
//<<>-<>>---------------------------------------------------------------------()
/*
	Références des textes fixes
									      */
//()-------------------------------------------------------------------<<>-<>>//

#ifndef _TEXTS_DEFINITIONS
#define _TEXTS_DEFINITIONS

extern WCHAR	szTitle[];
extern WCHAR	szTitleFmt[];
extern WCHAR	szTitleFmtLong[];
extern WCHAR	szTimeFmt[];

extern WCHAR	szWindowClass[];
extern WCHAR	szDialogClass[];
extern WCHAR	szComboBoxClass[];
extern WCHAR	szEditClass[];
extern WCHAR	szListBoxClass[];
extern WCHAR	szButtonClass[];
extern WCHAR	szStaticClass[];
extern WCHAR	szScrollClass[];
extern WCHAR	szThemeButton[];
extern WCHAR	szThemeProgress[];

extern WCHAR	szRootPath[];
extern WCHAR	szParentPath[];
extern WCHAR	szWild[];
extern WCHAR	szLF[];
extern WCHAR	szZero[];
extern WCHAR	szSpace[];
extern WCHAR	szBlank[];
extern WCHAR	sSourcePoint;
extern WCHAR	sActionPoint;
extern WCHAR	szEdit[];
extern WCHAR	szClassSpace[];
extern WCHAR	szGeneric[];
extern WCHAR	szNULLItem[];

extern WCHAR	szPlayerName[];
extern WCHAR	szLevelFmt[];
extern WCHAR	szLevelProgressionFmt[];
extern WCHAR	szRaceFmt[];
extern WCHAR	szClassFmt[];

extern WCHAR	szPlus[];
extern WCHAR	szEmpty[];
extern WCHAR	szBonusSkillFmt[];
extern WCHAR	szBonusPercentFmt[];
extern WCHAR	szBonusDegreesFmt[];
extern WCHAR	szBonusMetersFmt[];
extern WCHAR	szBonusFmt[];
extern WCHAR	szBonusDamageTypeFmt[];
extern WCHAR	szBonusColorsFmt[];
extern WCHAR	szUIDFmt[];

extern WCHAR	szDebugLogFileName[];
extern WCHAR	szConverterEXE[];
extern WCHAR	szDivineEXE[];
extern WCHAR	szDivineExtract[];
extern WCHAR	szDivineCreate[];
extern WCHAR	szDivineConvertLSF[];
extern WCHAR	szDivineConvertLSX[];
extern WCHAR	szTempPath[];
extern WCHAR	szLarianStudios[];
extern WCHAR	szGameName[];
extern WCHAR	szGameNameEE[];
extern WCHAR	szPlayerProfiles[];
extern WCHAR	szSavegames[];
extern WCHAR	szStory[];
extern WCHAR	szMetaLSX[];
extern WCHAR	szMetaLSF[];
extern WCHAR	szGlobalsLSF[];
extern WCHAR	szGlobalsLSX[];
extern WCHAR	szLSVext[];
extern WCHAR	szPNGext[];
extern WCHAR	szLSVwext[];
extern WCHAR	szGZext[];
extern WCHAR	szDefinitiveEdition[];
extern WCHAR	szStandardEdition[];

