/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 *****************************************************************************/

#ifndef Spine_IkConstraintData_h
#define Spine_IkConstraintData_h

#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>

namespace spine {
	class BoneData;

	class SP_API IkConstraintData : public ConstraintData {
		friend class SkeletonBinary;

		friend class SkeletonJson;

		friend class IkConstraint;

		friend class Skeleton;

		friend class IkConstraintTimeline;

	public:
		RTTI_DECL

		explicit IkConstraintData(const String &name);

		/// The bones that are constrained by this IK Constraint.
		Vector<BoneData *> &getBones();

		/// The bone that is the IK target.
		BoneData *getTarget();

		void setTarget(BoneData *inValue);

		/// Controls the bend direction of the IK bones, either 1 or -1.
		int getBendDirection();

		void setBendDirection(int inValue);

		bool getCompress();

		void setCompress(bool inValue);

		bool getStretch();

		void setStretch(bool inValue);

		bool getUniform();

		void setUniform(bool inValue);

		float getMix();

		void setMix(float inValue);

		float getSoftness();

		void setSoftness(float inValue);

	#ifndef __EMSCRIPTEN__
	private:
	#endif
		Vector<BoneData *> _bones;
		BoneData *_target;
		int _bendDirection;
		bool _compress;
		bool _stretch;
		bool _uniform;
		float _mix;
		float _softness;
	};
}

#endif /* Spine_IkConstraintData_h */
