Instructions | Condition Functions | Enums
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IfConditionGroup Instruction 0[00]Used in all
IfConditionGroup(
sbyte<ConditionGroup> resultConditionGroup,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
IfParameterComparison Instruction 0[01]Used in common_func, m17_00_00_00
IfParameterComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
IfElapsedSeconds Instruction 1[00]Used in all but m13_00_00_00
IfElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetNumberOfSeconds)Condition function: ElapsedSeconds
IfElapsedFrames Instruction 1[01]Used in common_func, m10_00_00_00
IfElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetNumberOfFrames)Condition function: ElapsedFrames
IfRandomElapsedSeconds Instruction 1[02]Unused
IfRandomElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetSecondsMin,
float targetSecondsMax)Condition function: RandomElapsedSeconds
IfRandomElapsedFrames Instruction 1[03]Unused
IfRandomElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetFramesMin,
int targetFramesMax)Condition function: RandomElapsedFrames
IfEventFlag Instruction 3[00]Used in all
IfEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
IfBatchEventFlags Instruction 3[01]Used in all but m17_00_00_00
IfBatchEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
IfInoutsideArea Instruction 3[02]Used in all
IfInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
IfEntityInoutsideRadiusOfEntity Instruction 3[03]Used in all
IfEntityInoutsideRadiusOfEntity(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int targetEntityAId,
int targetEntityBId,
float targetDistance,
int minimumNumberOfTargets)Condition function: EntityInRadiusOfEntity
IfPlayerHasdoesntHaveItem Instruction 3[04]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00, m17_00_00_00
IfPlayerHasdoesntHaveItem(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItem
IfActionButtonOld Instruction 3[05]Unused
IfActionButtonOld(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)Condition function: ActionButton
IfMultiplayerState Instruction 3[06]Unused
IfMultiplayerState(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
IfAllPlayersInoutsideArea Instruction 3[07]Unused
IfAllPlayersInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int areaEntityId)Condition function: AllPlayersInArea
IfPlayerInoutMap Instruction 3[08]Used in common, common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m17_00_00_00
IfPlayerInoutMap(
sbyte<ConditionGroup> resultConditionGroup,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
IfMultiplayerEvent Instruction 3[09]Unused
IfMultiplayerEvent(
sbyte<ConditionGroup> resultConditionGroup,
uint multiplayerEventId)Condition function: MultiplayerEvent
IfCountEventFlags Instruction 3[10]Used in common, common_func, m11_00_00_00, m11_01_00_00, m20_00_00_00
IfCountEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Condition function: CountEventFlags
IfWorldTendency Instruction 3[11]Unused
IfWorldTendency(
sbyte<ConditionGroup> resultConditionGroup,
byte<TendencyType> tendencyType,
byte<ComparisonType> comparisonType,
byte tendencyThreshold)Condition function: WorldTendency
IfEventValue Instruction 3[12]Used in common, m15_00_00_00, m25_00_00_00
IfEventValue(
sbyte<ConditionGroup> resultConditionGroup,
int baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Condition function: EventValue
IfActionButtonBossFog Instruction 3[13]Unused
IfActionButtonBossFog(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)Condition function: ActionButtonBossFog
IfDroppedItemsInArea Instruction 3[14]Unused
IfDroppedItemsInArea(
sbyte<ConditionGroup> resultConditionGroup,
int areaEntityId)Condition function: DroppedItemsInArea
IfDroppedItem Instruction 3[15]Unused
IfDroppedItem(
sbyte<ConditionGroup> resultConditionGroup,
int<ItemType> itemType,
int itemId)Condition function: DroppedItem
IfPlayerHasdoesntHaveItemIncludingBbox Instruction 3[16]Unused
IfPlayerHasdoesntHaveItemIncludingBbox(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItemIncludingBBox
IfGameCycle Instruction 3[17]Used in common, common_func
IfGameCycle(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Condition function: GameCycle
IfActionButtonLineSegment Instruction 3[18]Unused
IfActionButtonLineSegment(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)Condition function: ActionButtonLineSegment
IfActionButtonLineSegmentBossRoom Instruction 3[19]Unused
IfActionButtonLineSegmentBossRoom(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)Condition function: ActionButtonLineSegmentBossRoom
IfCompareEventValues Instruction 3[20]Used in common
IfCompareEventValues(
sbyte<ConditionGroup> resultConditionGroup,
int leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
int rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)Condition function: CompareEventValues
IfOwnsDlc Instruction 3[21]Unused
IfOwnsDlc(
sbyte<ConditionGroup> resultConditionGroup,
bool ownsDlc)Condition function: OwnsDLC
IfOnlineMode Instruction 3[22]Unused
IfOnlineMode(
sbyte<ConditionGroup> resultConditionGroup,
bool onlineMode)Condition function: IsOnline
IfDamageType Instruction 3[23]Used in all but common
IfDamageType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId,
byte<DamageType> damageType)Condition function: HasDamageType
IfActionButton Instruction 3[24]Used in all but common and m13_00_00_00
IfActionButton(
sbyte<ConditionGroup> resultConditionGroup,
int actionButtonParameterId,
int targetEntityId)Condition function: ActionButtonInArea
IfPlayerIsNotInOwnWorldExcludesArena Instruction 3[26]Used in common_func
IfPlayerIsNotInOwnWorldExcludesArena(
sbyte<ConditionGroup> resultConditionGroup,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
IfMapCeremonyState Instruction 3[28]Unused
IfMapCeremonyState(
sbyte<ConditionGroup> resultConditionGroup,
byte<DisabledEnabled> desiredState,
byte areaId,
byte blockId,
ushort ceremonyId)Condition function: MapCeremony
IfMultiplayerNetworkPenalized Instruction 3[29]Unused
IfMultiplayerNetworkPenalized(
sbyte<ConditionGroup> resultConditionGroup)Condition function: MultiplayerNetworkPenalized
IfPlayerGender Instruction 3[30]Unused
IfPlayerGender(
sbyte<ConditionGroup> resultConditionGroup,
byte<Gender> gender)Condition function: PlayerGender
IfOngoingCutsceneFinished Instruction 3[31]Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
IfOngoingCutsceneFinished(
sbyte<ConditionGroup> resultConditionGroup,
int cutsceneId)Condition function: OngoingCutsceneFinished
IfPlayerHasItemEquipped Instruction 3[34]Used in m11_02_00_00
IfPlayerHasItemEquipped(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
bool hasEquipped)Condition function: PlayerHasItemEquipped
IfSteamDisconnected Instruction 3[38]Unused
IfSteamDisconnected(
sbyte<ConditionGroup> resultConditionGroup,
bool disconnected)Condition function: SteamDisconnected
IfFriendlyPhantomCountComparison Instruction 3[39]Unused
IfFriendlyPhantomCountComparison(
sbyte<ConditionGroup> resultConditionGroup,
bool desiredComparisonState,
sbyte<ComparisonType> comparisonType,
int targetCount)Condition function: FriendlyPhantomCount
IfCharacterDeadalive Instruction 4[00]Used in all but m13_00_00_00
IfCharacterDeadalive(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterDead
IfCharacterDamagedBy Instruction 4[01]Used in common_func, m11_00_00_00, m13_00_00_00
IfCharacterDamagedBy(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId)Condition function: CharacterDamagedBy
IfCharacterHPRatio Instruction 4[02]Used in all but m11_01_00_00 and m17_00_00_00
IfCharacterHPRatio(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: HPRatio
IfCharacterType Instruction 4[03]Used in common_func, m17_00_00_00, m20_00_00_00
IfCharacterType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterType
IfCharacterTargetedBy Instruction 4[04]Used in m10_00_00_00
IfCharacterTargetedBy(
sbyte<ConditionGroup> resultConditionGroup,
int aggressorEntityId,
int targetEntityId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterTargetedBy
IfCharacterHasSpEffect Instruction 4[05]Used in all
IfCharacterHasSpEffect(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasSpEffect
IfNPCPartHP Instruction 4[06]Used in common_func, m17_00_00_00, m20_00_00_00
IfNPCPartHP(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Condition function: NPCPartHP
IfCharacterBackreadStatus Instruction 4[07]Used in all
IfCharacterBackreadStatus(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterBackreadStatus
IfCharacterHasEventMessage Instruction 4[08]Used in all but m13_00_00_00 and m20_00_00_00
IfCharacterHasEventMessage(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasEventMessage
IfCharacterAIState Instruction 4[09]Used in all
IfCharacterAIState(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterAIState
IfPlayerUsingSkullLantern Instruction 4[10]Unused
IfPlayerUsingSkullLantern(
sbyte<ConditionGroup> resultConditionGroup,
bool usingSkullLantern)Condition function: PlayerUsingSkullLantern
IfPlayersClass Instruction 4[11]Unused
IfPlayersClass(
sbyte<ConditionGroup> resultConditionGroup,
byte<ClassType> classNameType)Condition function: PlayersClass
IfPlayersCovenant Instruction 4[12]Unused
IfPlayersCovenant(
sbyte<ConditionGroup> resultConditionGroup,
byte covenantIndex)Condition function: PlayersCovenant
IfPlayersSoulLevel Instruction 4[13]Unused
IfPlayersSoulLevel(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Condition function: PlayersSoulLevel
IfCharacterHPValue Instruction 4[14]Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m25_00_00_00
IfCharacterHPValue(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHPValue
IfCharacterDrawgroupState Instruction 4[15]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m20_00_00_00
IfCharacterDrawgroupState(
sbyte<ConditionGroup> resultConditionGroup,
int targetCharacterEntityId,
bool insideDrawgroup,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterInsideDrawGroup
IfCharacterHPRatioNew Instruction 4[16]Used in common_func, m11_01_00_00, m25_00_00_00
IfCharacterHPRatioNew(
sbyte<ConditionGroup> resultConditionGroup,
int characterEntityId,
sbyte<ComparisonType> comparisonType,
float targetAmount,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: HPRatioNew
IfCharacterHasEventMessageNew Instruction 4[21]Used in m11_00_00_00, m11_01_00_00, m11_02_00_00
IfCharacterHasEventMessageNew(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasEventMessageNew
IfCharacterAIStateNew Instruction 4[22]Used in m25_00_00_00
IfCharacterAIStateNew(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterAIStateNew
IfPlayerRemainingYoelLevelCount Instruction 4[26]Unused
IfPlayerRemainingYoelLevelCount(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
int targetLevelCount)Condition function: YoelLevelCount
IfCharacterInvadeType Instruction 4[27]Unused
IfCharacterInvadeType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterInvadeType
IfPlayerSenComparison Instruction 4[28]Used in common
IfPlayerSenComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
uint targetAmount)Condition function: PlayerSen
IfPlayerSwimState Instruction 4[34]Used in common, common_func, m17_00_00_00
IfPlayerSwimState(
sbyte<ConditionGroup> resultConditionGroup,
byte<SwimState> swimState)Condition function: PlayerSwimState
IfActionBit Instruction 4[35]Used in common, m11_00_00_00
IfActionBit(
sbyte<ConditionGroup> resultConditionGroup,
byte actionstartbit,
bool bitSet)Condition function: ActionBit
