Instructions | Condition Functions | Enums
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IfConditionGroup Instruction 0[00]Used in all
IfConditionGroup(
sbyte<ConditionGroup> resultConditionGroup,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
IfParameterComparison Instruction 0[01]Used in common_func
IfParameterComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
IfElapsedSeconds Instruction 1[00]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
IfElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetNumberOfSeconds)Condition function: ElapsedSeconds
IfElapsedFrames Instruction 1[01]Used in common_func, m34_01_00_00, m37_00_00_00, m40_00_00_00
IfElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetNumberOfFrames)Condition function: ElapsedFrames
IfRandomElapsedSeconds Instruction 1[02]Unused
IfRandomElapsedSeconds(
sbyte<ConditionGroup> resultConditionGroup,
float targetSecondsMin,
float targetSecondsMax)Condition function: RandomElapsedSeconds
IfRandomElapsedFrames Instruction 1[03]Unused
IfRandomElapsedFrames(
sbyte<ConditionGroup> resultConditionGroup,
int targetFramesMin,
int targetFramesMax)Condition function: RandomElapsedFrames
IfEventFlag Instruction 3[00]Used in all
IfEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
IfBatchEventFlags Instruction 3[01]Used in common, common_func, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
IfBatchEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
IfInoutsideArea Instruction 3[02]Used in all
IfInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
IfEntityInoutsideRadiusOfEntity Instruction 3[03]Used in all but m32_00_00_00 and m36_00_00_00
IfEntityInoutsideRadiusOfEntity(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int targetEntityAId,
int targetEntityBId,
float targetDistance,
int minimumNumberOfTargets)Condition function: EntityInRadiusOfEntity
IfPlayerHasdoesntHaveItem Instruction 3[04]Used in common, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m40_00_00_00
IfPlayerHasdoesntHaveItem(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItem
IfActionButton Instruction 3[05]Unused
IfActionButton(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)Condition function: ActionButton
IfMultiplayerState Instruction 3[06]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
IfMultiplayerState(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
IfAllPlayersInoutsideArea Instruction 3[07]Used in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m35_00_00_00, m38_00_00_00
IfAllPlayersInoutsideArea(
sbyte<ConditionGroup> resultConditionGroup,
byte<InsideOutsideState> desiredState,
int areaEntityId)Condition function: AllPlayersInArea
IfPlayerInoutMap Instruction 3[08]Used in common, common_func, m33_00_00_00, m40_00_00_00
IfPlayerInoutMap(
sbyte<ConditionGroup> resultConditionGroup,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
IfMultiplayerEvent Instruction 3[09]Used in m32_00_00_00
IfMultiplayerEvent(
sbyte<ConditionGroup> resultConditionGroup,
uint multiplayerEventId)Condition function: MultiplayerEvent
IfCountEventFlags Instruction 3[10]Unused
IfCountEventFlags(
sbyte<ConditionGroup> resultConditionGroup,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Condition function: CountEventFlags
IfWorldTendency Instruction 3[11]Unused
IfWorldTendency(
sbyte<ConditionGroup> resultConditionGroup,
byte<TendencyType> tendencyType,
byte<ComparisonType> comparisonType,
byte tendencyThreshold)Condition function: WorldTendency
IfEventValue Instruction 3[12]Used in common, m33_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00
IfEventValue(
sbyte<ConditionGroup> resultConditionGroup,
int baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Condition function: EventValue
IfActionButtonBossFog Instruction 3[13]Unused
IfActionButtonBossFog(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)Condition function: ActionButtonBossFog
IfDroppedItemsInArea Instruction 3[14]Unused
IfDroppedItemsInArea(
sbyte<ConditionGroup> resultConditionGroup,
int areaEntityId)Condition function: DroppedItemsInArea
IfDroppedItem Instruction 3[15]Unused
IfDroppedItem(
sbyte<ConditionGroup> resultConditionGroup,
int<ItemType> itemType,
int itemId)Condition function: DroppedItem
IfPlayerHasdoesntHaveItemIncludingBbox Instruction 3[16]Used in common, m30_00_00_00, m39_00_00_00
IfPlayerHasdoesntHaveItemIncludingBbox(
sbyte<ConditionGroup> resultConditionGroup,
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Condition function: PlayerHasItemIncludingBBox
IfGameCycle Instruction 3[17]Used in common, common_func
IfGameCycle(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Condition function: GameCycle
IfActionButtonLineSegment Instruction 3[18]Unused
IfActionButtonLineSegment(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)Condition function: ActionButtonLineSegment
IfActionButtonLineSegmentBossRoom Instruction 3[19]Unused
IfActionButtonLineSegmentBossRoom(
sbyte<ConditionGroup> resultConditionGroup,
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)Condition function: ActionButtonLineSegmentBossRoom
IfCompareEventValues Instruction 3[20]Unused
IfCompareEventValues(
sbyte<ConditionGroup> resultConditionGroup,
int leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
int rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)Condition function: CompareEventValues
IfOwnsDlc Instruction 3[21]Unused
IfOwnsDlc(
sbyte<ConditionGroup> resultConditionGroup,
bool ownsDlc)Condition function: OwnsDLC
IfOnlineMode Instruction 3[22]Unused
IfOnlineMode(
sbyte<ConditionGroup> resultConditionGroup,
bool onlineMode)Condition function: IsOnline
IfDamageType Instruction 3[23]Used in all but common and m32_00_00_00
IfDamageType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId,
byte<DamageType> damageType)Condition function: HasDamageType
IfActionButtonInArea Instruction 3[24]Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
IfActionButtonInArea(
sbyte<ConditionGroup> resultConditionGroup,
int actionButtonParameterId,
int startingPointAreaEntityId)Condition function: ActionButtonInArea
IfPlayerIsNotInOwnWorldExcludesArena Instruction 3[26]Used in common, common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
IfPlayerIsNotInOwnWorldExcludesArena(
sbyte<ConditionGroup> resultConditionGroup,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
IfMapCeremonyState Instruction 3[28]Used in common, m40_00_00_00
IfMapCeremonyState(
sbyte<ConditionGroup> resultConditionGroup,
byte<DisabledEnabled> desiredState,
byte areaId,
byte blockId,
ushort ceremonyId)Condition function: MapCeremony
IfMultiplayerNetworkPenalized Instruction 3[29]Used in m40_00_00_00
IfMultiplayerNetworkPenalized(
sbyte<ConditionGroup> resultConditionGroup)Condition function: MultiplayerNetworkPenalized
IfPlayerGender Instruction 3[30]Used in common, m37_00_00_00, m40_00_00_00
IfPlayerGender(
sbyte<ConditionGroup> resultConditionGroup,
byte<Gender> gender)Condition function: PlayerGender
IfOngoingCutsceneFinished Instruction 3[31]Used in m40_00_00_00, m41_00_00_00
IfOngoingCutsceneFinished(
sbyte<ConditionGroup> resultConditionGroup,
int cutsceneId)Condition function: OngoingCutsceneFinished
IfHollowArenaMatchReadyState Instruction 3[32]Used in common_func
IfHollowArenaMatchReadyState(
sbyte<ConditionGroup> resultConditionGroup,
bool ready)Condition function: HollowArenaMatchReady
IfHollowArenaSoloResults Instruction 3[33]Used in common_func
IfHollowArenaSoloResults(
sbyte<ConditionGroup> resultConditionGroup,
byte<HollowArenaResult> result)Condition function: HollowArenaSoloResults
IfHollowArenaSoloScoreComparison Instruction 3[34]Used in common_func
IfHollowArenaSoloScoreComparison(
sbyte<ConditionGroup> resultConditionGroup,
sbyte<ComparisonType> comparisonType,
byte targetScore,
int unknown)Condition function: HollowArenaSoloScore
IfHollowArenaTeamResults Instruction 3[35]Used in common_func
IfHollowArenaTeamResults(
sbyte<ConditionGroup> resultConditionGroup,
byte<HollowArenaResult> result)Condition function: HollowArenaTeamResults
IfSteamDisconnected Instruction 3[38]Unused
IfSteamDisconnected(
sbyte<ConditionGroup> resultConditionGroup,
bool disconnected)Condition function: SteamDisconnected
IfFriendlyPhantomCountComparison Instruction 3[39]Unused
IfFriendlyPhantomCountComparison(
sbyte<ConditionGroup> resultConditionGroup,
bool desiredComparisonState,
sbyte<ComparisonType> comparisonType,
int targetCount)Condition function: FriendlyPhantomCount
IfCharacterDeadalive Instruction 4[00]Used in all but common
IfCharacterDeadalive(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterDead
IfCharacterDamagedBy Instruction 4[01]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
IfCharacterDamagedBy(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId)Condition function: CharacterDamagedBy
IfCharacterHPRatio Instruction 4[02]Used in all but m36_00_00_00
IfCharacterHPRatio(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: HPRatio
IfCharacterType Instruction 4[03]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
IfCharacterType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterType
IfCharacterTargetedBy Instruction 4[04]Unused
IfCharacterTargetedBy(
sbyte<ConditionGroup> resultConditionGroup,
int aggressorEntityId,
int targetEntityId,
bool shouldHave)Condition function: CharacterTargetedBy
IfCharacterHasSpEffect Instruction 4[05]Used in all but m36_00_00_00 and m41_00_00_00
IfCharacterHasSpEffect(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasSpEffect
IfNPCPartHP Instruction 4[06]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
IfNPCPartHP(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Condition function: NPCPartHP
IfCharacterBackreadStatus Instruction 4[07]Used in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
IfCharacterBackreadStatus(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterBackreadStatus
IfCharacterHasEventMessage Instruction 4[08]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
IfCharacterHasEventMessage(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHasEventMessage
IfCharacterAIState Instruction 4[09]Used in all but m36_00_00_00 and m41_00_00_00
IfCharacterAIState(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterAIState
IfPlayerUsingSkullLantern Instruction 4[10]Unused
IfPlayerUsingSkullLantern(
sbyte<ConditionGroup> resultConditionGroup,
bool usingSkullLantern)Condition function: PlayerUsingSkullLantern
IfPlayersClass Instruction 4[11]Used in common
IfPlayersClass(
sbyte<ConditionGroup> resultConditionGroup,
byte<ClassType> classNameType)Condition function: PlayersClass
IfPlayersCovenant Instruction 4[12]Used in common
IfPlayersCovenant(
sbyte<ConditionGroup> resultConditionGroup,
byte covenantIndex)Condition function: PlayersCovenant
IfPlayersSoulLevel Instruction 4[13]Unused
IfPlayersSoulLevel(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Condition function: PlayersSoulLevel
IfCharacterHPValue Instruction 4[14]Used in m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m45_00_00_00
