spriteTypes = {
    textSpriteType = {
		name = "GFX_goto_location_button"
		texturefile = "gfx\\interface\\save_list_button.png"
	}

	spriteType = {
		name = "GFX_alice_left_right"
		texturefile = "gfx\\interface\\toggle_default.tga"
		noOfFrames = 2
	}

	textSpriteType = {
		name = "GFX_alice_odds"
		texturefile = "assets\\odds_icon.dds"
	}

	# Solves quirk with eu3dialog.gui, line 16
    textSpriteType = {
		name = "GFX_icon_merchant"
		texturefile = "gfx\\test\\factions.dds"
	}
	
	spriteType = {
		name = "GFX_alice_unit_frames"
		texturefile = "assets\\unitframes.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_small_unit_frames"
		texturefile = "assets\\small_uframes.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_unit_left_edge"
		texturefile = "assets\\unitleftedges.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_unit_right_edge"
		texturefile = "assets\\unitrightedge.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_dig_in"
		texturefile = "assets\\diginpips.png"
		noOfFrames = 7
	}
	progressbartype = {
		name = "GFX_alice_org_bar"
		textureFile1 = "assets\\orgbar_top.png"
		textureFile2 = "assets\\orgbar_bottom.png"
		size = { 51 4 }
	}
	spriteType = {
		name = "GFX_alice_unit_status"
		texturefile = "assets\\unitstatus.png"
		noOfFrames = 8
	}
	spriteType = {
		name = "GFX_unit_siege_frame"
		texturefile = "assets\\siegeframe.png"
		noOfFrames = 1
	}
	progressbartype = {
		name = "GFX_unit_siege_bar"
		textureFile1 = "assets\\siege_top.png"
		textureFile2 = "assets\\siege_bottom.png"
		size = { 64 11 }
	}
	spriteType = {
		name = "GFX_alice_battle_caps"
		texturefile = "assets\\battle_ends.png"
		noOfFrames = 2
	}
	progressbartype = {
		name = "GFX_alice_battle_bar"
		textureFile1 = "assets\\battle_blue.png"
		textureFile2 = "assets\\battle_red.png"
		size = { 86 15 }
	}
	spriteType = {
		name = "GFX_alice_expanded_port"
		texturefile = "assets\\port_ex.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_small_port_expanded"
		texturefile = "assets\\port_small.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_small_port_icon"
		texturefile = "assets\\port_small_nc.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_port_levels"
		texturefile = "assets\\port_bars.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_port"
		texturefile = "assets\\port_empty.png"
		noOfFrames = 5
	}
	corneredTileSpriteType = {
		name = "GFX_alice_panel_bg"
		size = { 32 32 }
		texturefile = "assets\\new_panel_bg.png"
		borderSize = { 8 8 }
	}
	maskedShieldType = {
		name = "GFX_alice_unit_flag"
		textureFile1 = "assets\\unit_flag_overlay.png"
		textureFile2 = "assets\\unit_flag_mask.png"
	}
	spriteType = {
		name = "GFX_alice_unit_select_leader"
		texturefile = "assets\\leader_select_replacement.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_retreat"
		texturefile = "assets\\retreat.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_naval_combat_bg"
		texturefile = "assets\\naval_combat_bg_2.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_message_type"
		texturefile = "assets\\message_disp_options.png"
		noOfFrames = 5
	}
	spriteType = {
		name = "GFX_alice_event_auto"
		texturefile = "assets\\event_auto.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_election_event_auto"
		texturefile = "assets\\election_event_auto.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_frontend_campaign_entry"
		texturefile = "assets\\alice_save_entry.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_alice_map_fort"
		texturefile = "assets\\small_fort.dds"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_rail"
		texturefile = "assets\\small_rail.dds"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_bank"
		texturefile = "assets\\small_bank.dds"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_university"
		texturefile = "assets\\small_university.dds"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_rail_2"
		texturefile = "assets\\sm_gold_train.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_fort_2"
		texturefile = "assets\\sm_gold_cannon.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_map_dots"
		texturefile = "assets\\gold_dot_strip.png"
		noOfFrames = 6
	}