IfPlayerLockedOn Instruction 4[36]Used in m11_00_00_00, m11_02_00_00
IfPlayerLockedOn(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool lockedOn)Condition function: PlayerLockedOn
IfNumberOfCharacterHealthBars Instruction 4[37]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
IfNumberOfCharacterHealthBars(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
uint targetNumberOfHealthBars,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: NumberOfCharacterHealthBars
IfNumberOfCharacterHealthBarsOther Instruction 4[38]Used in common_func, m11_01_00_00
IfNumberOfCharacterHealthBarsOther(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
uint targetNumberOfHealthBars,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: NumberOfCharacterHealthBarsOther
IfCharacterPostureRatio Instruction 4[39]Used in all but common
IfCharacterPostureRatio(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetPostureRatio,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterPostureRatio
IfCharacterInViewRange Instruction 4[43]Used in m17_00_00_00
IfCharacterInViewRange(
sbyte<ConditionGroup> resultConditionGroup,
int viewedEntityId,
int viewerEntityId,
int angleDegrees,
int minDistance,
int maxDistance,
byte<InsideOutsideState> desiredState)Condition function: CharacterInViewRange
IfPlayerActionsEnabled Instruction 4[44]Used in m11_00_00_00
IfPlayerActionsEnabled(
sbyte<ConditionGroup> resultConditionGroup,
byte<DisabledEnabled> disabledEnabled)Condition function: PlayerActionsEnabled
IfEntityLoaded Instruction 4[45]Used in common_func, m10_00_00_00
IfEntityLoaded(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isLoaded,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: EntityLoaded
IfObjectDestroyed Instruction 5[00]Used in common_func, m10_00_00_00, m11_00_00_00, m25_00_00_00
IfObjectDestroyed(
sbyte<ConditionGroup> resultConditionGroup,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
IfObjectHitBy Instruction 5[01]Unused
IfObjectHitBy(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId)Condition function: ObjectHitBy
IfObjactEventFlag Instruction 5[02]Used in common_func, m10_00_00_00, m11_01_00_00, m20_00_00_00
IfObjactEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
int objactEventFlag)Condition function: ObjActEventFlag
IfObjectHP Instruction 5[03]Used in common_func, m10_00_00_00
IfObjectHP(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectHP
IfObjectBurnState Instruction 5[09]Unused
IfObjectBurnState(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBurnState
IfObjectBackread Instruction 5[10]Used in common_func, m11_01_00_00, m11_02_00_00, m25_00_00_00
IfObjectBackread(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBackread
IfObjectBackreadUnknown511 Instruction 5[11]Unused
IfObjectBackreadUnknown511(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBackreadOther
IfObjectAnimationEnded Instruction 5[12]Used in m20_00_00_00
IfObjectAnimationEnded(
sbyte<ConditionGroup> resultConditionGroup,
int objectEntityId,
int animationId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectAnimationEnded
IfPlayerMovingOnHit Instruction 11[00]Unused
IfPlayerMovingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerMovingOnHit
IfPlayerAttackingOnHit Instruction 11[01]Unused
IfPlayerAttackingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerAttackingOnHit
IfPlayerStandingOnHit Instruction 11[02]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00
IfPlayerStandingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerStandingOnHit
IfHitLoaded Instruction 11[03]Used in m11_01_00_00, m11_02_00_00
IfHitLoaded(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: HitLoaded
IfMapAlertMusicState Instruction 12[02]Used in common, common_func, m11_00_00_00, m11_02_00_00, m25_00_00_00
IfMapAlertMusicState(
sbyte<ConditionGroup> resultConditionGroup,
byte<MusicStateType> musicState,
bool playing)Condition function: MapAlertMusicState
IfMusicTransitioningBetweenMaps Instruction 12[03]Used in common
IfMusicTransitioningBetweenMaps(
sbyte<ConditionGroup> resultConditionGroup)Condition function: MusicTransitioningBetweenMaps
IfPlayerHasChangedMap Instruction 12[04]Used in common, m13_00_00_00
IfPlayerHasChangedMap(
sbyte<ConditionGroup> resultConditionGroup)Condition function: PlayerHasChangedMap
IfGameIsLoading Instruction 12[05]Used in common_func, m11_02_00_00, m17_00_00_00, m20_00_00_00
IfGameIsLoading(
sbyte<ConditionGroup> resultConditionGroup)Condition function: GameIsLoading
IfPlayerIsLookingAtEntity Instruction 13[01]Used in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00
IfPlayerIsLookingAtEntity(
sbyte<ConditionGroup> resultConditionGroup,
bool looking,
int lookingEntityId,
int targetEntityId,
int angle,
int angle)Condition function: PlayerIsLookingAtEntity
WaitForConditionGroupState Instruction 1000[00]Used in m11_02_00_00, m20_00_00_00
WaitForConditionGroupState(
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
SkipIfConditionGroupStateUncompiled Instruction 1000[01]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
SkipIfConditionGroupStateUncompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
EndIfConditionGroupStateUncompiled Instruction 1000[02]Used in all
EndIfConditionGroupStateUncompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf or RestartIf in MattScript
SkipUnconditionally Instruction 1000[03]Used in common, m10_00_00_00, m11_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SkipUnconditionally(
byte numberOfSkippedLines)Goto in MattScript
EndUnconditionally Instruction 1000[04]Used in all
EndUnconditionally(
byte<EventEndType> executionEndType)EndEvent or RestartEvent in MattScript
SkipIfComparison Instruction 1000[05]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
SkipIfComparison(
byte numberOfSkippedLines,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
EndIfComparison Instruction 1000[06]Used in common, common_func
EndIfComparison(
byte<EventEndType> executionEndType,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
SkipIfConditionGroupStateCompiled Instruction 1000[07]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m25_00_00_00
SkipIfConditionGroupStateCompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
EndIfConditionGroupStateCompiled Instruction 1000[08]Used in common, common_func, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
EndIfConditionGroupStateCompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf(cond.Passed) or RestartIf(cond.Passed) in MattScript
WaitForNetworkApproval Instruction 1000[09]Unused
WaitForNetworkApproval(
float timeoutS)GotoIfConditionGroupStateUncompiled Instruction 1000[101]Used in all
GotoIfConditionGroupStateUncompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
GotoUnconditionally Instruction 1000[103]GotoIfComparison Instruction 1000[105]Used in common, common_func
GotoIfComparison(
byte<Label> label,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
GotoIfConditionGroupStateCompiled Instruction 1000[107]Used in all
GotoIfConditionGroupStateCompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
WaitFixedTimeSeconds Instruction 1001[00]Used in all
WaitFixedTimeSeconds(
float numberOfSeconds)WaitFixedTimeFrames Instruction 1001[01]Used in all
WaitFixedTimeFrames(
int numberOfFrames)WaitRandomTimeSeconds Instruction 1001[02]Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m25_00_00_00
WaitRandomTimeSeconds(
float minNumberOfSeconds,
float maxNumberOfSeconds)WaitRandomTimeFrames Instruction 1001[03]Unused
WaitRandomTimeFrames(
int minNumberOfFrames,
int maxNumberOfFrames)WaitHollowArenaHalfTimeStayparamLookup Instruction 1001[04]Unused
WaitHollowArenaHalfTimeStayparamLookup(
byte<HollowArenaMatchType> matchType,
bool isSecondHalf)WaitForEventFlag Instruction 1003[00]Used in m11_01_00_00, m11_02_00_00
WaitForEventFlag(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)SkipIfEventFlag Instruction 1003[01]Used in all but m13_00_00_00
SkipIfEventFlag(
byte numberOfSkippedLines,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
EndIfEventFlag Instruction 1003[02]Used in all
EndIfEventFlag(
byte<EventEndType> executionEndType,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
SkipIfBatchEventFlags Instruction 1003[03]Used in common, common_func, m11_00_00_00, m11_01_00_00
SkipIfBatchEventFlags(
byte numberOfSkippedLines,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
EndIfBatchEventFlags Instruction 1003[04]Used in common, common_func, m10_00_00_00, m11_01_00_00, m20_00_00_00
EndIfBatchEventFlags(
byte<EventEndType> executionEndType,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
SkipIfMultiplayerState Instruction 1003[05]Unused
SkipIfMultiplayerState(
byte numberOfSkippedLines,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
EndIfMultiplayerState Instruction 1003[06]Unused
EndIfMultiplayerState(
byte<EventEndType> executionEndType,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
SkipIfPlayerInoutMap Instruction 1003[07]Used in common
SkipIfPlayerInoutMap(
byte numberOfSkippedLines,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
EndIfPlayerInoutMap Instruction 1003[08]Used in m11_02_00_00
EndIfPlayerInoutMap(
byte<EventEndType> executionEndType,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
SkipIfNumberOfCoopClients Instruction 1003[09]Unused
SkipIfNumberOfCoopClients(
byte numberOfSkippedLines,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
EndIfNumberOfCoopClients Instruction 1003[10]Unused
EndIfNumberOfCoopClients(
byte<EventEndType> executionEndType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
GotoIfCharacterHasSpEffect Instruction 1003[11]Used in common, common_func, m10_00_00_00, m11_00_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
GotoIfCharacterHasSpEffect(
byte<Label> label,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
GotoIfPlayerIsNotInOwnWorldExcludesArena Instruction 1003[12]Used in common, common_func
GotoIfPlayerIsNotInOwnWorldExcludesArena(
byte<Label> label,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
EndIfPlayerIsNotInOwnWorldExcludesArena Instruction 1003[13]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m13_00_00_00, m20_00_00_00
EndIfPlayerIsNotInOwnWorldExcludesArena(
byte<EventEndType> executionEndType,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
SkipIfNumberOfClientsOfType Instruction 1003[14]Used in common_func
SkipIfNumberOfClientsOfType(
byte numberOfSkippedLines,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
GotoIfNumberOfClientsOfType Instruction 1003[15]Unused
GotoIfNumberOfClientsOfType(
byte<Label> label,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
EndIfNumberOfClientsOfType Instruction 1003[16]Unused
EndIfNumberOfClientsOfType(
byte<EventEndType> executionEndType,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
GotoIfEventFlag Instruction 1003[101]Used in all
GotoIfEventFlag(
byte<Label> label,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
GotoIfBatchEventFlags Instruction 1003[103]Used in all but m17_00_00_00
GotoIfBatchEventFlags(
byte<Label> label,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
GotoIfMultiplayerState Instruction 1003[105]Unused
GotoIfMultiplayerState(
byte<Label> label,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
GotoIfPlayerInoutMap Instruction 1003[107]Used in common
GotoIfPlayerInoutMap(
byte<Label> label,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
GotoIfNumberOfCoopClients Instruction 1003[109]Unused