IfCharacterHPValue(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterHPValue
IfCharacterDrawgroupState Instruction 4[15]Used in m37_00_00_00, m38_00_00_00
IfCharacterDrawgroupState(
sbyte<ConditionGroup> resultConditionGroup,
int targetCharacterEntityId,
bool insideDrawgroup,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterInsideDrawGroup
IfPlayerRemainingYoelLevelCount Instruction 4[26]Used in m37_00_00_00, m38_00_00_00, m40_00_00_00
IfPlayerRemainingYoelLevelCount(
sbyte<ConditionGroup> resultConditionGroup,
byte<ComparisonType> comparisonType,
int targetLevelCount)Condition function: YoelLevelCount
IfCharacterInvadeType Instruction 4[27]Used in m30_00_00_00, m33_00_00_00, m34_01_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
IfCharacterInvadeType(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetCharacters)Condition function: CharacterInvadeType
IfCharacterChameleon Instruction 4[28]Unused
IfCharacterChameleon(
sbyte<ConditionGroup> resultConditionGroup,
int targetCharacterEntityId,
int chameleonSFXId,
bool isTransformed)Condition function: IsCharacterChameleon
IfObjectDestroyed Instruction 5[00]Used in common_func, m30_00_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
IfObjectDestroyed(
sbyte<ConditionGroup> resultConditionGroup,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
IfObjectHitBy Instruction 5[01]Unused
IfObjectHitBy(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
int attackerEntityId)Condition function: ObjectHitBy
IfObjactEventFlag Instruction 5[02]Used in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
IfObjactEventFlag(
sbyte<ConditionGroup> resultConditionGroup,
int objactEventFlag)Condition function: ObjActEventFlag
IfObjectHP Instruction 5[03]Unused
IfObjectHP(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold)Condition function: ObjectHP
IfObjectBurnState Instruction 5[09]Used in m30_00_00_00
IfObjectBurnState(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBurnState
IfObjectBackread Instruction 5[10]Used in common_func, m30_01_00_00, m31_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
IfObjectBackread(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBackread
IfObjectBackreadUnknown511 Instruction 5[11]Used in m38_00_00_00, m45_00_00_00
IfObjectBackreadUnknown511(
sbyte<ConditionGroup> resultConditionGroup,
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectBackreadOther
IfPlayerMovingOnHit Instruction 11[00]Unused
IfPlayerMovingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerMovingOnHit
IfPlayerAttackingOnHit Instruction 11[01]Unused
IfPlayerAttackingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerAttackingOnHit
IfPlayerStandingOnHit Instruction 11[02]Used in common, m33_00_00_00, m38_00_00_00, m40_00_00_00
IfPlayerStandingOnHit(
sbyte<ConditionGroup> resultConditionGroup,
int hitEntityId)Condition function: PlayerStandingOnHit
WaitForConditionGroupState Instruction 1000[00]Unused
WaitForConditionGroupState(
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)WaitFor in MattScript
SkipIfConditionGroupStateUncompiled Instruction 1000[01]Used in all but m36_00_00_00 and m41_00_00_00
SkipIfConditionGroupStateUncompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
EndIfConditionGroupStateUncompiled Instruction 1000[02]Used in all but m32_00_00_00 and m36_00_00_00
EndIfConditionGroupStateUncompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf or RestartIf in MattScript
SkipUnconditionally Instruction 1000[03]Used in all but m30_01_00_00 and m36_00_00_00
SkipUnconditionally(
byte numberOfSkippedLines)Goto in MattScript
EndUnconditionally Instruction 1000[04]Used in all
EndUnconditionally(
byte<EventEndType> executionEndType)EndEvent or RestartEvent in MattScript
SkipIfComparison Instruction 1000[05]Used in common, common_func, m39_00_00_00, m40_00_00_00
SkipIfComparison(
byte numberOfSkippedLines,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
EndIfComparison Instruction 1000[06]Used in common, m33_00_00_00, m45_00_00_00
EndIfComparison(
byte<EventEndType> executionEndType,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
SkipIfConditionGroupStateCompiled Instruction 1000[07]Used in common, common_func, m31_00_00_00, m32_00_00_00, m35_00_00_00, m37_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
SkipIfConditionGroupStateCompiled(
byte numberOfSkippedLines,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
EndIfConditionGroupStateCompiled Instruction 1000[08]Used in common_func, m30_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00
EndIfConditionGroupStateCompiled(
byte<EventEndType> executionEndType,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)EndIf(cond.Passed) or RestartIf(cond.Passed) in MattScript
WaitForNetworkApproval Instruction 1000[09]Unused
WaitForNetworkApproval(
float timeoutS)GotoIfConditionGroupStateUncompiled Instruction 1000[101]Used in all but m34_01_00_00 and m36_00_00_00
GotoIfConditionGroupStateUncompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf in MattScript
GotoUnconditionally Instruction 1000[103]GotoIfComparison Instruction 1000[105]Used in common, common_func, m32_00_00_00, m40_00_00_00
GotoIfComparison(
byte<Label> label,
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Condition function: Compare
GotoIfConditionGroupStateCompiled Instruction 1000[107]Used in all but m36_00_00_00 and m40_00_00_00
GotoIfConditionGroupStateCompiled(
byte<Label> label,
byte<ConditionState> desiredConditionGroupState,
sbyte<ConditionGroup> targetConditionGroup)GotoIf(cond.Passed) in MattScript
WaitFixedTimeSeconds Instruction 1001[00]Used in all
WaitFixedTimeSeconds(
float numberOfSeconds)WaitFixedTimeFrames Instruction 1001[01]Used in all but m36_00_00_00
WaitFixedTimeFrames(
int numberOfFrames)WaitRandomTimeSeconds Instruction 1001[02]Used in common_func, m31_00_00_00, m45_00_00_00
WaitRandomTimeSeconds(
float minNumberOfSeconds,
float maxNumberOfSeconds)WaitRandomTimeFrames Instruction 1001[03]Unused
WaitRandomTimeFrames(
int minNumberOfFrames,
int maxNumberOfFrames)WaitHollowArenaHalfTimeStayparamLookup Instruction 1001[04]Used in common_func
WaitHollowArenaHalfTimeStayparamLookup(
byte<HollowArenaMatchType> matchType,
bool isSecondHalf)WaitForEventFlag Instruction 1003[00]Unused
WaitForEventFlag(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)SkipIfEventFlag Instruction 1003[01]Used in all but m36_00_00_00
SkipIfEventFlag(
byte numberOfSkippedLines,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
EndIfEventFlag Instruction 1003[02]Used in all
EndIfEventFlag(
byte<EventEndType> executionEndType,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
SkipIfBatchEventFlags Instruction 1003[03]Used in m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SkipIfBatchEventFlags(
byte numberOfSkippedLines,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
EndIfBatchEventFlags Instruction 1003[04]Used in common, m31_00_00_00, m33_00_00_00, m38_00_00_00, m41_00_00_00, m45_00_00_00
EndIfBatchEventFlags(
byte<EventEndType> executionEndType,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
SkipIfMultiplayerState Instruction 1003[05]Used in m30_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m38_00_00_00, m45_00_00_00
SkipIfMultiplayerState(
byte numberOfSkippedLines,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
EndIfMultiplayerState Instruction 1003[06]Used in common, m31_00_00_00, m36_00_00_00, m39_00_00_00
EndIfMultiplayerState(
byte<EventEndType> executionEndType,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
SkipIfPlayerInoutMap Instruction 1003[07]Unused
SkipIfPlayerInoutMap(
byte numberOfSkippedLines,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
EndIfPlayerInoutMap Instruction 1003[08]Used in m40_00_00_00
EndIfPlayerInoutMap(
byte<EventEndType> executionEndType,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
SkipIfNumberOfCoopClients Instruction 1003[09]Unused
SkipIfNumberOfCoopClients(
byte numberOfSkippedLines,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
EndIfNumberOfCoopClients Instruction 1003[10]Unused
EndIfNumberOfCoopClients(
byte<EventEndType> executionEndType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
GotoIfCharacterHasSpEffect Instruction 1003[11]Used in common_func, m30_00_00_00, m35_00_00_00, m39_00_00_00
GotoIfCharacterHasSpEffect(
byte<Label> label,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
GotoIfPlayerIsNotInOwnWorldExcludesArena Instruction 1003[12]Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
GotoIfPlayerIsNotInOwnWorldExcludesArena(
byte<Label> label,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
EndIfPlayerIsNotInOwnWorldExcludesArena Instruction 1003[13]Used in all but m36_00_00_00
EndIfPlayerIsNotInOwnWorldExcludesArena(
byte<EventEndType> executionEndType,
bool isNotIn)Condition function: PlayerIsNotInOwnWorld
SkipIfNumberOfClientsOfType Instruction 1003[14]Used in all but common and m36_00_00_00
SkipIfNumberOfClientsOfType(
byte numberOfSkippedLines,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
GotoIfNumberOfClientsOfType Instruction 1003[15]Unused
GotoIfNumberOfClientsOfType(
byte<Label> label,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
EndIfNumberOfClientsOfType Instruction 1003[16]Unused
EndIfNumberOfClientsOfType(
byte<EventEndType> executionEndType,
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfClientsOfType
GotoIfEventFlag Instruction 1003[101]Used in all
GotoIfEventFlag(
byte<Label> label,
byte<ONOFF> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Condition function: EventFlag
GotoIfBatchEventFlags Instruction 1003[103]Used in common, m31_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00
GotoIfBatchEventFlags(
byte<Label> label,
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Condition function: AllBatchEventFlags
GotoIfMultiplayerState Instruction 1003[105]Used in m31_00_00_00, m36_00_00_00
GotoIfMultiplayerState(
byte<Label> label,
sbyte<MultiplayerState> desiredMultiplayerState)Condition function: HasMultiplayerState
GotoIfPlayerInoutMap Instruction 1003[107]Used in common
GotoIfPlayerInoutMap(
byte<Label> label,
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Condition function: PlayerInMap
GotoIfNumberOfCoopClients Instruction 1003[109]Used in m39_00_00_00
GotoIfNumberOfCoopClients(
byte<Label> label,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Condition function: NumberOfCoopClients
EndIfCharacterHasSpEffect Instruction 1003[111]Used in m32_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m45_00_00_00
EndIfCharacterHasSpEffect(
byte<EventEndType> executionEndType,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
SkipIfCharacterHasSpEffect Instruction 1003[112]Used in m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SkipIfCharacterHasSpEffect(
byte numberOfSkippedLines,
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType,
int numberOfTargetCharacters)Condition function: CharacterHasSpEffect
GotoIfPlayerInoutsideArea Instruction 1003[200]Used in m33_00_00_00, m37_00_00_00, m45_00_00_00
GotoIfPlayerInoutsideArea(
