing them up here for questioning! So much for our rescue..."	//Echoes
"sci_1thou"	"One one-thousand"	//Unused
"sci_2thou"	"Two one-thousand"	//Unused
"sci_3thou"	"Three one-thousand"	//Unused
"sci_4thou"	"Four one-thousand"	//Unused
"sci_5thou"	"Five one-thousand"	//Unused
"sci_aftertest"	"You'll just have to wait until after the test."
"sci_alone"	"Please, leave me alone until after the experiment."
"sci_bother"	"I can't be bothered right now."
"sci_busy"	"Excuse me, Gordon, but I'm rather busy now."
"sci_die1"	"[Wet choking]"
"sci_die2"	"[Snapping sound]"
"sci_die3"	"[Sharp exhale]"
"sci_die4"	"[Brief exhale]"
"sci_dragoff"	"[Bubbling and scream]"
"sci_fear1"	"Eeehw"
"sci_fear2"	"OOOoh"
"sci_fear3"	"Whoa!"
"sci_fear4"	"AAAah"
"sci_fear5"	"[Uncertain shudder]"
"sci_fear6"	"Oh no!"
"sci_fear7"	"Oh dear!"
"sci_fear8"	"[Scream]"
"sci_fear9"	"[Stifled scream]
"sci_fear10"	"AH!"
"sci_fear11"	"Oh my!"
"sci_fear12"	"My goodness!"
"sci_fear13"	"Whoa!" 	//Echoes uses one of these for the Janitor/Agamemnon
"sci_fear14"	"Get back!"
"sci_fear15"	"Aaaah!"
"sci_pain1"	"DArrg!"
"sci_pain2"	"NOoo!"
"sci_pain3"	"Stop!"
"sci_pain4"	"AAH!"
"sci_pain5"	"Argh!"
"sci_pain6"	"No!"
"sci_pain7"	"No!"
"sci_pain8"	"No!"
"sci_pain9"	"Stop!"
"sci_pain10"	"No!"
"sci_somewhere"	"Weren't you supposed to be in the test chamber half an hour ago?"
"scream01"	"AAAAAAAH-uh!"
"scream1"	"[Long scream echoes]"
"scream02"	"[Scream]"
"scream2"	"AAAHH-HAO-UH!"
"scream03"	"[Choked out scream]"
"scream3"	"[Long panicked scream]"
"scream04"	"AAAAAh!"
"scream4"	"Ah AAAAAAAAAAH!"
"scream05"	"[Scream]"
"scream5"	"[Screams with dying breath]"
"scream06"	"[Scream]"
"scream6"	"[Scream]"
"scream07"	"[Hyperventilating scream]"
"scream7"	"[Scream]"
"scream08"	"AAAAAA-AAH!"
"scream09"	"AAAh!"
"scream10"	"No!"
"scream11"	"Stop!"
"scream12"	"Stop!"
"scream13"	"No!"
"scream14"	"AAH!"
"scream15"	"[Gasps]"
"scream16"	"[Shocked yell]"
"scream17"	"[Surprised scream]"
"scream18"	"AAH!"
"scream19"	"[Startled yelp]"
"scream20"	"[Long Scream]"
"scream21"	"[Pained cry into moaning]"
"scream22"	"AAH, AAAAAAAAAAAAH!"
"scream23"	"[Scream]"
"scream24"	"[Screams out a full breath]"
"scream25"	"[Scream]"
"seeheadcrab"	"Why look... another headcrab..."	//Unused
"seencup"	"Have you seen my coffee cup?"
"shakeunification"	"This should shake up those grand unification boys, hm?"
"shutdownchart"	"Now where did I leave that shutdown procedure chart?"
"shutup"	"Shut up."
"shutup2"	"Shut up!"
"simulation"	"Most of the simulation results are perfectly acceptable, you know."
"slowingyou"	"I'm slowing you down, am I?"
"smellburn"	"Do you smell something burning?"
"snarkbody"	"GET IT OFF ME! GET IT OFF AH-\n[abdominal cavity ruptures]"	//Echoes
"sneeze"	"[Sneeze]"	//Echoes
"softethics"	"You aren't going soft on that ethics issue again, are you?"
"somethingfoul"	"I believe something smells quite foul here."
"sorryimleaving"	"Sorry, I'm leaving now."
"startle1"	"[Gasp]"
"startle2"	"[Light gasp]"
"startle3"	"[Exhale into gasp]"
"startle4"	"[Gasp]"
"startle5"	"Oh no."
"startle6"	"Oh no."
"startle7"	"Oh no."
"startle8"	"Oh no."
"startle9"	"Oh no."
"statusreport"	"Did you submit your status report to the Administrator today?"
"scientiststench"	"What is that stench?" //tag
"stimulating"	"I think it's rather stimulating, don't you?"
"scientiststop1"	"This is as far as I go." //tag
"scientiststop2"	"I refuse to go another step." //tag
"stop3"	"You're going to have to leave me here, Gordon."
"stop4"	"I'm going to stay here and wait for my colleagues."
"stopasking"	"Stop asking that question."
"stopattacking"	"Stop attacking, he's a friend!"
"sunsets"	"While this may be your idea of fun,\nI prefer long walks on a sandy beach as the sun sets."	//Echoes
"survival"	"Do you recall any of those emergency survival procedures?"
"thankgod"	"Thank God!"	//Echoes
"thatsmell"	"That smell is... interesting."	//Echoes
"thatsodd"	"That's odd."
"theoretically"	"Theoretically."
"thiswillhelp"	"This should help."
"ties"	"The least they could do is let us wear differing ties! I really don't understand this uniform policy."	//Echoes
"toiletscare"	"Is someone there?"	//Echoes
"tramangry"	"If I have to ride that tram one more time I'm gonna-"	//Echoes
"tramcough"	"[light cough]"	//Echoes
"tramstuck"	"For God's sake open this door! They're coming for us! It's our only way out!"	//Echoes
"tunedtoday"	"All displacement modulators were tuned today, weren't they?"
"tunnelcalc"	"Are you running those tunneling lattice calculations again?"
"uselessphd"	"Fat lot of good that Ph.D. does me now, hm?"
"ushouldsee"	"There's something you should see."	//Unused
"waithere"	"Don't you think we should... wait here for a while?"	//Unused
"weartie"	"Why do we all have to wear these ridiculous ties?"
"whatissound"	"That sound... what is it?"	//Unused
"whatnext"	"Well, do you have any idea what to do next?"
"whatyoudoing"	"My God, what are you doing?"
"whoareyou"	"Who are you? I've been waiting here for ages, hoping someone would come along."	//Unused
"whocansay"	"Who can say?"
"whoresponsible"	"Who is responsible for this mess?"
"whyaskme"	"Why are you asking me?"
"whyleavehere"	"Why are you leaving me here?"
"yawn"	"[Sleepy yawn]"	//Echoes
"yees"	"Yes."
"yes"	"Yes."
"yes2"	"Yes."
"yes3"	"Yes."
"yesihope"	"I sincerely hope you know what you are doing."
"yesletsgo"	"Yes, let's go."
"yesok"	"Yes, okay!"
"youinsane"	"Are you insane? Stop attacking, immediately!"
"youlookbad"	"You look *terrible*."	//Duration extended
"youlookbad2"	"You look terrible."	//Duration extended
"scientistyouneedmedic"	"It appears that you need medical attention right away." //tag
"youwounded"	"Ah, you've been wounded."


//Barney
"MAP1_TUNNEL4"	"Whoa... that was close. Do you have any idea what's going on?"
"MAP16_BASTOP"	"What is this thing? S-some kinda weapon?\nI don't know if we should go any further.\n This doesn't look right."	//HEV Barn