GotoIfNumberOfCoopClients(
byte<Label> label,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
EndIfCharacterHasSpEffect Instruction 1003[111]Used in common, m11_00_00_00, m15_00_00_00, m20_00_00_00
EndIfCharacterHasSpEffect(
byte<EventEndType> executionEndType,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
SkipIfCharacterHasSpEffect Instruction 1003[112]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m13_00_00_00, m17_00_00_00
SkipIfCharacterHasSpEffect(
byte numberOfSkippedLines,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
GotoIfPlayerInoutsideArea Instruction 1003[200]Used in common, common_func, m11_01_00_00, m17_00_00_00
GotoIfPlayerInoutsideArea(
byte<Label> label,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
EndIfPlayerInoutsideArea Instruction 1003[201]Unused
EndIfPlayerInoutsideArea(
byte<EventEndType> executionEndType,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
SkipIfPlayerInoutsideArea Instruction 1003[202]Used in common_func, m17_00_00_00
SkipIfPlayerInoutsideArea(
byte numberOfSkippedLines,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
WaitForObjectDestroyed Instruction 1005[00]Unused
WaitForObjectDestroyed(
byte<DestructionState> damageState,
int targetObjectEntityId)SkipIfObjectDestroyed Instruction 1005[01]Unused
SkipIfObjectDestroyed(
byte numberOfSkippedLines,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
EndIfObjectDestroyed Instruction 1005[02]Used in common_func
EndIfObjectDestroyed(
byte<EventEndType> executionEndType,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
GotoIfObjectDestroyed Instruction 1005[101]Used in m10_00_00_00
GotoIfObjectDestroyed(
byte<Label> label,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
Label0 Instruction 1014[00]Label1 Instruction 1014[01]Label2 Instruction 1014[02]Label3 Instruction 1014[03]Label4 Instruction 1014[04]Label5 Instruction 1014[05]Label6 Instruction 1014[06]Label7 Instruction 1014[07]Label8 Instruction 1014[08]Label9 Instruction 1014[09]Label10 Instruction 1014[10]Label11 Instruction 1014[11]Label12 Instruction 1014[12]Label13 Instruction 1014[13]Label14 Instruction 1014[14]Label15 Instruction 1014[15]Label16 Instruction 1014[16]Label17 Instruction 1014[17]Label18 Instruction 1014[18]Label19 Instruction 1014[19]Label20 Instruction 1014[20]InitializeEvent Instruction 2000[00]Used in all but common_func
InitializeEvent(
int eventSlotId,
uint eventId,
uint... parameters)TerminateEvent Instruction 2000[01]Unused
TerminateEvent(
int eventSlotId,
uint eventId)SetNetworkSyncState Instruction 2000[02]Used in common, common_func
SetNetworkSyncState(
byte<DisabledEnabled> disabledEnabled)ClearCompiledConditionGroupState Instruction 2000[03]Used in common, m11_00_00_00
ClearCompiledConditionGroupState(
byte dummy)PrefetchRequest Instruction 2000[04]Unused
PrefetchRequest(
uint requestId)SaveRequest Instruction 2000[05]Used in all but m17_00_00_00
SaveRequest(
byte dummy)InitializeCommonEvent Instruction 2000[06]Used in all but common and common_func
InitializeCommonEvent(
uint eventId,
uint... parameters)PlayCutsceneToAll Instruction 2002[01]Used in common, m10_00_00_00, m11_01_00_00, m20_00_00_00
PlayCutsceneToAll(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod)PlayCutsceneAndWarpAllPlayers Instruction 2002[02]Unused
PlayCutsceneAndWarpAllPlayers(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId)PlayCutsceneToPlayer Instruction 2002[03]Used in m11_00_00_00, m11_02_00_00, m20_00_00_00
PlayCutsceneToPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int playerEntityId)PlayCutsceneAndWarpPlayer Instruction 2002[04]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
PlayCutsceneAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId)PlayCutsceneAndRotatePlayerAroundVerticalAxis Instruction 2002[05]Unused
PlayCutsceneAndRotatePlayerAroundVerticalAxis(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
float yaxisXCoordM,
float yaxisZCoordM,
int rotationDeg,
float verticalTranslationM,
int playerEntityId)PlayCutsceneChangeTimePeriodAndWarpPlayer Instruction 2002[06]Unused
PlayCutsceneChangeTimePeriodAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
byte timePeriodId)FadeOutAndWarpPlayer Instruction 2002[07]Used in m20_00_00_00
FadeOutAndWarpPlayer(
int pointEntityId,
byte areaId,
byte blockId)DummyPlayCutsceneAndWarpPlayer Instruction 2002[08]Unused
DummyPlayCutsceneAndWarpPlayer(
int pointEntityId,
byte areaId,
byte blockId)PlayCutsceneChangeMapCeremonyAndWarpPlayer Instruction 2002[09]Unused
PlayCutsceneChangeMapCeremonyAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint ceremonyId,
int unknown,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId)PlayCutsceneToPlayerAndChangeCurrentMapCeremony Instruction 2002[10]Unused
PlayCutsceneToPlayerAndChangeCurrentMapCeremony(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint ceremonyId,
int unknown,
int playerEntityId)PlayOngoingCutsceneAndWarpPlayer Instruction 2002[11]Unused
PlayOngoingCutsceneAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
byte unknown,
byte unknown)PlayCutsceneAndWarpPlayerUnknown200212 Instruction 2002[12]Unused
PlayCutsceneAndWarpPlayerUnknown200212(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
int pointEntityId2)PlayCutsceneAndWarpPlayerWithLighting200213 Instruction 2002[13]Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00
PlayCutsceneAndWarpPlayerWithLighting200213(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
byte<TimeofDay> timeOfDay,
sbyte<DisabledEnabled> desiredState)RequestAnimationPlayback Instruction 2003[01]Used in common_func, m15_00_00_00
RequestAnimationPlayback(
int entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
sbyte<ComparisonType> comparisonType,
float numberOfTargetEntities)SetEventFlag Instruction 2003[02]Used in all
SetEventFlag(
int eventFlagId,
byte<ONOFF> flagState)DeactivateGenerator Instruction 2003[03]Used in m11_00_00_00, m15_00_00_00, m20_00_00_00
DeactivateGenerator(
int entityId,
byte<DisabledEnabled> disabledEnabled)AwardItemLot Instruction 2003[04]Used in common, common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00
AwardItemLot(
int itemLotId)ShootBullet Instruction 2003[05]Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00
ShootBullet(
int bulletTeamEntityId,
int bulletProducerEntityId,
int dummypolyId,
int behaviorId,
int firingAngleX,
int firingAngleY,
int firingAngleZ)DeactivateMapHit Instruction 2003[06]Used in m20_00_00_00
DeactivateMapHit(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetMapVisibility Instruction 2003[07]Unused
SetMapVisibility(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetEventState Instruction 2003[08]Unused
SetEventState(
int eventId,
int eventSlotId,
byte<EventEndType> eventState)InvertEventFlag Instruction 2003[09]Unused
InvertEventFlag(
int eventFlagId)SetEventNavimesh Instruction 2003[10]Unused
SetEventNavimesh(
short<DisabledEnabled> disabledEnabled)DisplayBossHealthBar Instruction 2003[11]Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
DisplayBossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
int entityId,
short slotNumber,
int nameId)HandleBossDefeat Instruction 2003[12]Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00
HandleBossDefeat(
int entityId)ModifyNavimeshConnectionBitflag Instruction 2003[13]Unused
ModifyNavimeshConnectionBitflag(
int entityId,
uint<NavimeshType> navimeshType,
byte<BitopType> typeBitOperation)WarpPlayer Instruction 2003[14]Used in m25_00_00_00
WarpPlayer(
byte areaId,
byte blockId,
int initialAreaId)HandleMinibossDefeat Instruction 2003[15]Unused
HandleMinibossDefeat(
int entityId)TriggerMultiplayerEvent Instruction 2003[16]Unused
TriggerMultiplayerEvent(
uint multiplayerEventId)RandomlySetEventFlagInRange Instruction 2003[17]Used in common, m11_00_00_00, m11_01_00_00, m25_00_00_00
RandomlySetEventFlagInRange(
uint eventFlagIdMin,
uint eventFlagIdMax,
byte<ONOFF> flagState)ForceAnimationPlayback Instruction 2003[18]Used in all
ForceAnimationPlayback(
int entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
byte unknown,
float unknown)SetAreaDrawparamBankSlotIndex Instruction 2003[19]Unused
SetAreaDrawparamBankSlotIndex(
short areaId,
short areaDrawparamBankSlotIndex)SetTemporaryPlayerRespawnPoint Instruction 2003[20]Unused
SetTemporaryPlayerRespawnPoint(
int respawnPointEntityId)IncrementGameCycle Instruction 2003[21]Unused
IncrementGameCycle(
byte dummy)BatchSetEventFlags Instruction 2003[22]Used in all
BatchSetEventFlags(
int eventFlagIdStart,
int eventFlagIdEnd,
byte<ONOFF> flagState)SetPlayerRespawnPoint Instruction 2003[23]Used in common, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
SetPlayerRespawnPoint(
int respawnPointEntityId)RemoveItemFromPlayer Instruction 2003[24]Used in common
RemoveItemFromPlayer(
int<ItemType> itemType,
int itemId,
int number)PlaceNPCSummonSign Instruction 2003[25]Unused
PlaceNPCSummonSign(
int<SummonSignType> signType,
int summonedNPCEntityId,
int spawnPointEntityId,
int summonEventFlagId,
int dismissalEventFlagId)SetVisibilityOfMessage Instruction 2003[26]Unused
SetVisibilityOfMessage(
int messageEntityId,
byte<DisabledEnabled> disabledEnabled)Missing Instruction 2003[27]Unused
Missing(
byte dummy)AwardAchievement Instruction 2003[28]Used in common, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
AwardAchievement(
int achievementId)ChangeWorldTendency Instruction 2003[29]Unused
ChangeWorldTendency(
byte<TendencyType> tendencyType,
sbyte changeValue)DisableVagrantSpawning Instruction 2003[30]Unused
DisableVagrantSpawning(
bool disabled)IncrementEventValue Instruction 2003[31]Used in common, m15_00_00_00, m25_00_00_00
IncrementEventValue(
int baseEventFlagId,
uint numberOfUsedFlagBits,
uint maximumAllowedValue)ClearEventValue Instruction 2003[32]Used in common
ClearEventValue(
int baseEventFlagId,
uint numberOfUsedFlagBits)SetSnugglyNextTrade Instruction 2003[33]Unused
SetSnugglyNextTrade(
int eventFlagId)SpawnSnugglyItem Instruction 2003[34]Unused
SpawnSnugglyItem(
int itemLotId,
int placementAreaEntityId,
int eventFlagId,
int hitEntityId)MoveBloodstainAndDroppedItems Instruction 2003[35]Unused
MoveBloodstainAndDroppedItems(
int sourceAreaEntityId,
int destinationAreaEntityId)AwardItemsIncludingClients Instruction 2003[36]Used in common, common_func, m11_01_00_00, m15_00_00_00
AwardItemsIncludingClients(
int itemLotId)BattleOfStoicism1v1RankingRequest Instruction 2003[37]Unused
BattleOfStoicism1v1RankingRequest()
BattleOfStoicism2v2RankingRequest Instruction 2003[38]Unused
BattleOfStoicism2v2RankingRequest()
BattleOfStoicismFfaRankingRequest Instruction 2003[39]Unused
BattleOfStoicismFfaRankingRequest()
BattleOfStoicismExitRequest Instruction 2003[40]Unused
BattleOfStoicismExitRequest()
EventValueOperation Instruction 2003[41]Used in common
EventValueOperation(
int baseEventFlagId,
uint numberOfUsedFlagBits,
int operand,
int baseEventFlagIdOperand,
uint numberOfUsedEventFlagBitsOperand,
sbyte<CalculationType> calculationType)StoreItemAmountHeldInEventValue Instruction 2003[42]Used in common
StoreItemAmountHeldInEventValue(
int<ItemType> itemType,
int itemId,
int baseEventFlagId,
uint numberOfUsedFlagBits)DirectlyGivePlayerItem Instruction 2003[43]Unused
DirectlyGivePlayerItem(
int<ItemType> itemType,
int itemId,
int baseEventFlagId,
uint numberOfUsedFlagBits)ToggleDirectionDisplay Instruction 2003[44]Unused
ToggleDirectionDisplay(
byte<DisabledEnabled> disabledEnabled)SetMapHitgridCorrespondence Instruction 2003[45]Unused