byte<Label> label,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
EndIfPlayerInoutsideArea Instruction 1003[201]Used in m40_00_00_00, m45_00_00_00
EndIfPlayerInoutsideArea(
byte<EventEndType> executionEndType,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
SkipIfPlayerInoutsideArea Instruction 1003[202]Unused
SkipIfPlayerInoutsideArea(
byte numberOfSkippedLines,
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters)Condition function: InArea
GotoIfHollowArenaMatchType Instruction 1003[211]Used in common_func
GotoIfHollowArenaMatchType(
byte<Label> label,
byte<HollowArenaMatchType> matchType)Condition function: HasHollowArenaMatchType
WaitForObjectDestroyed Instruction 1005[00]Unused
WaitForObjectDestroyed(
byte<DestructionState> damageState,
int targetObjectEntityId)SkipIfObjectDestroyed Instruction 1005[01]Used in m34_01_00_00, m38_00_00_00
SkipIfObjectDestroyed(
byte numberOfSkippedLines,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
EndIfObjectDestroyed Instruction 1005[02]Used in common_func, m37_00_00_00, m38_00_00_00
EndIfObjectDestroyed(
byte<EventEndType> executionEndType,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
GotoIfObjectDestroyed Instruction 1005[101]Used in m31_00_00_00, m34_01_00_00, m38_00_00_00
GotoIfObjectDestroyed(
byte<Label> label,
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType,
float numberOfTargetObjects)Condition function: ObjectDestroyed
Label0 Instruction 1014[00]Label1 Instruction 1014[01]Label2 Instruction 1014[02]Label3 Instruction 1014[03]Label4 Instruction 1014[04]Label5 Instruction 1014[05]Label6 Instruction 1014[06]Label7 Instruction 1014[07]Label8 Instruction 1014[08]Label9 Instruction 1014[09]Label10 Instruction 1014[10]Label11 Instruction 1014[11]Label12 Instruction 1014[12]Label13 Instruction 1014[13]Label14 Instruction 1014[14]Label15 Instruction 1014[15]Label16 Instruction 1014[16]Label17 Instruction 1014[17]Label18 Instruction 1014[18]Label19 Instruction 1014[19]Label20 Instruction 1014[20]InitializeEvent Instruction 2000[00]Used in all but common_func
InitializeEvent(
int eventSlotId,
uint eventId,
uint... parameters)TerminateEvent Instruction 2000[01]Unused
TerminateEvent(
int eventSlotId,
uint eventId)SetNetworkSyncState Instruction 2000[02]Used in all but m36_00_00_00
SetNetworkSyncState(
byte<DisabledEnabled> disabledEnabled)ClearCompiledConditionGroupState Instruction 2000[03]Used in common, m35_00_00_00, m40_00_00_00
ClearCompiledConditionGroupState(
byte dummy)PrefetchRequest Instruction 2000[04]Unused
PrefetchRequest(
uint requestId)SaveRequest Instruction 2000[05]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00
SaveRequest(
byte dummy)InitializeCommonEvent Instruction 2000[06]Used in all but common and common_func
InitializeCommonEvent(
uint eventId,
uint... parameters)PlayCutsceneToAll Instruction 2002[01]Unused
PlayCutsceneToAll(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod)PlayCutsceneAndWarpAllPlayers Instruction 2002[02]Unused
PlayCutsceneAndWarpAllPlayers(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId)PlayCutsceneToPlayer Instruction 2002[03]Used in m30_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00
PlayCutsceneToPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int playerEntityId)PlayCutsceneAndWarpPlayer Instruction 2002[04]Used in m30_00_00_00, m31_00_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
PlayCutsceneAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId)PlayCutsceneAndRotatePlayerAroundVerticalAxis Instruction 2002[05]Unused
PlayCutsceneAndRotatePlayerAroundVerticalAxis(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
float yaxisXCoordM,
float yaxisZCoordM,
int rotationDeg,
float verticalTranslationM,
int playerEntityId)PlayCutsceneChangeTimePeriodAndWarpPlayer Instruction 2002[06]Unused
PlayCutsceneChangeTimePeriodAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
byte timePeriodId)PlayCutsceneAndChangeTimePeriod Instruction 2002[07]Unused
PlayCutsceneAndChangeTimePeriod(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int playerEntityId,
byte timePeriodId)DummyPlayCutsceneAndWarpPlayer Instruction 2002[08]Unused
DummyPlayCutsceneAndWarpPlayer(
int pointEntityId,
byte areaId,
byte blockId)PlayCutsceneChangeMapCeremonyAndWarpPlayer Instruction 2002[09]Used in m30_00_00_00, m32_00_00_00
PlayCutsceneChangeMapCeremonyAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint ceremonyId,
int unknown,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId)PlayCutsceneToPlayerAndChangeCurrentMapCeremony Instruction 2002[10]Used in m32_00_00_00
PlayCutsceneToPlayerAndChangeCurrentMapCeremony(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
uint ceremonyId,
int unknown,
int playerEntityId)PlayOngoingCutsceneAndWarpPlayer Instruction 2002[11]Used in m40_00_00_00, m41_00_00_00
PlayOngoingCutsceneAndWarpPlayer(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
byte unknown,
byte unknown)PlayCutsceneAndWarpPlayerUnknown200212 Instruction 2002[12]Used in common
PlayCutsceneAndWarpPlayerUnknown200212(
int cutsceneId,
uint<CutscenePlayMode> playbackMethod,
int pointEntityId,
byte areaId,
byte blockId,
int playerEntityId,
int pointEntityId2)RequestAnimationPlayback Instruction 2003[01]Unused
RequestAnimationPlayback(
int entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion)SetEventFlag Instruction 2003[02]Used in all
SetEventFlag(
int eventFlagId,
byte<ONOFF> flagState)DeactivateGenerator Instruction 2003[03]Used in m31_00_00_00, m33_00_00_00, m35_00_00_00, m39_00_00_00
DeactivateGenerator(
int entityId,
byte<DisabledEnabled> disabledEnabled)AwardItemLot Instruction 2003[04]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
AwardItemLot(
int itemLotId)ShootBullet Instruction 2003[05]Used in common_func, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
ShootBullet(
int bulletTeamEntityId,
int bulletProducerEntityId,
int dummypolyId,
int behaviorId,
int firingAngleX,
int firingAngleY,
int firingAngleZ)DeactivateMapHit Instruction 2003[06]Unused
DeactivateMapHit(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetMapVisibility Instruction 2003[07]Unused
SetMapVisibility(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetEventState Instruction 2003[08]Unused
SetEventState(
int eventId,
int eventSlotId,
byte<EventEndType> eventState)InvertEventFlag Instruction 2003[09]Unused
InvertEventFlag(
int eventFlagId)SetEventNavimesh Instruction 2003[10]Unused
SetEventNavimesh(
short<DisabledEnabled> disabledEnabled)DisplayBossHealthBar Instruction 2003[11]Used in all but common and common_func
DisplayBossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
int entityId,
short slotNumber,
int nameId)HandleBossDefeat Instruction 2003[12]Used in m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00
HandleBossDefeat(
int entityId)ModifyNavimeshConnectionBitflag Instruction 2003[13]Unused
ModifyNavimeshConnectionBitflag(
int entityId,
uint<NavimeshType> navimeshType,
byte<BitopType> typeBitOperation)WarpPlayer Instruction 2003[14]Used in common_func, m30_00_00_00, m41_00_00_00, m45_00_00_00
WarpPlayer(
byte areaId,
byte blockId,
int initialAreaId)HandleMinibossDefeat Instruction 2003[15]Unused
HandleMinibossDefeat(
int entityId)TriggerMultiplayerEvent Instruction 2003[16]Used in m32_00_00_00
TriggerMultiplayerEvent(
uint multiplayerEventId)RandomlySetEventFlagInRange Instruction 2003[17]Used in m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m40_00_00_00, m45_00_00_00
RandomlySetEventFlagInRange(
uint eventFlagIdMin,
uint eventFlagIdMax,
byte<ONOFF> flagState)ForceAnimationPlayback Instruction 2003[18]Used in all
ForceAnimationPlayback(
int entityId,
int animationId,
bool shouldLoop,
bool shouldWaitForCompletion,
bool ignoreWaitForTransition,
byte unknown,
float unknown)SetAreaDrawparamBankSlotIndex Instruction 2003[19]Unused
SetAreaDrawparamBankSlotIndex(
short areaId,
short areaDrawparamBankSlotIndex)SetTemporaryPlayerRespawnPoint Instruction 2003[20]Unused
SetTemporaryPlayerRespawnPoint(
int respawnPointEntityId)IncrementGameCycle Instruction 2003[21]Unused
IncrementGameCycle(
byte dummy)BatchSetEventFlags Instruction 2003[22]Used in m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m40_00_00_00, m45_00_00_00
BatchSetEventFlags(
int eventFlagIdStart,
int eventFlagIdEnd,
byte<ONOFF> flagState)SetPlayerRespawnPoint Instruction 2003[23]Used in m30_00_00_00, m32_00_00_00, m35_00_00_00, m39_00_00_00, m40_00_00_00
SetPlayerRespawnPoint(
int respawnPointEntityId)RemoveItemFromPlayer Instruction 2003[24]Used in common, m30_00_00_00, m33_00_00_00, m37_00_00_00, m40_00_00_00
RemoveItemFromPlayer(
int<ItemType> itemType,
int itemId,
int number)PlaceNPCSummonSign Instruction 2003[25]Used in common_func
PlaceNPCSummonSign(
int<SummonSignType> signType,
int summonedNPCEntityId,
int spawnPointEntityId,
int summonEventFlagId,
int dismissalEventFlagId)SetVisibilityOfMessage Instruction 2003[26]Used in m30_00_00_00, m40_00_00_00
SetVisibilityOfMessage(
int messageEntityId,
byte<DisabledEnabled> disabledEnabled)Missing Instruction 2003[27]Unused
Missing(
byte dummy)AwardAchievement Instruction 2003[28]Used in common, m41_00_00_00
AwardAchievement(
int achievementId)ChangeWorldTendency Instruction 2003[29]Unused
ChangeWorldTendency(
byte<TendencyType> tendencyType,
sbyte changeValue)DisableVagrantSpawning Instruction 2003[30]Unused
DisableVagrantSpawning(
bool disabled)IncrementEventValue Instruction 2003[31]Used in common, m33_00_00_00, m38_00_00_00, m40_00_00_00
IncrementEventValue(
int baseEventFlagId,
uint numberOfUsedFlagBits,
uint maximumAllowedValue)ClearEventValue Instruction 2003[32]Unused
ClearEventValue(
int baseEventFlagId,
uint numberOfUsedFlagBits)SetSnugglyNextTrade Instruction 2003[33]Unused
SetSnugglyNextTrade(
int eventFlagId)SpawnSnugglyItem Instruction 2003[34]Unused
SpawnSnugglyItem(
int itemLotId,
int placementAreaEntityId,
int eventFlagId,
int hitEntityId)MoveBloodstainAndDroppedItems Instruction 2003[35]Used in m45_00_00_00
MoveBloodstainAndDroppedItems(
int sourceAreaEntityId,
int destinationAreaEntityId)AwardItemsIncludingClients Instruction 2003[36]Used in common, common_func, m30_00_00_00, m35_00_00_00, m37_00_00_00
AwardItemsIncludingClients(
int itemLotId)BattleOfStoicism1v1RankingRequest Instruction 2003[37]Unused
BattleOfStoicism1v1RankingRequest()
BattleOfStoicism2v2RankingRequest Instruction 2003[38]Unused
BattleOfStoicism2v2RankingRequest()
BattleOfStoicismFfaRankingRequest Instruction 2003[39]Unused
BattleOfStoicismFfaRankingRequest()
BattleOfStoicismExitRequest Instruction 2003[40]Unused
BattleOfStoicismExitRequest()
EventValueOperation Instruction 2003[41]Unused
EventValueOperation(
int baseEventFlagId,
uint numberOfUsedFlagBits,
int operand,
int baseEventFlagIdOperand,
uint numberOfUsedEventFlagBitsOperand,
sbyte<CalculationType> calculationType)StoreItemAmountHeldInEventValue Instruction 2003[42]Used in m41_00_00_00
StoreItemAmountHeldInEventValue(
int<ItemType> itemType,
int itemId,
int baseEventFlagId,
uint numberOfUsedFlagBits)DirectlyGivePlayerItem Instruction 2003[43]Unused
