"""
 @file
 @brief This file listens to changes, and updates the primary project data
 @author Noah Figg <eggmunkee@hotmail.com>
 @author Jonathan Thomas <jonathan@openshot.org>
 @author Olivier Girard <eolinwen@gmail.com>

 @section LICENSE

 Copyright (c) 2008-2018 OpenShot Studios, LLC
 (http://www.openshotstudios.com). This file is part of
 OpenShot Video Editor (http://www.openshot.org), an open-source project
 dedicated to delivering high quality video editing and animation solutions
 to the world.

 OpenShot Video Editor is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 OpenShot Video Editor is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with OpenShot Library.  If not, see <http://www.gnu.org/licenses/>.
 """

import copy
import glob
import os
import random
import shutil
import json

from classes import info
from classes.app import get_app
from classes.image_types import get_media_type
from classes.json_data import JsonDataStore
from classes.logger import log
from classes.updates import UpdateInterface
from classes.assets import get_assets_path
from windows.views.find_file import find_missing_file
from classes.convert_framerate import change_profile

from .keyframe_scaler import KeyframeScaler

import openshot


class ProjectDataStore(JsonDataStore, UpdateInterface):
    """ This class allows advanced searching of data structure, implements changes interface """

    def __init__(self):
        JsonDataStore.__init__(self)
        self.data_type = "project data"  # Used in error messages
        self.default_project_filepath = os.path.join(info.PATH, 'settings', '_default.project')

        # Set default filepath to user's home folder
        self.current_filepath = None

        # Track changes after save
        self.has_unsaved_changes = False

        # Load default project data on creation
        self.new()

    def needs_save(self):
        """Returns if project data has unsaved changes"""
        return self.has_unsaved_changes

    def get(self, key):
        """Get copied value of a given key in data store"""

        # Verify key is valid type
        if not key:
            log.warning("ProjectDataStore cannot get empty key.")
            return None
        if not isinstance(key, list):
            key = [key]

        # Get reference to internal data structure
        obj = self._data

        # Iterate through key list finding sub-objects either by name or by an object match criteria such as {"id":"ADB34"}.
        for key_index in range(len(key)):
            key_part = key[key_index]

            # Key_part must be a string or dictionary
            if not isinstance(key_part, dict) and not isinstance(key_part, str):
                log.error("Unexpected key part type: {}".format(type(key_part).__name__))
                return None

            # If key_part is a dictionary and obj is a list or dict, each key is tested as a property of the items in the current object
            # in the project data structure, and the first match is returned.
            if isinstance(key_part, dict) and isinstance(obj, list):
                # Overall status of finding a matching sub-object
                found = False
                # Loop through each item in object to find match
                for item_index in range(len(obj)):
                    item = obj[item_index]
                    # True until something disqualifies this as a match
                    match = True
                    # Check each key in key_part dictionary and if not found to be equal as a property in item, move on to next item in list
                    for subkey in key_part:
                        # Get each key in dictionary (i.e. "id", "layer", etc...)
                        subkey = subkey.lower()
                        # If object is missing the key or the values differ, then it doesn't match.
                        if not (subkey in item and item[subkey] == key_part[subkey]):
                            match = False
                            break
                    # If matched, set key_part to index of list or dict and stop loop
                    if match:
                        found = True
                        obj = item
                        break
                # No match found, return None
                if not found:
                    return None

            # If key_part is a string, homogenize to lower case for comparisons
            if isinstance(key_part, str):
                key_part = key_part.lower()

                # Check current obj type (should be dictionary)
                if not isinstance(obj, dict):
                    log.warn(
                        "Invalid project data structure. Trying to use a key on a non-dictionary object. Key part: {} (\"{}\").\nKey: {}".format(
                            (key_index), key_part, key))
                    return None

                # If next part of path isn't in current dictionary, return failure
                if key_part not in obj:
                    log.warn(
                        'Key not found in project. Mismatch on key part %s ("%s").\nKey: %s',
                        key_index, key_part, key)
                    return None

                # Get the matching item
                obj = obj[key_part]

        # After processing each key, we've found object, return it
        return obj

    def set(self, key, value):
        """Prevent calling JsonDataStore set() method. It is not allowed in ProjectDataStore, as changes come from UpdateManager."""
        raise RuntimeError("ProjectDataStore.set() is not allowed. Changes must route through UpdateManager.")

    def _set(self, key, values=None, add=False, remove=False):
        """ Store setting, but adding isn't allowed. All possible settings must be in default settings file. """

        log.debug(
            "_set key: %s, values: %s, add: %s, remove: %s",
            key, values, add, remove)
        parent, my_key = None, ""

        # Verify key is valid type
        if not isinstance(key, list):
            log.warning("_set() key must be a list. key=%s", key)
            return None
        if not key:
            log.warning("Cannot set empty key (key=%s)", key)
            return None

        # Get reference to internal data structure
        obj = self._data

        # Iterate through key list finding sub-objects either by name or by an object match criteria such as {"id":"ADB34"}.
        for key_index in range(len(key)):
            key_part = key[key_index]

            # Key_part must be a string or dictionary
            if not isinstance(key_part, dict) and not isinstance(key_part, str):
                log.error("Unexpected key part type: %s", type(key_part).__name__)
                return None