	spriteType = {
		name = "GFX_legend_gradient"
		texturefile = "assets\\gradient.png"
		noOfFrames = 6
		size = { 180 30 }
	}
	spriteType = {
		name = "GFX_alice_white_rectangle"
		texturefile = "assets\\alice_ws.png"
		noOfFrames = 1
	}
	spriteType = {
		name = "GFX_alice_striped_rectangle"
		texturefile = "assets\\alice_ds.png"
		noOfFrames = 1
	}

	spriteType = {
		name = "GFX_mapmode_religion"
		texturefile = "assets\\mapmode_religion.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_fort"
		texturefile = "assets\\mapmode_fort.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_ideology"
		texturefile = "assets\\mapmode_ideology.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_income"
		texturefile = "assets\\mapmode_income.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_con"
		texturefile = "assets\\mapmode_con.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_militancy"
		texturefile = "assets\\mapmode_militancy.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_literacy"
		texturefile = "assets\\mapmode_literacy.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_employment"
		texturefile = "assets\\mapmode_employment.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_factories"
		texturefile = "assets\\mapmode_factory.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_issues"
		texturefile = "assets\\mapmode_issues.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_growth"
		texturefile = "assets\\mapmode_growth.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_players"
		texturefile = "assets\\mapmode_players.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_lf"
		texturefile = "assets\\mapmode_lf.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_ev"
		texturefile = "assets\\mapmode_ev.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_lx"
		texturefile = "assets\\mapmode_lx.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_officers"
		texturefile = "assets\\mapmode_officers.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_ratio"
		texturefile = "assets\\mapmode_ratio.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_life_rating"
		texturefile = "assets\\mapmode_life_rating.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_crime"
		texturefile = "assets\\mapmode_crime.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_rally"
		texturefile = "assets\\mapmode_rally.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_workforce"
		texturefile = "assets\\mapmode_workforce.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_mob"
		texturefile = "assets\\mapmode_mob.png"
		noOfFrames = 2
	}
	spriteType = {
		name = "new-minimap-bg"
		texturefile = "assets\\sub-minimap.dds"
		noOfFrames = 1
  }
	spriteType = {
		name = "GFX_mapmode_naval.n"
		texturefile = "assets\\mapmode_naval.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_crises.n"
		texturefile = "assets\\mapmode_crises.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_terrain.n"
		texturefile = "assets\\mapmode_terrain.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_civ_level.n"
		texturefile = "assets\\mapmode_civ_level.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_migration.n"
		texturefile = "assets\\mapmode_migration.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_political.n"
		texturefile = "assets\\mapmode_political.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_revolt.n"
		texturefile = "assets\\mapmode_revolt.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_diplomatic.n"
		texturefile = "assets\\mapmode_diplomatic.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_region.n"
		texturefile = "assets\\mapmode_region.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_infra.n"
		texturefile = "assets\\mapmode_infra.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_admin.n"
		texturefile = "assets\\mapmode_admin.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_colonial.n"
		texturefile = "assets\\mapmode_colonial.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_recruit.n"
		texturefile = "assets\\mapmode_recruit.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_natfocus.n"
		texturefile = "assets\\mapmode_natfocus.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_nationality.n"
		texturefile = "assets\\mapmode_nationality.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_popdensity.n"
		texturefile = "assets\\mapmode_popdensity.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_rgooutput.n"
		texturefile = "assets\\mapmode_rgooutput.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_soi.n"
		texturefile = "assets\\mapmode_soi.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_supplylimit.n"
		texturefile = "assets\\mapmode_supplylimit.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_partyloyalty.n"
		texturefile = "assets\\mapmode_partyloyalty.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_rank.n"
		texturefile = "assets\\mapmode_rank.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_mapmode_relation.n"
		texturefile = "assets\\mapmode_relation.n.png"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
	}
	spriteType = {
		name = "GFX_new_minimap_bg"
		texturefile = "assets\\new_minimap_bg.dds"
	}
	spriteType = {
		name = "GFX_button_macro"
		texturefile = "assets\\button_macro.dds"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		transparencecheck = yes
	}
	spriteType = {
		name = "GFX_button_console"
		texturefile = "assets\\button_console.dds"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_move_capital"
		texturefile = "assets\\move_cap.png"
	}
	spriteType = {
		name = "GFX_take_province"
		texturefile = "assets\\take_away_province_btn.png"
	}
    spriteType = {
        name = "bg-310-410-border-gold-paper"
        texturefile = "assets\\bg-310-410.png"
    }
    