SetMapHitgridCorrespondence(
int hitEntityId,
short level,
short gridCoordX,
short gridCoordY,
byte<AddDelete> process)SetMapContentImageDisplay Instruction 2003[46]Unused
SetMapContentImageDisplay(
short contentImagePartId,
byte<DisplayState> state)SetMapBoundariesDisplay Instruction 2003[47]Unused
SetMapBoundariesDisplay(
short hierarchy,
short gridCoordX,
short gridCoordY,
byte<DisplayState> state)SetAreaWind Instruction 2003[48]Unused
SetAreaWind(
int areaEntityId,
byte<DisabledEnabled> disabledEnabled,
float changeTimeS,
int windParameterId)WarpPlayerToRespawnPoint Instruction 2003[49]Unused
WarpPlayerToRespawnPoint(
int respawnPointParameterId)StartEnemyGenerator Instruction 2003[50]Unused
StartEnemyGenerator(
int enemySpawnerId)SummonNPC Instruction 2003[51]Unused
SummonNPC(
int<SingleplayerSummonSignType> signType,
int summonedNPCEntityId,
int spawnPointEntityId,
int summonEventFlagId,
int dismissalEventFlagId)InitializeWarpObject Instruction 2003[52]Unused
InitializeWarpObject(
int warpObjectEntityId)MakeEnemyAppearEvent Instruction 2003[54]Used in m10_00_00_00, m20_00_00_00
MakeEnemyAppearEvent(
int entityId)SetCurrentMapCeremony Instruction 2003[57]Unused
SetCurrentMapCeremony(
uint ceremonyId)AttachObjectToCharacter Instruction 2003[58]Used in m25_00_00_00
AttachObjectToCharacter(
int characterEntityId,
int dummypolyId,
int objectEntityId)SetMapCeremony Instruction 2003[59]Used in m15_00_00_00, m25_00_00_00
SetMapCeremony(
uint areaId,
byte blockId,
uint ceremonyId)DisplayEpitaphMessage Instruction 2003[61]Unused
DisplayEpitaphMessage(
int messageId)SetNetworkconnectedEventFlag Instruction 2003[62]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m13_00_00_00, m15_00_00_00, m20_00_00_00
SetNetworkconnectedEventFlag(
int eventFlagId,
byte<ONOFF> flagState)BatchSetNetworkconnectedEventFlags Instruction 2003[63]Used in common, common_func, m11_01_00_00, m13_00_00_00, m15_00_00_00, m20_00_00_00
BatchSetNetworkconnectedEventFlags(
int eventFlagIdStart,
int eventFlagIdEnd,
byte<ONOFF> flagState)SetOmissionModeCounts Instruction 2003[64]Used in m15_00_00_00, m17_00_00_00
SetOmissionModeCounts(
int level1Count,
int level2Count)ResetOmissionModeCountsToDefault Instruction 2003[65]Used in m15_00_00_00, m17_00_00_00, m25_00_00_00
ResetOmissionModeCountsToDefault()
InitializeCrowTrade Instruction 2003[66]Unused
InitializeCrowTrade(
uint<ItemType> itemType,
int itemId,
int itemLotId,
int tradeCompletedEventFlagId,
int crowDialogueResponseEventFlagId)InitializeCrowTradeArea Instruction 2003[67]Unused
InitializeCrowTradeArea(
int areaEntityId)SetNetworkInteractionState Instruction 2003[70]Unused
SetNetworkInteractionState(
byte<DisabledEnabled> disabledEnabled)HideHud Instruction 2003[71]Unused
HideHud(
bool shouldBeHidden)SetBonfireWarpingState Instruction 2003[72]Unused
SetBonfireWarpingState(
int bonfireEntityId,
int animationId,
byte<DisabledEnabled> disabledEnabled)SetAutogeneratedEventspecificEventFlag1Unknown200373 Instruction 2003[73]Unused
SetAutogeneratedEventspecificEventFlag1Unknown200373(
byte unknown,
byte unknown)HandleBossDefeatAndDisplayBanner Instruction 2003[74]Used in m11_02_00_00, m25_00_00_00
HandleBossDefeatAndDisplayBanner(
int entityId,
byte<TextBannerType> bannerType)SetAutogeneratedEventspecificEventFlag2Unknown200375 Instruction 2003[75]Used in common_func
SetAutogeneratedEventspecificEventFlag2Unknown200375(
byte unknown,
byte unknown)DisableLoadingScreenTips Instruction 2003[76]Used in common, m11_01_00_00, m11_02_00_00
DisableLoadingScreenTips(
bool shouldBeDisabled)AwardGestureItem Instruction 2003[77]Unused
AwardGestureItem(
ushort gestureIndex,
ushort<ItemType> itemType,
int itemId)SendNPCSummonHome Instruction 2003[78]Unused
SendNPCSummonHome(
int summonEntityId)SetWireSearchability Instruction 2003[79]Used in m10_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetWireSearchability(
int wiresetparamId)SetAreaEnvmap Instruction 2003[80]Used in common, m11_01_00_00
SetAreaEnvmap(
byte envmapId)SetLightingUnknown Instruction 2003[81]Used in m10_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m25_00_00_00
SetLightingUnknown(
byte<TimeofDay> timeOfDay,
float unknown)SetMenuFade Instruction 2003[82]Used in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetMenuFade(
sbyte<FadeType> fade,
float fadeTimeS)ForcePlayerArmorEquip Instruction 2003[83]Used in common, m11_00_00_00, m11_02_00_00, m20_00_00_00
ForcePlayerArmorEquip(
byte<ArmorType> armorType,
int armorItemId)AddResurrectionNodes Instruction 2003[85]Used in common
AddResurrectionNodes(
byte amountOfNodes)SetFlag6910IfGameCompletedOnAnySave Instruction 2003[86]Used in common
SetFlag6910IfGameCompletedOnAnySave()
DisplayMinibossHealthBar Instruction 2003[87]Used in common_func, m25_00_00_00
DisplayMinibossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
int entityId,
short slotNumber,
int nameId)SetAreaGparamSubId Instruction 2003[88]Used in common, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
SetAreaGparamSubId(
uint areaId,
uint blockId,
byte gparamSubId,
float changeTimeS)DisableBonfire Instruction 2003[90]Used in common, m11_00_00_00
DisableBonfire(
int bonfireEntityId)GrantSkill Instruction 2003[91]Used in common
GrantSkill(
uint skillparamId)SetForceScaleRender Instruction 2003[92]Used in m25_00_00_00
SetForceScaleRender(
sbyte<DisabledEnabled> desiredState)WarpPlayerNew Instruction 2003[93]Used in m11_00_00_00, m15_00_00_00, m25_00_00_00
WarpPlayerNew(
byte areaId,
byte blockId,
int respawnPointEntityId)ResetDragonrotCounter Instruction 2003[94]Used in common
ResetDragonrotCounter()
Unknown200395 Instruction 2003[95]Used in m10_00_50_61, m11_01_71_01, m11_02_54_01
Unknown200395()
SetCharacterAIState Instruction 2004[01]Used in all but common
SetCharacterAIState(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterTeamType Instruction 2004[02]Used in all but common and m17_00_00_00
SetCharacterTeamType(
int entityId,
byte<TeamType> teamType)CharacterWarpRequest Instruction 2004[03]Used in m11_01_00_00
CharacterWarpRequest(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId)ForceCharacterDeath Instruction 2004[04]Used in all but common
ForceCharacterDeath(
int entityId,
bool shouldReceiveSouls)ChangeCharacterEnableState Instruction 2004[05]Used in all but common
ChangeCharacterEnableState(
int entityId,
byte<DisabledEnabled> disabledEnabled)EzstateInstructionRequest Instruction 2004[06]Used in all but common
EzstateInstructionRequest(
int entityId,
int command,
byte slot)CreateBulletOwner Instruction 2004[07]Used in common_func, m11_01_00_00, m11_02_00_00, m25_00_00_00
CreateBulletOwner(
int entityId)SetSpEffect Instruction 2004[08]Used in all
SetSpEffect(
int entityId,
int spEffectId)SetSpecialAnimations Instruction 2004[09]Unused
SetSpecialAnimations(
int entityId,
int waitingAnimation,
int damageAnimation,
int cancelAnimation,
int deathAnimation,
int returnAnimation)SetCharacterGravity Instruction 2004[10]Used in all but common
SetCharacterGravity(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterEventTarget Instruction 2004[11]Used in m10_00_00_00, m11_01_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetCharacterEventTarget(
int entityId,
int entityId2)SetCharacterImmortality Instruction 2004[12]Used in all but common
SetCharacterImmortality(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterHome Instruction 2004[13]Used in m11_01_00_00, m11_02_00_00, m13_00_00_00, m20_00_00_00
SetCharacterHome(
int entityId,
int areaEntityId)RotateCharacter Instruction 2004[14]Used in common_func, m11_00_00_00
RotateCharacter(
int entityId,
int entityId2,
int playAnimationId,
bool shouldWaitForCompletion)SetCharacterInvincibility Instruction 2004[15]Used in all but common and m13_00_00_00
SetCharacterInvincibility(
int entityId,
byte<DisabledEnabled> disabledEnabled)ClearCharactersAITarget Instruction 2004[16]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m25_00_00_00
ClearCharactersAITarget(
int entityId)RequestCharacterAICommand Instruction 2004[17]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
RequestCharacterAICommand(
int entityId,
int commandId,
byte slotNumber)SetEventPoint Instruction 2004[18]Used in m10_00_00_00, m20_00_00_00
SetEventPoint(
int entityId,
int entityId2,
float reactionDistance)SetCharacterAIId Instruction 2004[19]Used in m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00
SetCharacterAIId(
int entityId,
int aiId)RequestCharacterAIReplan Instruction 2004[20]Used in all but common
RequestCharacterAIReplan(
int entityId)ClearSpEffect Instruction 2004[21]Used in all
ClearSpEffect(
int entityId,
int spEffectId)CreateNPCPart Instruction 2004[22]Used in common_func, m17_00_00_00, m20_00_00_00, m25_00_00_00
CreateNPCPart(
int entityId,
short npcPartId,
short<NPCPartType> npcPartGroupIdx,
int npcPartHP,
float damageCorrection,
float bodyDamageCompensation,
bool isInvincible,
bool startInStoppedState)SetNPCPartHP Instruction 2004[23]Used in m17_00_00_00, m20_00_00_00
SetNPCPartHP(
int entityId,
int npcPartId,
int desiredHP,
bool shouldAllowHPAboveMaxHP)SetNPCPartSEAndSFX Instruction 2004[24]Used in common_func, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetNPCPartSEAndSFX(
int entityId,
int npcPartId,
int defenseMaterialSEId,
int defenseMaterialSFXId)SetNPCPartBulletDamageMultiplier Instruction 2004[25]Unused
SetNPCPartBulletDamageMultiplier(
int entityId,
int npcPartId,
float bulletDamageMultiplier)ChangeCharacterDispmask Instruction 2004[26]Used in common_func, m11_00_00_00, m11_01_00_00, m13_00_00_00, m17_00_00_00, m25_00_00_00
ChangeCharacterDispmask(
int entityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)ChangeCharacterHitmask Instruction 2004[27]Used in m20_00_00_00, m25_00_00_00
ChangeCharacterHitmask(
int entityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)SetNetworkUpdateAuthority Instruction 2004[28]Unused
SetNetworkUpdateAuthority(
int entityId,
int<AuthorityLevel> authorityLevel)SetCharacterBackreadState Instruction 2004[29]Used in all but common
SetCharacterBackreadState(
int entityId,
bool removed)SetCharacterHPBarDisplay Instruction 2004[30]Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetCharacterHPBarDisplay(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterMaphit Instruction 2004[31]Used in all but common
SetCharacterMaphit(
int entityId,
bool disabled)RequestCharacterAICommandEventValue Instruction 2004[32]Unused
RequestCharacterAICommandEventValue(
int entityId,
int commandId,
byte slotNumber,
int startingTargetEventFlagId,
int endingTargetEventFlagId)CreateReferredDamagePair Instruction 2004[33]Unused
CreateReferredDamagePair(
int sourceEntityId,
int targetEntityId)SetNetworkUpdateRate Instruction 2004[34]Used in all but common and m13_00_00_00
SetNetworkUpdateRate(
int entityId,
bool useFixedFrequency,
sbyte<CharacterUpdateFrequency> updateFrequency)SetCharacterDefaultBackreadState Instruction 2004[35]Used in common_func, m11_00_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetCharacterDefaultBackreadState(
int entityId,
byte<DisabledEnabled> disabledEnabled)HellkiteBreathControl Instruction 2004[36]Unused
HellkiteBreathControl(
int characterEntityId,
int objectEntityId,
int characterAnimationId)ForceCharacterTreasure Instruction 2004[37]Used in all but common
ForceCharacterTreasure(
int characterEntityId)BetrayCharactersCurrentCovenant Instruction 2004[38]Unused
BetrayCharactersCurrentCovenant(
byte dummy)SetCharacterAnimationState Instruction 2004[39]Used in all but common and m13_00_00_00
