﻿#----------------------------------------
# Asset
#----------------------------------------
Objects used for various purposes. 

DummyAsset is the same as this.

#-------------------------
# Unique Properties
#-------------------------
UnkT02:                     ?
UnkT10:                     ?
UnkT11:                     Bool
UnkT12:                     ?
AssetSfxParamRelativeID:    Sets the VFX to spawn with the asset (i.e. Torch fire)
UnkT1E:                     ?
UnkT24:                     ?
UnkT28:                     ?
UnkT30:                     ?
UnkT34:                     ?
UnkPartNames[]:             The collision names the asset sits on
UnkT50:                     Bool
UnkT51:                     ?
UnkT53:                     ?
UnkT54:                     ?
UnkT58:                     Idle Pose (e.g. animation)
UnkT5C:                     ?
UnkT60:                     ?
UnkT64:                     ?

#-------------------------
# Structs
#-------------------------
UnkStruct2
GparamUnkStruct7
UnkStruct8
UnkStruct9
UnkStruc11

# AssetUnkStruct1
Unk00:                  ?
Unk04:                  Affects behavior on touch: 
                        0 is normal, 
                        1 is used by the breakable barriers,
                        256 causes dismount/horse prohibition
Unk1C:                  ?
Unk24:                  ?
Unk26:                  ?
Unk28:                  ?
Unk2C:                  ?

# AssetUnkStruct2
Unk00:                  ?
Unk04:                  ?
Unk14:                  ?
Unk1C:                  ?
Unk1D:                  ?
Unk1E:                  ?
Unk1F:                  ?

# AssetUnkStruct3
Unk00:                  ?
Unk04:                  ?
Unk09:                  ?
Unk0A:                  ?
Unk0B:                  ?
Unk0C:                  ?
Unk0E:                  ?
Unk10:                  ?
Unk14:                  ?
Unk18:                  ?
Unk1C:                  ?
Unk20:                  ?
Unk24:                  ?
Unk25:                  ?

# AssetUnkStruct4
Unk00:                  Bool
Unk01:                  ?
Unk02:                  ?
Unk03:                  Bool