DirectlyGivePlayerItem(
int<ItemType> itemType,
int itemId,
int baseEventFlagId,
uint numberOfUsedFlagBits)ToggleDirectionDisplay Instruction 2003[44]Unused
ToggleDirectionDisplay(
byte<DisabledEnabled> disabledEnabled)SetMapHitgridCorrespondence Instruction 2003[45]Unused
SetMapHitgridCorrespondence(
int hitEntityId,
short level,
short gridCoordX,
short gridCoordY,
byte<AddDelete> process)SetMapContentImageDisplay Instruction 2003[46]Unused
SetMapContentImageDisplay(
short contentImagePartId,
byte<DisplayState> state)SetMapBoundariesDisplay Instruction 2003[47]Unused
SetMapBoundariesDisplay(
short hierarchy,
short gridCoordX,
short gridCoordY,
byte<DisplayState> state)SetAreaWind Instruction 2003[48]Unused
SetAreaWind(
int areaEntityId,
byte<DisabledEnabled> disabledEnabled,
float changeTimeS,
int windParameterId)WarpPlayerToRespawnPoint Instruction 2003[49]Unused
WarpPlayerToRespawnPoint(
int respawnPointParameterId)StartEnemyGenerator Instruction 2003[50]Unused
StartEnemyGenerator(
int enemySpawnerId)SummonNPC Instruction 2003[51]Unused
SummonNPC(
int<SingleplayerSummonSignType> signType,
int summonedNPCEntityId,
int spawnPointEntityId,
int summonEventFlagId,
int dismissalEventFlagId)InitializeWarpObject Instruction 2003[52]Unused
InitializeWarpObject(
int warpObjectEntityId)MakeEnemyAppearEvent Instruction 2003[54]Used in m32_00_00_00, m38_00_00_00
MakeEnemyAppearEvent(
int entityId)SetCurrentMapCeremony Instruction 2003[57]Unused
SetCurrentMapCeremony(
uint ceremonyId)SetMapCeremony Instruction 2003[59]Used in common, m32_00_00_00
SetMapCeremony(
uint areaId,
byte blockId,
uint ceremonyId)DisplayEpitaphMessage Instruction 2003[61]Used in common_func
DisplayEpitaphMessage(
int messageId)SetNetworkconnectedEventFlag Instruction 2003[62]Used in all but m36_00_00_00
SetNetworkconnectedEventFlag(
int eventFlagId,
byte<ONOFF> flagState)BatchSetNetworkconnectedEventFlags Instruction 2003[63]Used in common, common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
BatchSetNetworkconnectedEventFlags(
int eventFlagIdStart,
int eventFlagIdEnd,
byte<ONOFF> flagState)SetOmissionModeCounts Instruction 2003[64]Used in m35_00_00_00
SetOmissionModeCounts(
int level1Count,
int level2Count)ResetOmissionModeCountsToDefault Instruction 2003[65]Used in m35_00_00_00
ResetOmissionModeCountsToDefault()
InitializeCrowTrade Instruction 2003[66]Used in m40_00_00_00
InitializeCrowTrade(
uint<ItemType> itemType,
int itemId,
int itemLotId,
int tradeCompletedEventFlagId,
int crowDialogueResponseEventFlagId)InitializeCrowTradeArea Instruction 2003[67]Used in m40_00_00_00
InitializeCrowTradeArea(
int areaEntityId)SetNetworkInteractionState Instruction 2003[70]Used in m40_00_00_00, m41_00_00_00
SetNetworkInteractionState(
byte<DisabledEnabled> disabledEnabled)HideHud Instruction 2003[71]Used in m41_00_00_00
HideHud(
bool shouldBeHidden)SetBonfireWarpingState Instruction 2003[72]Used in m40_00_00_00
SetBonfireWarpingState(
int bonfireEntityId,
int animationId,
byte<DisabledEnabled> disabledEnabled)SetAutogeneratedEventspecificEventFlag1Unknown200373 Instruction 2003[73]Used in common_func, m38_00_00_00, m45_00_00_00
SetAutogeneratedEventspecificEventFlag1Unknown200373(
byte unknown,
byte unknown)HandleBossDefeatAndDisplayBanner Instruction 2003[74]Used in common_func, m33_00_00_00, m34_01_00_00, m37_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00
HandleBossDefeatAndDisplayBanner(
int entityId,
byte<TextBannerType> bannerType)SetAutogeneratedEventspecificEventFlag2Unknown200375 Instruction 2003[75]Used in common_func, m32_00_00_00, m35_00_00_00, m38_00_00_00, m45_00_00_00
SetAutogeneratedEventspecificEventFlag2Unknown200375(
byte unknown,
byte unknown)DisableLoadingScreenTips Instruction 2003[76]Used in m40_00_00_00, m41_00_00_00
DisableLoadingScreenTips(
bool shouldBeDisabled)AwardGestureItem Instruction 2003[77]Used in common, m38_00_00_00, m39_00_00_00
AwardGestureItem(
ushort gestureIndex,
ushort<ItemType> itemType,
int itemId)SendNPCSummonHome Instruction 2003[78]Used in m30_00_00_00, m32_00_00_00
SendNPCSummonHome(
int summonEntityId)Unknown200379 Instruction 2003[79]Used in common_func
Unknown200379(
byte unknown)DisplayDecoratedBossHealthBar Instruction 2003[80]Used in m45_00_00_00
DisplayDecoratedBossHealthBar(
sbyte<DisabledEnabled> disabledEnabled,
int entityId,
short slotNumber,
int nameId,
byte decorationId)PlaceNPCSummonSignWorksForNonemberedPlayers Instruction 2003[81]Used in common_func
PlaceNPCSummonSignWorksForNonemberedPlayers(
int<SummonSignType> signType,
int summonedNPCEntityId,
int spawnPointEntityId,
int summonEventFlagId,
int dismissalEventFlagId)SetCharacterAIState Instruction 2004[01]Used in all but common
SetCharacterAIState(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterTeamType Instruction 2004[02]Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00
SetCharacterTeamType(
int entityId,
byte<TeamType> teamType)CharacterWarpRequest Instruction 2004[03]Used in m30_01_00_00
CharacterWarpRequest(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId)ForceCharacterDeath Instruction 2004[04]Used in common_func, m30_01_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
ForceCharacterDeath(
int entityId,
bool shouldReceiveSouls)ChangeCharacterEnableState Instruction 2004[05]Used in all but common
ChangeCharacterEnableState(
int entityId,
byte<DisabledEnabled> disabledEnabled)EzstateInstructionRequest Instruction 2004[06]Used in m31_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00
EzstateInstructionRequest(
int entityId,
int command,
byte slot)CreateBulletOwner Instruction 2004[07]Used in m35_00_00_00, m37_00_00_00, m38_00_00_00
CreateBulletOwner(
int entityId)SetSpEffect Instruction 2004[08]Used in all
SetSpEffect(
int entityId,
int spEffectId)SetSpecialAnimations Instruction 2004[09]Unused
SetSpecialAnimations(
int entityId,
int waitingAnimation,
int damageAnimation,
int cancelAnimation,
int deathAnimation,
int returnAnimation)SetCharacterGravity Instruction 2004[10]Used in all but common and m41_00_00_00
SetCharacterGravity(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterEventTarget Instruction 2004[11]Used in common_func, m31_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m45_00_00_00
SetCharacterEventTarget(
int entityId,
int entityId2)SetCharacterImmortality Instruction 2004[12]Used in m30_00_00_00, m30_01_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
SetCharacterImmortality(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterHome Instruction 2004[13]Used in common_func, m31_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SetCharacterHome(
int entityId,
int areaEntityId)RotateCharacter Instruction 2004[14]Used in common, common_func, m30_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
RotateCharacter(
int entityId,
int entityId2,
int playAnimationId,
bool shouldWaitForCompletion)SetCharacterInvincibility Instruction 2004[15]Used in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m35_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00
SetCharacterInvincibility(
int entityId,
byte<DisabledEnabled> disabledEnabled)ClearCharactersAITarget Instruction 2004[16]Used in common_func, m30_01_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
ClearCharactersAITarget(
int entityId)RequestCharacterAICommand Instruction 2004[17]Used in common, common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
RequestCharacterAICommand(
int entityId,
int commandId,
byte slotNumber)SetEventPoint Instruction 2004[18]Used in m45_00_00_00
SetEventPoint(
int entityId,
int entityId2,
float reactionDistance)SetCharacterAIId Instruction 2004[19]Used in m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00
SetCharacterAIId(
int entityId,
int aiId)RequestCharacterAIReplan Instruction 2004[20]Used in common, common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
RequestCharacterAIReplan(
int entityId)ClearSpEffect Instruction 2004[21]Used in all
ClearSpEffect(
int entityId,
int spEffectId)CreateNPCPart Instruction 2004[22]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
CreateNPCPart(
int entityId,
short npcPartId,
short<NPCPartType> npcPartGroupIdx,
int npcPartHP,
float damageCorrection,
float bodyDamageCompensation,
bool isInvincible,
bool startInStoppedState)SetNPCPartHP Instruction 2004[23]Used in common_func, m30_00_00_00, m38_00_00_00
SetNPCPartHP(
int entityId,
int npcPartId,
int desiredHP,
bool shouldAllowHPAboveMaxHP)SetNPCPartSEAndSFX Instruction 2004[24]Used in common_func, m31_00_00_00
SetNPCPartSEAndSFX(
int entityId,
int npcPartId,
int defenseMaterialSEId,
int defenseMaterialSFXId)SetNPCPartBulletDamageMultiplier Instruction 2004[25]Unused
SetNPCPartBulletDamageMultiplier(
int entityId,
int npcPartId,
float bulletDamageMultiplier)ChangeCharacterDispmask Instruction 2004[26]Used in common_func, m31_00_00_00, m40_00_00_00
ChangeCharacterDispmask(
int entityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)ChangeCharacterHitmask Instruction 2004[27]Used in common_func, m31_00_00_00, m40_00_00_00
ChangeCharacterHitmask(
int entityId,
byte bitNumber,
byte<ONOFFCHANGE> switchType)SetNetworkUpdateAuthority Instruction 2004[28]Used in common_func, m30_00_00_00, m30_01_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00
SetNetworkUpdateAuthority(
int entityId,
int<AuthorityLevel> authorityLevel)SetCharacterBackreadState Instruction 2004[29]Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SetCharacterBackreadState(
int entityId,
bool removed)SetCharacterHPBarDisplay Instruction 2004[30]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m33_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00
SetCharacterHPBarDisplay(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterMaphit Instruction 2004[31]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SetCharacterMaphit(
int entityId,
bool disabled)RequestCharacterAICommandEventValue Instruction 2004[32]Unused
RequestCharacterAICommandEventValue(
int entityId,
int commandId,
byte slotNumber,
int startingTargetEventFlagId,
int endingTargetEventFlagId)CreateReferredDamagePair Instruction 2004[33]Used in m45_00_00_00
CreateReferredDamagePair(
int sourceEntityId,
int targetEntityId)SetNetworkUpdateRate Instruction 2004[34]Used in all but common and m36_00_00_00
SetNetworkUpdateRate(
int entityId,
bool useFixedFrequency,
sbyte<CharacterUpdateFrequency> updateFrequency)SetCharacterDefaultBackreadState Instruction 2004[35]Used in common_func, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m45_00_00_00
SetCharacterDefaultBackreadState(
int entityId,
byte<DisabledEnabled> disabledEnabled)HellkiteBreathControl Instruction 2004[36]Unused
HellkiteBreathControl(
int characterEntityId,
int objectEntityId,
int characterAnimationId)ForceCharacterTreasure Instruction 2004[37]Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
ForceCharacterTreasure(
int characterEntityId)BetrayCharactersCurrentCovenant Instruction 2004[38]Unused
BetrayCharactersCurrentCovenant(
byte dummy)SetCharacterAnimationState Instruction 2004[39]Used in all but common and m36_00_00_00