SetCharacterAnimationState(
int entityId,
byte<DisabledEnabled> disabledEnabled)WarpCharacterAndSetFloor Instruction 2004[40]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m15_00_00_00, m20_00_00_00
WarpCharacterAndSetFloor(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId,
int warpDestinationHitEntityId)IssueShortWarpRequest Instruction 2004[41]Used in all but common and m15_00_00_00
IssueShortWarpRequest(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId)WarpCharacterAndCopyFloor Instruction 2004[42]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
WarpCharacterAndCopyFloor(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId,
int entityIdToCopyFloorFrom)RequestCharacterAnimationReset Instruction 2004[43]Used in m11_00_00_00, m11_02_00_00, m17_00_00_00
RequestCharacterAnimationReset(
int entityId,
byte<Interpolation> interpolationMethod)ChangeCharacterTeamTypeAndForceExitSpecialAnimations Instruction 2004[44]Unused
ChangeCharacterTeamTypeAndForceExitSpecialAnimations(
int entityId,
byte<TeamType> teamType)RegisterNPCHumanityEventValue Instruction 2004[45]Unused
RegisterNPCHumanityEventValue(
int npcEntityId,
int humanityEventValueBaseEventFlagId)IncrementPlayerPvpSin Instruction 2004[46]Unused
IncrementPlayerPvpSin(
byte dummy)BonfirelikeRecovery Instruction 2004[47]Used in m11_00_00_00
BonfirelikeRecovery()
ChangeCharactersCloth Instruction 2004[48]Unused
ChangeCharactersCloth(
int entityId,
byte bitNumber,
byte stateId)ChangeCharacterPatrolBehavior Instruction 2004[49]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m20_00_00_00, m25_00_00_00
ChangeCharacterPatrolBehavior(
int characterEntityId,
int patrolInformationEntityId)SetLockOnPoint Instruction 2004[50]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SetLockOnPoint(
int entityId,
int lockOnDummypolyId,
byte<DisabledEnabled> desiredState)TestRequestRagdollRestraint Instruction 2004[51]Unused
TestRequestRagdollRestraint(
int entityIdRecipientSide,
int targetRigidIndexRecipientSide,
int dummypolyIdRecipientSide,
int entityIdAttachmentSide,
int targetRigidIndexAttachmentSide,
int dummypolyIdAttachmentSide)ChangeCharacter Instruction 2004[52]Unused
ChangeCharacter(
int charinitparamId)AdaptHpchangingSpEffectToNPCPartOfTarget Instruction 2004[53]Unused
AdaptHpchangingSpEffectToNPCPartOfTarget(
int entityId)ImmediateActivateUnknown200454 Instruction 2004[54]Unused
ImmediateActivateUnknown200454(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterTalkRange Instruction 2004[55]Used in m11_02_00_00
SetCharacterTalkRange(
int entityId,
float range)IncrementCharacterGameCycle Instruction 2004[57]Unused
IncrementCharacterGameCycle(
int entityId)SetMultiplayerdependentBuffsNonboss Instruction 2004[58]Used in m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
SetMultiplayerdependentBuffsNonboss(
int entityId,
byte<DisabledEnabled> disabledEnabled)Unknown200459 Instruction 2004[59]Unused
Unknown200459(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterRemainingYoelLevels Instruction 2004[60]Unused
SetCharacterRemainingYoelLevels(
byte levelCount)ResetCharacterPosition Instruction 2004[61]Used in common_func, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00
ResetCharacterPosition(
int characterEntityId)SetNPCPartDamagingProsthetic Instruction 2004[62]Used in common_func, m17_00_00_00
SetNPCPartDamagingProsthetic(
int characterEntityId,
short npcPartId,
short<ProstheticType> partdamagingProsthetic)WarpPlayerWithinAreaSettingCameraOrientation Instruction 2004[63]Used in m11_00_00_00, m20_00_00_00
WarpPlayerWithinAreaSettingCameraOrientation(
int characterEntityId,
int<TargetEntityType> type,
int pointEntityId,
int unknown,
sbyte unknown)ForceUseObjact Instruction 2004[64]Used in common_func, m10_00_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
ForceUseObjact(
int characterEntityId,
int objectEntityId,
int objactparamId,
int unknown)ForceCharacterTarget Instruction 2004[65]Used in all but common and m20_00_00_00
ForceCharacterTarget(
int targeterEntityId,
int targetedEntityId)EnableAIStateChangeFromEnemyTeam Instruction 2004[67]Used in m11_00_00_00
EnableAIStateChangeFromEnemyTeam(
int characterEntityId,
sbyte<DisabledEnabled> desiredState)Unknown200468 Instruction 2004[68]Used in m10_00_50_60, m10_00_50_61, m10_00_50_90, m11_00_50_80, m11_00_70_10, m11_01_50_60, m11_01_54_10, m11_01_71_00, m11_01_71_01, m11_01_74_00, m11_02_54_00, m11_02_54_01
Unknown200468(
byte dummy)RequestObjectDestruction Instruction 2005[01]Used in common_func, m10_00_00_00
RequestObjectDestruction(
int entityId,
sbyte slotNumber)RequestObjectRestoration Instruction 2005[02]Used in m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m25_00_00_00
RequestObjectRestoration(
int entityId)DeactivateObject Instruction 2005[03]Used in all but common
DeactivateObject(
int targetObjectEntityId,
byte<DisabledEnabled> state)SetObjectTreasureState Instruction 2005[04]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
SetObjectTreasureState(
int targetObjectEntityId,
byte<DisabledEnabled> state)InitializeObjact Instruction 2005[05]Unused
InitializeObjact(
int entityId,
int objactparamId,
int relativeTargetIdx)SetObjactState Instruction 2005[06]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00
SetObjactState(
int entityId,
int objactparamId,
byte<DisabledEnabled> state)ReproduceObjectAnimation Instruction 2005[07]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00
ReproduceObjectAnimation(
int targetObjectEntityId,
int animationId)ReproduceObjectDestruction Instruction 2005[08]Unused
ReproduceObjectDestruction(
int entityId,
sbyte slotNumber)CreateDamagingObject Instruction 2005[09]Used in common_func
CreateDamagingObject(
int eventFlagId,
int entityId,
int dummypolyId,
int behaviorId,
int<DamageTargetType> target,
float radius,
float lifespan,
float repetitionTimeS)RegisterStatue Instruction 2005[10]Unused
RegisterStatue(
int entityId,
byte areaId,
byte blockId,
byte<StatueType> statueType)WarpObjectToCharacter Instruction 2005[11]Used in m25_00_00_00
WarpObjectToCharacter(
int entityId,
int characterEntityId,
short dummypolyId)DeleteObjectEvent Instruction 2005[12]Used in common_func
DeleteObjectEvent(
int eventFlagId)SetObjectInvulnerability Instruction 2005[13]Used in m11_01_00_00, m11_02_00_00, m20_00_00_00
SetObjectInvulnerability(
int targetObjectEntityId,
byte<DisabledEnabled> state)DeactivateObjactAssignIdx Instruction 2005[14]Unused
DeactivateObjactAssignIdx(
int entityId,
int objactparamId,
int relativeTargetIdx,
byte<DisabledEnabled> state)RerollObjectTreasure Instruction 2005[15]Unused
RerollObjectTreasure(
int targetObjectEntityId)ExtinguishBurningObjects Instruction 2005[16]Unused
ExtinguishBurningObjects()
ShowObjectByMapCeremony Instruction 2005[17]Unused
ShowObjectByMapCeremony(
int targetObjectEntityId,
uint ceremonyId,
int unknown)SetObjectInteraction Instruction 2005[19]Used in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
SetObjectInteraction(
int objectEntityId,
int<ObjectInteractionType> interaction,
sbyte<DisabledEnabled> desiredState)DeleteMapSFX Instruction 2006[01]Used in all but common
DeleteMapSFX(
int entityId,
bool onlyDeleteRoot)SpawnMapSFX Instruction 2006[02]Used in all but common and m13_00_00_00
SpawnMapSFX(
int entityId)SpawnOneshotSFX Instruction 2006[03]Used in common_func, m11_00_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SpawnOneshotSFX(
int<TargetEntityType> type,
int entityId,
int dummypolyId,
int sfxId)CreateObjectfollowingSFX Instruction 2006[04]Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m17_00_00_00, m20_00_00_00
CreateObjectfollowingSFX(
int objectEntityId,
int dummypolyId,
int sfxId)DeleteObjectfollowingSFX Instruction 2006[05]Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m17_00_00_00, m20_00_00_00
DeleteObjectfollowingSFX(
int objectEntityId,
bool shouldDeleteRoot)DisplayGenericDialog Instruction 2007[01]Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00
DisplayGenericDialog(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
int entityId,
float displayDistance)DisplayBanner Instruction 2007[02]Used in common, m17_00_00_00, m20_00_00_00
DisplayBanner(
byte<TextBannerType> bannerType)DisplayStatusMessage Instruction 2007[03]Unused
DisplayStatusMessage(
int messageId,
byte<DisabledEnabled> padState)DisplayMessage Instruction 2007[04]Unused
DisplayMessage(
int messageId,
byte screenLocationIndex)SetBattleOfStocismNametagA Instruction 2007[05]Unused
SetBattleOfStocismNametagA(
int playerEntityId)SetBattleOfStocismNametagB Instruction 2007[06]Unused
SetBattleOfStocismNametagB(
int playerEntityId)SetBattleOfStocismNametagC Instruction 2007[07]Unused
SetBattleOfStocismNametagC(
int playerEntityId)SetBattleOfStocismNametagD Instruction 2007[08]Unused
SetBattleOfStocismNametagD(
int playerEntityId)DisplayBattleOfStocismDissolutionMessage Instruction 2007[09]Unused
DisplayBattleOfStocismDissolutionMessage(
int messageId)DisplayGenericDialogAndSetEventFlags Instruction 2007[10]Used in m11_00_00_00, m11_02_00_00
DisplayGenericDialogAndSetEventFlags(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
int entityId,
float displayDistance,
int leftResponseEventFlagId,
int rightResponseEventFlagId,
int cancelResponseEventFlagId)DisplayAreaWelcomeMessage Instruction 2007[11]Used in m11_00_00_00, m11_02_00_00
DisplayAreaWelcomeMessage(
int areaNameMessageId)DisplayGenericDialogGloballyAndSetEventFlags Instruction 2007[12]Used in common
DisplayGenericDialogGloballyAndSetEventFlags(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
int leftResponseEventFlagId,
int rightResponseEventFlagId,
int cancelResponseEventFlagId)ShowHintBox Instruction 2007[13]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00
ShowHintBox(
int hintBoxId,
int titleMessageId,
int bodyMessageId)RemoveHintBox Instruction 2007[14]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00
RemoveHintBox(
int hintBoxId)ShowSmallHintBox Instruction 2007[16]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00
ShowSmallHintBox(
int hintBoxId,
int messageId)ShowTutorialText Instruction 2007[17]Used in common, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00
ShowTutorialText(
int pretitleMessageId,
int titleMessageId,
int bodyMessageId,
int imageTextureId)ShowLargeInspectBox Instruction 2007[18]Used in common_func, m11_00_00_00, m11_01_00_00, m15_00_00_00, m20_00_00_00
ShowLargeInspectBox(
int titleMessageId,
int bodyMessageId)ChangeCamera Instruction 2008[01]Used in common
ChangeCamera(
int normalCameraId,
int lockedCameraId)SetCameraVibration Instruction 2008[02]Used in m20_00_00_00
SetCameraVibration(
int vibrationId,
int<TargetEntityType> type,
int entityId,
int dummypolyId,
float decayStartDistance,
float decayEndDistance)SetLockcamSlotNumber Instruction 2008[03]Unused
SetLockcamSlotNumber(
byte areaId,
byte blockId,
ushort lockcamSlotNumber)SetAreaCamerasetparamSubid Instruction 2008[04]Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00
SetAreaCamerasetparamSubid(
int camerasetparamSubid)RegisterLadder Instruction 2009[00]Unused
RegisterLadder(
int disableTopEventFlagId,
int disableBottomEventFlagId,
int entityId)InitializeWanderingDemon Instruction 2009[01]Unused
InitializeWanderingDemon(
int eventFlagId,
int entityId,
int appearenceEventFlagId)RegisterWanderingDemon Instruction 2009[02]Unused
RegisterWanderingDemon(
int eventFlagId,
int entityId,
int entityId2)RegisterBonfire Instruction 2009[03]Used in all but common
