5) Clear Stage Logic & Instructions:
1. Usage Instructions:
(1) Unlock auto end-turn and auto battle (automatically detected and activated).
(2) Supports campaign mainline levels 4 - 25.
(3) When BAAS clear stages, units movement coordinates and routes are fixed. All movements are single-clicks because in Blue Archive, if there are multiple units, they are arranged based on the units's internal numbering coordinates and order of movements.
(4) Due to (3), during automatic clear, it is essential to ensure that unit numbers are in ascending order .
(5) BAAS will select units based on <Clear Normal Mission Settings> and Unit Selection Logic to find suitable configurations for the stage.
Note down the first type of each area corresponding to [1] and the second type corresponding to [2].
Unit Selection Logic:
Example:
For "Area 23 [Burst, Penetrate]," unit selection sequence:
Explosive Unit 1, Piercing Unit 1 -> Explosive Unit 1, Piercing Unit 2 -> Explosive Unit 1, Explosive Unit 2 -> ...
If Explosive Unit 1 is number 3 and not selected in the above sequence, then select Unit 4 as the second unit.
If still not selected, then Unit 1 and 2 will be the final units.
Explanation for Clear Normal Mission Options:
If forced to play each specified stage is disabled, each number entered represents the area to be cleared. The program will determine whether each stage in this area needs to be cleared based on the current stage.
Example:
15,16,14
Represents playing stages 15, 16, and 14 sequentially.
If forced to play each stage is enabled, enter a number to clear all stages in that area once, or enter a number-range to specify stages.
Example:
15,16-3
Represents playing levels 15-1, 15-2, 15-3, 15-4, 15-5, and 16-3 sequentially.