SetCharacterAnimationState(
int entityId,
byte<DisabledEnabled> disabledEnabled)WarpCharacterAndSetFloor Instruction 2004[40]Unused
WarpCharacterAndSetFloor(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId,
int warpDestinationHitEntityId)IssueShortWarpRequest Instruction 2004[41]Used in m30_00_00_00, m30_01_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
IssueShortWarpRequest(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId)WarpCharacterAndCopyFloor Instruction 2004[42]Used in common_func, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00
WarpCharacterAndCopyFloor(
int entityId,
byte<TargetEntityType> warpType,
int warpDestinationEntityId,
int dummypolyId,
int entityIdToCopyFloorFrom)RequestCharacterAnimationReset Instruction 2004[43]Unused
RequestCharacterAnimationReset(
int entityId,
byte<Interpolation> interpolationMethod)ChangeCharacterTeamTypeAndForceExitSpecialAnimations Instruction 2004[44]Unused
ChangeCharacterTeamTypeAndForceExitSpecialAnimations(
int entityId,
byte<TeamType> teamType)RegisterNPCHumanityEventValue Instruction 2004[45]Unused
RegisterNPCHumanityEventValue(
int npcEntityId,
int humanityEventValueBaseEventFlagId)IncrementPlayerPvpSin Instruction 2004[46]Unused
IncrementPlayerPvpSin(
byte dummy)BonfirelikeRecovery Instruction 2004[47]Unused
BonfirelikeRecovery()
ChangeCharactersCloth Instruction 2004[48]Unused
ChangeCharactersCloth(
int entityId,
byte bitNumber,
byte stateId)ChangeCharacterPatrolBehavior Instruction 2004[49]Used in common_func, m30_01_00_00, m31_00_00_00, m33_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
ChangeCharacterPatrolBehavior(
int characterEntityId,
int patrolInformationEntityId)SetLockOnPoint Instruction 2004[50]Used in m30_00_00_00, m30_01_00_00, m31_00_00_00, m37_00_00_00, m40_00_00_00, m45_00_00_00
SetLockOnPoint(
int entityId,
int lockOnDummypolyId,
byte<DisabledEnabled> desiredState)TestRequestRagdollRestraint Instruction 2004[51]Unused
TestRequestRagdollRestraint(
int entityIdRecipientSide,
int targetRigidIndexRecipientSide,
int dummypolyIdRecipientSide,
int entityIdAttachmentSide,
int targetRigidIndexAttachmentSide,
int dummypolyIdAttachmentSide)ChangeCharacter Instruction 2004[52]Unused
ChangeCharacter(
int charinitparamId)AdaptHpchangingSpEffectToNPCPartOfTarget Instruction 2004[53]Unused
AdaptHpchangingSpEffectToNPCPartOfTarget(
int entityId)ImmediateActivateUnknown200454 Instruction 2004[54]Used in common_func, m34_01_00_00
ImmediateActivateUnknown200454(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterTalkRange Instruction 2004[55]Used in m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m45_00_00_00
SetCharacterTalkRange(
int entityId,
float range)IncrementCharacterGameCycle Instruction 2004[57]Used in m38_00_00_00
IncrementCharacterGameCycle(
int entityId)SetMultiplayerdependentBuffsNonboss Instruction 2004[58]Used in m30_00_00_00
SetMultiplayerdependentBuffsNonboss(
int entityId,
byte<DisabledEnabled> disabledEnabled)Unknown200459 Instruction 2004[59]Used in common_func
Unknown200459(
int entityId,
byte<DisabledEnabled> disabledEnabled)SetCharacterRemainingYoelLevels Instruction 2004[60]Used in common
SetCharacterRemainingYoelLevels(
byte levelCount)RequestObjectDestruction Instruction 2005[01]Used in m31_00_00_00, m34_01_00_00, m38_00_00_00
RequestObjectDestruction(
int entityId,
sbyte slotNumber)RequestObjectRestoration Instruction 2005[02]Used in m30_00_00_00, m31_00_00_00, m34_01_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
RequestObjectRestoration(
int entityId)DeactivateObject Instruction 2005[03]Used in all but common
DeactivateObject(
int targetObjectEntityId,
byte<DisabledEnabled> state)SetObjectTreasureState Instruction 2005[04]Used in common_func, m31_00_00_00, m34_01_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00
SetObjectTreasureState(
int targetObjectEntityId,
byte<DisabledEnabled> state)InitializeObjact Instruction 2005[05]Unused
InitializeObjact(
int entityId,
int objectParameterId,
int relativeTargetIdx)SetObjactState Instruction 2005[06]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
SetObjactState(
int entityId,
int objectParameterId,
byte<DisabledEnabled> state)ReproduceObjectAnimation Instruction 2005[07]Used in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
ReproduceObjectAnimation(
int targetObjectEntityId,
int animationId)ReproduceObjectDestruction Instruction 2005[08]Used in m45_00_00_00
ReproduceObjectDestruction(
int entityId,
sbyte slotNumber)CreateDamagingObject Instruction 2005[09]Used in common_func, m30_01_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m45_00_00_00
CreateDamagingObject(
int eventFlagId,
int entityId,
int dummypolyId,
int behaviorId,
int<DamageTargetType> target,
float radius,
float lifespan,
float repetitionTimeS)RegisterStatue Instruction 2005[10]Unused
RegisterStatue(
int entityId,
byte areaId,
byte blockId,
byte<StatueType> statueType)WarpObjectToCharacter Instruction 2005[11]Used in common_func
WarpObjectToCharacter(
int entityId,
int characterEntityId,
short dummypolyId)DeleteObjectEvent Instruction 2005[12]Used in common_func, m34_01_00_00, m37_00_00_00, m38_00_00_00, m45_00_00_00
DeleteObjectEvent(
int eventFlagId)SetObjectInvulnerability Instruction 2005[13]Used in m30_00_00_00, m30_01_00_00, m34_01_00_00, m37_00_00_00, m45_00_00_00
SetObjectInvulnerability(
int targetObjectEntityId,
byte<DisabledEnabled> state)DeactivateObjactAssignIdx Instruction 2005[14]Used in common_func, m40_00_00_00
DeactivateObjactAssignIdx(
int entityId,
int objectParameterId,
int relativeTargetIdx,
byte<DisabledEnabled> state)RerollObjectTreasure Instruction 2005[15]Unused
RerollObjectTreasure(
int targetObjectEntityId)ExtinguishBurningObjects Instruction 2005[16]Used in m30_00_00_00
ExtinguishBurningObjects()
ShowObjectByMapCeremony Instruction 2005[17]Used in m30_01_00_00
ShowObjectByMapCeremony(
int targetObjectEntityId,
uint ceremonyId,
int unknown)DestroyObject Instruction 2005[19]Used in m45_00_00_00
DestroyObject(
int targetObjectEntityId)DeleteMapSFX Instruction 2006[01]Used in common_func, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
DeleteMapSFX(
int entityId,
bool onlyDeleteRoot)SpawnMapSFX Instruction 2006[02]Used in m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
SpawnMapSFX(
int entityId)SpawnOneshotSFX Instruction 2006[03]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
SpawnOneshotSFX(
int<TargetEntityType> type,
int entityId,
int dummypolyId,
int sfxId)CreateObjectfollowingSFX Instruction 2006[04]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
CreateObjectfollowingSFX(
int objectEntityId,
int dummypolyId,
int sfxId)DeleteObjectfollowingSFX Instruction 2006[05]Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
DeleteObjectfollowingSFX(
int objectEntityId,
bool shouldDeleteRoot)DisplayGenericDialog Instruction 2007[01]Used in common, common_func, m30_00_00_00, m30_01_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
DisplayGenericDialog(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
int entityId,
float displayDistance)DisplayBanner Instruction 2007[02]Used in common_func, m31_00_00_00, m45_00_00_00
DisplayBanner(
byte<TextBannerType> bannerType)DisplayStatusMessage Instruction 2007[03]Used in m37_00_00_00
DisplayStatusMessage(
int messageId,
byte<DisabledEnabled> padState)DisplayMessage Instruction 2007[04]Used in m31_00_00_00, m33_00_00_00, m45_00_00_00
DisplayMessage(
int messageId,
byte screenLocationIndex)SetBattleOfStocismNametagA Instruction 2007[05]Unused
SetBattleOfStocismNametagA(
int playerEntityId)SetBattleOfStocismNametagB Instruction 2007[06]Unused
SetBattleOfStocismNametagB(
int playerEntityId)SetBattleOfStocismNametagC Instruction 2007[07]Unused
SetBattleOfStocismNametagC(
int playerEntityId)SetBattleOfStocismNametagD Instruction 2007[08]Unused
SetBattleOfStocismNametagD(
int playerEntityId)DisplayBattleOfStocismDissolutionMessage Instruction 2007[09]Unused
DisplayBattleOfStocismDissolutionMessage(
int messageId)DisplayGenericDialogAndSetEventFlags Instruction 2007[10]Used in common_func, m33_00_00_00, m41_00_00_00, m45_00_00_00
DisplayGenericDialogAndSetEventFlags(
int messageId,
short<PromptType> dialogType,
short<NumberofOptions> numberOfOptions,
int entityId,
float displayDistance,
int leftResponseEventFlagId,
int rightResponseEventFlagId,
int cancelResponseEventFlagId)DisplayAreaWelcomeMessage Instruction 2007[11]Used in m40_00_00_00
DisplayAreaWelcomeMessage(
int areaNameMessageId)DisplayHollowArenaPvpMessage Instruction 2007[12]Used in common_func
DisplayHollowArenaPvpMessage(
int messageId,
short unknown,
byte<DisabledEnabled> padState)ChangeCamera Instruction 2008[01]Used in common, common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
ChangeCamera(
int normalCameraId,
int lockedCameraId)SetCameraVibration Instruction 2008[02]Used in common_func, m31_00_00_00, m38_00_00_00, m45_00_00_00
SetCameraVibration(
int vibrationId,
int<TargetEntityType> type,
int entityId,
int dummypolyId,
float decayStartDistance,
float decayEndDistance)SetLockcamSlotNumber Instruction 2008[03]Unused
SetLockcamSlotNumber(
byte areaId,
byte blockId,
ushort lockcamSlotNumber)RegisterLadder Instruction 2009[00]Used in all but common and m41_00_00_00
RegisterLadder(
int disableTopEventFlagId,
int disableBottomEventFlagId,
int entityId)InitializeWanderingDemon Instruction 2009[01]Unused
InitializeWanderingDemon(
int eventFlagId,
int entityId,
int appearenceEventFlagId)RegisterWanderingDemon Instruction 2009[02]Unused
RegisterWanderingDemon(
int eventFlagId,
int entityId,
int entityId2)RegisterBonfire Instruction 2009[03]Used in all but common
RegisterBonfire(
int eventFlagId,
int entityId,
float reactionDistance,
float reactionAngle,
int setStandardKindlingLevel)ActivateMultiplayerdependantBuffs Instruction 2009[04]Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m34_01_00_00, m35_00_00_00, m36_00_00_00, m38_00_00_00, m45_00_00_00
ActivateMultiplayerdependantBuffs(
int entityId)RegisterHealingFountain Instruction 2009[05]Unused
RegisterHealingFountain(
int eventFlagId,
int entityId,
float reactionDistance,
float reactionAngle,
int initialSwordNumber,
int swordLevel)IssueBossRoomEntryNotification Instruction 2009[06]Used in common_func, m30_00_00_00, m34_01_00_00, m36_00_00_00, m38_00_00_00
IssueBossRoomEntryNotification(
byte dummy)SendInvadingPhantomsHome Instruction 2009[08]Used in m30_00_00_00, m33_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
SendInvadingPhantomsHome(
int unknown)SendAllPhantomsHomeAndUpdateServerPvpStats Instruction 2009[10]Used in common_func
SendAllPhantomsHomeAndUpdateServerPvpStats(
int unknown)SendAllPhantomsHome Instruction 2009[11]Used in common_func, m35_00_00_00, m41_00_00_00, m45_00_00_00
SendAllPhantomsHome(
int unknown)PlayBGM Instruction 2010[01]PlaySE Instruction 2010[02]Used in all but common_func and m36_00_00_00
PlaySE(
int entityId,
int<SoundType> soundType,
int soundId)SetMapSoundState Instruction 2010[03]Used in all but common and m36_00_00_00
SetMapSoundState(
int entityId,