    spriteType = {
        name = "bg-90-50-border-bronze-paper"
        texturefile = "assets\\bg-90-50-bronze.png"
    }
    spriteType = {
        name = "bg-90-50-border-bronze-paper-mirror"
        texturefile = "assets\\bg-90-50-bronze-mirror.png"
    }    
    spriteType = {
        name = "bg-90-50-border-gold-paper"
        texturefile = "assets\\bg-90-50-gold.png"
    }
    spriteType = {
        name = "shadow-90-50"
        texturefile = "assets\\bg-90-50-shadow.png"
    }    
    spriteType = {
        name = "bg-280-50-border-gold-paper"
        texturefile = "assets\\bg-280-50.png"
    }
    
    spriteType = {
        name = "bg-1022-822"
        texturefile = "assets\\bg-1022-822.png"
    }
    
    spriteType = {
        name = "bg-150-100"
        texturefile = "assets\\bg-150-100.png"
    }
    
    spriteType = {
        name = "bg-100-60"
        texturefile = "assets\\bg-100-60.png"
    }
    
    spriteType = {
        name = "bg-700-547"
        texturefile = "assets\\bg-700-547.png"
    }
    
    spriteType = {
        name = "button-280-50-border-gold-paper"
        texturefile = "assets\\button-280-50.png"
        noOfFrames = 2
    }    
    spriteType = {
        name = "button-40-40-cannon"
        texturefile = "assets\\button-40-40-cannon.png"
        noOfFrames = 2
    }    
    spriteType = {
        name = "button-40-40-tower"
        texturefile = "assets\\button-40-40-tower.png"
        noOfFrames = 2
    }

    spriteType = {
        name = "button-40-40-ship"
        texturefile = "assets\\button-40-40-ship.png"
        noOfFrames = 2
    }

	spriteType = {
        name = "mapmodes_expand_button"
        texturefile = "assets\\mapmodes_expand.dds"
        noOfFrames = 2
	}
    
    spriteType = {
        name = "button-economy-province"
        texturefile = "assets\\button-economy-province.png"
    }
    
    spriteType = {
        name = "3-width-header-line"
        texturefile = "assets\\3-width-header-line.png"
    }
    spriteType = {
        name = "6-width-header-line"
        texturefile = "assets\\6-width-header-line.png"
    }
	spriteType = {
		name = "GFX_unit_upgrade_button"
		texturefile = "assets\\unit_upgrade_button.dds"
	}
	spriteType = {
        name = "button-25-15"
        texturefile = "assets\\button-25-15.png"
        noOfFrames = 3
	}
    spriteType = {
        name = "button-25-25"
        texturefile = "assets\\button-25-25.png"
        noOfFrames = 3
	}
    spriteType = {
        name = "economy-item-selector"
        texturefile = "assets\\economy-item-selector.png"
        noOfFrames = 3
	}
    spriteType = {
        name = "economy-close-button"
        texturefile = "assets\\economy-close-button.png"
        noOfFrames = 3
	}
    spriteType = {
        name = "economy-top-bar-button"
        texturefile = "assets\\economy-top-bar-button.png"
        noOfFrames = 3
	}
    
    spriteType = {
        name = "bg-page-selector"
        texturefile = "assets\\bg-page-selector.png"
        noOfFrames = 1
	}
    spriteType = {
        name = "bg-factory-type"
        texturefile = "assets\\bg-factory-type.png"
        noOfFrames = 1
	}
    spriteType = {
        name = "bg-commodity"
        texturefile = "assets\\bg-commodity.png"
        noOfFrames = 1
	}
    
    spriteType = {
        name = "bg-factory-type-name"
        texturefile = "assets\\bg-factory-type-name.png"
        noOfFrames = 1
	}
    
    spriteType = {
        name = "bg-factory-type-priority-info"
        texturefile = "assets\\bg-factory-type-priority-info.png"
        noOfFrames = 1
	}
    spriteType = {
        name = "map-label"
        texturefile = "assets\\map-label.png"
        noOfFrames = 1
	}
}