RegisterBonfire(
int eventFlagId,
int entityId,
float reactionDistance,
float reactionAngle,
int setStandardKindlingLevel)ActivateMultiplayerdependantBuffs Instruction 2009[04]Unused
ActivateMultiplayerdependantBuffs(
int entityId)RegisterHealingFountain Instruction 2009[05]Unused
RegisterHealingFountain(
int eventFlagId,
int entityId,
float reactionDistance,
float reactionAngle,
int initialSwordNumber,
int swordLevel)IssueBossRoomEntryNotification Instruction 2009[06]Unused
IssueBossRoomEntryNotification(
byte dummy)SendInvadingPhantomsHome Instruction 2009[08]Unused
SendInvadingPhantomsHome(
int unknown)SendAllPhantomsHomeAndUpdateServerPvpStats Instruction 2009[10]Unused
SendAllPhantomsHomeAndUpdateServerPvpStats(
int unknown)SendAllPhantomsHome Instruction 2009[11]Unused
SendAllPhantomsHome(
int unknown)PlayBGM Instruction 2010[01]PlaySE Instruction 2010[02]Used in m11_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
PlaySE(
int entityId,
int<SoundType> soundType,
int soundId)SetMapSoundState Instruction 2010[03]Used in common_func, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
SetMapSoundState(
int entityId,
byte<DisabledEnabled> enableDisable)EnableBossMapSound Instruction 2010[04]Unused
EnableBossMapSound(
int entityId,
byte<DisabledEnabled> enableDisable)NotifySoundDampeningOfDoorEvent Instruction 2010[05]Unused
NotifySoundDampeningOfDoorEvent(
int entityId,
int<DoorState> doorState)EnableMapSoundWithFade Instruction 2010[06]Used in m11_01_00_00
EnableMapSoundWithFade(
int entityId,
byte<DisabledEnabled> enableDisable,
float fadeTime)Unknown201007 Instruction 2010[07]Unused
Unknown201007(
int entityId)SetMapSoundStateUnknown Instruction 2010[08]Used in common, common_func, m20_00_00_00, m25_00_00_00
SetMapSoundStateUnknown(
int areaEntityId,
bool unknown,
bool unknown)SetMapSoundFadeOutTime Instruction 2010[09]Used in common
SetMapSoundFadeOutTime(
float timeS)ActivateHit Instruction 2011[01]Used in all but m13_00_00_00 and m25_00_00_00
ActivateHit(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitBackreadMask Instruction 2011[02]Used in m11_02_00_00
ActivateHitBackreadMask(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitres Instruction 2011[03]Used in m11_02_00_00
ActivateHitres(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitAndCreateNavimesh Instruction 2011[04]Used in common_func, m11_01_00_00, m11_02_00_00, m15_00_00_00
ActivateHitAndCreateNavimesh(
int hitEntityId,
byte<DisabledEnabled> state)ActivateWallHug Instruction 2011[05]Used in common_func
ActivateWallHug(
int hitEntityId,
sbyte unknown,
int unknown,
int unknown,
int hitEntityId,
sbyte unknown,
int unknown,
int unknown,
sbyte<DisabledEnabled> desiredState)ActivateMapPart Instruction 2012[01]Used in common, common_func, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
ActivateMapPart(
int mapPartEntityId,
byte<DisabledEnabled> state)SetAreaWelcomeMessageState Instruction 2012[08]Used in m11_00_00_00, m11_02_00_00
SetAreaWelcomeMessageState(
byte<DisabledEnabled> state)CreatePlaylog Instruction 2013[01]Unused
CreatePlaylog(
uint playlogName)StartTimeMeasurement Instruction 2013[02]Unused
StartTimeMeasurement(
uint measurementId,
uint playlogName,
byte<DisabledEnabled> overwrite)EndTimeMeasurement Instruction 2013[03]Unused
EndTimeMeasurement(
uint measurementId)ParameterOutput Instruction 2013[04]Unused
ParameterOutput(
byte<PlayerPlayLogParameter> category,
uint playlogName,
byte<PlayLogMultiplayerType> outputMultiplayerStatus)Compare Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
Compare(
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Simpler version:
== != > < >= <=
leftHandSide and rightHandSize
ElapsedSeconds Condition functionUsed in all but m13_00_00_00
ElapsedSeconds(
float targetNumberOfSeconds)ElapsedFrames Condition functionUsed in common_func, m10_00_00_00
ElapsedFrames(
int targetNumberOfFrames)RandomElapsedSeconds Condition functionUnused
RandomElapsedSeconds(
float targetSecondsMin,
float targetSecondsMax)RandomElapsedFrames Condition functionUnused
RandomElapsedFrames(
int targetFramesMin,
int targetFramesMax)EventFlag Condition functionUsed in all
EventFlagState(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Simpler versions:
EventFlag(int targetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = ON or OFFThisEvent()
targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0 and desiredFlagState = ON or OFFThisEventSlot()
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0 and desiredFlagState = ON or OFFAllBatchEventFlags Condition functionUsed in all but m17_00_00_00
BatchEventFlagsState(
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Simpler versions:
AllBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllONAnyBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFFInArea Condition functionUsed in all
InOutsideArea(
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters = 1)Simpler version:
InArea(int targetEntityId, int areaEntityId, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsideEntityInRadiusOfEntity Condition functionUsed in all
EntityInOutsideRadiusOfEntity(
byte<InsideOutsideState> desiredState,
int targetEntityAId,
int targetEntityBId,
float targetDistance,
int minimumNumberOfTargets)Simpler version:
EntityInRadiusOfEntity(int targetEntityAId, int targetEntityBId, float targetDistance, int minimumNumberOfTargets)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerHasItem Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00, m17_00_00_00
PlayerHasDoesntHaveItem(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItem(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnActionButton Condition functionUnused
ActionButton(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)HasMultiplayerState Condition functionUnused
HasMultiplayerState(
sbyte<MultiplayerState> desiredMultiplayerState)AllPlayersInArea Condition functionUnused
AllPlayersInOutsideArea(
byte<InsideOutsideState> desiredState,
int areaEntityId)Simpler version:
AllPlayersInArea(int areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerInMap Condition functionUsed in common, common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m17_00_00_00
PlayerInOutMap(
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Simpler version:
PlayerInMap(byte areaId, byte blockId)
shouldPlayerBeInside = true or falseNumberOfCoopClients Condition functionUnused
CompareNumberOfCoopClients(
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Simpler version:
NumberOfCoopClients() == value
targetNumberOfClients (== != > < >= <=)NumberOfClientsOfType Condition functionUsed in common_func
CompareNumberOfClientsOfType(
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Simpler version:
NumberOfClientsOfType(byte<ClientType> clientType) == value
targetNumberOfClients (== != > < >= <=)MultiplayerEvent Condition functionUnused
MultiplayerEvent(
uint multiplayerEventId)CountEventFlags Condition functionUsed in common, common_func, m11_00_00_00, m11_01_00_00, m20_00_00_00
CompareCountEventFlags(
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Simpler version:
CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId) == value
countThreshold (== != > < >= <=)WorldTendency Condition functionUnused
CompareWorldTendency(
byte<TendencyType> tendencyType,
byte<ComparisonType> comparisonType,
byte tendencyThreshold)Simpler version:
WorldTendency(byte<TendencyType> tendencyType) == value
tendencyThreshold (== != > < >= <=)EventValue Condition functionUsed in common, m15_00_00_00, m25_00_00_00
CompareEventValue(
int baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Simpler version:
EventValue(int baseEventFlagId, byte numberOfUsedFlagBits) == value
thresholdValue (== != > < >= <=)ActionButtonBossFog Condition functionUnused
ActionButtonBossFog(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)DroppedItemsInArea Condition functionUnused
DroppedItemsInArea(
int areaEntityId)DroppedItem Condition functionUnused
DroppedItem(
int<ItemType> itemType,
int itemId)PlayerHasItemIncludingBBox Condition functionUnused
PlayerHasDoesntHaveItemIncludingBBox(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnGameCycle Condition functionUsed in common, common_func
CompareGameCycle(
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Simpler version:
GameCycle() == value
completedGameCyclesThreshold (== != > < >= <=)ActionButtonLineSegment Condition functionUnused
ActionButtonLineSegment(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)ActionButtonLineSegmentBossRoom Condition functionUnused
ActionButtonLineSegmentBossRoom(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)CompareEventValues Condition functionUsed in common
CompareEventValues(
int leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
int rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)OwnsDLC Condition functionUnused
OwnsDLCState(
bool ownsDlc)Simpler version:
OwnsDLC()
ownsDlc = true or falseIsOnline Condition functionUnused
OnlineModeState(
bool onlineMode)Simpler version:
IsOnline()
onlineMode = true or falseHasDamageType Condition functionUsed in all but common
HasDamageType(
int targetEntityId,
int attackerEntityId,
byte<DamageType> damageType)ActionButtonInArea Condition functionUsed in all but common and m13_00_00_00
ActionButtonInArea(
int actionButtonParameterId,
int targetEntityId)PlayerIsNotInOwnWorld Condition functionUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m13_00_00_00, m20_00_00_00
PlayerIsNotInOwnWorldState(
bool isNotIn)Simpler version:
PlayerIsNotInOwnWorld()
isNotIn = true or falseMapCeremony Condition functionUnused
MapCeremonyState(
byte<DisabledEnabled> desiredState,
byte areaId,
byte blockId,
ushort ceremonyId)Simpler version:
MapCeremony(byte areaId, byte blockId, ushort ceremonyId)
desiredState = Enabled or DisabledMultiplayerNetworkPenalized Condition functionUnused
MultiplayerNetworkPenalized()
PlayerGender Condition functionUnused
PlayerGender(
byte<Gender> gender)OngoingCutsceneFinished Condition functionUsed in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
OngoingCutsceneFinished(
int cutsceneId)PlayerHasItemEquipped Condition functionSteamDisconnected Condition functionUnused
SteamDisconnectedState(
bool disconnected)Simpler version:
SteamDisconnected()
disconnected = true or falseFriendlyPhantomCount Condition functionUnused
CompareFriendlyPhantomCount(
bool desiredComparisonState,
sbyte<ComparisonType> comparisonType,
int targetCount)Simpler version:
FriendlyPhantomCount(bool desiredComparisonState) == value
targetCount (== != > < >= <=)CharacterDead Condition functionUsed in all but m13_00_00_00
CharacterDeadAlive(
int targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterDead(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
desiredLifeState = DeathState.Dead or DeathState.AliveCharacterDamagedBy Condition functionUsed in common_func, m11_00_00_00, m13_00_00_00
CharacterDamagedBy(
int targetEntityId,
int attackerEntityId)HPRatio Condition functionUsed in all but m11_01_00_00 and m17_00_00_00
CompareHPRatio(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
HPRatio(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHPRatio (== != > < >= <=)CharacterType Condition functionUsed in common_func, m17_00_00_00, m20_00_00_00
CharacterType(
int targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)CharacterTargetedBy Condition functionUsed in m10_00_00_00
CharacterTargetedByState(
int aggressorEntityId,