"aimforhead"	"Aim for the head, if you can find it."	//HEV Barn
"aintgoin"	"I'm not going anywhere."
"aintscared"	"You aren't scared, are you?"
"alreadyasked"	"Didn't you already ask me that?"
"ambush"	"I smell an ambush. We'd better be careful."	//HEV Barn
"ba_another"	"Ha ha, got another one!"	//HEV Barn
"ba_attack1"	"Freeze!"	//HEV Barn
"ba_becareful1"	"Hey, try not to, get eaten by a monster or anything. Okay?"	//Echoes
"ba_blocked"	"Hey, it's no good up there. It's all sealed off."	//Echoes
"ba_blockedoff"	"Hey, it's no good up there. It's all sealed off."	//Echoes
"ba_bridgechat1"	"Open fire!"	//Echoes
"ba_bring"	"Bring it on!"	//Echoes, HEV Barn
"ba_button0"	"Now, let me try my code."	//Echoes, HEV Barn
"ba_button1"	"Let's see if this works."	//Echoes, HEV Barn
"ba_buttugly"	"That's one less horror in the world."	//HEV Barn
"ba_canal_wound1"	"Look. I'm chewed up pretty bad, and I think my leg's broken. So you better go on without me. Get yourself out of here while you still can."
"ba_close"	"Whoa... that was close."	//HEV Barn?
"ba_crazy"	"Are you crazy?"	//Echoes
"ba_cure0"	"That injury might need attention soon."	//Echoes
"ba_cure1"	"I hate to say it, but you're in bad shape."	//Echoes
"ba_docprotect1"	"You know I can't come with you."	//Echoes
"ba_docprotect2"	"I wish I could, but someone's gotta protect the Doc."	//Echoes, HEV Barn
"ba_docprotect3"	"We all have our jobs to do. Mine is right here."	//Echoes, HEV Barn 
"ba_dontmake"	"Don't make me do this."	//HEV Barn
"ba_door0"	"I'll get that door open."	//Echoes, HEV Barn?
"ba_door1"	"Let me get that door for you."	//Echoes, HEV Barn
"ba_door2"	"Hold on a minute!"	//Echoes
"ba_door3"	"Alright, this should only take a second."	//Echoes
"ba_doorstuck"	"Hold on a minute. The door is not responding?\nLet me see if I can get it open on this side." 	//Echoes
"ba_dotoyou"	"Hey, what did I ever do to you?"
"ba_endline"	"End of the line for you."
"ba_firepl"	"Heh, that'll look nice in my trophy room."	//HEV Barn
"ba_friends"	"Hmpf, with friends like you... man!"
"ba_generic0"	"Hold on a minute!"	//Echoes
"ba_generic1"	"I've almost got it."	//Echoes
"ba_generic2"	"Good job!"	//Echoes, HEV Barn
"ba_gethev"	"Man, I need to get me one of them HEV suits."	//Echoes
"ba_getthroughthis"	"We'll get through this together."	//Echoes, HEV Barn
"ba_goodshoot"	"That's good shootin'!"	//Echoes, HEV Barn
"ba_gotone"	"Got one!"	//HEV Barn
"ba_gundying"	"I'm chewed up pretty bad, and I think my leg's broken... I'm... never gonna make it."	//Echoes
"ba_gungiver"	"I'm chewed up pretty bad, and I think my leg's broken... I'm... never gonna make it. You better go on without me."	//Echoes
"ba_hello1"	"How's it going?"	//Echoes
"ba_hello3"	"Hey, how are ya?"	//Echoes
"ba_hello4"	"Looks like we're in for a long day today."	//Echoes
"ba_ht06_01"	"Soldiers... everywhere... They're killing everyone!"	//Echoes
"ba_ht06_03"	"Man, am I glad to see you."	//Echoes, HEV Barn
"ba_ht06_03_alt"	"Man, am I glad to see you!"	//Echoes, HEV Barn
"ba_ht06_05"	"Yeah, I've got the clearance codes to the security station. Let's go."	//Echoes
"ba_ht06_09"	"I was worried you wouldn't make it. Anyway, let's get to the security station.\n Uh, you lead the way."	//Echoes, HEV Barn
"ba_ht06_10"	"This door is locked. See if you can activate it from the console."	//Echoes, HEV Barn
"ba_ht07_01"	"The Central Security Station is right over here."	//Echoes, HEV Barn
"ba_ht07_02"	"Follow me."	//Echoes
"ba_ht07_03"	"Almost there."	//Echoes, HEV Barn
"ba_ht07_04"	"It's right over here."	//Echoes, HEV Barn
"ba_ht07_06"	"My access code should open this\nand unlock any door around the central transit hub."	//Echoes, HEV Barn
"ba_ht07_07"	"Hey, don't stand close to the main doors\nwhen they're opening or closing. They close *hard*."	//Echoes
"ba_ht07_11"	"We've got an access violation at some of the gates near where you are.\nBetter be careful; I think you've got company."	//Echoes, HEV Barn
"ba_ht07_13"	"The good doctor here isn't gonna let me open this door until both of you are here, ready to come back in."	//Echoes, HEV Barn
"ba_ht07_14"	"Look, I need both of you here before I open this door.\nWe haven't got much time."	//Echoes, HEV Barn called by the same sentence earlier in the game by a regular Barney though, so that torpedos trying to split the lines to match the suit.
"ba_ht08_01_alt"	"I-I don't know anything! I'm not even with the science team! [gasp into pained low groan]"	//Echoes
"ba_ht08_02"	"Where did you come from? We should stick together; this place is crawling with soldiers!"	//Echoes
"ba_internet"	"What about the internet?"	//Echoes
"ba_iwish"	"I wish it hadn't come to this."	//HEV Barn
"ba_later"	"Hey, catch me later, I'll buy you a beer."
"ba_laugh01"	"Ha-HAH!"	//Echoes, HEV Barn
"ba_laugh02"	"Hee-yea-ha-heah!"	//Echoes, HEV Barn
"ba_laugh03"	"[Light laughter]"	//Echoes, HEV Barn
"ba_longnite"	"Geeze, and I thought I had a long night. You look like hell!"	//Echoes, HEV Barn
"ba_milkill"	"[Pained groan into gargling with sound of bones breaking]"	//Echoes
"ba_movie"	"Hey, y-you know what, m-maybe we could catch a movie later?"	//Echoes, HEV Barn
"ba_needhelp0"	"I need your help over here!"	//Echoes
"ba_needhelp1"	"HEEY! Could you give me a hand?"	//Echoes, HEV Barn
"ba_opgate"	"I have to stay here to operate the security gate."	//Echoes, HEV Barn
"ba_pissme"	"Don't tick me off, Gordon."
"ba_pok1"	"Can't this wait 'til we're off duty?"	//Echoes
"ba_post"	"Sorry, sir, I've got to stay at my post."
"ba_power2"	"Get out of here!"	//Echoes
"ba_power4"	"Hey! HEEEEEEEEY!"	//Echoes
"ba_protect"	"I'll protect you!"	//Echoes
"ba_raincheck"	"Can we do this later?"
"ba_safe1"	"You'll be safe with me."	//Echoes, HEV Barn
"ba_safe2"	"Get close to me, darlin', heheh."	//Echoes
"ba_security2_admin"	"I know sir, I know. We're doing everything we can to get the problem under control. Just give us some time to-"
"ba_seethat"	"Man, did you see that shot?" //HEV Barn
"ba_shit"	"Oh shit."	//Echoes
"ba_shot4"	"Watch where you're shootin'!"	//Echoes
"ba_soldier"	"Alright, a soldier! Now we're gonna see some action!"	//Echoes, HEV Barn
"ba_somuch"	"I only take so much and no more."	//HEV Barn
"ba_spawn"	"What the he-"	//Echoes, HEV Barn
"ba_staybehind"	"I'm gonna have to stay behind."	//Echoes
"ba_stepoff"	"Hey, step off, buddy!"	//HEV Barn
"ba_tomb"	"What do you want on your tombstone?"	//HEV Barn
"ba_uwish"	"Heh, you're gonna wish you hadn't done that."	//HEV Barn
"ba_watchit"	"Watch it with that thing!"	//HEV Barn
"ba_whatyou"	"What are you trying to do?"	//HEV Barn
"ba_whoathere"	"Watch it with that thing!"	//HEV Barn
"badarea"	"This area just doesn't feel right."
"badfeeling"	"I have a bad feeling about this."	//HEV Barn
"beertopside"	"You think there's a cold beer for us at the end of all this?"
"bequiet"	"Would you be quiet?"
"bigmess"	"Now I wonder if those boys could have made a bigger mess."	//HEV Barn
"bigplace"	"This place is a lot bigger than I thought."	//HEV Barn
"c1a0_ba_button"	"Come on, Gordon! You trying to get me into trouble?"
"c1a0_ba_desk"	"Hey, Mr. Freeman. I had a bunch of messages for you, but we had a system crash about twenty minutes ago and I'm still trying to find my files. Just one of those days I guess. They were having some problems down in the test chamber, too, but I think that's all straightened out. They told me to make sure you headed down there as soon as you got into your hazard suit."
"c1a0_ba_headdown"	"Hey, you've got the wrong airlock, Mr. Freeman. You know I can't let you through here."
"c1a0_ba_hevno"	"Sorry, Mr. Freeman, I got explicit orders not to let you through without your hazard suit on."
"c1a0_ba_hevyes"	"Go right on through, sir. Looks like you're in the barrel today."
"c1a0_ba_late"	"Morning, Mr. Freeman. Looks like you're running late."
"c1a1_ba_glad"	"Gordon! Man, am I glad to see you! What the hell are these things? And why are they wearing science team uniforms?"
"c1a2_ba_2zomb"	"It's okay sir! I can take him!"	//Unused
"c1a2_ba_4zomb"	"[Pained grunt] Oh shit..."	//Unused and Echoes
"c1a2_ba_bullsquid"	"Hey, what the hell are you doing down here? Get topside! I hear troops are coming in to save us!"
"c1a2_ba_climb"	"Elevators are out of order, but we can still climb."
"c1a2_ba_goforit"	"Alright, let's go for it."	// HEV Barn