byte<DisabledEnabled> enableDisable)EnableBossMapSound Instruction 2010[04]Used in common_func, m30_00_00_00, m32_00_00_00, m33_00_00_00, m41_00_00_00, m45_00_00_00
EnableBossMapSound(
int entityId,
byte<DisabledEnabled> enableDisable)NotifySoundDampeningOfDoorEvent Instruction 2010[05]Unused
NotifySoundDampeningOfDoorEvent(
int entityId,
int<DoorState> doorState)EnableMapSoundWithFade Instruction 2010[06]Used in m40_00_00_00
EnableMapSoundWithFade(
int entityId,
byte<DisabledEnabled> enableDisable,
float fadeTime)Unknown201007 Instruction 2010[07]Used in common_func, m30_00_00_00, m33_00_00_00, m41_00_00_00
Unknown201007(
int entityId)ActivateHit Instruction 2011[01]Used in m31_00_00_00, m32_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
ActivateHit(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitBackreadMask Instruction 2011[02]Unused
ActivateHitBackreadMask(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitres Instruction 2011[03]Used in m40_00_00_00
ActivateHitres(
int hitEntityId,
byte<DisabledEnabled> state)ActivateHitAndCreateNavimesh Instruction 2011[04]Used in m45_00_00_00
ActivateHitAndCreateNavimesh(
int hitEntityId,
byte<DisabledEnabled> state)ActivateMapPart Instruction 2012[01]Used in m31_00_00_00, m38_00_00_00
ActivateMapPart(
int mapPartEntityId,
byte<DisabledEnabled> state)SetAreaWelcomeMessageState Instruction 2012[08]Used in common_func, m30_00_00_00, m40_00_00_00, m45_00_00_00
SetAreaWelcomeMessageState(
byte<DisabledEnabled> state)CreatePlaylog Instruction 2013[01]Unused
CreatePlaylog(
uint playlogName)StartTimeMeasurement Instruction 2013[02]Unused
StartTimeMeasurement(
uint measurementId,
uint playlogName,
byte<DisabledEnabled> overwrite)EndTimeMeasurement Instruction 2013[03]Unused
EndTimeMeasurement(
uint measurementId)ParameterOutput Instruction 2013[04]Unused
ParameterOutput(
byte<PlayerPlayLogParameter> category,
uint playlogName,
byte<PlayLogMultiplayerType> outputMultiplayerStatus)Compare Condition functionUsed in common, common_func, m32_00_00_00, m33_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
Compare(
sbyte<ComparisonType> comparisonType,
int lefthandSide,
int righthandSide)Simpler version:
== != > < >= <=
leftHandSide and rightHandSize
ElapsedSeconds Condition functionUsed in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
ElapsedSeconds(
float targetNumberOfSeconds)ElapsedFrames Condition functionUsed in common_func, m34_01_00_00, m37_00_00_00, m40_00_00_00
ElapsedFrames(
int targetNumberOfFrames)RandomElapsedSeconds Condition functionUnused
RandomElapsedSeconds(
float targetSecondsMin,
float targetSecondsMax)RandomElapsedFrames Condition functionUnused
RandomElapsedFrames(
int targetFramesMin,
int targetFramesMax)EventFlag Condition functionUsed in all
EventFlagState(
byte<ONOFFCHANGE> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int targetEventFlagId)Simpler versions:
EventFlag(int targetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = ON or OFFThisEvent()
targetEventFlagType = TargetEventFlagType.EventID and targetEventFlagId = 0 and desiredFlagState = ON or OFFThisEventSlot()
targetEventFlagType = TargetEventFlagType.EventIDSlotNumber and targetEventFlagId = 0 and desiredFlagState = ON or OFFAllBatchEventFlags Condition functionUsed in common, common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
BatchEventFlagsState(
byte<LogicalOperationType> desiredFlagState,
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId)Simpler versions:
AllBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.AllON or LogicalOperationType.NotAllONAnyBatchEventFlags(int startingTargetEventFlagId, int endingTargetEventFlagId)
targetEventFlagType = TargetEventFlagType.EventFlag and desiredFlagState = LogicalOperationType.NotAllOFF or LogicalOperationType.AllOFFInArea Condition functionUsed in all
InOutsideArea(
byte<InsideOutsideState> desiredState,
int targetEntityId,
int areaEntityId,
int numberOfTargetCharacters = 1)Simpler version:
InArea(int targetEntityId, int areaEntityId, int numberOfTargetCharacters)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsideEntityInRadiusOfEntity Condition functionUsed in all but m32_00_00_00 and m36_00_00_00
EntityInOutsideRadiusOfEntity(
byte<InsideOutsideState> desiredState,
int targetEntityAId,
int targetEntityBId,
float targetDistance,
int minimumNumberOfTargets)Simpler version:
EntityInRadiusOfEntity(int targetEntityAId, int targetEntityBId, float targetDistance, int minimumNumberOfTargets)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerHasItem Condition functionUsed in common, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m40_00_00_00
PlayerHasDoesntHaveItem(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItem(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnActionButton Condition functionUnused
ActionButton(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)HasMultiplayerState Condition functionUsed in all but m30_01_00_00
HasMultiplayerState(
sbyte<MultiplayerState> desiredMultiplayerState)AllPlayersInArea Condition functionUsed in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m35_00_00_00, m38_00_00_00
AllPlayersInOutsideArea(
byte<InsideOutsideState> desiredState,
int areaEntityId)Simpler version:
AllPlayersInArea(int areaEntityId)
desiredState = InsideOutsideState.Inside or InsideOutsideState.OutsidePlayerInMap Condition functionUsed in common, common_func, m33_00_00_00, m40_00_00_00
PlayerInOutMap(
bool shouldPlayerBeInside,
byte areaId,
byte blockId)Simpler version:
PlayerInMap(byte areaId, byte blockId)
shouldPlayerBeInside = true or falseNumberOfCoopClients Condition functionUsed in m39_00_00_00
CompareNumberOfCoopClients(
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Simpler version:
NumberOfCoopClients() == value
targetNumberOfClients (== != > < >= <=)NumberOfClientsOfType Condition functionUsed in all but common and m36_00_00_00
CompareNumberOfClientsOfType(
byte<ClientType> clientType,
byte<ComparisonType> comparisonType,
byte targetNumberOfClients)Simpler version:
NumberOfClientsOfType(byte<ClientType> clientType) == value
targetNumberOfClients (== != > < >= <=)MultiplayerEvent Condition functionUsed in m32_00_00_00
MultiplayerEvent(
uint multiplayerEventId)CountEventFlags Condition functionUnused
CompareCountEventFlags(
byte<TargetEventFlagType> targetEventFlagType,
int startingTargetEventFlagId,
int endingTargetEventFlagId,
sbyte<ComparisonType> comparisonType,
int countThreshold)Simpler version:
CountEventFlags(byte<TargetEventFlagType> targetEventFlagType, int startingTargetEventFlagId, int endingTargetEventFlagId) == value
countThreshold (== != > < >= <=)WorldTendency Condition functionUnused
CompareWorldTendency(
byte<TendencyType> tendencyType,
byte<ComparisonType> comparisonType,
byte tendencyThreshold)Simpler version:
WorldTendency(byte<TendencyType> tendencyType) == value
tendencyThreshold (== != > < >= <=)EventValue Condition functionUsed in common, m33_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00
CompareEventValue(
int baseEventFlagId,
byte numberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
uint thresholdValue)Simpler version:
EventValue(int baseEventFlagId, byte numberOfUsedFlagBits) == value
thresholdValue (== != > < >= <=)ActionButtonBossFog Condition functionUnused
ActionButtonBossFog(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId)DroppedItemsInArea Condition functionUnused
DroppedItemsInArea(
int areaEntityId)DroppedItem Condition functionUnused
DroppedItem(
int<ItemType> itemType,
int itemId)PlayerHasItemIncludingBBox Condition functionUsed in common, m30_00_00_00, m39_00_00_00
PlayerHasDoesntHaveItemIncludingBBox(
byte<ItemType> itemType,
int itemId,
byte<OwnershipState> desiredPossessionState)Simpler version:
PlayerHasItemIncludingBBox(byte<ItemType> itemType, int itemId)
desiredPossessionState = OwnershipState.Owns or OwnershipState.DoesntOwnGameCycle Condition functionUsed in common, common_func
CompareGameCycle(
byte<ComparisonType> comparisonType,
byte completedGameCyclesThreshold)Simpler version:
GameCycle() == value
completedGameCyclesThreshold (== != > < >= <=)ActionButtonLineSegment Condition functionUnused
ActionButtonLineSegment(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)ActionButtonLineSegmentBossRoom Condition functionUnused
ActionButtonLineSegmentBossRoom(
int<TargetEntityType> targetEntityType,
int targetEntityId,
float reactionAngleDeg,
short dummypolyId,
float reactionDistance,
int helpMessageId,
byte<ReactionType> reactionType,
int padId,
int lineSegmentDefinedByEntityId)CompareEventValues Condition functionUnused
CompareEventValues(
int leftsideBaseEventFlagId,
byte leftsideNumberOfUsedFlagBits,
byte<ComparisonType> comparisonType,
int rightsideBaseEventFlagId,
byte rightsideNumberOfUsedFlagBits)OwnsDLC Condition functionUnused
OwnsDLCState(
bool ownsDlc)Simpler version:
OwnsDLC()
ownsDlc = true or falseIsOnline Condition functionUnused
OnlineModeState(
bool onlineMode)Simpler version:
IsOnline()
onlineMode = true or falseHasDamageType Condition functionUsed in all but common and m32_00_00_00
HasDamageType(
int targetEntityId,
int attackerEntityId,
byte<DamageType> damageType)ActionButtonInArea Condition functionUsed in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
ActionButtonInArea(
int actionButtonParameterId,
int startingPointAreaEntityId)PlayerIsNotInOwnWorld Condition functionUsed in all but m36_00_00_00
PlayerIsNotInOwnWorldState(
bool isNotIn)Simpler version:
PlayerIsNotInOwnWorld()
isNotIn = true or falseMapCeremony Condition functionUsed in common, m40_00_00_00
MapCeremonyState(
byte<DisabledEnabled> desiredState,
byte areaId,
byte blockId,
ushort ceremonyId)Simpler version:
MapCeremony(byte areaId, byte blockId, ushort ceremonyId)
desiredState = Enabled or DisabledMultiplayerNetworkPenalized Condition functionUsed in m40_00_00_00
MultiplayerNetworkPenalized()
PlayerGender Condition functionUsed in common, m37_00_00_00, m40_00_00_00
PlayerGender(
byte<Gender> gender)OngoingCutsceneFinished Condition functionUsed in m40_00_00_00, m41_00_00_00
OngoingCutsceneFinished(
int cutsceneId)HollowArenaMatchReady Condition functionUsed in common_func
HollowArenaMatchReadyState(
bool ready)Simpler version:
HollowArenaMatchReady()
ready = true or falseHollowArenaSoloResults Condition functionUsed in common_func
HollowArenaSoloResults(
byte<HollowArenaResult> result)HollowArenaSoloScore Condition functionUsed in common_func
CompareHollowArenaSoloScore(
sbyte<ComparisonType> comparisonType,
byte targetScore,
int unknown)Simpler version:
HollowArenaSoloScore(int unknown) == value
targetScore (== != > < >= <=)HollowArenaTeamResults Condition functionUsed in common_func
HollowArenaTeamResults(
byte<HollowArenaResult> result)HasHollowArenaMatchType Condition functionUsed in common_func
HasHollowArenaMatchType(
byte<HollowArenaMatchType> matchType)SteamDisconnected Condition functionUnused
SteamDisconnectedState(
bool disconnected)Simpler version:
SteamDisconnected()
disconnected = true or falseFriendlyPhantomCount Condition functionUnused