            # If key_part is a dictionary and obj is a list or dict, each key is tested as a property of the items in the current object
            # in the project data structure, and the first match is returned.
            if isinstance(key_part, dict) and isinstance(obj, list):
                # Overall status of finding a matching sub-object
                found = False
                # Loop through each item in object to find match
                for item_index in range(len(obj)):
                    item = obj[item_index]
                    # True until something disqualifies this as a match
                    match = True
                    # Check each key in key_part dictionary and if not found to be equal as a property in item, move on to next item in list
                    for subkey in key_part.keys():
                        # Get each key in dictionary (i.e. "id", "layer", etc...)
                        subkey = subkey.lower()
                        # If object is missing the key or the values differ, then it doesn't match.
                        if not (subkey in item and item[subkey] == key_part[subkey]):
                            match = False
                            break
                    # If matched, set key_part to index of list or dict and stop loop
                    if match:
                        found = True
                        obj = item
                        my_key = item_index
                        break
                # No match found, return None
                if not found:
                    return None


            # If key_part is a string, homogenize to lower case for comparisons
            if isinstance(key_part, str):
                key_part = key_part.lower()

                # Check current obj type (should be dictionary)
                if not isinstance(obj, dict):
                    return None

                # If next part of path isn't in current dictionary, return failure
                if key_part not in obj:
                    log.warn(
                        'Key not found in project. Mismatch on key part %s ("%s").\nKey: %s',
                        key_index, key_part, key)
                    return None

                # Get sub-object based on part key as new object, continue to next part
                obj = obj[key_part]
                my_key = key_part


            # Set parent to the last set obj (if not final iteration)
            if key_index < (len(key) - 1) or key_index == 0:
                parent = obj


        # After processing each key, we've found object and parent, return former value/s on update
        ret = json.loads(json.dumps(obj))

        # Apply the correct action to the found item
        if remove:
            del parent[my_key]

        else:

            # Add or Full Update
            # For adds to list perform an insert to index or the end if not specified
            if add and isinstance(parent, list):
                parent.append(values)

            # Otherwise, set the given index
            elif isinstance(values, dict):
                # Update existing dictionary value
                obj.update(values)

            else:

                # Update root string
                self._data[my_key] = values

        # Return the previous value to the matching item (used for history tracking)
        return ret

    # Load default project data
    def new(self):
        """ Try to load default project settings file, will raise error on failure """
        import openshot

        # Try to load user default project
        if os.path.exists(info.USER_DEFAULT_PROJECT):
            try:
                self._data = self.read_from_file(info.USER_DEFAULT_PROJECT)
            except (FileNotFoundError, PermissionError):
                log.warning(
                    "Unable to load user project defaults from %s",
                    info.USER_DEFAULT_PROJECT, exc_info=1)
            except Exception:
                raise
            else:
                log.info("Loaded user project defaults from %s",
                         info.USER_DEFAULT_PROJECT)
        else:
            # Fall back to OpenShot defaults, if user defaults didn't load
            self._data = self.read_from_file(self.default_project_filepath)

        self.current_filepath = None
        self.has_unsaved_changes = False

        # Reset info paths back to their default/initial values
        info.reset_userdirs()

        # Get default profile
        s = get_app().get_settings()
        default_profile_desc = s.get("default-profile")

        # Get profile (if any)
        profile = self.get_profile(profile_desc=default_profile_desc)
        if not profile:
            # Fallback, in case of missing/invalid default profile
            profile = self.get_profile(profile_desc="HD 720p 30 fps")

        # Update default profile (if it changed)
        if profile and default_profile_desc != profile.info.description:
            log.info(f"Updating default-profile from legacy `{default_profile_desc}` to `{profile.info.description}`.")
            s.set("default-profile", profile.info.description)

        # Apply default audio playback settings to this data structure
        self.apply_default_audio_settings()

        # Set default project ID
        self._data["id"] = self.generate_id()

    def get_profile(self, profile_desc=None, profile_key=None):
        """Attempt to find a specific profile"""
        profile = None

        # Loop through legacy profiles
        LEGACY_PROFILE_PATH = os.path.join(info.PROFILES_PATH, "legacy")
        legacy_profile = None
        legacy_profile_match = None  # Find the equivalent match of this legacy (if any)
        for legacy_filename in os.listdir(LEGACY_PROFILE_PATH):
            legacy_profile_path = os.path.join(LEGACY_PROFILE_PATH, legacy_filename)
            try:
                # Load Profile and append description
                temp_profile = openshot.Profile(legacy_profile_path)
                if profile_desc == temp_profile.info.description:
                    legacy_profile = temp_profile
                    break
            except RuntimeError:
                # Ignore legacy parsing errors
                pass

        # Loop through profiles
        profile_dirs = [info.USER_PROFILES_PATH, info.PROFILES_PATH]
        available_dirs = [f for f in profile_dirs if os.path.exists(f)]
        for profile_folder in available_dirs:
            for file in reversed(sorted(os.listdir(profile_folder))):
                profile_path = os.path.join(profile_folder, file)
                if os.path.isdir(profile_path):
                    continue
                try:
                    # Load Profile and append description
                    temp_profile = openshot.Profile(profile_path)

                    if profile_desc == temp_profile.info.description:
                        profile = self.apply_profile(temp_profile)
                        break
                    if legacy_profile and legacy_profile.Key() == temp_profile.Key():
                        # Switch from legacy profile to new profile
                        legacy_profile_match = temp_profile

                except RuntimeError as e:
                    # This exception occurs when there's a problem parsing the Profile file - display a message and continue
                    log.error("Failed to parse file '%s' as a profile: %s" % (profile_path, e))

        # Upgrade a legacy profile (if needed). Sometimes legacy profiles do match a new profile description, so
        # only upgrade if we have not already found a profile matching the description
        if not profile and legacy_profile_match:
            profile = self.apply_profile(legacy_profile_match)

        return profile

    def apply_profile(self, profile):
        """Apply a specific profile to the current project data"""
        log.info("Setting profile to %s" % profile.info.description)

