﻿#----------------------------------------
# Enemy
#----------------------------------------
Used to setup an enemy, character or interface for talk.

DummyEnemy is the same as this.

#-------------------------
# Unique Properties
#-------------------------
ThinkParamID:           The NpcThinkParam row id to use for this entity.
NPCParamID:             The NPCParam row id to use for this entity.
TalkID:                 The esd file to use for this entity.
UnkT15:                 Bool
PlatoonID:              The platoon ID to use for this entity.
CharaInitID:            The CharaInitParam row id to use for this entity.
CollisionPartName:      ?
WalkRouteName:          The PatrolInfo to use for this entity.
UnkT24:                 ?
UnkT28:                 ?
ChrActivateCondParamID: The ChrActivateCondParam row id to use for this entity.
UnkT34:                 ?
BackupEventAnimID:      ?
UnkT3C:                 ?
UnkT40:                 ?
UnkT44:                 ?
UnkT48:                 ?
UnkT4C:                 ?
UnkT84:                 ?

#-------------------------
# Structs
#-------------------------
Gparam
UnkStruct8