int targetEntityId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterTargetedBy(int aggressorEntityId, int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterHasSpEffect Condition functionUsed in all
CharacterHasSpEffectState(
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasSpEffect(int targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseNPCPartHP Condition functionUsed in common_func, m17_00_00_00, m20_00_00_00
CompareNPCPartHP(
int targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Simpler version:
NPCPartHP(int targetEntityId, int npcPartId) == value
hpThreshold (== != > < >= <=)CharacterBackreadStatus Condition functionUsed in all
CharacterBackreadStatusState(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterBackreadStatus(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
isBackread = true or falseCharacterHasEventMessage Condition functionUsed in all but m13_00_00_00 and m20_00_00_00
CharacterHasEventMessageState(
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasEventMessage(int targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterAIState Condition functionUsed in all
CharacterAIState(
int targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)PlayerUsingSkullLantern Condition functionUnused
PlayerUsingSkullLanternState(
bool usingSkullLantern)Simpler version:
PlayerUsingSkullLantern()
usingSkullLantern = true or falsePlayersClass Condition functionUnused
PlayersClass(
byte<ClassType> classNameType)PlayersCovenant Condition functionUnused
PlayersCovenant(
byte covenantIndex)PlayersSoulLevel Condition functionUnused
ComparePlayersSoulLevel(
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Simpler version:
PlayersSoulLevel() == value
targetSoulLevel (== != > < >= <=)CharacterHPValue Condition functionUsed in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m25_00_00_00
CompareCharacterHPValue(
int targetEntityId,
byte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHPValue(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHP (== != > < >= <=)CharacterInsideDrawGroup Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m20_00_00_00
CharacterDrawGroupState(
int targetCharacterEntityId,
bool insideDrawgroup,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterInsideDrawGroup(int targetCharacterEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
insideDrawgroup = true or falseHPRatioNew Condition functionUsed in common_func, m11_01_00_00, m25_00_00_00
CompareHPRatioNew(
int characterEntityId,
sbyte<ComparisonType> comparisonType,
float targetAmount,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
HPRatioNew(int characterEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetAmount (== != > < >= <=)CharacterHasEventMessageNew Condition functionUsed in m11_00_00_00, m11_01_00_00, m11_02_00_00
CharacterHasEventMessageStateNew(
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasEventMessageNew(int targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterAIStateNew Condition functionUsed in m25_00_00_00
CharacterAIStateNew(
int targetEntityId,
sbyte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)YoelLevelCount Condition functionUnused
CompareYoelLevelCount(
byte<ComparisonType> comparisonType,
int targetLevelCount)Simpler version:
YoelLevelCount() == value
targetLevelCount (== != > < >= <=)CharacterInvadeType Condition functionUnused
CharacterInvadeType(
int targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)PlayerSen Condition functionUsed in common
ComparePlayerSen(
sbyte<ComparisonType> comparisonType,
uint targetAmount)Simpler version:
PlayerSen() == value
targetAmount (== != > < >= <=)PlayerSwimState Condition functionUsed in common, common_func, m17_00_00_00
PlayerSwimState(
byte<SwimState> swimState)ActionBit Condition functionUsed in common, m11_00_00_00
ActionBitState(
byte actionstartbit,
bool bitSet)Simpler version:
ActionBit(byte actionstartbit)
bitSet = true or falsePlayerLockedOn Condition functionUsed in m11_00_00_00, m11_02_00_00
PlayerLockedOnState(
int targetEntityId,
bool lockedOn)Simpler version:
PlayerLockedOn(int targetEntityId)
lockedOn = true or falseNumberOfCharacterHealthBars Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m25_00_00_00
CompareNumberOfCharacterHealthBars(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
uint targetNumberOfHealthBars,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
NumberOfCharacterHealthBars(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetNumberOfHealthBars (== != > < >= <=)NumberOfCharacterHealthBarsOther Condition functionUsed in common_func, m11_01_00_00
CompareNumberOfCharacterHealthBarsOther(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
uint targetNumberOfHealthBars,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
NumberOfCharacterHealthBarsOther(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetNumberOfHealthBars (== != > < >= <=)CharacterPostureRatio Condition functionUsed in all but common
CompareCharacterPostureRatio(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetPostureRatio,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterPostureRatio(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetPostureRatio (== != > < >= <=)CharacterInViewRange Condition functionUsed in m17_00_00_00
CharacterInViewRangeState(
int viewedEntityId,
int viewerEntityId,
int angleDegrees,
int minDistance,
int maxDistance,
byte<InsideOutsideState> desiredState)Simpler version:
CharacterInViewRange(int viewedEntityId, int viewerEntityId, int angleDegrees, int minDistance, int maxDistance)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerActionsEnabled Condition functionUsed in m11_00_00_00
PlayerActionsEnabledState(
byte<DisabledEnabled> disabledEnabled)Simpler version:
PlayerActionsEnabled()
disabledEnabled = Enabled or DisabledEntityLoaded Condition functionUsed in common_func, m10_00_00_00
EntityLoadedState(
int targetEntityId,
bool isLoaded,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
EntityLoaded(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
isLoaded = true or falseObjectDestroyed Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m25_00_00_00
ObjectDestroyedState(
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectDestroyed(int targetObjectEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
damageState = DestructionState.Destroyed or DestructionState.UndestroyedObjectHitBy Condition functionUnused
ObjectHitBy(
int targetEntityId,
int attackerEntityId)ObjActEventFlag Condition functionUsed in common_func, m10_00_00_00, m11_01_00_00, m20_00_00_00
ObjActEventFlag(
int objactEventFlag)ObjectHP Condition functionUsed in common_func, m10_00_00_00
CompareObjectHP(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectHP(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects) == value
hpThreshold (== != > < >= <=)ObjectBurnState Condition functionUnused
CompareObjectBurnState(
int targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBurnState(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects) == value
burnStateUnknown (== != > < >= <=)ObjectBackread Condition functionUsed in common_func, m11_01_00_00, m11_02_00_00, m25_00_00_00
ObjectBackreadState(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBackread(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
isBackread = true or falseObjectBackreadOther Condition functionUnused
ObjectBackreadStateOther(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBackreadOther(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
isBackread = true or falseObjectAnimationEnded Condition functionUsed in m20_00_00_00
ObjectAnimationEnded(
int objectEntityId,
int animationId,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)PlayerMovingOnHit Condition functionUnused
PlayerMovingOnHit(
int hitEntityId)PlayerAttackingOnHit Condition functionUnused
PlayerAttackingOnHit(
int hitEntityId)PlayerStandingOnHit Condition functionUsed in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00
PlayerStandingOnHit(
int hitEntityId)HitLoaded Condition functionUsed in m11_01_00_00, m11_02_00_00
HitLoaded(
int hitEntityId)MapAlertMusicState Condition functionUsed in common, common_func, m11_00_00_00, m11_02_00_00, m25_00_00_00
MapAlertMusicState(
byte<MusicStateType> musicState,
bool playing)MusicTransitioningBetweenMaps Condition functionUsed in common
MusicTransitioningBetweenMaps()
PlayerHasChangedMap Condition functionUsed in common, m13_00_00_00
PlayerHasChangedMap()
GameIsLoading Condition functionUsed in common_func, m11_02_00_00, m17_00_00_00, m20_00_00_00
GameIsLoading()
PlayerIsLookingAtEntity Condition functionUsed in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m20_00_00_00
PlayerIsLookingAtEntityState(
bool looking,
int lookingEntityId,
int targetEntityId,
int angle,
int angle)Simpler version:
PlayerIsLookingAtEntity(int lookingEntityId, int targetEntityId, int angle, int angle)
looking = true or falseONOFF EnumUsed in all
OFF = 0ON = 1ONOFFCHANGE EnumUsed in all
OFF = 0ON = 1CHANGE = 2TargetEventFlagType EnumUsed in all
TargetEventFlagType.EventFlag = 0TargetEventFlagType.EventID = 1TargetEventFlagType.EventIDSlotNumber = 2ComparisonType EnumUsed in all
ComparisonType.Equal = 0ComparisonType.NotEqual = 1ComparisonType.Greater = 2ComparisonType.Less = 3ComparisonType.GreaterOrEqual = 4ComparisonType.LessOrEqual = 5LogicalOperationType EnumUsed in all but m17_00_00_00
LogicalOperationType.AllON = 0 Used in common, m10_00_00_00, m25_00_00_00LogicalOperationType.AllOFF = 1 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m13_00_00_00, m15_00_00_00LogicalOperationType.NotAllOFF = 2 Used in all but m17_00_00_00LogicalOperationType.NotAllON = 3 Used in common_funcCalculationType EnumUsed in common
CalculationType.Add = 0 Used in commonCalculationType.Sub = 1CalculationType.Mult = 2CalculationType.Div = 3CalculationType.Mod = 4CalculationType.Assign = 5ConditionGroup EnumUsed in all
OR15 = -15OR14 = -14OR13 = -13OR12 = -12OR11 = -11OR10 = -10OR09 = -9OR08 = -8OR07 = -7OR06 = -6OR05 = -5OR04 = -4OR03 = -3OR02 = -2OR01 = -1MAIN = 0AND01 = 1AND02 = 2AND03 = 3AND04 = 4AND05 = 5AND06 = 6AND07 = 7AND08 = 8AND09 = 9AND10 = 10AND11 = 11AND12 = 12AND13 = 13AND14 = 14AND15 = 15CountDirection EnumUnused
CountDirection.CountUp = 0CountDirection.CountDown = 1CutscenePlayMode EnumUsed in all but m13_00_00_00 and m17_00_00_00
CutscenePlayMode.Skippable = 0 Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00CutscenePlayMode.Unskippable = 2 Used in commonCutscenePlayMode.SkippableWithFadeOut = 8CutscenePlayMode.UnskippableWithFadeOut = 10DestructionState EnumUsed in common_func, m10_00_00_00, m11_00_00_00, m25_00_00_00
DestructionState.Undestroyed = 0 Used in m10_00_00_00, m11_00_00_00DestructionState.Destroyed = 1 Used in common_func, m10_00_00_00, m11_00_00_00, m25_00_00_00InsideOutsideState EnumUsed in all
InsideOutsideState.Outside = 0InsideOutsideState.Inside = 1ConditionState EnumUsed in all
FAIL = 0PASS = 1DeathState EnumUsed in all but m13_00_00_00
DeathState.Alive = 0DeathState.Dead = 1OwnershipState EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00, m17_00_00_00
OwnershipState.DoesntOwn = 0OwnershipState.Owns = 1EventEndType EnumUsed in all
EventEndType.End = 0EventEndType.Restart = 1TeamType EnumUsed in all but common and m17_00_00_00