        # Update default profile
        self._data["profile"] = profile.info.description
        self._data["width"] = profile.info.width
        self._data["height"] = profile.info.height
        self._data["fps"] = {"num": profile.info.fps.num, "den": profile.info.fps.den}
        self._data["display_ratio"] = {"num": profile.info.display_ratio.num, "den": profile.info.display_ratio.den}
        self._data["pixel_ratio"] = {"num": profile.info.pixel_ratio.num, "den": profile.info.pixel_ratio.den}

        # Convert all position, start, and end trims to profile FPS precision (if any)
        change_profile(self._data["clips"] + self._data["effects"] + self._data["markers"], profile)

        return profile

    def load(self, file_path, clear_thumbnails=True):
        """ Load project from file """

        self.new()

        if file_path:
            log.info("Loading project file: %s", file_path)

            # Default project data
            default_project = self._data

            try:
                # Attempt to load v2.X project file
                project_data = self.read_from_file(file_path, path_mode="absolute")

                # Fix history (if broken)
                if not project_data.get("history"):
                    project_data["history"] = {"undo": [], "redo": []}

                # If project has waveforms, enable removing waveforms
                get_app().window.actionClearWaveformData.setEnabled(False)
                for file in project_data["files"]:
                    if file.get("ui",{}).get("audio_data", []):
                        get_app().window.actionClearWaveformData.setEnabled(True)
                        break

            except Exception:
                try:
                    # Attempt to load legacy project file (v1.X version)
                    project_data = self.read_legacy_project_file(file_path)

                except Exception:
                    # Project file not recognized as v1.X or v2.X, bubble up error
                    raise

            # Merge default and project settings, excluding settings not in default.
            self._data = self.merge_settings(default_project, project_data)

            # On success, save current filepath
            self.current_filepath = file_path

            # Update info paths to assets folders
            if clear_thumbnails:
                info.THUMBNAIL_PATH = os.path.join(get_assets_path(self.current_filepath), "thumbnail")
                info.TITLE_PATH = os.path.join(get_assets_path(self.current_filepath), "title")
                info.BLENDER_PATH = os.path.join(get_assets_path(self.current_filepath), "blender")
                info.PROTOBUF_DATA_PATH = os.path.join(get_assets_path(self.current_filepath), "protobuf_data")

            # Clear needs save flag
            self.has_unsaved_changes = False

            # Check if paths are all valid
            self.check_if_paths_are_valid()

            # Clear old thumbnails
            openshot_thumbnails = info.get_default_path("THUMBNAIL_PATH")
            if os.path.exists(openshot_thumbnails) and clear_thumbnails:
                # Clear thumbnails
                shutil.rmtree(openshot_thumbnails, True)
                os.mkdir(openshot_thumbnails)

            # Add to recent files setting
            self.add_to_recent_files(file_path)

            # Upgrade any data structures
            self.upgrade_project_data_structures()

            # Get profile (if any)
            project_profile_desc = self._data.get("profile", "HD 720p 30 fps")
            profile = self.get_profile(profile_desc=project_profile_desc)
            if not profile:
                # Fallback, in case of missing/invalid default profile
                profile = self.get_profile(profile_desc="HD 720p 30 fps")

            # Apply default audio playback settings to this data structure
            self.apply_default_audio_settings()

        # Get app, and distribute all project data through update manager
        get_app().updates.load(self._data)

    def rescale_keyframes(self, scale_factor):
        """Adjust all keyframe coordinates from previous FPS to new FPS (using a scale factor)
           and return scaled project data without modifing the current project."""
        log.info('Scale all keyframes by a factor of %s', scale_factor)
        # Create a scaler instance, and scale all key-frames
        scaler = KeyframeScaler(factor=scale_factor)
        scaler(self._data)

    def read_legacy_project_file(self, file_path):
        """Attempt to read a legacy version 1.x openshot project file"""
        import sys
        import pickle
        from classes.query import File, Track, Clip, Transition
        import openshot
        import json

        # Get translation method
        _ = get_app()._tr

        # Append version info
        project_data = {}
        project_data["version"] = {"openshot-qt": info.VERSION,
                                   "libopenshot": openshot.OPENSHOT_VERSION_FULL}

        # Get FPS from project
        fps = get_app().project.get("fps")
        fps_float = float(fps["num"]) / float(fps["den"])

        # Import legacy openshot classes (from version 1.X)
        from classes.legacy.openshot import classes as legacy_classes
        from classes.legacy.openshot.classes import project as legacy_project
        from classes.legacy.openshot.classes import sequences as legacy_sequences
        from classes.legacy.openshot.classes import track as legacy_track
        from classes.legacy.openshot.classes import clip as legacy_clip
        from classes.legacy.openshot.classes import keyframe as legacy_keyframe
        from classes.legacy.openshot.classes import files as legacy_files
        from classes.legacy.openshot.classes import transition as legacy_transition
        from classes.legacy.openshot.classes import effect as legacy_effect
        from classes.legacy.openshot.classes import marker as legacy_marker
        sys.modules['openshot.classes'] = legacy_classes
        sys.modules['classes.project'] = legacy_project
        sys.modules['classes.sequences'] = legacy_sequences
        sys.modules['classes.track'] = legacy_track
        sys.modules['classes.clip'] = legacy_clip
        sys.modules['classes.keyframe'] = legacy_keyframe
        sys.modules['classes.files'] = legacy_files
        sys.modules['classes.transition'] = legacy_transition
        sys.modules['classes.effect'] = legacy_effect
        sys.modules['classes.marker'] = legacy_marker