extern WCHAR	szConfigFolderPath[];
extern WCHAR	szTVSearchHistoryPath[];
extern WCHAR	szLastFilesPath[];
extern WCHAR	szConfigPath[];
extern WCHAR	szItemsDataPath[];
extern WCHAR	szBoostersDataPath[];
extern WCHAR	szRunesDataPath[];
extern WCHAR	szTagsDataPath[];
extern WCHAR	szSkillsDataPath[];
extern WCHAR	szInsertsDataPath[];
extern WCHAR	szIconsPath[];
extern WCHAR	szSkillsIconsPath[];
extern WCHAR	szRunesIconsPath[];
extern WCHAR	szLangPath[];
extern WCHAR	szLangIcoPath[];
extern WCHAR	szLSLPath[];
extern WCHAR	szLSLIcoPath[];
extern WCHAR	szDOS2PNGPath[];
extern WCHAR	szDOS2EEPNGPath[];
extern WCHAR	szDefsPath[];
extern WCHAR	szDefsIconsPath[];
extern WCHAR	szDefsItemsRootPath[];
extern WCHAR	szDefsItemsStatsPath[];
extern WCHAR	szDefsItemsLocalizationPath[];
extern WCHAR	szDefsLanguagesPath[];
extern WCHAR	szGameFont[];
extern WCHAR	szGameFontName[];
extern WCHAR	szLangDefault[];
extern WCHAR	szLangDefaultLS[];
extern WCHAR	szWarning[];
extern WCHAR	szConfigErr[];
extern WCHAR	szConfigLoadErr[];
extern WCHAR	szLocaleFatalErr[];
extern WCHAR	szLocaleErr[];
extern WCHAR	szSQLiteErr[];
extern WCHAR	szLocaleMissingAppErr[];
extern WCHAR	szLocaleLangErr[];
extern WCHAR	szConfigCustSaveLocationErr[];
extern WCHAR	szConfigCustTempLocationErr[];
extern WCHAR	szConfigCustLocationErr[];
extern WCHAR	szConfigSaveLocationErr[];
extern WCHAR	szConfigTempLocationErr[];

extern WCHAR	szDataBaseRunes[];
extern WCHAR	szDataBaseTags[];
extern WCHAR	szDataBaseBoosters[];
extern WCHAR	szDataBaseSkills[];
extern WCHAR	szDataBaseColors[];
extern WCHAR	szDataBaseItems[];

extern char	szDeleteFromQuery[];
extern char	szLocaleLangQuery[];
extern char	szLocaleAppQuery[];
extern WCHAR	szLocaleTextQuery[];

extern char	szIconsDataBasePath[];
extern char	szItemsTemplatesDataBasePath[];
extern char	szItemsStatsDataBasePath[];
extern char	szItemsLocalizationDataBasePath[];

extern WCHAR	szDebugUnknownError[];
extern WCHAR	szDebugRebuildStarts[];
extern WCHAR	szDebugRebuildEnds[];
extern WCHAR	szDebugCreateFileList[];
extern WCHAR	szDebugAdded[];
extern WCHAR	szDebugLoading[];
extern WCHAR	szDebugFileLSX[];
extern WCHAR	szDebugFileSize[];
extern WCHAR	szDebugFileSizes[];
extern WCHAR	szDebugFileGZ[];
extern WCHAR	szDebugFileLoaded[];
extern WCHAR	szDebugFileNotLoaded[];
extern WCHAR	szDebugFileNotFound[];
extern WCHAR	szDebugZLIB[];
extern WCHAR	szDebugXML[];
extern WCHAR	szDebugAtlas[];
extern WCHAR	szDebugIconUV[];
extern WCHAR	szDebugGameObjects[];
extern WCHAR	szDebugStats[];
extern WCHAR	szDebugLocalization[];
extern WCHAR	szDebugStatsSkip[];
extern WCHAR	szDebugContentList[];
extern WCHAR	szDebugSQL[];
extern WCHAR	szDebugXMLNoPath[];
extern WCHAR	szDebugXMLMissing[];
extern WCHAR	szDebugXMLIgnored[];
extern WCHAR	szDebugAborted[];

extern char	szXMLHeader[];
extern char	szXMLFullHeader[];
extern WCHAR	szXMLEmpty[];
extern WCHAR	szXMLValue[];
extern WCHAR	szXMLAttr[];
extern WCHAR	szXMLAttrId[];
extern WCHAR	szXMLSeparator[];