"c1a2_ba_slew"	"Word is, once we get to the surface, the military has made arrangements for us." //HEV Barn
"c1a2_ba_surface"	"Hey, don't count on the cavalry finding us down here. Head for the surface."
"c1a2_ba_top"	"Maybe help is on its way, but I'm not waiting around for it.\nWe've got to get topside."	//HEV Barn
"c1a4_ba_octo1"	"Hey, over here! Eat lead, you outer space octopus!"	//HEV Barn
"c1a4_ba_octo2"	"HEY [gasp] hey, you take me down!" //Unused and Echoes, Duration Extended
"c1a4_ba_octo3"	"HEEEEEY! AAAAAAAAH!"	//HEV Barn
"c1a4_ba_octo4"	"Hey! Eat this you BASTARD!"	//Unused and Uplink
"c1a4_ba_wisp"	"Be quiet! This thing hears us!"
"c2a1_ba_hub1a"	"Mister, if you can get the power on, that train'll take us straight to the surface. I would try it myself, but it's a long way down to the generator room. And there are... things in the way."
"c2a1_ba_hub2a"	"I'm never gonna make it. You better go on without me."	//Echoes
"c2a2_ba_launch"	"Freeman, I've been waiting for you. One of your scientist pals said to give you a message. You're supposed to take this old rail system up to some kind of satellite delivery rocket. I don't know where it is exactly, and the old guy was so worried about getting out of here alive he didn't tell me. The main thing is, the military aborted the launch, so when you do find the rocket, you'll have to get up to the control room and launch it yourself. He said something about a Lambda team needing the satellite in orbit if they were ever going to clean up this mess."
"c2a3_ba_assn"	"Freeman, right? I've got a message for you.\n Make sure you don't-"
"c2a4_ba_1tau"	"What is this thing? S-some kinda weapon?"	//HEV Barn
"c2a4_ba_3tau"	"Man! Why aren't we using it?"
"c2a4_ba_5tau"	"What do you mean, overcharge?"
"c2a4_ba_alive"	"Hey, it's no good up there. It's all sealed off. The only way out would be to find someone with scanner access who can open the front door. I'm pretty sure there's a few scientists hiding somewhere in the labs. Maybe with both of us looking, we can track them down and get them to let us out."
"c2a4_ba_arg1a"	"This is all happening because of you scientists!"	//Unused
"c2a4_ba_arg3a"	"It is; you made these mutants!"	//Unused
"c2a4_ba_arg5a"	"[Whispering] Shut up. Someone's coming..."	//Unused
"c2a4_ba_longnite"	"Geeze, and I thought I had a long night. You look like hell. I don't suppose the day's going to be any easier... Listen, I'm gonna wait it out right here y-you go on ahead if you have to."	//Unused
"c2a4_ba_steril"	"Get in here, quick!"	//Unused, HEV Barn
"c2a4_ba_teach"	"These sterilizers come in handy. You ever find yourself in a bind, just duck into one of these booths, hit the big button. They're supposed to kill microogranisms, but heh, they work on the big stuff too."	//Unused
"c2a5_ba_helpme"	"Help... Help me... Somebody please help me... I'm dying out here... Please help me..."
"c2a5_ba_letout"	"Hey! HEEEEEEEEY! Hey, let me out of here!"	//Echoes, HEV Barn
"c3a2_ba_2surv"	"So this is the guy. We thought you'd never make it."
"c3a2_ba_4surv"	"Yeah, you'd better kill it."
"c3a2_ba_6surv"	"Enough to know that if you don't wipe it out, there won't be much for you to come home to."
"c3a2_ba_8surv"	"Don't forget to gear up. And I'll cover you while you're waiting for that portal to warm up."
"c3a2_ba_stay"	"I'm gonna stay down here.\n If I see anything looks like it doesn't belong here, I'll start shooting."	//HEV Barn
"cantfigure"	"I can't figure it out."
"checkwounds"	"I'll bet that stings a bit."	//HEV Barn
"coldone"	"I would really like a cold one right now."	//HEV Barn
"crewdied"	"Any idea how many of our crew have died?"
"diebloodsucker"	"Die, you bloodsucker!"	//HEV Barn
"dobettertogether"	"Okay, we might live longer if we work together."	//HEV Barn
"dontaskme"	"Don't ask me."
"dontbet"	"Don't bet on it."
"dontbuyit"	"I don't buy it."
"dontfigure"	"I don't see it that way."
"dontguess"	"I don't think so."
"donthurtem"	"Hey, stop that!"	//HEV Barn
"dontreckon"	"I doubt it."
"getanyworse"	"It can't get any worse than this, can it?"
"gettingcloser"	"Think we're getting any closer?"
"gladof38"	"Bet you're glad I got this old sidearm on me, aren't ya?"
"gladtolendhand"	"Okay, why not? Didn't want to die alone anyway."	//HEV Barn
"goodteam"	"Hey, I thought we were a good team."	//Echoes, HEV Barn, Duration Extended
"guyresponsible"	"I'd like to get my hands on the guy responsible for this mess."	//HEV Barn
"hardtosay"	"It's hard to say."
"barneyhearsomething"	"I hear something."
"hearsomething2"	"Hey, I hear something."
"hellonicesuit"	"Hello."
"helpothers"	"Okay, I'll wait here and help anyone else who comes by."	//HEV Barn
"heybuddy"	"Hey, Gordon."
"heyfella"	"Sir."	//HEV Barn
"hitbad"	"Well, I got hit pretty hard."	//HEV Barn
"howdy"	"Hey, Mr. Freeman."
"howyoudoing"	"Hello, sir."	//HEV Barn?
"icanhear"	"That doesn't sound right."	//HEV Barn
"iguess"	"I guess so."
"illwait"	"Yeah, I'll wait here."	//HEV Barn
"imdead"	"Sorry, sir, but I can't take much more of this."	//HEV Barn
"imhit"	"Took a little damage, but I can make it."	//HEV Barn
"imwithyou"	"Let's get the hell out of here."	//HEV Barn
"ireckon"	"I reckon."
"iwaithere"	"You go on without me."	//HEV Barn
"justdontknow"	"I just don't know."
"leavealone"	"Are you crazy? Leave him alone!"	//HEV Barn
"letsgo"	"Yeah, let's go."	//HEV Barn
"letsmoveit"	"Roger that. Let's run like hell."	//HEV Barn
"luckwillturn"	"Our luck has to change sooner or later."	//HEV Barn
"map10_battle"	"[Shooting and grunting as zombie tears limb from limb]"	//Echoes
"maybe"	"Maybe."
"mil_nevermakeit"	"We thought you'd never make it!"	//Echoes, HEV Barn
"missingleg"	"Did you see that thing, with the... the missing leg?"
"mrfreeman"	"Mr. Freeman."
"nocandoo"	"You've got the wrong airlock, mister. You know I can't let you through here."	//Echoes
"nodrill"	"You don't still think this is a drill, do you?"	//Duration extended
"nope"	"Nope."
"nosir"	"No, sir."
"notelling"	"I can't really tell."
"noway"	"No way."
"openfire"	"Open fire, Gordon! Open fire!"
"realbadwound"	"Well, sir, I hate to say it, but you're in bad shape."	//HEV Barn
"rightway"	"You sure we're going the right way?"
"sealedoff"	"Hey, it's no good up there; it's all sealed off.\nThe only way out would be to find someone with scanner access who can open the front door.\nI'm pretty sure there's a few scientists hidin' somewhere in the labs. Maybe with both of us looking we can track them down, and they can let us out."	//Echoes
"seeya"	"See you later."	//HEV Barn?
"slowingyoudown"	"Okay, I'll secure this area."	//HEV Barn
"somethingdied"	"Phew, something died down here!"	//HEV Barn
"somethingmoves"	"Did you see something move?"
"somethingstinky"	"What is that smell?"	//HEV Barn
"soundsbad"	"Man, that sounded bad."	//HEV Barn
"soundsright"	"Sounds right."
"standback"	"Stand back!"	//HEV Barn
"standguard"	"I'll stay here and guard this area."	//HEV Barn
"barneystench"	"Ew, what's that stench?"	//HEV Barn
"barneystop1"	"This is as far as I go."
"barneystop2"	"I'm gonna stay here and keep a lookout for anyone that needs help."
"stophere"	"I don't know if we should go any further.\n This doesn't look right."	//HEV Barn, Duration Extended
"suredo"	"Sure do."	//Echoes, HEV Barn
"survive"	"I'll be happy to survive this with all my parts."	//HEV Barn
"targetpractice"	"Yep, all that target range time is gonna pay off today."	//HEV Barn
"teamup1"	"Yeah, we might stand a better chance if we team up."	//HEV Barn
"teamup2"	"Okay, I'll cover you."	//HEV Barn
"thinking"	"Are you thinking what I'm thinking?"
"waitin"	"I'm waiting right here for you."
"wayout"	"You think this is the right way out?"
"whatgood"	"I don't know what good we could do here."
"whatisthat"	"What the hell is this?"	//HEV Barn
"whatsgoingon"	"You have any idea what's going on?"
"withoutme"	"You gonna be alright without me?"	//Echoes, Duration Extended
"workingonstuff"	"Did you have any idea they were working on this kind of stuff?"	//HEV Barn
"yessir"	"Yes, sir."	//HEV Barn?
"youbet"	"You bet."
"youeverseen"	"You ever seen anything like this?"
"yougotit"	"You got it."
"youhearthat"	"Hey, did you hear something?"
"youneedmedic"	"Sir, that injury may need some attention soon."	//HEV Barn
"youtalkmuch"	"You talk too much."
"yup"	"Yup."	//HEV Barn?