        # Keep track of files that failed to load
        failed_files = []

        with open(os.fsencode(file_path), 'rb') as f:
            try:
                # Unpickle legacy openshot project file
                v1_data = pickle.load(f, fix_imports=True, encoding="UTF-8")
                file_lookup = {}

                # Loop through files
                for item in v1_data.project_folder.items:
                    # Is this item a File (i.e. ignore folders)
                    if isinstance(item, legacy_files.OpenShotFile):
                        # Create file
                        try:
                            clip = openshot.Clip(item.name)
                            reader = clip.Reader()
                            file_data = json.loads(reader.Json(), strict=False)

                            # Determine media type
                            file_data["media_type"] = get_media_type(file_data)

                            # Save new file to the project data
                            file = File()
                            file.data = file_data
                            file.save()

                            # Keep track of new ids and old ids
                            file_lookup[item.unique_id] = file

                        except Exception:
                            log.error("%s is not a valid video, audio, or image file",
                                      item.name,
                                      exc_info=1)
                            failed_files.append(item.name)

                # Delete all tracks
                track_list = Track.filter()
                for track in track_list:
                    track.delete()

                # Create new tracks
                track_counter = 0
                for legacy_t in reversed(v1_data.sequences[0].tracks):
                    t = Track()
                    t.data = {"number": track_counter, "y": 0, "label": legacy_t.name}
                    t.save()

                    track_counter += 1

                # Loop through clips
                track_counter = 0
                for sequence in v1_data.sequences:
                    for track in reversed(sequence.tracks):
                        for clip in track.clips:
                            # Get associated file for this clip
                            if clip.file_object.unique_id in file_lookup:
                                file = file_lookup[clip.file_object.unique_id]
                            else:
                                # Skip missing file
                                log.info("Skipping importing missing file: %s" % clip.file_object.unique_id)
                                continue

                            # Create clip
                            if (file.data["media_type"] == "video" or file.data["media_type"] == "image"):
                                # Determine thumb path
                                thumb_path = os.path.join(info.THUMBNAIL_PATH, "%s.png" % file.data["id"])
                            else:
                                # Audio file
                                thumb_path = os.path.join(info.PATH, "images", "AudioThumbnail.png")

                            # Get file name
                            filename = os.path.basename(file.data["path"])

                            file_path = file.absolute_path()

                            # Create clip object for this file
                            c = openshot.Clip(file_path)

                            # Append missing attributes to Clip JSON
                            new_clip = json.loads(c.Json(), strict=False)
                            new_clip["file_id"] = file.id
                            new_clip["title"] = filename

                            # Check for optional start and end attributes
                            new_clip["start"] = clip.start_time
                            new_clip["end"] = clip.end_time
                            new_clip["position"] = clip.position_on_track
                            new_clip["layer"] = track_counter

                            # Clear alpha (if needed)
                            if clip.video_fade_in or clip.video_fade_out:
                                new_clip["alpha"]["Points"] = []

                            # Video Fade IN
                            if clip.video_fade_in:
                                # Add keyframes
                                start = openshot.Point(round(clip.start_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round((clip.start_time + clip.video_fade_in_amount) * fps_float) + 1, 1.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["alpha"]["Points"].append(start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Video Fade OUT
                            if clip.video_fade_out:
                                # Add keyframes
                                start = openshot.Point(round((clip.end_time - clip.video_fade_out_amount) * fps_float) + 1, 1.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round(clip.end_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["alpha"]["Points"].append(start_object)
                                new_clip["alpha"]["Points"].append(end_object)

                            # Clear Audio (if needed)
                            if clip.audio_fade_in or clip.audio_fade_out:
                                new_clip["volume"]["Points"] = []
                            else:
                                p = openshot.Point(1, clip.volume / 100.0, openshot.BEZIER)
                                p_object = json.loads(p.Json(), strict=False)
                                new_clip["volume"] = {"Points": [p_object]}

                            # Audio Fade IN
                            if clip.audio_fade_in:
                                # Add keyframes
                                start = openshot.Point(round(clip.start_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round((clip.start_time + clip.video_fade_in_amount) * fps_float) + 1, clip.volume / 100.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["volume"]["Points"].append(start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Audio Fade OUT
                            if clip.audio_fade_out:
                                # Add keyframes
                                start = openshot.Point(round((clip.end_time - clip.video_fade_out_amount) * fps_float) + 1, clip.volume / 100.0, openshot.BEZIER)
                                start_object = json.loads(start.Json(), strict=False)
                                end = openshot.Point(round(clip.end_time * fps_float) + 1, 0.0, openshot.BEZIER)
                                end_object = json.loads(end.Json(), strict=False)
                                new_clip["volume"]["Points"].append(start_object)
                                new_clip["volume"]["Points"].append(end_object)

                            # Save clip
                            clip_object = Clip()
                            clip_object.data = new_clip
                            clip_object.save()

                        # Loop through transitions
                        for trans in track.transitions:
                            # Fix default transition
                            if not trans.resource or not os.path.exists(trans.resource):
                                trans.resource = os.path.join(info.PATH, "transitions", "common", "fade.svg")

                            # Open up QtImageReader for transition Image
                            transition_reader = openshot.QtImageReader(trans.resource)

                            trans_begin_value = 1.0
                            trans_end_value = -1.0
                            if trans.reverse:
                                trans_begin_value = -1.0
                                trans_end_value = 1.0