extern WCHAR	szXMLregion[];
extern WCHAR	szXMLnode[];
extern WCHAR	szXMLid[];
extern WCHAR	szXMLvalue[];
extern WCHAR	szXMLhandle[];
extern WCHAR	szXMLattribute[];
extern WCHAR	szXMLCharacter[];
extern WCHAR	szXMLLevel[];
extern WCHAR	szXMLtype[];
extern WCHAR	szXMLBoost[];
extern WCHAR	szXMLObject[];
extern WCHAR	szXMLObject[];
extern WCHAR	szXMLTarget[];
extern WCHAR	szXMLSkills[];
extern WCHAR	szXMLTrue[];
extern WCHAR	szXMLFalse[];

extern WCHAR	szXMLTextureAtlasInfo[];
extern WCHAR	szXMLTextureAtlasIconSize[];
extern WCHAR	szXMLTextureAtlasPath[];
extern WCHAR	szXMLTextureAtlasTextureSize[];
extern WCHAR	szXMLHeight[];
extern WCHAR	szXMLWidth[];
extern WCHAR	szXMLPath[];
extern WCHAR	szXMLUUID[];
extern WCHAR	szXMLIconUVList[];
extern WCHAR	szXMLIconUV[];
extern WCHAR	szXMLMapKey[];
extern WCHAR	szXMLU1[];
extern WCHAR	szXMLU2[];
extern WCHAR	szXMLV1[];
extern WCHAR	szXMLV2[];
extern WCHAR	szXMLGameObjects[];
extern WCHAR	szXMLType[];
extern WCHAR	szXMLName[];
extern WCHAR	szXMLStats[];
extern WCHAR	szXMLDisplayName[];
extern WCHAR	szXMLDescription[];
extern WCHAR	szXMLIcon[];
extern WCHAR	szXMLVisualTemplate[];
extern WCHAR	szXMLOrganize[];
extern WCHAR	szXMLTranslatedStringKeys[];
extern char	szXMLcontentList[];
extern char	szXMLcontentuid[];
extern char	szXMLuuid[];

extern WCHAR*	szCharactersPath[];
extern WCHAR*	szCharacterStatsPath[];
extern WCHAR*	szCharacterCustomDataPath[];
extern WCHAR*	szCharacterPlayerUpgradePath[];
extern WCHAR*	szCharacterTagsPath[];
extern WCHAR*	szCharacterPointsPath[];
extern WCHAR*	szItemsFactoryPath[];
extern WCHAR*	szItemsPath[];
extern WCHAR*	szItemGeneratorPath[];
extern WCHAR*	szItemStatsPath[];
extern WCHAR*	szItemBasePath[];
extern WCHAR*	szItemCustomNamePath[];
extern WCHAR*	szItemCustomDescriptionPath[];
extern WCHAR*	szItemBonusesPath[];
extern WCHAR*	szItemReflectionPath[];
extern WCHAR*	szItemReflectionMapPath[];
extern WCHAR*	szCreatorsPath[];

extern WCHAR*	szInfoMetaDataPath[];
extern WCHAR*	szInfoGameModdedPath[];
extern WCHAR*	szInfoGameDifficultyPath[];
extern WCHAR*	szInfoGameTimePath[];
extern WCHAR*	szInfoGameModsPath[];
extern WCHAR*	szInfoGameVersionsPath[];
extern WCHAR*	szInfoGamePartyPath[];
extern WCHAR*	szInfoGameDatePath[];

extern WCHAR*	szSkillManagerPath[];
extern WCHAR*	szSkillManagerSkillsPath[];

extern WCHAR*	szPartyManagerPath[];
extern WCHAR*	szIconUVListPath[];
extern WCHAR*	szTextureAtlasInfoPath[];
extern WCHAR*	szGameObjectsPath[];
extern WCHAR*	szGMSpawnSubSectionPath[];
extern WCHAR*	szTagsPath[];
extern WCHAR*	szLocalizationPath[];

extern WCHAR*	htmlEntities[];
extern char*	htmlEntitiesA[];

#endif