CompareFriendlyPhantomCount(
bool desiredComparisonState,
sbyte<ComparisonType> comparisonType,
int targetCount)Simpler version:
FriendlyPhantomCount(bool desiredComparisonState) == value
targetCount (== != > < >= <=)CharacterDead Condition functionUsed in all but common
CharacterDeadAlive(
int targetEntityId,
byte<DeathState> desiredLifeState,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterDead(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
desiredLifeState = DeathState.Dead or DeathState.AliveCharacterDamagedBy Condition functionUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
CharacterDamagedBy(
int targetEntityId,
int attackerEntityId)HPRatio Condition functionUsed in all but m36_00_00_00
CompareHPRatio(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
float targetHPRatio,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
HPRatio(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHPRatio (== != > < >= <=)CharacterType Condition functionUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
CharacterType(
int targetEntityId,
sbyte<TargetType> targetType,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)CharacterTargetedBy Condition functionUnused
CharacterTargetedByState(
int aggressorEntityId,
int targetEntityId,
bool shouldHave)Simpler version:
CharacterTargetedBy(int aggressorEntityId, int targetEntityId)
shouldHave = true or falseCharacterHasSpEffect Condition functionUsed in all but m36_00_00_00 and m41_00_00_00
CharacterHasSpEffectState(
int targetEntityId,
int spEffectId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasSpEffect(int targetEntityId, int spEffectId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseNPCPartHP Condition functionUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
CompareNPCPartHP(
int targetEntityId,
int npcPartId,
int hpThreshold,
sbyte<ComparisonType> comparisonType)Simpler version:
NPCPartHP(int targetEntityId, int npcPartId) == value
hpThreshold (== != > < >= <=)CharacterBackreadStatus Condition functionUsed in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
CharacterBackreadStatusState(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterBackreadStatus(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
isBackread = true or falseCharacterHasEventMessage Condition functionUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00
CharacterHasEventMessageState(
int targetEntityId,
int targetEventMessageId,
bool shouldHave,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHasEventMessage(int targetEntityId, int targetEventMessageId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
shouldHave = true or falseCharacterAIState Condition functionUsed in all but m36_00_00_00 and m41_00_00_00
CharacterAIState(
int targetEntityId,
byte<AIStateType> aiState,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)PlayerUsingSkullLantern Condition functionUnused
PlayerUsingSkullLanternState(
bool usingSkullLantern)Simpler version:
PlayerUsingSkullLantern()
usingSkullLantern = true or falsePlayersClass Condition functionUsed in common
PlayersClass(
byte<ClassType> classNameType)PlayersCovenant Condition functionUsed in common
PlayersCovenant(
byte covenantIndex)PlayersSoulLevel Condition functionUnused
ComparePlayersSoulLevel(
byte<ComparisonType> comparisonType,
uint targetSoulLevel)Simpler version:
PlayersSoulLevel() == value
targetSoulLevel (== != > < >= <=)CharacterHPValue Condition functionUsed in m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m45_00_00_00
CompareCharacterHPValue(
int targetEntityId,
byte<ComparisonType> comparisonType,
int targetHP,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterHPValue(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters) == value
targetHP (== != > < >= <=)CharacterInsideDrawGroup Condition functionUsed in m37_00_00_00, m38_00_00_00
CharacterDrawGroupState(
int targetCharacterEntityId,
bool insideDrawgroup,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)Simpler version:
CharacterInsideDrawGroup(int targetCharacterEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetCharacters)
insideDrawgroup = true or falseYoelLevelCount Condition functionUsed in m37_00_00_00, m38_00_00_00, m40_00_00_00
CompareYoelLevelCount(
byte<ComparisonType> comparisonType,
int targetLevelCount)Simpler version:
YoelLevelCount() == value
targetLevelCount (== != > < >= <=)CharacterInvadeType Condition functionUsed in m30_00_00_00, m33_00_00_00, m34_01_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
CharacterInvadeType(
int targetEntityId,
byte invadeTypeUnknown,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetCharacters = 1)IsCharacterChameleon Condition functionUnused
CharacterChameleonState(
int targetCharacterEntityId,
int chameleonSFXId,
bool isTransformed)Simpler version:
IsCharacterChameleon(int targetCharacterEntityId, int chameleonSFXId)
isTransformed = true or falseObjectDestroyed Condition functionUsed in common_func, m30_00_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
ObjectDestroyedState(
byte<DestructionState> damageState,
int targetObjectEntityId,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectDestroyed(int targetObjectEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
damageState = DestructionState.Destroyed or DestructionState.UndestroyedObjectHitBy Condition functionUnused
ObjectHitBy(
int targetEntityId,
int attackerEntityId)ObjActEventFlag Condition functionUsed in common_func, m30_01_00_00, m31_00_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m36_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
ObjActEventFlag(
int objactEventFlag)ObjectHP Condition functionUnused
CompareObjectHP(
int targetEntityId,
sbyte<ComparisonType> comparisonType,
int hpThreshold)Simpler version:
ObjectHP(int targetEntityId) == value
hpThreshold (== != > < >= <=)ObjectBurnState Condition functionUsed in m30_00_00_00
CompareObjectBurnState(
int targetEntityId,
byte<ComparisonType> comparisonType,
byte burnStateUnknown,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBurnState(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects) == value
burnStateUnknown (== != > < >= <=)ObjectBackread Condition functionUsed in common_func, m30_01_00_00, m31_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
ObjectBackreadState(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBackread(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
isBackread = true or falseObjectBackreadOther Condition functionUsed in m38_00_00_00, m45_00_00_00
ObjectBackreadStateOther(
int targetEntityId,
bool isBackread,
sbyte<ComparisonType> comparisonType = ComparisonType.Equal,
float numberOfTargetObjects = 1)Simpler version:
ObjectBackreadOther(int targetEntityId, sbyte<ComparisonType> comparisonType, float numberOfTargetObjects)
isBackread = true or falsePlayerMovingOnHit Condition functionUnused
PlayerMovingOnHit(
int hitEntityId)PlayerAttackingOnHit Condition functionUnused
PlayerAttackingOnHit(
int hitEntityId)PlayerStandingOnHit Condition functionUsed in common, m33_00_00_00, m38_00_00_00, m40_00_00_00
PlayerStandingOnHit(
int hitEntityId)ONOFF EnumUsed in all
OFF = 0ON = 1ONOFFCHANGE EnumUsed in all
OFF = 0ON = 1CHANGE = 2TargetEventFlagType EnumUsed in all
TargetEventFlagType.EventFlag = 0TargetEventFlagType.EventID = 1TargetEventFlagType.EventIDSlotNumber = 2ComparisonType EnumUsed in all
ComparisonType.Equal = 0ComparisonType.NotEqual = 1ComparisonType.Greater = 2ComparisonType.Less = 3ComparisonType.GreaterOrEqual = 4ComparisonType.LessOrEqual = 5LogicalOperationType EnumUsed in common, common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
LogicalOperationType.AllON = 0 Used in common, m40_00_00_00, m45_00_00_00LogicalOperationType.AllOFF = 1 Used in common, common_func, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00LogicalOperationType.NotAllOFF = 2 Used in common, common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00LogicalOperationType.NotAllON = 3 Used in common_funcCalculationType EnumUnused
CalculationType.Add = 0CalculationType.Sub = 1CalculationType.Mult = 2CalculationType.Div = 3CalculationType.Mod = 4CalculationType.Assign = 5ConditionGroup EnumUsed in all
OR_15 = -15OR_14 = -14OR_13 = -13OR_12 = -12OR_11 = -11OR_10 = -10OR_09 = -9OR_08 = -8OR_07 = -7OR_06 = -6OR_05 = -5OR_04 = -4OR_03 = -3OR_02 = -2OR_01 = -1MAIN = 0AND_01 = 1AND_02 = 2AND_03 = 3AND_04 = 4AND_05 = 5AND_06 = 6AND_07 = 7AND_08 = 8AND_09 = 9AND_10 = 10AND_11 = 11AND_12 = 12AND_13 = 13AND_14 = 14AND_15 = 15CountDirection EnumUnused
CountDirection.Up = 0CountDirection.Down = 1CutscenePlayMode EnumUsed in common, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
CutscenePlayMode.Skippable = 0 Used in common, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00CutscenePlayMode.Unskippable = 2 Used in m30_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m38_00_00_00, m41_00_00_00, m45_00_00_00CutscenePlayMode.SkippableWithFadeOut = 8 Used in m30_00_00_00, m32_00_00_00, m34_01_00_00, m38_00_00_00CutscenePlayMode.UnskippableWithFadeOut = 10 Used in m30_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m38_00_00_00, m45_00_00_00DestructionState EnumUsed in common_func, m30_00_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
DestructionState.Undestroyed = 0 Used in m34_01_00_00DestructionState.Destroyed = 1 Used in common_func, m30_00_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00InsideOutsideState EnumUsed in all
InsideOutsideState.Outside = 0InsideOutsideState.Inside = 1ConditionState EnumUsed in all
FAIL = 0PASS = 1DeathState EnumUsed in all but common
DeathState.Alive = 0DeathState.Dead = 1OwnershipState EnumUsed in common, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00
OwnershipState.DoesntOwn = 0OwnershipState.Owns = 1EventEndType EnumUsed in all
EventEndType.End = 0EventEndType.Restart = 1TeamType EnumUsed in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00
TeamType.Default = -1TeamType.Disabled = 0 Used in m40_00_00_00TeamType.Human = 1TeamType.WhitePhantom = 2 Used in m39_00_00_00TeamType.BlackPhantom = 3TeamType.Hollow = 4TeamType.WanderingPhantom = 5TeamType.Enemy = 6TeamType.StrongEnemy = 7TeamType.Ally = 8TeamType.HostileAlly = 9TeamType.DecoyEnemy = 10TeamType.ChildofRed = 11TeamType.FriendlyEnemy = 12TeamType.Invader = 13TeamType.Host = 19TeamType.Coop = 20TeamType.Hostile = 21TeamType.WanderingPhantom1 = 22TeamType.Enemy1 = 23TeamType.Enemy2 = 24TeamType.StrongEnemy1 = 25TeamType.FriendlyNPC = 26 Used in m31_00_00_00, m33_00_00_00, m40_00_00_00TeamType.HostileNPC = 27 Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00TeamType.CoopNPC = 28 Used in common_func, m33_00_00_00TeamType.Indiscriminate = 29 Used in common_funcTeamType.Object = 30TeamType.WhiteBerserker = 31TeamType.RedBerserker = 32TeamType.ArchEnemyTeam = 33TargetEntityType EnumUsed in all but common and m36_00_00_00