                            brightness = openshot.Keyframe()
                            brightness.AddPoint(1, trans_begin_value, openshot.BEZIER)
                            brightness.AddPoint(round(trans.length * fps_float) + 1, trans_end_value, openshot.BEZIER)
                            contrast = openshot.Keyframe(trans.softness * 10.0)

                            # Create transition dictionary
                            transitions_data = {
                                "id": get_app().project.generate_id(),
                                "layer": track_counter,
                                "title": "Transition",
                                "type": "Mask",
                                "position": trans.position_on_track,
                                "start": 0,
                                "end": trans.length,
                                "brightness": json.loads(brightness.Json(), strict=False),
                                "contrast": json.loads(contrast.Json(), strict=False),
                                "reader": json.loads(transition_reader.Json(), strict=False),
                                "replace_image": False
                            }

                            # Save transition
                            t = Transition()
                            t.data = transitions_data
                            t.save()

                        # Increment track counter
                        track_counter += 1

            except Exception as ex:
                # Error parsing legacy contents
                msg = "Failed to load legacy project file %(path)s" % {"path": file_path}
                log.error(msg, exc_info=1)
                raise RuntimeError(msg) from ex

        # Show warning if some files failed to load
        if failed_files:
            # Throw exception
            raise RuntimeError("Failed to load the following files:\n%s" % ", ".join(failed_files))

        # Return mostly empty project_data dict (with just the current version #)
        log.info("Successfully loaded legacy project file: %s", file_path)
        return project_data

    def upgrade_project_data_structures(self):
        """Fix any issues with old project files (if any)"""
        openshot_version = self._data["version"]["openshot-qt"]
        libopenshot_version = self._data["version"]["libopenshot"]

        log.info("Project data: openshot %s, libopenshot %s",
                 openshot_version, libopenshot_version)

        if openshot_version == "0.0.0":
            # If version = 0.0.0, this is the beta of OpenShot
            # Fix alpha values (they are now flipped)
            for clip in self._data["clips"]:
                # Loop through keyframes for alpha
                for point in clip["alpha"]["Points"]:
                    # Flip the alpha value
                    if "co" in point:
                        point["co"]["Y"] = 1.0 - point["co"]["Y"]
                    if "handle_left" in point:
                        point["handle_left"]["Y"] = 1.0 - point["handle_left"]["Y"]
                    if "handle_right" in point:
                        point["handle_right"]["Y"] = 1.0 - point["handle_right"]["Y"]

        elif openshot_version <= "2.1.0-dev":
            # Fix handle_left and handle_right coordinates and default to ease in/out bezier curve
            # using the new percent based keyframes
            for clip_type in ["clips", "effects"]:
                for clip in self._data[clip_type]:
                    for object in [clip] + clip.get('effects', []):
                        for item_key, item_data in object.items():
                            # Does clip attribute have a {"Points": [...]} list
                            if type(item_data) == dict and "Points" in item_data:
                                for point in item_data.get("Points"):
                                    # Convert to percent-based curves
                                    if "handle_left" in point:
                                        # Left handle
                                        point.get("handle_left")["X"] = 0.5
                                        point.get("handle_left")["Y"] = 1.0
                                    if "handle_right" in point:
                                        # Right handle
                                        point.get("handle_right")["X"] = 0.5
                                        point.get("handle_right")["Y"] = 0.0

                            elif type(item_data) == dict and "red" in item_data:
                                for color in ["red", "blue", "green", "alpha"]:
                                    for point in item_data.get(color).get("Points"):
                                        # Convert to percent-based curves
                                        if "handle_left" in point:
                                            # Left handle
                                            point.get("handle_left")["X"] = 0.5
                                            point.get("handle_left")["Y"] = 1.0
                                        if "handle_right" in point:
                                            # Right handle
                                            point.get("handle_right")["X"] = 0.5
                                            point.get("handle_right")["Y"] = 0.0

        elif openshot_version.startswith("2.5."):
            # Replace missing crop properties from 2.5.x
            log.debug("Scanning OpenShot 2.5 project for legacy cropping")
            for clip in self._data.get("clips", []):
                # Loop through keyframes for alpha
                crop_x = clip.pop("crop_x", {})
                crop_y = clip.pop("crop_y", {})
                crop_width = clip.pop("crop_width", {})
                crop_height = clip.pop("crop_height", {})

                if any([self.is_keyframe_valid(crop_x, 0.0),
                        self.is_keyframe_valid(crop_y, 0.0),
                        self.is_keyframe_valid(crop_width, 1.0),
                        self.is_keyframe_valid(crop_height, 1.0),
                       ]):
                    # Apply crop effect to clip (which wasn't available in 2.5.x)
                    log.info("Migrating OpenShot 2.5 crop properties for clip %s", clip.get("id", "<unknown>"))
                    from json import loads as jl
                    effect = openshot.EffectInfo().CreateEffect("Crop")
                    effect.Id(get_app().project.generate_id())
                    effect_json = jl(effect.Json())

                    # Attach previous clip crop values
                    effect_json.update({
                        "x": crop_x or jl(openshot.Keyframe(0.0).Json()),
                        "y": crop_y or jl(openshot.Keyframe(0.0).Json()),
                        "right": crop_width or jl(openshot.Keyframe(1.0).Json()),
                        "bottom": crop_height or jl(openshot.Keyframe(1.0).Json()),
                    })

                    # Reverse values on right & bottom
                    for prop in ["right", "bottom"]:
                        for point in effect_json[prop].get("Points", []):
                            point["co"]["Y"] = 1.0 - point.get("co", {}).get("Y", 0.0)