// Barney Echoes extra stuff
"hevdead"	"[Flatline Beep]"	//Echoes HEV Barn
"hev_damage"	"HEV damage sustained."	//HEV Barn
"armor_gone"	"Armor compromised."	//HEV Barn
"powermove_overload"	"Warning. Power movement system overload."	//HEV Barn
"bafake_freeze"	"FREEZE!" 
"bafake_die"	"DIE!"	


//Otis - Echoes
"MAP1_OTIS2"	"Hiya, sir! So, my reputation precedes me."

"otis_behind"	"Damn, right behind you!"
"otis_cantfigure"	"I can't wrap my brain around it."
"otis_friends"	"Hey, I thought we were becoming friends..."
"otis_hiya"	"Hiya, sir!
"otis_illwait"	"I'll... just wait here."
"otis_janitor"	"I'm so glad I didn't take the janitor job, yuck."
"otis_joinyou"	"Sure, I have nothing better to do!"
"otis_mmmm"	"Mmmmmm."
"otis_reputation"	"So, my reputation precedes me."
"otis_stupidmachines"	"Stupid machines! Why don't these ever seem to work?"
"otis_watchit"	"Hey, control your weapon, buddy!"
"otis_yourside"	"Hey, I'm on your side! Don't kill me!"

//Train Ride


//G-Man - Echoes
//Fully captioned


"Fadein"	"[Ambient noise growing into a woosh]"
"flash"	"[Noise screaming]"
"gman_again"	"Again."
"gman_belong"	"Get back where you belong and forget about all this."
"gman_comebacknow"	"Come back. Come back here, now."
"gman_cutoff"	"Cleverly done. But you're not supposed to be here"	//Line split
"GMANSTUTTER"	"here-here-here-heeeeeeeeeeeerrre-heeeeeeeeeeeeeeerrrrrrrrrrrrrrrrre"	//linesplit second
"gman_dream"	"[Ominous tones warping into short pulsing beats]"
"gman_fulltalk"	"Cleverly done. But you're not supposed to be here. As a matter of fact, you're not. Get back where you belong and forget about all this. Until, we meet, again." //Just a leftover Echoes file
"gman_getbackhere"	"Get. Back. Here."
"gman_huff"	"Hmm..."
"gman_inhale"	"[Sharp raspy inhale]"
"gman_intro"	"[Rising whoosh]"
"gman_laugh01"	"[Growl twists into a chuckle]"
"gman_meetagain"	"Until... we meet... again."
"gman_nicetohaveyou"	"So nice to have you with us."
"gman_notforlong"	"Oh... Not for long..."
"gman_notsupposed"	"Cleverly done. But you're not supposed to be here. As a matter of fact, you're not."	//Just a leftover Echoes file
"gman_notthistime"	"Not. This. Time."
"gman_ohno"	"Oh no."
"gman_oldtimes"	"Well well... isn't this just like, old times?"
"gman_payattention"	"Pay attention. I'm only going to say this once."
"gman_prepare"	"Prepare for... unforeseen... consequences."
"gman_ratherbusy"	"We've been rather busy in your absense, Mr. Freeman."
"gman_scare"	"[Ominous tones play]"
"gman_see"	"We'll see, about that."
"gman_snarl01"	"[Growl rising into a snarl, twisting into a chuckle]"
"gman_snarl02"	"[Growl rising into a snarl]"
"gman_snarl03"	"[Deep chuckle]"
"gman_thatsallfornow"	"That's all, for now."
"gman_thatwillbeall"	"That, will be all."
"gman_wellsh"	"[Sharp inhale into a growl] Well... Well shit."
"gman_wellsh2"	"[Sharp inhale into a growl]"
"gman_wemeet"	"We meet..."
"letgo"	"[Woosh and thunder]"
"seerremove"	"[Woosh growing, then snapping]"
"Whoosh0"	"[Soft thunder]"
"Whoosh1"	"[Squeaking and woosh]"
"Whoosh2"	"[Woosh quickly trilling, then slowly warbling]"

//HECU Common
"gr_reload1"	"[HECU reloading]"	//Echoes
"sniper_fire"	"[Sniper gunshot]"	//Echoes

"HG_GREN0"	"Grenade!"
"HG_GREN1"	"Take cover!"
"HG_GREN2"	"Oh shit!"
"HG_GREN3"	"Get down!"
"HG_GREN4"	"-Of God!"
"HG_GREN5"	"No!"
"HG_GREN6"	"Move!"
"HG_ALERT0"	"Squad, we got movement!"	//Echoes- difline
"HG_ALERT1"	"Tango!"	//Echoes- difline
"HG_ALERT2"	"Eliminate."	//Echoes- difline
"HG_ALERT3"	"Shit! WE GOT HOSTILES!"	//All capped
"HG_ALERT4"	"Squad, LEVEL THIS BASTARD!"	//Echoes- difline
"HG_ALERT5"	"Squad, neutralize!"	//Echoes- difline
"HG_ALERT6"	"Move in!"
"HG_MONST0"	"Creeps, in my zone!"	//Echoes- difline
"HG_MONST1"	"We got something weird!"	//Echoes- difline
"HG_MONST2"	"Alien!"	//Echoes- difline
"HG_MONST3"	"OH SHIT MOVEMENT!"	//Echoes- difline
"HG_COVER0"	"Take cover!"
"HG_COVER1"	"I need suppressing fire!"
"HG_COVER2"	"We need backup!"
"HG_COVER3"	"Too hot here!"
"HG_COVER4"	"Fall out!"
"HG_COVER5"	"Clear this area!"
"HG_COVER6"	"God damn!"
"HG_COVER7"	"Cover fire!"	//Echoes- difline
"HG_THROW0"	"Fire in the hole!"
"HG_THROW1"	"Take this!"
"HG_THROW2"	"Fire in the hole!"
"HG_THROW3"	"Squad, down!"	//Echoes- difline
"HG_TAUNT0"	"Uhh, we got heavy fire here." //Echoes- difline
"HG_TAUNT1"	"Yeah!"
"HG_TAUNT2"	"We will kick your ass!"
"HG_TAUNT3"	"Mister, you are going down."
"HG_TAUNT4"	"You got nothing."
"HG_TAUNT5"	"Request backup!"
"HG_CHARGE0"	"Go! Go! Go!"
"HG_CHARGE1"	"Move in!"
"HG_CHARGE2"	"Cover my ass!"
"HG_CHARGE3"	"Let's go!"
"HG_IDLE0"	"[Indecipherable Radio Chatter]"	//Added as sound lines
"HG_IDLE1"	"[Indecipherable Radio Chatter]"	//Added as sound lines
"HG_IDLE2"	"[Indecipherable Radio Chatter]"	//Added as sound lines
"HG_QUEST0"	"Stay alert, people."
"HG_QUEST1"	"Radio check, over."
"HG_QUEST2"	"Maintain lookout."
"HG_QUEST3"	"Squad, quiet down."
"HG_QUEST4"	"Hold position."
"HG_QUEST5"	"Sweep that sector."
"HG_QUEST6"	"Uhh, go tango sweep formation."
"HG_QUEST7"	"E*cho mission is go."
"HG_QUEST8"	"Fire team, weapons check okay."
"HG_QUEST9"	"Fire team, Objective F*oxtrot Niner."
"HG_QUEST10"	"Okay mission, Zero Niner."
"HG_QUEST11"	"Squad, stay alert for hostiles, over."
"HG_ANSWER0"	"Uhh, roger that."
"HG_ANSWER1"	"Yes sir."
"HG_ANSWER2"	"Affirmative, sir."
"HG_ANSWER3"	"Negative."
"HG_ANSWER4"	"Roger."
"HG_ANSWER5"	"Okay control."
"HG_ANSWER6"	"That is, uhh, affirmative."
"HG_CLEAR0"	"All clear, sir."
"HG_CLEAR1"	"B*ravo post, clear."
"HG_CLEAR2"	"D*elta Team, clear."
"HG_CLEAR3"	"No sign hostiles, sir, over."
"HG_CLEAR4"	"No sign objective, sir, over."
"HG_CLEAR5"	"No movement this level."
"HG_CLEAR6"	"Sir, sector secure, over."
"HG_CLEAR7"	"Command post, team in position, over."
"HG_CLEAR8"	"Recon, in position, all quiet."
"HG_CLEAR9"	"Lookout post, all quiet, over."
"HG_CLEAR10"	"Sir, I hear something."
"HG_CLEAR11"	"Sir, uhh, zero movement, over."
"HG_CLEAR12"	"Area secure, sir, over."
"HG_CHECK0"	"Okay, check in."
"HG_CHECK1"	"Squad, are hostiles clear?"
"HG_CHECK2"	"Check in, people."
"HG_CHECK3"	"Lookout, check in."
"HG_CHECK4"	"Recon team, check in."
"HG_CHECK5"	"Movement check, over."
"HG_CHECK6"	"Check your zone, over."
"HG_CHECK7"	"Everything okay there."

//HECU - Echoes specific
"g3_copy"	"[Indecipherable] we copy."
"g7_copy_hq"	"Copy that, hq."
"g7_goose3_down"	"Holy shit! Goose 3's down, Goose 3's down!"
"g7_view_lz"	"Anyone out there got a good view of the LZ yet?"
"g7_watch_vector"	"Watch your vector Goose 3. It's getting a little tight in here."
"gr_pain1"	"Is that all you got?"
"gr_pain2"	"You got nothin'!"
"gr_pain3"	"I'm hit!"
"gr_pain4"	"Uh, oh!"
"gr_pain5"	"Argh, medic!"
"hq_proceed"	"Okay Goose 7, proceed to sector 1-1 to LZ and rendezvous with A*lpha B*ravo T*ango,\nover."
"hq_the_hell"	"What the hell is going on out there?"
"mil_alienambush"	"Alien! Oh god!"
"mil_attack"	"Come get some!"
"mil_backuphere"	"Backup, is, here."
"mil_backupnorth"	"COMMAND, we need back up in the north area!"
"mil_bastards"	"Bastards."
"mil_casualties"	"CASUALTIES, MOVE, PEOPLE."
"mil_displacer"	"[Beeping into rift opening] SHIT! OH, SHIIIIIIIIIIT-"	// Said by Black Ops dudes
"mil_eliminate"	"Squad, eliminate Freeman!"
"mil_freemandown"	"HELL YEAH!\nCOMMAND, Freeman is down, over!"
"mil_gargcoming"	"COMMAND, We've got something big!"
"mil_gotyou"	"Got you!"
"mil_heavy"	"ALIEN, HEAVY!"
"mil_hold"	"Shit, heavy! HOLD, HOLD, HOLD!"
"mil_laugh"	"Heh-heh-heh-heh... [Quick cackle joins in]"
"mil_letsfight"	"LET'S FIGHT, YOU, A-HOLE!"
"mil_mother"	"Mother of God!"
"mil_movement"	"SIR, MOVEMENT, LOOKOUT POST."
"mil_notfreeman"	"Uh... Shit, target Freeman is negative, over."
"mil_onturret"	"SHIT, T*ango is heavy!"
"mil_retreat"	"SHIT, GET GOING, TEAM OUT!"
"mil_rocket1"	"Let's kick some ass!"
"mil_scidie"	"No! Stop! Stop! [screams as boots hit the ground]"
"mil_suppress"	"Suppressing fire!"
"mil_sweep"	"Sweep this area!"
"mil_tank1"	"Weapons, hot!"
"mil_tank2"	"MAINTAIN FIRE."
"mil_tank3"	"SHIT! Request: heavy fire mission in this zone!"
"mil_tankflee"	"SHIT! MOVE. MOVE! GO! GO! GO!"
"mil_tankflee2"	"GOD DAMN! FIRE. FIRE!"
"mil_targetmortar"	"Target that position!"
"mil_toohot"	"TOO HOT."
"osprey_shit"	"HOLY SHIT-"
"w6_cant_see"	"Negative Kirst 7. I can see some activity up there, but I can't tell what it is."
"w6_watchit"	"Watch it Kirst 7! You've got something coming up on your-"

//HECU Base Specific
"c2a2_hg_chat1a"	"So who is this guy Freeman?"
"c2a2_hg_chat2a"	"They say he was at ground zero."
"c2a2_hg_chat3a"	"Science team? You think he was responsible? Sabotage, maybe?"
"c2a2_hg_chat4a"	"Yeah, maybe. All I know for sure is he's been killing my buddies."
"c2a2_hg_chat5a"	"Oh yeah, he'll pay. He will definitely pay."
"c2a3_ambush_vox"	"Get him! Heh, nice hit. Uh, all right, we got him."
"c2a3_hg_1drag"	"Where we taking this Freeman guy?"
"c2a3_hg_2drag"	"Topside for questioning."
"c2a3_hg_3drag"	"What the hell for? We got him. Let's kill him now!"
"c2a3_hg_4drag"	"Uh, and if they find the body?"
"c2a3_hg_5drag"	"Body? What body?"
"c2a5_hg_lebuz"	"Come in, Cooper. Do you copy? Forget about Freeman. We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there. Repeat, we are pulling out and commencing airstrikes. Give us targets or get below."
"c2a5_hg_abandon"	"Forget about Freeman! We are cutting our losses and pulling out. Anyone left down there now is on his own. Repeat, if you weren't already, you are now..."
"hg_sucks"	"I killed twelve dumb ass scientists and not one of 'em fought back. This sucks."
"hg_civvies"	"I didn't sign on for this shit. Monsters, sure, but civilians? Who ordered this operation anyway?"

