/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#include <spine/BoneData.h>

#include <assert.h>

using namespace spine;

BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index),
																	  _name(name),
																	  _parent(parent),
																	  _length(0),
																	  _x(0),
																	  _y(0),
																	  _rotation(0),
																	  _scaleX(1),
																	  _scaleY(1),
																	  _shearX(0),
																	  _shearY(0),
																	  _inherit(Inherit_Normal),
																	  _skinRequired(false),
																	  _color(),
																	  _icon(),
																	  _visible(true) {
	assert(index >= 0);
	assert(_name.length() > 0);
}

int BoneData::getIndex() {
	return _index;
}

const String &BoneData::getName() {
	return _name;
}

BoneData *BoneData::getParent() {
	return _parent;
}

float BoneData::getLength() {
	return _length;
}

void BoneData::setLength(float inValue) {
	_length = inValue;
}

float BoneData::getX() {
	return _x;
}

void BoneData::setX(float inValue) {
	_x = inValue;
}

float BoneData::getY() {
	return _y;
}

void BoneData::setY(float inValue) {
	_y = inValue;
}

float BoneData::getRotation() {
	return _rotation;
}

void BoneData::setRotation(float inValue) {
	_rotation = inValue;
}

float BoneData::getScaleX() {
	return _scaleX;
}

void BoneData::setScaleX(float inValue) {
	_scaleX = inValue;
}

float BoneData::getScaleY() {
	return _scaleY;
}

void BoneData::setScaleY(float inValue) {
	_scaleY = inValue;
}

float BoneData::getShearX() {
	return _shearX;
}

void BoneData::setShearX(float inValue) {
	_shearX = inValue;
}

float BoneData::getShearY() {
	return _shearY;
}

void BoneData::setShearY(float inValue) {
	_shearY = inValue;
}

Inherit BoneData::getInherit() {
	return _inherit;
}

void BoneData::setInherit(Inherit inValue) {
	_inherit = inValue;
}

bool BoneData::isSkinRequired() {
	return _skinRequired;
}

void BoneData::setSkinRequired(bool inValue) {
	_skinRequired = inValue;
}

Color &BoneData::getColor() {
	return _color;
}

const String &BoneData::getIcon() {
	return _icon;
}

void BoneData::setIcon(const String &icon) {
	this->_icon = icon;
}

bool BoneData::isVisible() {
	return _visible;
}

void BoneData::setVisible(bool inValue) {
	this->_visible = inValue;
}
