// Aseprite UI Library
// Copyright (C) 2021  Igara Studio S.A.
// Copyright (C) 2001-2018  David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.

#ifndef UI_TOOLTIPS_H_INCLUDED
#define UI_TOOLTIPS_H_INCLUDED
#pragma once

#include "ui/base.h"
#include "ui/popup_window.h"
#include "ui/timer.h"
#include "ui/window.h"

#include <map>
#include <memory>

namespace ui {

class Display;
class TextBox;
class TipWindow;

class TooltipManager : public Widget {
public:
  TooltipManager();
  ~TooltipManager();

  void addTooltipFor(Widget* widget, const std::string& text, int arrowAlign = 0);
  void removeTooltipFor(Widget* widget);

protected:
  bool onProcessMessage(Message* msg) override;
  void onInitTheme(InitThemeEvent& ev) override;

private:
  void onTick();

  struct TipInfo {
    std::string text;
    int arrowAlign;

    TipInfo() {}
    TipInfo(const std::string& text, int arrowAlign) : text(text), arrowAlign(arrowAlign) {}
  };

  typedef std::map<Widget*, TipInfo> Tips;
  Tips m_tips;                            // All tips.
  std::unique_ptr<TipWindow> m_tipWindow; // Frame to show tooltips.
  std::unique_ptr<Timer> m_timer;         // Timer to control the tooltip delay.
  struct {
    Widget* widget;
    TipInfo tipInfo;
  } m_target;
};

class TipWindow : public PopupWindow {
public:
  TipWindow(const std::string& text = "");

  Style* arrowStyle() { return m_arrowStyle; }
  void setArrowStyle(Style* style) { m_arrowStyle = style; }

  int arrowAlign() const { return m_arrowAlign; }
  const gfx::Rect& target() const { return m_target; }

  void setCloseOnKeyDown(bool state);

  // Returns false there is no enough screen space to show the
  // window.
  bool pointAt(int arrowAlign, const gfx::Rect& target, const ui::Display* display);

  void adjustTargetFrom(const ui::Display* targetDisplay);

  TextBox* textBox() const { return m_textBox; }

protected:
  bool onProcessMessage(Message* msg) override;
  void onPaint(PaintEvent& ev) override;
  void onBuildTitleLabel() override;

private:
  Style* m_arrowStyle;
  int m_arrowAlign;
  gfx::Rect m_target;
  bool m_closeOnKeyDown;
  TextBox* m_textBox;
};

} // namespace ui

#endif