TargetEntityType.Object = 0 Used in common_func, m30_00_00_00, m31_00_00_00, m33_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00TargetEntityType.Area = 1 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m45_00_00_00TargetEntityType.Character = 2 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m40_00_00_00, m45_00_00_00DisabledEnabled EnumUsed in all
Disabled = 0Enabled = 1BitopType EnumUnused
BitopType.Add = 0BitopType.Delete = 1BitopType.Invert = 2NavimeshType EnumUnused
NavimeshType.Solid = 1NavimeshType.Exit = 2NavimeshType.Obstacle = 4NavimeshType.Wall = 8NavimeshType.LandingPoint = 64NavimeshType.Event = 128NavimeshType.Cliff = 256NavimeshType.OpenSpace = 512NavimeshType.Ladder = 1024NavimeshType.Hole = 2048NavimeshType.Door = 4096NavimeshType.ClosedDoor = 8192NavimeshType.WalltouchingFloor = 32PromptType EnumUsed in common, common_func, m30_00_00_00, m30_01_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
PromptType.YESNO = 0 Used in common_func, m41_00_00_00, m45_00_00_00PromptType.OKCANCEL = 1 Used in common, common_func, m30_00_00_00, m30_01_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00NumberofOptions EnumUsed in common, common_func, m30_00_00_00, m30_01_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00
NumberofOptions.OneButton = 1 Used in common, common_func, m30_01_00_00, m35_00_00_00, m37_00_00_00, m40_00_00_00, m41_00_00_00NumberofOptions.TwoButtons = 2 Used in common_func, m33_00_00_00, m41_00_00_00, m45_00_00_00NumberofOptions.NoButtons = 6 Used in common_func, m30_00_00_00, m37_00_00_00, m39_00_00_00, m45_00_00_00EventState EnumUnused
EventState.Completed = 0EventState.Restart = 1EventState.Waiting = 2EventState.Running = 3SoundType EnumUsed in all but common_func and m36_00_00_00
SoundType.a_EnvironmentalSound = 0 Used in m30_00_00_00, m32_00_00_00, m35_00_00_00, m40_00_00_00, m45_00_00_00SoundType.c_CharacterMotion = 1 Used in m31_00_00_00, m32_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00SoundType.f_MenuSE = 2SoundType.o_Object = 3 Used in m38_00_00_00SoundType.p_CutsceneSE = 4SoundType.s_SFX = 5 Used in all but common_func and m36_00_00_00SoundType.m_BGM = 6SoundType.v_Voice = 7SoundType.x_DependsOnFloorMaterial = 8SoundType.b_DependsOnArmorMaterial = 9SoundType.g_Ghost = 10DamageTargetType EnumUsed in common_func, m30_01_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m45_00_00_00
DamageTargetType.Character = 1 Used in common_func, m30_01_00_00, m31_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m45_00_00_00DamageTargetType.Map = 2DamageTargetType.CharacterMap = 3 Used in m45_00_00_00ItemType EnumUsed in common, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00
ItemType.Weapon = 0 Used in m39_00_00_00, m40_00_00_00ItemType.Armor = 1 Used in m40_00_00_00ItemType.Ring = 2ItemType.Goods = 3 Used in common, m30_00_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m40_00_00_00, m41_00_00_00ReactionType EnumUnused
ReactionType.HollowHuman = 48ReactionType.All = 255CallType EnumUnused
CallType.ObjectAction = 0CallType.WanderingSystem = 1CallType.Other = 255TargetType EnumUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00
TargetType.Alive = 0 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00TargetType.WhitePhantom = 1 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00TargetType.BlackPhantom = 2 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00TargetType.Hollow = 8 Used in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00TargetType.Invader = 12StatueType EnumUnused
StatueType.StoneStatue = 0StatueType.CrystalStatue = 1TextBannerType EnumUsed in common_func, m31_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00
TextBannerType.HeirofFireDestroyed = 1 Used in m45_00_00_00TextBannerType.Dead = 2TextBannerType.Revival = 3TextBannerType.SoulRecovery = 4TextBannerType.TargetDefeated = 5TextBannerType.PhantomDeath = 6TextBannerType.BlackPhantomDeath = 7 Used in m31_00_00_00, m45_00_00_00TextBannerType.MapName = 8TextBannerType.BeginMatch = 12 Used in common_funcTextBannerType.HollowArenaDraw = 14 Used in common_funcTextBannerType.HollowArenaWin = 15 Used in common_funcTextBannerType.HollowArenaLoss = 16 Used in common_funcTextBannerType.UNKNOWN = 17TextBannerType.DutyFulfilled = 19 Used in common_funcTextBannerType.LordofCinderFallen = 22 Used in m33_00_00_00, m34_01_00_00, m37_00_00_00, m39_00_00_00, m41_00_00_00MultiplayerState EnumUsed in all but m30_01_00_00
MultiplayerState.Host = 0 Used in m36_00_00_00MultiplayerState.Client = 1 Used in common, m36_00_00_00MultiplayerState.TryingtoCreateSession = 2 Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m33_00_00_00, m34_01_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m45_00_00_00MultiplayerState.TryingtoJoinSession = 3 Used in common_func, m30_00_00_00, m31_00_00_00, m32_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00MultiplayerState.LeavingSession = 4 Used in m30_00_00_00, m31_00_00_00, m40_00_00_00, m41_00_00_00, m45_00_00_00MultiplayerState.FailedtoCreateSession = 5 Used in m30_00_00_00, m35_00_00_00NPCPartType EnumUsed in common_func, m30_00_00_00, m30_01_00_00, m31_00_00_00, m32_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00
NPCPartType.Part1 = 1 Used in common_func, m32_00_00_00, m37_00_00_00, m38_00_00_00NPCPartType.Part2 = 2 Used in common_func, m38_00_00_00NPCPartType.Part3 = 3 Used in common_func, m30_01_00_00, m31_00_00_00, m38_00_00_00NPCPartType.Part4 = 4 Used in common_func, m31_00_00_00, m38_00_00_00NPCPartType.Part5 = 5 Used in common_func, m30_00_00_00, m31_00_00_00, m38_00_00_00NPCPartType.Part6 = 6 Used in m30_00_00_00, m31_00_00_00NPCPartType.Part7 = 7 Used in m31_00_00_00NPCPartType.Part8 = 8 Used in common_func, m31_00_00_00NPCPartType.Part9 = 9 Used in common_funcNPCPartType.Part10 = 10NPCPartType.Part11 = 11NPCPartType.Part12 = 12NPCPartType.Part13 = 13NPCPartType.Part14 = 14NPCPartType.Part15 = 15 Used in m31_00_00_00NPCPartType.Part16 = 16NPCPartType.Part17 = 17NPCPartType.Part18 = 18NPCPartType.Part19 = 19NPCPartType.Part20 = 20NPCPartType.Part21 = 21NPCPartType.Part22 = 22NPCPartType.Part23 = 23NPCPartType.Part24 = 24NPCPartType.Part25 = 25NPCPartType.Part26 = 26NPCPartType.Part27 = 27NPCPartType.Part28 = 28NPCPartType.Part29 = 29NPCPartType.Part30 = 30NPCPartType.WeakPoint = 31AuthorityLevel EnumUsed in common_func, m30_00_00_00, m30_01_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00
AuthorityLevel.Normal = 0 Used in m35_00_00_00AuthorityLevel.Forced = 4095 Used in common_func, m30_00_00_00, m30_01_00_00, m32_00_00_00, m34_01_00_00, m35_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00, m41_00_00_00, m45_00_00_00HandleRespawnType EnumUnused
HandleRespawnType.Ignore = 0HandleRespawnType.RestartEvent = 1HandleRespawnType.EndEvent = 2AIStateType EnumUsed in all but m36_00_00_00 and m41_00_00_00
AIStateType.Normal = 0 Used in m33_00_00_00, m40_00_00_00AIStateType.Recognition = 1 Used in common_func, m33_00_00_00, m34_01_00_00, m38_00_00_00, m45_00_00_00AIStateType.Alert = 2 Used in common_func, m45_00_00_00AIStateType.Combat = 3 Used in all but m36_00_00_00 and m41_00_00_00SummonSignType EnumUsed in common_func
SummonSignType.WhiteSign = 0 Used in common_funcSummonSignType.BlackSign = 1 Used in common_funcSummonSignType.RedSign = 2SummonSignType.DetectionSign = 3SummonSignType.WhiteReliefSign = 4SummonSignType.BlackReliefSign = 5ClassType EnumUsed in common
ClassType.Warrior = 0ClassType.Knight = 1ClassType.Wanderer = 2ClassType.Thief = 3ClassType.Bandit = 4ClassType.Hunter = 5ClassType.Sorcerer = 6 Used in commonClassType.Pyromancer = 7 Used in commonClassType.Cleric = 8 Used in commonClassType.Deprived = 9ClassType.TempWarrior = 20ClassType.TempKnight = 21ClassType.TempSorcerer = 22ClassType.TempPyromancer = 23ClassType.ChiWarrior = 24ClassType.ChiKnight = 25ClassType.ChiSorcerer = 26ClassType.ChiPyromancer = 27CharacterUpdateFrequency EnumUsed in all but common and m36_00_00_00
CharacterUpdateFrequency.NoUpdate = -1 Used in common_func, m30_00_00_00, m30_01_00_00, m32_00_00_00, m33_00_00_00, m37_00_00_00, m38_00_00_00, m39_00_00_00CharacterUpdateFrequency.AlwaysUpdate = 0 Used in all but common and m36_00_00_00CharacterUpdateFrequency.Every2Frames = 2CharacterUpdateFrequency.Every5Frames = 5 Used in m30_01_00_00, m31_00_00_00, m33_00_00_00, m35_00_00_00, m39_00_00_00TendencyType EnumUnused
TendencyType.WhiteTendency = 0TendencyType.BlackTendency = 1Interpolation EnumUnused
Interpolation.Interpolated = 0Interpolation.Uninterpolated = 1DisplayState EnumUnused
DisplayState.Hide = 0DisplayState.Display = 1AddDelete EnumUnused
AddDelete.Delete = 0AddDelete.Add = 1DamageType EnumUsed in all but common and m32_00_00_00
DamageType.Unspecified = 0 Used in all but common and m32_00_00_00DamageType.Fire = 1 Used in common_funcDamageType.Magic = 2DamageType.Lightning = 3DamageType.Blunt = 4DamageType.Slash = 5DamageType.Thrust = 6DamageType.None = 7DamageType.AllPhysical = 8Label EnumUsed in all
Label.LABEL0 = 0Label.LABEL1 = 1Label.LABEL2 = 2Label.LABEL3 = 3Label.LABEL4 = 4Label.LABEL5 = 5Label.LABEL6 = 6Label.LABEL7 = 7Label.LABEL8 = 8Label.LABEL9 = 9Label.LABEL10 = 10Label.LABEL11 = 11Label.LABEL12 = 12Label.LABEL13 = 13Label.LABEL14 = 14Label.LABEL15 = 15Label.LABEL16 = 16Label.LABEL17 = 17Label.LABEL18 = 18Label.LABEL19 = 19Label.LABEL20 = 20ArmorType EnumUnused
ArmorType.Head = 0ArmorType.Body = 1ArmorType.Arms = 2ArmorType.Legs = 3PlayerPlayLogParameter EnumUnused
PlayerPlayLogParameter.PrimaryParameters = 0PlayerPlayLogParameter.TemporaryParameters = 1PlayerPlayLogParameter.Weapon = 2PlayerPlayLogParameter.Armor = 3PlayLogMultiplayerType EnumUnused
PlayLogMultiplayerType.HostOnly = 0PlayLogMultiplayerType.GuestOnly = 1PlayLogMultiplayerType.Both = 2SingleplayerSummonSignType EnumUnused
SingleplayerSummonSignType.NormalCoop = 0SingleplayerSummonSignType.ScriptedInvasion = 1SingleplayerSummonSignType.ScriptedInvasionWideArea = 2Gender EnumUsed in common, m37_00_00_00, m40_00_00_00
Gender.Male = 0 Used in common, m40_00_00_00Gender.Female = 1 Used in common, m37_00_00_00DoorState EnumUnused
DoorState.DoorClosed = 0DoorState.DoorOpen = 1DoorState.DoorClosing = 2DoorState.DoorOpening = 3ClientType EnumUsed in all but common and m36_00_00_00
ClientType.Coop = 0 Used in common_func, m30_00_00_00, m33_00_00_00, m37_00_00_00, m41_00_00_00ClientType.Invader = 1 Used in all but common and m36_00_00_00ClientType.BetrayalInvader = 2GenericDialogResult EnumUnused
GenericDialogResult.Cancel = 0GenericDialogResult.Left = 1GenericDialogResult.Right = 2GenericDialogResult.Leave = 3PlayGoState EnumUnused
PlayGoState.Downloaded1stChunk = 0PlayGoState.BDInstalling = 1PlayGoState.Installed = 2HollowArenaMatchType EnumUsed in common_func
HollowArenaMatchType.Duel = 0 Used in m46_00_00_00, m47_00_00_00HollowArenaMatchType.TwoPlayerBrawl = 1 Used in m46_00_00_00, m47_00_00_00HollowArenaMatchType.FourPlayerBrawl = 2 Used in m46_00_00_00, m47_00_00_00HollowArenaMatchType.SixPlayerBrawl = 3 Used in m46_00_00_00, m47_00_00_00HollowArenaMatchType.TwoVersusThree = 4 Used in common_funcHollowArenaMatchType.ThreeVersusThree = 5 Used in common_funcHollowArenaResult EnumUsed in common_func
HollowArenaResult.Win = 0HollowArenaResult.Draw = 1