                    # Append effect JSON to clip
                    clip["effects"].append(effect_json)


        elif openshot_version <= "3.1.1":

            # Reverse alpha value for Tracker & Object Detector tracked boxes
            log.debug("Scanning OpenShot project for legacy TrackedObjectBBox (background_alpha, stroke_alpha)")

            for clip in self._data.get("clips", []):
                for effect in clip.get("effects", []):
                    if effect.get("name") in ["Tracker", "Object Detector"]:

                        # Update display_box_text
                        if "display_box_text" in effect:
                            log.info("Migrating legacy Object Detector display_box_text property "
                                     "for clip %s", clip.get("id", "<unknown>"))
                            display_box_text_points = effect.get("display_box_text", {}).get("Points", [])
                            for point in display_box_text_points:
                                if "co" in point:
                                    display_box_text = point.get("co", {}).get("Y", 1.0)
                                    point["co"]["Y"] = 1.0 - display_box_text
                            if not display_box_text_points:
                                # Default to text visible
                                display_box_text_points.append(json.loads(openshot.Point(1.0).Json()))

                        # Update tracked objects
                        objects = effect.get("objects", {})
                        for tracked_key, tracked_data in objects.items():
                            log.info("Migrating legacy TrackedObjectBBox alpha properties "
                                     "for clip %s and tracked object: %s", clip.get("id", "<unknown>"), tracked_key)

                            # Update Child Clip ID to Parent property (if any)
                            child_clip_id = tracked_data.get("child_clip_id")
                            if child_clip_id:
                                for child_clip in self._data.get("clips", []):
                                    if child_clip.get("id") == child_clip_id:
                                        log.info(f"Migrating child_clip_id {child_clip_id} to parent property for tracked object {tracked_key}")
                                        child_clip["parentObjectId"] = tracked_key

                            # Update background_alpha points directly
                            background_alpha_points = tracked_data.get("background_alpha", {}).get("Points", [])
                            for point in background_alpha_points:
                                if "co" in point:
                                    background_alpha = point.get("co", {}).get("Y", 1.0)
                                    point["co"]["Y"] = 1.0 - background_alpha

                            # Update stroke_alpha points directly
                            stroke_alpha_points = tracked_data.get("stroke_alpha", {}).get("Points", [])
                            for point in stroke_alpha_points:
                                if "co" in point:
                                    stroke_alpha = point.get("co", {}).get("Y", 1.0)
                                    point["co"]["Y"] = 1.0 - stroke_alpha

        # Fix default project id (if found)
        if self._data.get("id") == "T0":
            self._data["id"] = self.generate_id()

    def is_keyframe_valid(self, keyframe, default_value):
        """Check if a keyframe is not empty (i.e. > 1 point, or a non default_value)"""
        points = keyframe.get("Points", [])
        if not points or not isinstance(points, list):
            return False
        return any([
            len(points) > 1,
            points[0].get("co", {}).get("Y", default_value) != default_value,
        ])

    def save(self, file_path, backup_only=False):
        """ Save project file to disk """
        import openshot

        log.info("Saving project file: %s", file_path)

        # Move all temp files (i.e. Blender Animations, Titles, Thumbnails, Protobuf files) to the project folder
        if not backup_only:
            self.move_temp_paths_to_project_folder(
                file_path, previous_path=self.current_filepath)

        # Append version info
        self._data["version"] = {"openshot-qt": info.VERSION,
                                 "libopenshot": openshot.OPENSHOT_VERSION_FULL}

        # Try to save project settings file, will raise error on failure
        self.write_to_file(
            file_path,
            self._data,
            path_mode="ignore" if backup_only else "relative",
            previous_path=self.current_filepath if not backup_only else None)

        if not backup_only:
            # On success, save current filepath
            self.current_filepath = file_path

            # Update info paths to assets folders
            info.THUMBNAIL_PATH = os.path.join(get_assets_path(self.current_filepath), "thumbnail")
            info.TITLE_PATH = os.path.join(get_assets_path(self.current_filepath), "title")
            info.BLENDER_PATH = os.path.join(get_assets_path(self.current_filepath), "blender")

            self.add_to_recent_files(file_path)
            self.has_unsaved_changes = False

    def move_temp_paths_to_project_folder(self, file_path, previous_path=None):
        """ Move all temp files (such as Thumbnails, Titles, and Blender animations) to the project asset folder. """
        try:
            # Get or generate asset folder name, max 30 chars of filename + "_assets"
            asset_path = get_assets_path(file_path)
            target_thumb_path = os.path.join(asset_path, "thumbnail")
            target_title_path = os.path.join(asset_path, "title")
            target_blender_path = os.path.join(asset_path, "blender")
            target_protobuf_path = os.path.join(asset_path, "protobuf_data")

            # Create any missing target paths
            try:
                for target_dir in [asset_path, target_thumb_path, target_title_path,
                                   target_blender_path, target_protobuf_path]:
                    if not os.path.exists(target_dir):
                        os.mkdir(target_dir)
            except OSError:
                pass

            # Update paths (if a previous path exists)
            #   /Project1/ to /Project2/ for example
            if previous_path:
                previous_asset_path = get_assets_path(previous_path)
                info.THUMBNAIL_PATH = os.path.join(previous_asset_path, "thumbnail")
                info.TITLE_PATH = os.path.join(previous_asset_path, "title")
                info.BLENDER_PATH = os.path.join(previous_asset_path, "blender")
                info.PROTOBUF_DATA_PATH = os.path.join(previous_asset_path, "protobuf_data")

