data Attributes

health: Double = 0.0
combatProjectile: Double = 0.0
combatMelee: Double = 0.0
combatImprovised: Double = 0.0
movement: Double = 0.0
scavenge: Double = 0.0
healing: Double = 0.0
trapSpotting: Double = 0.0
trapDisarming: Double = 0.0
injuryChance: Double = 0.0