//Seer lines (taken from Nihilanth)
"nil_alone"	"Alone... not you alone... not you alone..."
"nil_comes"	"Comes another..."
"nil_deceive"	"Deceive you... will deceive you..."
"nil_done"	"Done... what have you done..."
"nil_die"	"Die... you all die... you all die..."
"nil_freeman"	"Freeman..."
"nil_last"	"The last... you are the last... you are..."
"nil_man_notman"	"You are man... he is not man... for you he waits... for you... "
"nil_now_die"	"Now die... now die... now..."
"nil_thelast"	"the last... I am the last..." //Lowercase for being used as a sentence continuation
"nil_thetruth"	"The truth... you can never know... the truth..."
"nil_thieves"	"Thieves... you all are thieves... you all are..."
"nil_slaves"	"Their slaves... we are their slaves... we are..."
"nil_win"	"Win... you cannot win..."

//Nihilanth Freeman joke line (marked as scientist)
"MAP2_FREEMAN9"	"Ah, Freeman, Freeman, Freeman-Freeman, *Freeman*, **Freeman**"

//Base Game Enemy noises section:
// Have to be careful with what sounds are picked to prevent spamming

//Alien Slave/Vortigaunt
//Not captioned sounds:	slv_alert3, slv_alert4, slv_pain1, 
//cont.	slv_pain2, slv_word1, slv_word2, slv_word3, slv_word4,
//cont.	slv_word5, slv_word6, slv_word7, slv_word8
"slv_alert1"	"[Alien warble]"	//shortsfx
"slv_alert3"	"[Alien call]"	//shortsfx
"slv_alert4"	"[Alien call]"	//shortsfx
"slv_die1"	"[Death rattle]"
"slv_die2"	"[Death rattle]"
"slv_pain1"	"[Pained crackling]"	//shortsfx
"slv_pain2"	"[Guttural wheeze]"	//shortsfx
"slv_word1"	"[Alien speech]"	//shortsfx
"slv_word2"	"[Alien speech]"	//shortsfx
"slv_word3"	"[Mumbling speech]"	//shortsfx
"slv_word4"	"[Breathy speech]"	//shortsfx
"slv_word5"	"[Warbling speech]"	//shortsfx
"slv_word6"	"[Pulsating speech]"	//shortsfx
"slv_word7"	"[Wavering speech]"	//shortsfx
"slv_word8"	"[Alien speech]"	//shortsfx

//Alien Grunt
//Not captioned sounds:	ag_attack1, ag_attack2, ag_attack3,
//cont.	ag_alert3, ag_alert4, ag_alert5, ag_fire2, ag_fire3,
//cont.	ag_idle1, ag_idle2, ag_idle3, ag_idle4, ag_idle5,
//cont.	ag_pain1, ag_pain2, ag_pain3, ag_pain4, ag_pain5
"ag_alert1"	"[Alien snarling]"	
"ag_alert2"	"[Alien grumbling]"	//shortsfx?
"ag_alert3"	"[Alien growling]"
"ag_alert4"	"[Alien croaking]"
"ag_alert5"	"[Alien Exhale]"
"ag_die1"	"[Dying gurgle]"	//shortsfx
"ag_die2"	"[Dying moan]"	//shortsfx?
"ag_die3"	"[Dying wail]"
"ag_die4"	"[Dying moan]"
"ag_die5"	"[Dying moan]"
"ag_fire1"	"[Hivehand wheeze]"	//shortsfx
"ag_fire2"	"[Hivehand wheeze]"	//shortsfx
"ag_fire3"	"[Hivehand wheeze]"	//shortsfx
"ag_idle2"	"[Throaty chirping]"	//shortsfx

//Barnacle
//Fully captioned
"bcl_alert2"	"[Fast panting]"
"bcl_bite3"	"[Chopping teeth]"	//shortsfx?
"bcl_chew1"	"[Loud chewing on bones]"
"bcl_chew2"	"[Crunching bones]"
"bcl_chew3"	"[Chewing]"	//shortsfx
"bcl_die1"	"[Regurgitation splattering]"
"bcl_die3"	"[Regurgitation and thud]"
"bcl_tongue1"	"[Tongue retracting]"	//shortsfx

//Boid (these things make sounds?)
//Not captioned sounds:	boid_alert1, boid_alert2
"boid_idle1"	"[Soft Puttering echoes]"	//shortsfx
"boid_idle2"	"[Soft intonation]"	//shortsfx
"boid_idle3"	"[Soft intonation]"	//shortsfx

//Bullsquid/Bullchicken
//Not captioned sounds: bc_idle2, bc_idle4, bc_idle5,
//cont. bc_spithit1, bc_spithit2, bc_spithit3,
"bc_acid1"	"[Acid splash and burn]"	//shortsfx
"bc_acid2"	"[Acid splash]	//shorsfx
"bc_attack1"	"[Hocks acid]"	//shortsfx?
"bc_attack2"	"[Hocks acid and bubbles]"	//shortsfx?
"bc_attack3"	"[Hocks acid]"	//shortsfx?
"bc_attackgrowl"	"[Guttural growl]"	//shortsfx
"bc_attackgrowl2"	"[Gravelly snarl]"	//shortsfx
"bc_attackgrowl3"	"[Hoarse roar]"	//shortsfx?
"bc_bite1"	"[Chewing]"	//shortsfx
"bc_bite2"	"[Gnawing]"	//shortsfx
"bc_bite3"	"[Chopping teeth]"
"bc_die1"	"[Dying growl]"
"bc_die2"	"[Dying whine]"
"bc_die3"	"[Dying thrum]"
"bc_idle1"	"[Guttural heavy breathing"
"bc_idle2"	"[Heavy breath]"	//shortsfx
"bc_idle3"	"[Light croaking]"
"bc_idle4"	"[Light croaking]"	//shortsfx
"bc_idle5"	"[Croaking breath]"	//shortsfx
"bc_pain1"	"[Pained growl]"
"bc_pain2"	"[Guttural roaring]"	//shortsfx
"bc_pain3"	"[Pained roar]"	//shortsfx
"bc_pain4"	"[Pained croak]"	//shortsfx
"bc_spithit1"	"[Acid hit]"	//shortsfx
"bc_spithit2"	"[Acid hit]"	//shortsfx
"bc_spithit3"	"[Acid hit]"	//shortsfx


//Controller
//Not captioned sounds:	con_idle1, con_idle2, con_idle3, con_idle4, 
//cont.	con_idle5, con_pain1, con_pain2, con_pain3
"con_alert1"	"[Bark and wheeze]"	//shortsfx
"con_alert2"	"[Rasping cry]"	//shortsfx
"con_alert3"	"[Rasping cry]"	//shortsfx
"con_attack1"	"[Shrieks energy]"	//shortsfx
"con_attack2"	"[Shrieks energy]"	//shortsfx
"con_attack3"	"[Wheezes energy]"
"con_die1"	"[Dying wail]"
"con_die2"	"[Dying wail]"

//Gargantua
//Not captioned sounds:	gar_alert1, gar_alert2, gar_alert3,
//cont.	gar_idle1, gar_idle2, gar_idle3, gar_idle4, gar_idle5,
//cont.	gar_pain1, gar_pain2, gar_pain3, gar_step1, gar_step2
"gar_alert1"	"[Snarling]"
"gar_alert2"	"[Booming roar]"
"gar_alert3"	"[Roar]"
"gar_attack1"	"[Booming bellow]"
"gar_attack2"	"[Booming call]"	//shortsfx?
"gar_attack3"	"[Booming wail]"	//shortsfx
"gar_breath1"	"[Rumbling breathing]"
"gar_breath2"	"[Rumbling breathing]"
"gar_breath3"	"[Rumbling breathing]"
"gar_die1"	"[Roar lowering into a growl]"
"gar_die2"	"[Thunderous rattling call]"
"gar_idle1"	"[Snarled breathing]"
"gar_idle2"	"[Snarled breathing]"
"gar_idle3"	"[Snarled breathing]"	//shortsfx
"gar_idle4"	"[Snarled breathing]"
"gar_idle5"	"[Idle calling]"
"gar_flameoff1"	"[Flames stop]"	//shortsfx
"gar_flameon1"	"[Blaze warps on]"	//shortsfx
"gar_flamerun"	"[Roaring flames]"	//shortsfx
"gar_step1"	"[Thunderous step]"	//shortsfx
"gar_step2"	"[Thunderous step]"	//shortsfx
"gar_stomp1"	"[Thunder crack]"

//Gonarch
//Not captioned sounds:	gon_pain2, gon_pain4, gon_pain5,
//cont.	gon_sack1, gon_sack2, gon_sack3, gon_step1, gon_step2, gon_step3
"gon_alert1"	"[Shrill long cry]"
"gon_alert2"	"[Shrill crying]"
"gon_alert3"	"[Shrill warbled cry]"
"gon_attack1"	"[Creaking stretch]"
"gon_attack2"	"[Creaking stretch]"
"gon_attack3"	"[Creaking stretch]"
"gon_birth1"	"[Bubbling Birthing]"
"gon_birth2"	"[Thunderous Birthing]"
"gon_birth3"	"[Crackling Birthing]"
"gon_childdie1"	"[Mourning cry]"
"gon_childdie2"	"[Mourning cry]"
"gon_childdie3"	"[Mourning cry]"
"gon_die1"	"[Long dying wail]"