            # Track assets we copy/update
            copied = []
            reader_paths = {}

            # Copy all thumbnail files (if not found in target asset folder)
            for thumb_path in os.listdir(info.THUMBNAIL_PATH):
                working_thumb_path = os.path.join(info.THUMBNAIL_PATH, thumb_path)
                target_thumb_filepath = os.path.join(target_thumb_path, thumb_path)
                if not os.path.exists(target_thumb_filepath):
                    shutil.copy2(working_thumb_path, target_thumb_filepath)

            # Copy all title files (if not found in target asset folder)
            for title_path in os.listdir(info.TITLE_PATH):
                working_title_path = os.path.join(info.TITLE_PATH, title_path)
                target_title_filepath = os.path.join(target_title_path, title_path)
                if not os.path.exists(target_title_filepath):
                    shutil.copy2(working_title_path, target_title_filepath)

            # Copy all blender folders (if not found in target asset folder)
            for blender_path in os.listdir(info.BLENDER_PATH):
                working_blender_path = os.path.join(info.BLENDER_PATH, blender_path)
                target_blender_filepath = os.path.join(target_blender_path, blender_path)
                if os.path.isdir(working_blender_path) and not os.path.exists(target_blender_filepath):
                    shutil.copytree(working_blender_path, target_blender_filepath)

            # Copy all protobuf files (if not found in target asset folder)
            for protobuf_path in os.listdir(info.PROTOBUF_DATA_PATH):
                working_protobuf_path = os.path.join(info.PROTOBUF_DATA_PATH, protobuf_path)
                target_protobuf_filepath = os.path.join(target_protobuf_path, protobuf_path)
                if not os.path.exists(target_protobuf_filepath):
                    shutil.copy2(working_protobuf_path, target_protobuf_filepath)

            # Copy any necessary assets for File records
            for file in self._data["files"]:
                path = file["path"]
                file_id = file["id"]

                # For now, store thumbnail path for backwards compatibility
                file["image"] = os.path.join(target_thumb_path, f"{file_id}.png")

                # Assets which need to be copied
                new_asset_path = None
                if info.BLENDER_PATH in path:
                    # Copy directory of blender files
                    log.info("Copying %s", path)
                    old_dir, asset_name = os.path.split(path)
                    if os.path.isdir(old_dir) and old_dir not in copied:
                        # Copy dir into new folder
                        old_dir_name = os.path.basename(old_dir)
                        copied.append(old_dir)
                        log.info("Copied dir %s to %s", old_dir_name, target_blender_path)
                    new_asset_path = os.path.join(target_blender_path, old_dir_name, asset_name)

                if info.TITLE_PATH in path:
                    # Copy title files into assets folder
                    log.info("Copying %s", path)
                    old_dir, asset_name = os.path.split(path)
                    if asset_name not in copied:
                        # Copy title into assets title folder
                        copied.append(asset_name)
                        log.info("Copied title %s to %s", asset_name, target_title_path)
                    new_asset_path = os.path.join(target_title_path, asset_name)

                # Update path in File object to new location
                if new_asset_path:
                    file["path"] = new_asset_path
                    reader_paths[file_id] = new_asset_path
                    log.info("Set file %s path to %s", file_id, new_asset_path)

            # Copy all Clip thumbnails and update reader paths
            for clip in self._data["clips"]:
                file_id = clip["file_id"]
                clip_id = clip["id"]

                # For now, store thumbnail path for backwards compatibility
                clip["image"] = os.path.join(target_thumb_path, f"{file_id}.png")

                log.info("Checking clip %s path for file %s", clip_id, file_id)
                # Update paths to files stored in our working space or old path structure
                # (should have already been copied during previous File stage)
                if file_id and file_id in reader_paths:
                    clip["reader"]["path"] = reader_paths[file_id]
                    log.info("Updated clip %s path for file %s", clip_id, file_id)

                log.info("Checking effects in clip %s path for protobuf files" % clip_id)
                for effect in clip.get("effects", []):
                    if "protobuf_data_path" in effect:
                        old_protobuf_path = effect["protobuf_data_path"]
                        old_protobuf_dir, protobuf_name = os.path.split(old_protobuf_path)
                        if old_protobuf_dir != target_protobuf_path:
                            effect["protobuf_data_path"] = os.path.join(target_protobuf_path, protobuf_name)
                            log.info("Copied protobuf %s to %s", old_protobuf_path, target_protobuf_path)

        except Exception:
            log.error(
                "Error while moving temp paths to project assets folder %s",
                asset_path, exc_info=1)

    def add_to_recent_files(self, file_path):
        """ Add this project to the recent files list """
        if not file_path or file_path is info.BACKUP_FILE:
            # Ignore backup recovery project
            return

        s = get_app().get_settings()
        recent_projects = s.get("recent_projects")

        # Make sure file_path is absolute
        file_path = os.path.abspath(file_path)

        # Remove existing project
        if file_path in recent_projects:
            recent_projects.remove(file_path)

        # Remove oldest item (if needed)
        if len(recent_projects) > 10:
            del recent_projects[0]

        # Append file path to end of recent files
        recent_projects.append(file_path)

        # Save setting
        s.set("recent_projects", recent_projects)
        s.save()

    def check_if_paths_are_valid(self):
        """Check if all paths are valid, and prompt to update them if needed"""
        app = get_app()
        settings = app.get_settings()
        # Get translation method
        _ = app._tr

        log.info("checking project files...")