TeamType.Default = -1TeamType.Disabled = 0TeamType.Human = 1TeamType.WhitePhantom = 2 Used in m10_00_00_00TeamType.BlackPhantom = 3TeamType.Hollow = 4TeamType.WanderingPhantom = 5TeamType.Enemy = 6 Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00TeamType.StrongEnemy = 7TeamType.Ally = 8TeamType.HostileAlly = 9TeamType.DecoyEnemy = 10TeamType.ChildofRed = 11TeamType.FriendlyEnemy = 12TeamType.Invader = 13TeamType.Host = 19TeamType.Coop = 20TeamType.Hostile = 21TeamType.WanderingPhantom1 = 22TeamType.Enemy1 = 23TeamType.Enemy2 = 24 Used in m10_00_00_00, m11_00_00_00TeamType.StrongEnemy1 = 25 Used in m11_00_00_00TeamType.FriendlyNPC = 26 Used in m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m25_00_00_00TeamType.HostileNPC = 27 Used in all but common and m17_00_00_00TeamType.CoopNPC = 28 Used in m10_00_00_00, m11_00_00_00TeamType.Indiscriminate = 29TeamType.Object = 30 Used in m10_00_00_00, m11_00_00_00TeamType.WhiteBerserker = 31TeamType.RedBerserker = 32TeamType.ArchEnemyTeam = 33TargetEntityType EnumUsed in all but common
TargetEntityType.Object = 0 Used in common_func, m11_00_00_00, m11_01_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00TargetEntityType.Area = 1 Used in all but common and m15_00_00_00TargetEntityType.Character = 2 Used in common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00DisabledEnabled EnumUsed in all
Disabled = 0Enabled = 1BitopType EnumUnused
BitopType.Add = 0BitopType.Delete = 1BitopType.Invert = 2NavimeshType EnumUnused
NavimeshType.Solid = 1NavimeshType.Exit = 2NavimeshType.Obstacle = 4NavimeshType.Wall = 8NavimeshType.LandingPoint = 64NavimeshType.Event = 128NavimeshType.Cliff = 256NavimeshType.OpenSpace = 512NavimeshType.Ladder = 1024NavimeshType.Hole = 2048NavimeshType.Door = 4096NavimeshType.ClosedDoor = 8192NavimeshType.WalltouchingFloor = 32PromptType EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00
PromptType.YESNO = 0 Used in m11_00_00_00, m11_02_00_00PromptType.OKCANCEL = 1 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00NumberofOptions EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00
NumberofOptions.OneButton = 1 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_01_00_00, m11_02_00_00, m17_00_00_00, m25_00_00_00NumberofOptions.TwoButtons = 2 Used in m11_00_00_00, m11_02_00_00NumberofOptions.NoButtons = 6EventState EnumUnused
EventState.Completed = 0EventState.Restart = 1EventState.Waiting = 2EventState.Running = 3SoundType EnumUsed in m11_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
SoundType.aEnvironmentalSound = 0SoundType.cCharacterMotion = 1 Used in m20_00_00_00, m25_00_00_00SoundType.fMenuSE = 2SoundType.oObject = 3SoundType.pCutsceneSE = 4SoundType.sSFX = 5 Used in m11_00_00_00, m17_00_00_00SoundType.mBGM = 6SoundType.vVoice = 7SoundType.xDependsOnFloorMaterial = 8SoundType.bDependsOnArmorMaterial = 9SoundType.gGhost = 10DamageTargetType EnumUsed in common_func
DamageTargetType.Character = 1 Used in common_funcDamageTargetType.Map = 2DamageTargetType.CharacterMap = 3ItemType EnumUsed in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00, m17_00_00_00
ItemType.Weapon = 0 Used in common, m11_00_00_00, m11_02_00_00ItemType.Armor = 1ItemType.Ring = 2ItemType.Goods = 3 Used in common, common_func, m10_00_00_00, m11_00_00_00, m11_02_00_00, m17_00_00_00ReactionType EnumUnused
ReactionType.HollowHuman = 48ReactionType.All = 255CallType EnumUnused
CallType.ObjectAction = 0CallType.WanderingSystem = 1CallType.Other = 255TargetType EnumUsed in common_func, m17_00_00_00, m20_00_00_00
TargetType.Alive = 0 Used in common_func, m17_00_00_00, m20_00_00_00TargetType.WhitePhantom = 1 Used in common_func, m20_00_00_00TargetType.BlackPhantom = 2 Used in common_funcTargetType.Hollow = 8 Used in common_funcTargetType.Invader = 12StatueType EnumUnused
StatueType.StoneStatue = 0StatueType.CrystalStatue = 1TextBannerType EnumUsed in common, m11_02_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
TextBannerType.ShinobiExecution = 1 Used in m17_00_00_00TextBannerType.Death = 2TextBannerType.GraciousGiftofTears = 3 Used in m25_00_00_00TextBannerType.TestMessage = 4 Used in m10_00_50_61, m11_01_71_01, m11_02_54_01TextBannerType.ImmortalitySevered = 5 Used in m11_02_00_00, m17_00_00_00, m25_00_00_00TextBannerType.SculptorIdolFound = 13TextBannerType.BurdenDispelled = 15 Used in commonTextBannerType.SinisterBurden = 16 Used in m20_00_00_00TextBannerType.UnseenAid = 17 Used in commonTextBannerType.UnseenAid1 = 18TextBannerType.TestMessage1 = 19TextBannerType.TestMessage2 = 20TextBannerType.DragonrotHealed = 21 Used in commonMultiplayerState EnumUnused
MultiplayerState.Host = 0MultiplayerState.Client = 1MultiplayerState.TryingtoCreateSession = 2MultiplayerState.TryingtoJoinSession = 3MultiplayerState.LeavingSession = 4MultiplayerState.FailedtoCreateSession = 5NPCPartType EnumUsed in common_func, m17_00_00_00, m20_00_00_00, m25_00_00_00
NPCPartType.Part1 = 1 Used in common_func, m17_00_00_00, m20_00_00_00, m25_00_00_00NPCPartType.Part2 = 2 Used in common_funcNPCPartType.Part3 = 3 Used in common_funcNPCPartType.Part4 = 4 Used in common_func, m20_00_00_00NPCPartType.Part5 = 5NPCPartType.Part6 = 6NPCPartType.Part7 = 7 Used in m17_00_00_00NPCPartType.Part8 = 8NPCPartType.Part9 = 9NPCPartType.Part10 = 10NPCPartType.Part11 = 11NPCPartType.Part12 = 12NPCPartType.Part13 = 13NPCPartType.Part14 = 14NPCPartType.Part15 = 15NPCPartType.Part16 = 16NPCPartType.Part17 = 17NPCPartType.Part18 = 18NPCPartType.Part19 = 19NPCPartType.Part20 = 20NPCPartType.Part21 = 21NPCPartType.Part22 = 22NPCPartType.Part23 = 23NPCPartType.Part24 = 24NPCPartType.Part25 = 25NPCPartType.Part26 = 26NPCPartType.Part27 = 27NPCPartType.Part28 = 28NPCPartType.Part29 = 29NPCPartType.Part30 = 30NPCPartType.WeakPoint = 31AuthorityLevel EnumUnused
AuthorityLevel.Normal = 0AuthorityLevel.Forced = 4095HandleRespawnType EnumUnused
HandleRespawnType.Ignore = 0HandleRespawnType.RestartEvent = 1HandleRespawnType.EndEvent = 2AIStateType EnumUsed in all
AIStateType.Normal = 0 Used in all but common and m15_00_00_00AIStateType.Recognition = 1 Used in common_func, m11_00_00_00, m11_01_00_00, m13_00_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00AIStateType.Alert = 2 Used in all but common and m10_00_00_00AIStateType.Combat = 3 Used in allSummonSignType EnumUnused
SummonSignType.WhiteSign = 0SummonSignType.BlackSign = 1SummonSignType.RedSign = 2SummonSignType.DetectionSign = 3SummonSignType.WhiteReliefSign = 4SummonSignType.BlackReliefSign = 5ClassType EnumUnused
ClassType.Warrior = 0ClassType.Knight = 1ClassType.Wanderer = 2ClassType.Thief = 3ClassType.Bandit = 4ClassType.Hunter = 5ClassType.Sorcerer = 6ClassType.Pyromancer = 7ClassType.Cleric = 8ClassType.Deprived = 9ClassType.TempWarrior = 20ClassType.TempKnight = 21ClassType.TempSorcerer = 22ClassType.TempPyromancer = 23ClassType.ChiWarrior = 24ClassType.ChiKnight = 25ClassType.ChiSorcerer = 26ClassType.ChiPyromancer = 27CharacterUpdateFrequency EnumUsed in all but common and m13_00_00_00
CharacterUpdateFrequency.NoUpdate = -1 Used in common_func, m17_00_00_00, m20_00_00_00CharacterUpdateFrequency.AlwaysUpdate = 0 Used in all but common and m13_00_00_00CharacterUpdateFrequency.Every2Frames = 2CharacterUpdateFrequency.Every5Frames = 5 Used in m17_00_00_00, m20_00_00_00TendencyType EnumUnused
TendencyType.WhiteTendency = 0TendencyType.BlackTendency = 1Interpolation EnumUsed in m11_00_00_00, m11_02_00_00, m17_00_00_00
Interpolation.Interpolated = 0 Used in m11_02_00_00, m17_00_00_00Interpolation.Uninterpolated = 1 Used in m11_00_00_00, m11_02_00_00DisplayState EnumUnused
DisplayState.Hide = 0DisplayState.Display = 1AddDelete EnumUnused
AddDelete.Delete = 0AddDelete.Add = 1DamageType EnumUsed in all but common
DamageType.Unspecified = 0 Used in all but commonDamageType.Fire = 1 Used in common_func, m10_00_00_00DamageType.Magic = 2DamageType.Lightning = 3DamageType.Blunt = 4DamageType.Slash = 5DamageType.Thrust = 6DamageType.None = 7DamageType.AllPhysical = 8Label EnumUsed in all
Label.LABEL0 = 0Label.LABEL1 = 1Label.LABEL2 = 2Label.LABEL3 = 3Label.LABEL4 = 4Label.LABEL5 = 5Label.LABEL6 = 6Label.LABEL7 = 7Label.LABEL8 = 8Label.LABEL9 = 9Label.LABEL10 = 10Label.LABEL11 = 11Label.LABEL12 = 12Label.LABEL13 = 13Label.LABEL14 = 14Label.LABEL15 = 15Label.LABEL16 = 16Label.LABEL17 = 17Label.LABEL18 = 18Label.LABEL19 = 19Label.LABEL20 = 20ArmorType EnumUsed in common, m11_00_00_00, m11_02_00_00, m20_00_00_00
ArmorType.Head = 0ArmorType.Body = 1 Used in common, m11_02_00_00, m20_00_00_00ArmorType.Arms = 2 Used in common, m11_00_00_00ArmorType.Legs = 3PlayerPlayLogParameter EnumUnused
PlayerPlayLogParameter.PrimaryParameters = 0PlayerPlayLogParameter.TemporaryParameters = 1PlayerPlayLogParameter.Weapon = 2PlayerPlayLogParameter.Armor = 3PlayLogMultiplayerType EnumUnused
PlayLogMultiplayerType.HostOnly = 0PlayLogMultiplayerType.GuestOnly = 1PlayLogMultiplayerType.Both = 2SingleplayerSummonSignType EnumUnused
SingleplayerSummonSignType.NormalCoop = 0SingleplayerSummonSignType.ScriptedInvasion = 1SingleplayerSummonSignType.ScriptedInvasionWideArea = 2Gender EnumUnused
Gender.Male = 0Gender.Female = 1DoorState EnumUnused
DoorState.DoorClosed = 0DoorState.DoorOpen = 1DoorState.DoorClosing = 2DoorState.DoorOpening = 3ClientType EnumUsed in common_func
ClientType.Coop = 0ClientType.Invader = 1 Used in common_funcClientType.BetrayalInvader = 2GenericDialogResult EnumUnused
GenericDialogResult.Cancel = 0GenericDialogResult.Left = 1GenericDialogResult.Right = 2GenericDialogResult.Leave = 3PlayGoState EnumUnused
PlayGoState.Downloaded1stChunk = 0PlayGoState.BDInstalling = 1PlayGoState.Installed = 2HollowArenaMatchType EnumUnused
HollowArenaMatchType.Duel = 0HollowArenaMatchType.TwoPlayerBrawl = 1HollowArenaMatchType.FourPlayerBrawl = 2HollowArenaMatchType.SixPlayerBrawl = 3HollowArenaMatchType.TwoVersusThree = 4HollowArenaMatchType.ThreeVersusThree = 5HollowArenaResult EnumUnused
HollowArenaResult.Win = 0HollowArenaResult.Draw = 1SwimState EnumUsed in common, common_func, m17_00_00_00
SwimState.Swimming = 0SwimState.Diving = 1MusicStateType EnumUsed in common, common_func, m11_00_00_00, m11_02_00_00, m25_00_00_00
MusicStateType.None = 0 Used in m11_00_00_00, m11_02_00_00MusicStateType.Ambient = 1 Used in common, m11_00_00_00MusicStateType.Alert = 2 Used in commonMusicStateType.Combat = 3 Used in common, common_func, m25_00_00_00FadeType EnumUsed in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m17_00_00_00, m20_00_00_00, m25_00_00_00
FadeType.FadeIn = 0FadeType.FadeOut = 1ObjectInteractionType EnumUsed in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00, m20_00_00_00, m25_00_00_00
ObjectInteractionType.All = -1 Used in m25_00_00_00ObjectInteractionType.Grapple = 0 Used in common_func, m11_00_00_00, m11_01_00_00, m11_02_00_00ObjectInteractionType.Hug = 1 Used in common_func, m11_01_00_00, m20_00_00_00ObjectInteractionType.Peek = 10 Used in common_func, m11_01_00_00, m20_00_00_00ObjectInteractionType.Swing = 14 Used in m11_01_00_00TimeofDay EnumUsed in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00
TimeofDay.Morning = 1 Used in m10_00_00_00, m11_01_00_00, m11_02_00_00, m25_00_00_00TimeofDay.Noon = 2 Used in common_func, m10_00_00_00, m11_01_00_00, m11_02_00_00, m15_00_00_00, m20_00_00_00, m25_00_00_00TimeofDay.Afternoon = 3 Used in common_func, m10_00_00_00, m11_01_00_00, m20_00_00_00TimeofDay.Evening = 4 Used in m10_00_00_00, m11_01_00_00, m15_00_00_00TimeofDay.Night = 5 Used in m11_01_00_00, m11_02_00_00ProstheticType EnumUsed in common_func, m17_00_00_00
ProstheticType.LoadedAxe = 6 Used in common_funcProstheticType.LoadedSpear = 11 Used in common_func, m17_00_00_00