//Headcrab
//Fully captioned
"hc_alert1"	"[Aggressive warble]"	//shortsfx?
"hc_alert2"	"[Alert cooing]"	//shortsfx
"hc_attack1"	"[Snapping jump]"	//shortsfx
"hc_attack2"	"[Chirruping bleat]"	//shortsfx
"hc_attack3"	"[Hissing bleat]"	//shortsfx
"hc_die1"	"[Dying chirruping]"
"hc_die2"	"[Dying shrivelling cry]"
"hc_headbite"	"[Biting flesh]"	//shortsfx
"hc_idle1"	"[Cooing]"	//shortsfx
"hc_idle2"	"[Cooing]"	//shortsfx
"hc_idle3"	"[Warbling cry]"
"hc_idle4"	"[Hissing cry]"
"hc_idle5"	"[Wheezy chirruping]"
"hc_pain1"	"[Crackling cry of pain]"
"hc_pain2"	"[Enraged chirruping bleat]"
"hc_pain3"	"[Crackling growl]"	//shortsfx

//Hornet Hivehand
//Not captioned sounds:	ag_hornethit1, ag_hornethit2, ag_hornethit3
"ag_buzz1"	"[Hornet buzz]"	//shortsfx
"ag_buzz2"	"[Hornet buzz]"	//shortsfx
"ag_buzz3"	"[Hornet buzz]"	//shortsfx

//Houndeye
//Not captioned sounds:	he_idle1, he_idle2, he_idle3, he_idle4,
//cont.	he_pain1, he_pain2, he_pain3, he_pain4, he_pain5,
//cont.	he_hunt1, he_hunt2, he_hunt3, he_hunt4
"he_alert1"	"[Echoing purring]"	//shortsfx
"he_alert2"	"[Whining]"
"he_alert3"	"[Long chirp]"	//shortsfx?
"he_attack1"	"[Reverberating windup cry]"
"he_attack2"	"[Joins into windup cry]"	//shortsfx?
"he_attack3"	"[Chirps into windup cry]"
"he_blast1"	"[Sonic shockwave]"	//shortsfx
"he_blast2"	"[Sonic shockwave]"	//shortsfx
"he_blast3"	"[Sonic shockwave]"	//shortsfx

//Ichthyosaur
//Not captioned sounds:	ichy_bite1, ichy_bite2
//cont.	ichy_idle1, ichy_idle2, ichy_idle3, ichy_idle4
//cont.	ichy_pain1, ichy_pain2, ichy_pain3, ichy_pain5
"ichy_alert1"	"[Underwater rumbling]"	//shortsfx
"ichy_alert2"	"[Underwater growl]"	//shortsfx?
"ichy_alert3"	"[Underwater breathing]"	//shortsfx
"ichy_attack1"	"[Underwater roar]"	//shortsfx
"ichy_attack2"	"[Underwater bark]"	//shortsfx
"ichy_die1"	"[Death growl cut off by wheezing water]"	//shortsfx
"ichy_die2"	"[Roar into death growl]"
"ichy_die3"	"[Growling into death croak]"	//shortsfx
"ichy_die4"	"[Underwater moan into death growl]"

//Snarks - (under squeek)
//Not captioned sounds:	sqk_hunt2, sqk_hunt3
"sqk_blast1"	"[Sticky explosion]"	//shortsfx
"sqk_deploy1"	"[Starts excitedly squeaking]"	//shortsfx
"sqk_die1"	"[Surprised death squeak]"	//shortsfx
"sqk_hunt1"	"[Squeaking and lurching]"	//shortsfx

//Tentacle 
//Not captioned sounds:	te_move1, te_move2, te_search1, te_search2,
//cont.	te_swing1, te_swing2
"te_alert1"	"[Snorts aggressively]"	//shortsfx
"te_alert2"	"[Raises a snarl]"	//shortsfx
"te_death2"	"[Long death rattle into song reverberating]"
"te_flies1"	"[Flies buzzing]"
"te_roar1"	"[Crackling roar]"	//shortsfx?
"te_roar2"	"[Crackling roar]"	//shortsfx
"te_sing1"	"[Low bass singing echoes]"
"te_sing2"	"[Low bass singing echoes with vibrato]"
"te_strike1"	"[Clang reverberates]"	//shortsfx
"te_strike2"	"[Clang reverberates]"	//shortsfx

//X - The Nihilanth's sound effects, for Echoes these are in the Seer/ folder
//Not captioned sounds:	x_recharge1, x_recharge2, x_recharge3, x_pain1
"nih_die2"	"[Power dissipates]"
"x_attack1"	"Freeeeeeeemaaaaaaaaan."
"x_attack2"	"[Croaks while exerting energy]"
"x_attack3"	"[Chants with a cracking and reverberating voice."
"x_ballattack1"	"[Energy Screaming]"
"x_die1"	"[Pained operatic crying]"
"x_laugh1"	"[Echoing chuckle]"
"x_laugh2"	"[Croaking chuckle]"
"x_pain2"	"[Cries in pain]"
"x_pain3"	"Freeeemaaan..."
"x_shoot1"	"[Energy let loose]"	//shortsfx
"x_teleattack1"	"[Spacial energy crackling]"	//shortsfx?

//Zombie
//Not captioned sounds:	zo_idle 1, zo_idle2, zo_idle3, zo_idle4
//cont.	zo_pain1, zo_pain2
"claw_miss1"	"[Whiffed claw swipe]"	//shortsfx
"claw_miss2"	"[Whiffed claw swipe]"	//shortsfx
"claw_strike1"	"[Claws gouging flesh]"	//shortsfx
"claw_strike2"	"[Claws tearing flesh]"	//shortsfx
"claw_strike3"	"[Claw striking flesh]"	//shortsfx
"zo_alert10"	"[Chest gnashing]"	//shortsfx
"zo_alert20"	"[High pitched growl]"	//shortsfx
"zo_alert30"	"[Creaking exhale]"	//shortsfx
"zo_attack1"	"[Creaking laughter]"	//shortsfx
"zo_attack2"	"[Hiss into creak]"	//shortsfx
"zo_idle1"	"[Throaty clicking]"	//shortsfx
"zo_idle2"	"[Click]"	//shortsfx
"zo_idle3"	"[Throaty clicking]"	//shortsfx
"zo_idle4"	"[Creaky breathing]"	//shortsfx
"zo_pain1"	"[Pained creaking cry]"	//shortsfx
"zo_pain2"	"[Shocked creaking cry]"	//shortsfx


//End of Alien section, a few more enemies after this:
//Apache
//Not captioned sounds:	ap_rotor1
"ap_rotor1"	"[Rotor chop]"	//shortsfx
"ap_rotor2"	"[Copter chopping full out]"
"ap_rotor3"	"[Rotors chopping slowly with engine whine]"
"ap_rotor4"	"[Copter chopping casually]"
"ap_whine1"	"[Copter engine whining]"

//Leech
//Not captioned sounds:	leech_bite1, leech_bite2, leech_bite3
"leech_alert1"	"[Crackling in water]"	//shortsfx
"leech_alert2"	"[Crackling in water]"	//shortsfx
"leech_bite1"	"[Crackling bite]"	//shortsfx
"leech_bite2"	"[Crackling bite]"	//shortsfx
"leech_bite3"	"[Crackling bite]"	//shortsfx

//Turret
//Not captioned sounds:	tu_active, tu_active2, tu_alert, tu_search
//Cont.	tu_search, tu_spindown, tu_spinup
"tu_deploy"	"[Turret folding open]"
"tu_die"	"[Turret falls apart]"
"tu_die2"	"[Turret winds down]"
"tu_die3"	"[Whining and clanking before shutting down]"
"tu_fire1"	"[Turret firing]"	//shortsfx
"tu_ping"	"[Turret active]"	//shortsfx
"tu_retract"	"[Turret stopping and retracting]"

//Base game player sounds:
//Not captioned sounds:	geiger1, geiger2, geiger3, geiger4
//Cont.	pl_dirt1,2,3,4, pl_duct1,2,3,4, pl_grate1,2,3,4,
//Cont.	pl_jump1,2, pl_jumpland2, pl_ladder1,2,3,4, pl_metal1,2,3,4,
//Cont.	pl_pain2,4,5,6,7, pl_shell1,2,3, pl_slosh1,2,3,4,
//Cont.	pl_step1,2,3,4, pl_swim1,2,3,4, pl_tile1,2,3,4,5,
//Cont. pl_wade1,2,3,4,
"breathe1"	"[Heavy breathing]"
"breathe2"	"[Heavy breath]"	//shortsfx
"geiger"	"[Geiger crackling]"	//shortsfx, general purpose subtitle
//"geiger1"	""	This is straight up silence
"geiger2"	"[Geiger crackle]"	//shortsfx
"geiger3"	"[Geiger crackle]"	//shortsfx
"geiger4"	"[Geiger crackle]"	//shortsfx
"geiger5"	"[Geiger crackles]"	//shortsfx
"geiger6"	"[Geiger crackling]"	//shortsfx
"pl_fallpain1"	"[Legs fracturing]"	//shortsfx
"pl_fallpain2"	"[Legs fracturing]"	//shortsfx
"pl_fallpain3"	"[Legs fracturing]"	//shortsfx, Echoes
"heartbeat1"	"[Heart beats]"	//shortsfx
"sprayer"	"[Spray painter blows]"	//shortsfx