        # Loop through each files (in reverse order)
        for file in reversed(self._data["files"]):
            path = file["path"]
            parent_path, file_name_with_ext = os.path.split(path)

            log.info("checking file %s", path)
            if not os.path.exists(path) and "%" not in path:
                # File is missing
                path, is_modified, is_skipped = find_missing_file(path)
                if path and is_modified and not is_skipped:
                    # Found file, update path
                    file["path"] = path
                    settings.setDefaultPath(settings.actionType.IMPORT, path)
                    log.info("Auto-updated missing file: %s", path)
                elif is_skipped:
                    # Remove missing file
                    log.info('Removed missing file: %s', file_name_with_ext)
                    self._data["files"].remove(file)

        # Loop through each clip (in reverse order)
        for clip in reversed(self._data["clips"]):
            path = clip.get("reader", {}).get("path", "")

            if path and not os.path.exists(path) and "%" not in path:
                # File is missing
                path, is_modified, is_skipped = find_missing_file(path)
                file_name_with_ext = os.path.basename(path)

                if path and is_modified and not is_skipped:
                    # Found file, update path
                    clip["reader"]["path"] = path
                    log.info("Auto-updated missing file: %s", clip["reader"]["path"])
                elif is_skipped:
                    # Remove missing file
                    log.info('Removed missing clip: %s', file_name_with_ext)
                    self._data["clips"].remove(clip)

    def changed(self, action):
        """ This method is invoked by the UpdateManager each time a change happens (i.e UpdateInterface) """
        if action.type == "insert":
            # Insert new item
            old_vals = self._set(action.key, action.values, add=True)
            action.set_old_values(old_vals)  # Save previous values to reverse this action
            self.has_unsaved_changes = True

        elif action.type == "update":
            # Update existing item
            old_vals = self._set(action.key, action.values)
            action.set_old_values(old_vals)  # Save previous values to reverse this action
            self.has_unsaved_changes = True

            if len(action.key) == 1 and action.key[0] in ["fps"]:
                # FPS changed (apply profile)
                profile_key = self._data.get("profile")
                profile = self.get_profile(profile_key)
                if profile:
                    # Get current FPS (prior to changing)
                    new_fps = self._data.get("fps")
                    new_fps_float = float(new_fps["num"]) / float(new_fps["den"])
                    old_fps_float = float(old_vals["num"]) / float(old_vals["den"])
                    fps_factor = float(new_fps_float / old_fps_float)

                    if fps_factor != 1.0:
                        log.info(f"Convert {old_fps_float} FPS to {new_fps_float} FPS (profile: {profile.ShortName()})")
                        # Snap to new FPS grid (start, end, duration)
                        change_profile(self._data["clips"] + self._data["effects"], profile)

                        # Rescale keyframes to match new FPS
                        self.rescale_keyframes(fps_factor)

                    # Update size of audio-only files
                    for file in self._data.get("files", []):
                        # Check for audio-only files
                        if file.get("has_audio") and not file.get("has_video"):
                            # Audio-only file should match the current project size and FPS
                            file["width"] = profile.info.width
                            file["height"] = profile.info.height
                            file["fps"]["num"] = profile.info.fps.num
                            file["fps"]["den"] = profile.info.fps.den
                            file["display_ratio"]["num"] = profile.info.display_ratio.num
                            file["display_ratio"]["den"] = profile.info.display_ratio.den

                            # Change all related clips
                            for clip in self._data.get("clips", []):
                                if clip.get("reader", {}).get("id") == file.get("id"):
                                    clip["reader"] = file

                    # Broadcast this change out
                    get_app().updates.load(self._data, reset_history=False)
                else:
                    log.warning(f"No profile found for {profile_key}")

        elif action.type == "delete":
            # Delete existing item
            old_vals = self._set(action.key, remove=True)
            action.set_old_values(old_vals)  # Save previous values to reverse this action
            self.has_unsaved_changes = True

        elif action.type == "load":
            # Don't track unsaved changes when loading a project
            pass

    # Utility methods
    def generate_id(self, digits=10):
        """ Generate random alphanumeric ids """

        chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
        id = ""
        for i in range(digits):
            c_index = random.randint(0, len(chars) - 1)
            id += (chars[c_index])
        return id

    def apply_default_audio_settings(self):
        """Apply the default preferences for sampleRate and channels to
        the current project data, to force playback at a specific rate and for
        a specific # of audio channels and channel layout."""
        s = get_app().get_settings()

        # Get the default audio settings for the timeline (and preview playback)
        default_sample_rate = int(s.get("default-samplerate"))
        default_channel_layout = s.get("default-channellayout")

        channels = 2
        channel_layout = openshot.LAYOUT_STEREO
        if default_channel_layout == "LAYOUT_MONO":
            channels = 1
            channel_layout = openshot.LAYOUT_MONO
        elif default_channel_layout == "LAYOUT_STEREO":
            channels = 2
            channel_layout = openshot.LAYOUT_STEREO
        elif default_channel_layout == "LAYOUT_SURROUND":
            channels = 3
            channel_layout = openshot.LAYOUT_SURROUND
        elif default_channel_layout == "LAYOUT_5POINT1":
            channels = 6
            channel_layout = openshot.LAYOUT_5POINT1
        elif default_channel_layout == "LAYOUT_7POINT1":
            channels = 8
            channel_layout = openshot.LAYOUT_7POINT1

        # Set default samplerate and channels
        self._data["sample_rate"] = default_sample_rate
        self._data["channels"] = channels
        self._data["channel_layout"] = channel_layout

        log.info("Apply default audio playback settings: %s, %s channels" % (self._data["sample_rate"], self._data["channels"]))