//Base game important interaction sounds - buttons
//Not captioned sounds:	spark1, spark2, spark3, spark4, spark5
"bell1"	"[Bell Rings]"
"blip1"	"[Boop]"
"blip2"	"[Beep]"
"button1"	"[Hums On]"
"button2"	"[Buzzes no]"
"button3"	"[Beep]"
"button4"	"[Lift powers on]"
"button5"	"[Shutters on]"
"button6"	"[Rapidly beeps on]"
"button7"	"[Clicks to buzzing on]"
"button8"	"[Buzzes no]"
"button9"	"[Beeps yes]"
"button10"	"[Buzzer]"
"button11"	"[Buzzes no]"
"latchlocked1"	"[Latch lock shakes]"
"latchlocked2"	"[Latch lock shakes]"
"latchunlocked1"	"[Hinge swings open]"
"latchunlocked2"	"[Hinge swings open]"
"lever1"	"[Lever squeaks]"
"lever2"	"[Creaking as lever yields]"
"lever3"	"[Lever creaks on]"
"lever4"	"[Lever clicks on]"
"lever5"	"[Lever starts coordinated metal clangs]"
"lightswitch2"	"[Switch flicks]"	//shortsfx
"spark1"	"[Small shock]"		//shortsfx
"spark2"	"[Shock crackle]"	//shortsfx
"spark3"	"[Electricity snaps]"	//shortsfx
"spark4"	"[Electricity snaps deeply]"	//shortsfx
"spark5"	"[Electricity arcs]"	//shortsfx
"spark6"	"[Electricity arcs and crackles]"	//shortsfx

//Items - Base game
//Not captioned sounds:	9mmclip1, 9mmclip2, airtank1, ammopickup1
//cont.	ammopickup2, clipinsert1, cliprelease1, flashlight1, guncock1
//cont.	gunpickup1, gunpickup2, gunpickup3, gunpickup4, medcharge4
//cont.	medshot4, medshot5, medshotno1, smallmedkit1, smallmedkit2,
//cont.	weapondrop1
"suitcharge1"	"[Buzzes charging]"	
"suitchargeno1"	"[Buzzing no]"	//shortfx
"suitchargeok1"	"[Affirmative beep and hum]"	//Duration extended


//Debris - Base game 
//Not captioned sounds: metal1, metal2, metal3, metal4, metal5
"beamstart1"	"[Space warps with a crackle]"
"beamstart2"	"[Static warp]"
"beamstart3"	"[Beam shudders]"
"beamstart4"	"[Static thud]"
"beamstart5"	"[Screaming static]"
"beamstart6"	"[Screaming static]"
"beamstart7"	"[Rift opens and closes]"
"beamstart8"	"[Beam whip cracks]"
"beamstart9"	"[Shuddering static]"
"beamstart10"	"[Rift cracks]"
"beamstart11"	"[Static boom]"
"beamstart14"	"[Static arcs and shudders]"
"beamstart15"	"[Long arc of static crackling]"
"bustceiling"	"[Ceiling breaks]"
"bustcrate1"	"[Crate damaged]"	//shortsfx
"bustcrate2"	"[Crate breaks open]"	//shortsfx
"bustcrate3"	"[Crate shatters]"	//shortsfx
"bustmetal1"	"[Metal bang]"	//shortsfx
"bustmetal2"	"[Metal breaks]"	//shortsfx
"concrete1"	"[Crumbles]"
"concrete2"	"[Concrete collapsing]"
"concrete3"	"[Concrete snapping]"
"metal1"	"[Knock on hollow metal]"	//shortsfx
"metal2"	"[Pipe bounces on floor]"	//shortsfx
"metal3"	"[Metal buckling]"	//shortsfx
"metal4"	"[Metal bang]"	//shortsfx
"metal5"	"[Metal ringing]"	//shortsfx
"metal6"	"[Metal pinging]"	//shortsfx
"wood1"	"[Wooden thud]"	//shortsfx
"wood2"	"[Wooden thud]"	//shortsfx
"wood3"	"[Wood spliting open]"	//shortsfx
"wood4"	"[Wood shattering]"	//shortsfx

//Ambience sounds - Base game
"alien_beacon"	"[Strange energy humming]"
"alien_blipper"	"[Popping sounds with strange humming]"
"alien_builder"	"[Strange chopper humming]"
"alien_chatter"	"[Strange chatter]"
"alien_creeper"	"[Strange ghastly wind]"
"alien_cycletone"	"[Strange beeps cycling]"
"alien_frantic"	"[Frantic and strange beeping]"
"alien_hollow"	"[Strange hollow wind]"
"alien_humongo"	"[Strange rising tone]"
"alien_minddrill"	"[Strange electric drilling]"
"alien_powernode"	"[Strange rhythmic warped tones]"
"alien_purrmachine"	"[Strange purring like laughter]"
"alien_squit"	"[Strange squeaks echoing]"
"alien_twow"	"[Strange tone rises and falls]"	//Duration extended
"alien_zonerator"	"[Strange warping and falling tone]"	//Duration extended
"aliencave1"	"[Echoing droplets with warping airflow]"
"alienclicker1"	"[Strange cricketing and crackling]"	//Duration extended
"alienfazzle1"	"[Strange loud machinery]"	//shortsfx, Duration extended
"alienflyby1"	"[Strange vehicle humming by]"
"alienlaser1"	"[Large machine laser fires]"	//shortsfx, Duration extended
"alienvalve1"	"[Strange wind pulsing]"	//shortsfx
"alienvalve2"	"[Strange wind pulsing]"	//shortsfx
"alienvoices1"	"[Strange voices drowned out by pulsing wind]"
"alienwind1"	"[Strange wind howling]"
"alienwind2"	"[Strange hollow wind blowing]"
"bee1"	"[Bee buzzing]"	//shortsfx
"bee2"	"[Bee buzzing]"	//shortsfx
"biggun1"	"[Artillery firing into the distance]"	//shortsfx
"biggun2"	"[Cannon firing]"	//shortsfx
"biggun3"	"[Heavy cannon firing]"	//shortsfx
"bigwarning"	"[Warning signal echoing]"	//shortsfx
"biotone"	"[Heart sensor ping]"	//shortsfx
"boomer"	"[Explosions in the distance]"
"breather"	"[White noise]"
"burning1"	"[Crackling flame]"
"burning2"	"[Quiet flame]"
"burning3"	"[Quiet flame crackling]"
"computalk1"	"[Computer pinging]"
"computalk2"	"[Computer processing]"
"cricket"	"[Cricket chirping]"	//shortsfx
"crickets"	"[Crickets chirping]"	
"crtnoise"	"[CRT noise]"	//shortsfx
"deadsignal1"	"[Dead signal crackling]"	//shortsfx
"deadsignal2"	"[Dead signal noise]"	//shortsfx
"des_wind1"	"[Wind howling]"
"des_wind2"	"[Wind whistling]"
"des_wind3"	"[Wind rustling]"
"disgusting"	"[Gross rumbling]"
"distantmortar1"	"[Distant thud]"	//shortsfx
"distantmortar2"	"[Distant thud echoes]"	//shortsfx
"distantmortar3"	"[Distant explosion]"	//shortsfx
"drips"	"[Slow water droplets echo]"
"dronemachine1"	"[Machine buzzing and droning]"	//shortsfx
"dronemachine2"	"[Machine droning]"	//shortsfx
"dronemachine3"	"[Machine pinging and droning]"	//shortsfx
"flameburst1"	"[Burst of flame]"
"flies"	"[Flies buzzing]"
"goal_1"	"[Crowd applauding and cheering]"
"hammer"	"[Industrial hammer beating]"
"hawk1"	"[Hawk chirp]"	//shortsfx
"industrial1"	"[Wind howling through architecture]"	//shortsfx
"industrial2"	"[Wind howling through architecture]"	//shortsfx
"industrial3"	"[Warning siren in factory]"	//shortsfx
"industrial4"	"[Factory working]"
"jetflyby1"	"[Jet flying by]"
"labdrone1"	"[Lab equipment droning]"
"labdrone2"	"[Lab equipment droning]"
"labgear"	"[Lab equipment buzzing and chirping]"	//shortsfx, Duration extended
"labmoan"	"[Lab equipment moaning]"	//shortsfx
"littlemachine"	"[Small machine buzzing]"	//shortsfx
"loader_hydra1"	"[Loader hydraulics moving]"	//shortsfx
"loader_step1"	"[Loader takes step]"	//shortsfx
"mechwhine"	"[Machinery whining]"	//shortsfx
"mgun_burst1"	"[Long machine gun fire]"
"mgun_burst2"	"[Machine gun fire]"	//shortsfx
"mgun_burst3"	"[Brief machine gun fire]"	//shortsfx
"mgun_burst4"	"[Machine gun fire echoing]"
"particle_suck1"	"[Air and particles being sucked up]"
"particle_suck2"	"[Air being sucked in as a portal whines open.]"
"port_suckin1"	"[Thunder]"
"port_suckout1"	"[Thunder reversing]"
"pounder"	"[Machine pounding in the distance]"	//shortsfx
"pulsemachine"	"[Machinery pulsing]"	//shortsfx
"pumper"	"[Machine pumping]"	//shortsfx
"quail1"	"[Quail chirping]"	//shortsfx
"rifle1"	"[Rifle shot]"	//shortsfx
"rifle2"	"[Rifle shot in the distance]"	//shortsfx
"rocket_groan1"	"[Machinery groaning]"
"rocket_groan2"	"[Machinery groan echoes]"	//shortsfx
"rocket_groan3"	"[Machinery groan]"	//shortsfx
"rocket_groan4"	"[Machinery humming echoes]"
"rocket_steam1"	"[Steam blowing]"
"rocketflame1"	"[Rocket engine firing]"
"rocketrumble1"	"[Rocket engine rumbling]"
"rotormachine"	"[Machine spinning and humming]"	//shortsfx
"sandfall1"	"[Sand crumbling down]"
"sandfall2"	"[Sand pouring down]"
"screammachine"	"[Machine working, screaming]"	//shortsfx
"signalgear1"	"[Signal humming and beeping]"	//shortsfx
"signalgear2"	"[Signal whirring and beeping]"	//shortsfx
"siren"	"[Siren blaring]"
"sparks"	"[Machinery sparking]"
"squeeks1"	"[Machinery squeaking]"	//shortsfx
"squeeks2"	"[Machinery squeaking as it cycles]"	//shortsfx
"squirm2"	"[Creature squirming in water]"
"squitch"	"[Squeaks and creaks echoing]"
"squitch2"	"[Squeaks and creaks echoing]"
"steamburst1"	"[Burst of steam]"	//shortsfx
"steamjet1"	"[Jet of steam]"	//shortsfx
"tankdrivein1"	"[Tank driving in]"
"tankdrivein2"	"[Tank driving in]"
"tankidle1"	"[Engine stopped]"	//shortsfx
"tankidle2"	"[Engine idling]"	
"techamb1"	"[Technology buzzing and humming]"
"techamb2"	"[Device beeping arhythmically]"
"the_horror1"	"[Cries of the damned]"
"the_horror2"	"[Shriek warping]"
"the_horror3"	"[Cries of the damned]"
"the_horror4"	"[Cries of the damned]"
"truck1"	"[Truck engine hum]"	//shortsfx
"truck2"	"[Truck engine hum]"	//shortsfx
"turretrot1"	"[Turret moving]"	//shortsfx
"turretrot2"	"[Large turret moving]"	//shortsfx
"warn1"	"[Warning alarm beeping]"	//shortsfx
"warn2"	"[Warning buzz]"	//shortsfx
"warn3"	"[Timed warning signal]"	//shortsfx
"waterfall1"	"[Waterfall pouring]"
"waterfall2"	"[Waterfall pouring]"
"waterfall3"	"[Waterfall pouring]"
"wind1"	"[Wind howling]"
"wind2"	"[Wind blowing]"
"wren1"	"[Wren chirping]"
"xtal_down1"	"[Machine powering down]"
"zapmachine"	"[Large machine humming and buzzing]"	//Duration extended
"zipmachine"	"[Small machine buzzing]"

//Weapons - base game
//Have to be careful to pick sounds that are expected to be cues, like mortar sounds
"mortar"	"[Mortar shot howls]"
"mortarhit"	"[Long large explosion]"

//Car sounds - Echoes, used in parking lot at start
"caralarm"	"[Car alarm blares]"	//shortsfx
"caralarmoff"	"[Alarm Stops]"	//shortsfx
"cararrive"	"[Car moving quietly]"
"cardoor"	"[Car door closes]"	//shortsfx
"carlock"	"[Car locks]"	//shortsfx
"caropen"	"[Car unlocks]"	//shortsfx
"caropenalarm"	"[Car open ping]"	//shortsfx
"carshutoff"	"[Car turns off]"	//shortsfx

//Common - Echoes
//Not captioned sounds:	npc_step1, npc_step2, npc_step3, npc_step4
//cont.	wpn_denyselect, wpn_hudoff, wpn_hudon, 
//cont.	wpn_moveselect, wpn_select
"bodydrop3"	"[Body thuds and flops]"	//shortsfx
"bodydrop4"	"[Body splats]"	//shortsfx
"bodysplat"	"[Body breaks and gushes into gibs]"	//shortsfx
"breathe1"	"[Heavy breathing]"
"breathe2"	"[Heavy breath]"	//shortsfx
"heartbeat1"	"[Heart beats]"	//shortsfx
"npc_step1"	"[Footsteps]"	//shortsfx
"npc_step2"	"[Gravelly footstep]"	//shortsfx
"npc_step3"	"[Staggered footsteps]"	//shortsfx
"npc_step4"	"[Footstep thud]"	//shortsfx
"scarebeat"	"[Ominous beat]"	//shortsfx

// Dweller - Echoes, looks like Mr. Friendly sounds
"stalker_alert1b"	"[Hoarse cry into roar]"
"stalker_die1"	"[Dying cry]"
"stalker_die2"	"[Enraged cry into screech]"
"stalker_pain2"	"[SCREECH]"
"stalker_pain3"	"[CRY]"
"stalker_scream1"	"[Echoed cry]"
"stalker_scream2"	"[Long hoarse screech echoing]"
"stalker_scream3"	"[Babbling shriek echoing]"
"stalker_scream4"	"[Enraged bellow echoing]"

// Flyer - Echoes, alienflyby1 is redundant from Ambience
"alienflyby2"	"[Alien craft drones by]"
"flyer_appear"	"[Aircraft sonic booming by]"
"flyer_die"	"[Massive explosion from alien ship]"
"flyer_idle"	"[Alien craft hums in place]"
"flyerbeam"	"[Energy beam charges into sudden fire]"
"ospreycrash"	"[Osprey crashes and shudders]"
"whoosh_huge1"	"[Jet wooshes by]"
"whoosh_huge2"	"[Far jet wooshes by]"	//shortsfx
"whoosh_large1"	"[Distant jet woosh]"	//shortsfx
"whoosh_large4"	"[Craft wooshes by]"	//shortsfx
"zapper_warmup1"	"[Beam warming up]"	//shortsfx
"zapper_warmup2"	"[Beam crackling and warming up]"	//shortsfx

//Debris - Echoes
"bustflesh1"	"[Flesh snapping apart]"
"bustflesh2"	"[Rupturing organs and dripping]"
"flesh1"	"[Flesh hit]"
"flesh2"	"[Viscera splashing]"
"flesh3"	"[Living tissue being hit]"
"flesh5"	"[Dull body hit and splashing]"
"flesh6"	"[Wet body tissue struck]"
"flesh7"	"[Wet flesh being beaten]"
"pushbox1"	"[Box scraping against floor]"
"pushbox2"	"[Box scraping against floor]"
"pushbox3"	"[Metal scraping against metal]"

//Intro Siren - Echoes
"intro_siren1"	"[Siren grows and echoes before coming to a wooshing stop]"
//Outtro sound effects - Echoes
"airraidsiren"	"[Civil defense siren blaring]"
"citadel_ambient_scream_loop1"	"[Many warped screams reversing]"
"explosion01"	"[Torrential wind approaching]"
"explosion02"	"[Air shuddering before rising to a booming torrent]"
"nuke_final"	"[Atmosphere burning]"
"portal1"	"[Rift cracks  quietly]"
"portal2"	"[Atmosphere blowing through portal]"
"portal3"	"[Rift thundering]"
"portal4"	"[Thunder]"
"seer_scream"	"[Many warped screams reversing]"
"teleport_weird_voices1"	"[Rippling buzz]"
"teleport_weird_voices2"	"[Buzz growing louder]"

//Environmental sounds and noises - Echoes
//Decay Protagonist voicelines captioned elsewhere:
//colette_stop2, excuseme, gina_mad1
"amb_concrete1"	"[Breeze echoing louder and softer underground]"
"amb_concrete2"	"[Impalpable noise echoes]"
"amb_mechanical"	"[Water drips echo in the muggy air]"
"amb_radio_01"	"[Radio static]"
"amb_wind"	"[Eerie wind]"
"amb_zombies"	"[Water drips and a faint feral cry echoes]"
"battle_loop1"	"[Machine gunfire in the distance]"
"battle_loop2"	"[Cannonfire in the distance]"
"cart_shutdown"	"[Beeping] Insufficient power. Shutting down."
"door_smack"	"[Rapid beating against metal]"	//shortsfx
"ear_ringing"	"[Ears ringing]"
"electrical_hum1"	"[Electrical hum]"	//shortsfx
"electrical_hum2"	"[Electricity crackling]"	//shortsfx
"facility_outdoor"	"[Desert wind blowing away industrial sounds]"
"fire"	"[Fire crackling]"	//shortsfx
"firebell"	"[Firebell ringing]"	//shortsfx?
"fluorescent"	"[Humming from fluorescent light]"
"generator_alarm"	"[Alarm blaring]"
"handdryer"	"[Hand dryer blowing]"
"jet_flyby_quick"	"[Jet flies by]"
"lightoff"	"[Light buzzes]"	//shortsfx
"metal5"	"[Metal clanging]"	//shortsfx
"mgun1"	"[Gunshot]"	//shortsfx
"mortar_background_01"	"[Distant explosions]"
"osprey_rotors"	"[Osprey chuff-ing]"
"osprey_takeoff"	"[Osprey taking off]"
"portalblast"	"[Singularity cascades in screaming]"
"rumble"	"[Rumbling]"
"scanner"	"[Beeping scanner]"	//shortsfx
"screamscare"	"[SCREAM]"	//shortsfx?
"splash_large"	"[Water splashing]"	//shortsfx?
"steamscare"	"[Sudden jet of air]"	//shorstsfx
"te_strike1"	"[Clang echoing]"	//shortsfx
"te_strike2"	"[Heavy clang]"	//shortsfx
"terrain_rumble1"	"[Building rumbles]"
"toilet"	"[Toilet flushing]"
"trainhorn"	"[Train horn blares over and over]"
"tram1"	"Good morning, and welcome to the Black Mesa Transit System."
"tram2"	"This train is-IS-is inbound FROM-from... Sector C."
"tunnel"	"[Water dripping in somber silence]"
"tunnel2"	"[Water droplets echoing in breeze]"
"vent"	"[Vent humming]"	//shortsfx?
"water_crash1"	"[Wave crashes]"
"water_crash2"	"[Heavy wave crashes]"
"water_flowing1"	"[Flowing water]"	//shortsfx
"water_flowing2"	"[Flowing water]"	//shortsfx
"water_flowing3"	"[Flowing water]"	//shortsfx
"waterrun"	"[River running]"	//shortsfx?
"xen_heart"	"[Soft heartbeat]"	//shortsfx



//Sven Coop

"SVENCOOP_PLAYERINFO"	"Player:  {1}\nHealth:  {2}\nArmor:  {3}\nScore:  {4}"
"SVENCOOP_ENEMYINFO"	"Enemy:  {1}\nHealth:  {2}\nArmor:  {3}\nScore:  {4}"
"SVENCOOP_FRIENDINFO"	"Friend:  {1}\nHealth:  {2}\nArmor:  {3}\nScore:  {4}"
}
}